micbarpia
Members-
Posts
102 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by micbarpia
-
but is it working even when comp ip is checked?? and need login on site?
-
L2PHX v3.5.33.164 TUTORIAL ! June 13th - 2010 UPDATE! ****
micbarpia replied to 1nsanity's topic in Hacks & Cheats [English]
workin but newest version i think -
nice topic... one of the best here from ... i dont even know :D hehehe funny guys
-
i would also apreciate it
-
Programms to edit your system and more.
micbarpia replied to |Ambra|'s topic in Client Development Discussion
gj but any tutorials for this program -
but u dont have video anymore?? are u kiddin? anyone else got it i must see
-
and im lookign also for some walker l2net with newest version
-
Key and Mouse Recorder - Then walker can't help you .
micbarpia replied to congr4tulation's topic in Hacks & Cheats [English]
anyone tested it??? SEEMS TO BE GREAT! -
Tool L2 Cp Clicker [ 99.9% Working ]
micbarpia replied to congr4tulation's topic in Hacks & Cheats [English]
what lang is it? -
Guide Getting L2 Server Ip Address The Easy Way
micbarpia replied to ExCaLiBuR®'s topic in Hacks & Cheats [English]
good but seems same to cmd netstat -n and looking for 2106 port last which was opened in all ip adresses -
there many tunneling program in net... read goodle?
-
i must say i tried this ... and this logic... i dont think is special kind of logic... LOGIC OF ENCHANTING SI SIMPLE... 60% chance (or whatever server make) and FAIL OR NOT... no matter how many weapons etc... gl for all of u with OP ENCHANTS
-
thx
-
Key and Mouse Recorder - Then walker can't help you .
micbarpia replied to congr4tulation's topic in Hacks & Cheats [English]
its possible... use imagination -
this is good thinking share... thx
-
I got some old script for augument but problem is: ITS WORKING COMPLETE OPPOSITE IT SHOULD... i mean: its do augment,, take off augment if need but when i got skill or any stats i dont need on my weapon it STOP LIKE IT WOULD FINISH, however once when i got good skills i goes ON and fast remove and do it next... im completly poor about scripting... i tried to watch sensitive whats going on and whats wrong with it but i have no fukn idea.... This is the script u can try this and tell me why it work more when no need and stop work when need next augment. thx :SCRIPT: SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" CheckSkillList 95 INCLUDE StdLib\inventory.l2c INCLUDE StdLib/npc.l2c DEFINE_GLOBAL ARRAYLIST search_for_skills 0 // DON'T CHANGE //=========================================================================================== // // Augmentation script fully automated. v1.3 // Tested on tow lagfree servers and works flawlessly (03.06.09) // L2NET v370 on Gracia Final (ct 2.3) // // made by undercover iosc :P //=========================================================================================== DEFINE_GLOBAL STRING item_to_aug "Vesper Cutter" // The name of the weapon you want to augment DEFINE_GLOBAL STRING gem_for_aug "Gemstone B" // Gemstone used for augment DEFINE_GLOBAL STRING ls_for_aug "Mid-Grade Life Stone - Level 82" // The EXACT name of the Life Stone used for augment DEFINE_GLOBAL INT num_of_gems 36 // The number of Gemstones used //=========================================================================================== // The skill ID's that you want to get // You can add or delete some "search_for_skills.ADD #i" lines // The IDs of skills are after "#i" ex: #i3250 - 3250 //=========================================================================================== search_for_skills.ADD #i3244 // Item Skill: Shield - Passive: Increases P. Def. when equipped. search_for_skills.ADD #i3240 // Item Skill: Might - Passive: Increases P. Atk. when equipped. search_for_skills.ADD #i3135 // Item Skill: Shield - Active: Increases P. Def. temporarily. search_for_skills.ADD #i3132 // Item Skill: Might - Active: Increases P. Atk. temporarily. search_for_skills.ADD #i3094 