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rafaelbr89

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Everything posted by rafaelbr89

  1. Sounds interesting. IA still exists by the way. http://www.iagaming.net/
  2. I don't have my files here now to check it out, but I believe it's DialogBox on Interlude.
  3. As shown below, for some reason my XDAT Editor has several options called unk2, unk3, unk4, and so on. I've seen pictures on the internet, also shown below, in which those lines have something different written. Is there any way to correct this problem? Or if not, is there a way to figure out what unk2, unk3, etc mean? My XDAT Editor: notice the unk2, unk3 lines on the right. Pictures on the internet: notice there are no unk lines.
  4. Is it possible to adapt regions from newer Chronicles into Interlude? I feel like using the new Grand Olympiad arenas. Thanks in advance,
  5. Thank you mcbigmac. This is like the third time you've helped me, and for that I'm truly grateful.
  6. Hi guys, Mind telling me where the minimum bid vallue for a Clan Hall is stored at? Thanks for any help,
  7. http://www.maxcheaters.com/forum/index.php?topic=114220.0
  8. http://www.maxcheaters.com/forum/index.php?topic=114220.0
  9. http://www.maxcheaters.com/forum/index.php?topic=114220.0
  10. Alright. That's all there is to it. And Grr, words can't express how grateful I am to you. Seriously, THANK YOU.
  11. Thanks for the incredible help, Grr! Just two questions remaining: 1. How about Diffuse, what does it do? 2. I suppose L2 already has shaders defined. Is it possible to extract those NCSoft shaders (using UTPT or something else) and use for myself, or do I have to create the shader myself?
  12. You're always fast xD So is there any rules to decide which one (mk or ori) I shud edit? Any chances I may need to edit both of them? Is there any difference between Specular and SpecularityMask? How about SelfIllumination and SelfIlluminationMask? How about Diffuse and Opacity, what does each one do? And since there's a Shader thing on UTPT, I suppose L2 items already have a defined configuration on Shader Properties. Is it possible to extract those NCSoft shader properties and use for myself, or do I have to do everything myself? Guess those are all my questions. I'm truly grateful for all the help you've been giving me lately, Grr.
  13. I'm trying to learn client-modding, and I decided to fallow LauQ's guide to 3d moddeling. I got some questions answered by Grr, and everything went fine after that. I managed to adapt an accessory from GoD to Interlude. Yet, since I'm trying to learn as much as I can, there are a few things that aren't covered in LauQ's guide, and I'd like to ask you guys. 1. As you can see in the image below, there are 2 textures: ant_cap_m003_t00_mk and ant_cap_m003_t00_sp. This is something common among the textures, so what's the difference between textures ending with _mk and those ending with _sp? I'm guessing sp stands for Specular, is that right? 2. The image above also has a Shader (related to Specular) and a Final Blend thing. What exactly are those two? From what's shown in UE (images below), I'm guessing Shader deals with the texture's looks, like reflection, illumination and those sort of things, is that right? How about the Final Blend? I tried reading some guides in order to figure out what exactly it does. The following guides actually mention it, but don't exactly explain what it does. Just blindly use it. http://www.maxcheaters.com/forum/index.php?topic=65468.0 http://www.maxcheaters.com/forum/index.php?topic=146673.0 http://www.maxcheaters.com/forum/index.php?topic=38359.0 Shader Options: Final Blend Options: Thanks in advance for your patience and any help,
  14. If you already have the skill's icon then all you gotta do is edit skillgrp.dat using File Edit or another software. If you want to create the icons yourself, the guides below will help you. Here's a guide written by Devangell: http://www.maxcheaters.com/forum/index.php?topic=114220.0 These other guides are for weapons, but the process is the same, so they might help you. Ventic's guide to customizing weapons: http://www.maxcheaters.com/forum/index.php?topic=62183.0 killer_007 guide to editing textures: http://www.maxcheaters.com/forum/index.php?topic=3514.0
  15. Thanks for your kindness, Grr. You got my questions answered.
  16. Thanks for the fast reply, Grr. Actually, it was way too fast xD I'm downloading the necessary programs right now. Mind to enlight me what's this ut2004 thing?
  17. I want to start on the client modding thing, and here's something I'm wondering. Could someone please confirm it's possible to adapt Goddess of Destruction accessories to Interlude using LauQ's 3d Modding Guide? Here's the guide: http://maxcheaters.com/forum/index.php?topic=99061.0 Basically, here's what I'm planning to do: 1. Put UModel and the UKX file related to the accessories in the same folder 2. UModel -extract -md5 packname.ukx 3. LauQ's guide So basically I'd like someone who knows about client modding to confirm if the GoD accessories will actually work on Interlude, or if I'll get critical errors. How about adapting Agathions to Interlude? Would it work too? Thanks in advance,
  18. I'm quite sure I wouldn't figure it out anytime soon. Thank you for the answer.
  19. Mind explaining to me what does the effect_point parameter on skilldata.txt do? I tried messing with the values in order to see what happens, but nothing visible actually happened. Just as an example, here's Power Strike level 1 and 2: As the skill level increases, the effect_point value (in module) also increases, so I'm quite sure it must be somehow related.
  20. Would anyone please share Icon.utx from Goddess/Hi5? I don't have the client, and downloading it just for this file is really gonna be a pain in the ass. The file is around 5mb, so I'm sure it's not a big deal for ya guys. Thanks in advance,
  21. I do really speak based on memory of things I've read. That's the only way there is for me to learn stuff and try to go further on that subject. The difference is that I don't simple trust/copy what I read. I prefer to do them myself so I can actually learn something from it. This post itself and the private message I sent you are evidence of that. I think the spawn protections shown here are shitty, so I decided to try doing something different myself. And, actually, I did learn something here: my definitions were wrong (not my fault) and what I asked on the topic is coded on L2server (and this is what this topic was about). I just didn't have time to look for it so far. L2server wasn't mentioned to be the same as an extender. It was mentioned to be part of it.
  22. There's a guide somewhere here that says l2server is part of an extender. Be it or not, I don't -beep-ing care. When I said 'I got what you mean' I meant I knew I'd have to dissemble l2server to find it. You're -beep-ing ignorant, but at least your posts informative. Thank you. But thanks anyway. I do have everything I need. If you guys from mxc still lock topics after they're answered, you may help yourself now.
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