search_for_skills.ADD #i3113 search_for_skills.ADD #i3122 search_for_skills.ADD #i3159 search_for_skills.ADD #i3204 //=========================================================================================== DEFINE_GLOBAL INT packet_delay 700 // delay between sent packets ... if it's lag and get some errors you can increase this DEFINE_GLOBAL INT little_delay 300 //=========================================================================================== // DON'T EDIT ANYTHING FROM BELOW UNLESS U KNOW WHAT U'RE DOING //=========================================================================================== SET_TARGETING TYPE TWO SET_TARGETING ATTACKABLE TWO SET_TARGETING ALIVE TWO SET_TARGETING INBOX TWO DEFINE_GLOBAL INT npc_id 0 npc_id = "#i<&TARGET_TYPEID&>" IF TARGET_TYPE != #I3 PRINT_TEXT "Target the augmentation NPC before start the script." JUMP_TO_LABEL THE_END ENDIF DEFINE_GLOBAL INT random_delay 0 DEFINE_GLOBAL INT loop_flag 0 DEFINE_GLOBAL INT another_flag 0 DEFINE_GLOBAL ARRAYLIST skill_ids 0 DEFINE_GLOBAL ARRAYLIST full_invent 0 DEFINE_GLOBAL Inventory work_item 0 DEFINE_GLOBAL Inventory work_ls 0 DEFINE_GLOBAL Inventory work_gem 0 DEFINE_GLOBAL INT ls_count 0 DEFINE_GLOBAL INT gem_count 0 DEFINE_GLOBAL INT id_of_ls 0 DEFINE_GLOBAL INT id_of_gem 0 ITEM_GET_ID id_of_ls "<&ls_for_aug&>" ITEM_GET_ID id_of_gem "<&gem_for_aug&>" ITEM_COUNT ls_count "<&id_of_ls&>" ITEM_COUNT gem_count "<&id_of_gem&>" CALL reload_invet GET_RAND random_delay 150 300 SLEEP "<&random_delay&>" LABEL INFINITE_LOOP WHILE loop_flag == ONE SLEEP 1000 WEND CALL reload_invet CALL remove_augment GET_RAND random_delay 150 300 SLEEP "<&random_delay&>" CALL reload_invet another_flag = ONE CALL add_augment loop_flag = ONE GET_RAND random_delay 150 300 SLEEP "<&random_delay&>" CALL equip_augmented_item JUMP_TO_LABEL INFINITE_LOOP LABEL THE_END PRINT_TEXT "Script Ended." END_SCRIPT FUNCTION add_augment IF work_item.aug_id > ZERO RETURN VOID ENDIF ITEM_COUNT ls_count "<&id_of_ls&>" GET_RAND random_delay 150 300 SLEEP "<&random_delay&>" ITEM_COUNT gem_count "<&id_of_gem&>" GET_RAND random_delay 150 300 SLEEP "<&random_delay&>" IF ls_count < ONE ITEM_COUNT ls_count "<&id_of_ls&>" GET_RAND random_delay 700 1100 SLEEP "<&random_delay&>" IF ls_count < ONE PRINT_TEXT "Not enough <&ls_for_aug&>." JUMP_TO_LABEL THE_END ENDIF ENDIF IF gem_count < num_of_gems ITEM_COUNT gem_count "<&id_of_gem&>" GET_RAND random_delay 700 1100 SLEEP "<&random_delay&>" IF gem_count < num_of_gems PRINT_TEXT "Not enough <&gem_for_aug&>." JUMP_TO_LABEL THE_END ENDIF ENDIF TARGET_NEAREST_ID "<&npc_id&>" SLEEP "<&little_delay&>" TALK_TARGET SLEEP "<&little_delay&>" NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Link common/augmentation_01.htm" SLEEP "<&little_delay&>" NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Augment 1" SLEEP "<&little_delay&>" DEFINE BYTEBUFFER select_item_buffer 256 DEFINE BYTEBUFFER select_ls_buffer 256 DEFINE BYTEBUFFER select_gem_buffer 256 DEFINE BYTEBUFFER start_aug_buffer 256 select_item_buffer.write_byte #i208 select_item_buffer.write_int16 #i38 select_item_buffer.write_int32 work_item.id select_item_buffer.trim_to_index INJECTBB select_item_buffer SLEEP "<&packet_delay&>" select_ls_buffer.write_byte #i208 select_ls_buffer.write_int16 #i39 select_ls_buffer.write_int32 work_item.id select_ls_buffer.write_int32 work_ls.id select_ls_buffer.trim_to_index INJECTBB select_ls_buffer SLEEP "<&packet_delay&>" select_gem_buffer.write_byte #i208 select_gem_buffer.write_int16 #i40 select_gem_buffer.write_int32 work_item.id select_gem_buffer.write_int32 work_ls.id select_gem_buffer.write_int32 work_gem.id select_gem_buffer.write_int64 num_of_gems select_gem_buffer.trim_to_index INJECTBB select_gem_buffer SLEEP "<&packet_delay&>" start_aug_buffer.write_byte #i208 start_aug_buffer.write_int16 #i65 start_aug_buffer.write_int32 work_item.id start_aug_buffer.write_int32 work_ls.id start_aug_buffer.write_int32 work_gem.id start_aug_buffer.write_int64 num_of_gems start_aug_buffer.trim_to_index INJECTBB start_aug_buffer SLEEP "<&packet_delay&>" DELETE select_item_buffer DELETE select_ls_buffer DELETE select_gem_buffer DELETE start_aug_buffer RETURN VOID FUNCTION remove_augment IF work_item.aug_id == ZERO RETURN VOID ENDIF TARGET_NEAREST_ID "<&npc_id&>" SLEEP "<&little_delay&>" TALK_TARGET SLEEP "<&little_delay&>" NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Link common/augmentation_02.htm" SLEEP "<&little_delay&>" NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Augment 2" SLEEP "<&little_delay&>" DEFINE BYTEBUFFER select_item_buffer 256 DEFINE BYTEBUFFER rem_aug_buffer 256 select_item_buffer.write_byte #i208 select_item_buffer.write_int16 #i66 select_item_buffer.write_int32 work_item.id select_item_buffer.trim_to_index INJECTBB select_item_buffer SLEEP "<&packet_delay&>" rem_aug_buffer.write_byte #i208 rem_aug_buffer.write_int16 #i67 rem_aug_buffer.write_int32 work_item.id rem_aug_buffer.trim_to_index INJECTBB rem_aug_buffer SLEEP "<&packet_delay&>" DELETE select_item_buffer DELETE rem_aug_buffer RETURN VOID FUNCTION CheckSkillList IF another_flag == ZERO RETURN VOID ENDIF another_flag = ZERO DEFINE INT skill_byte 0 DEFINE INT skill_list_size 0 PACKET.READ_BYTE skill_byte PACKET.READ_INT32 skill_list_size FOR Z 0 "<&skill_list_size&>" 1 DEFINE INT _i64 PACKET.READ_INT64 _i64 DELETE _i64 DEFINE INT skillID PACKET.READ_INT32 skillID skill_ids.ADD skillID DELETE skillID DEFINE INT c_byte PACKET.READ_BYTE c_byte DELETE c_byte NEXT DELETE skill_byte DELETE skill_list_size FOREACH X INT skill_ids FOREACH Z INT search_for_skills IF skill_ids.X == search_for_skills.Z PRINT_TEXT "Augmentation with Skill ID <&search_for_skills.Z&> was succesfull." PRINT_TEXT " " JUMP_TO_LABEL THE_END ENDIF NEXTEACH NEXTEACH PRINT_TEXT "No luck this round... " PRINT_TEXT " " CALL equip_augmented_item GET_RAND random_delay 150 300 SLEEP "<&random_delay&>" loop_flag = ZERO RETURN VOID FUNCTION reload_invet GET_INVENTORY full_invent GET_RAND random_delay 400 800 SLEEP "<&random_delay&>" FOREACH item Inventory full_invent if full_invent.item.name == item_to_aug work_item = full_invent.item endif if full_invent.item.name == gem_for_aug work_gem = full_invent.item endif if full_invent.item.name == ls_for_aug work_ls = full_invent.item endif NEXTEACH RETURN VOID FUNCTION equip_augmented_item DEFINE BYTEBUFFER equip_item 256 equip_item.write_byte #i25 equip_item.write_int32 work_item.id equip_item.write_int32 #i0 equip_item.trim_to_index INJECTBB equip_item SLEEP "<&packet_delay&>" DELETE equip_item RETURN VOID
-
any of u can login? couse im w8ing like 5min on login screen and nothing happend and i dont know is it me or server? NICE SETUP but i wonder how many online
-
love ^ idiots like this one upper... any proves? i play there why its fail? u cant say nothing more?? so stfu.. or say more
-
NOT BAd... NOT FATAL... but low online... if online would be 100 ppl more would be nice server
-
[Exploit] New trade bug! 100% working
micbarpia replied to Versus's topic in Hacks & Cheats [English]
damn would like to see it -
240 online at start... and now some updates and its really GOOD SERVER as soon
-
its really good, beside i didnt saw better at this rates and setup till 2 months... GO AND CHECK:D
-
is it so hard to log in and check if its ok ? ^^
-
Lookin for [l2jfreya, h5] server, fresh started or upcoming soon: Rates 5-20x, Buffer: could be full and could be normal newbie, i dont care, Mana potions, also dont care if are or not, online at least 200+, I really would like to play on fresh started server to have same chance for new start with all players... i wonder couse i lf server like that pretty long and i didnt found any1. so Where are all players wich likes mid rate servers,
-
This server is pretty good... minus is that online now its not big... top i ve seen was about 60... but its pretty fresh so i hope new players come and join couse in my opinion its worthy Gl with server