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  1. send me pm and we will see what we can do
  2. here u have test it: item: TL2Item; procedure checkDeath; begin if (User.Dead) then begin Print('Dead. Pressing to clanhall.'); Delay(1000); Engine.FaceControl(0,false); Engine.GoHome(rtClanHall); Delay(10000); end; end; procedure tunatun; begin Engine.SetTarget('Tunatun'); Delay(1000); Engine.DlgOpen; Delay(1000); Engine.DlgSel('Quest'); Delay(1000); Engine.DlgSel('Home Security'); Delay(1000); Engine.DlgSel('Listen to his concern'); Delay(1000); Engine.DlgSel('Offer to help'); Delay(1000); if (not Engine.QuestStatus(278, 1)) then tunatun; end; procedure moveToSpot; begin Engine.MoveTo(53131,-84124,-2720); Delay(500); Engine.MoveTo(53736,-87114,-2456); Delay(500); end; procedure itemSelMahumManeQuest; begin Engine.LoadConfig(script.path+'BeastFarm'); Engine.CancelTarget; Engine.FaceControl(0, true); repeat Delay(100); checkDeath; until ((Inventory.Quest.ById(15531, item)) and (item.Count >= 300)); if (not Engine.QuestStatus(278, 1)) then itemSelMahumManeQuest; Engine.FaceControl(0, false); Delay(1000); end; procedure moveToReward; begin Engine.MoveTo(53736,-87114,-2456); Delay(500); Engine.MoveTo(53131,-84124,-2720); Delay(500); Engine.MoveTo(53658, -83826, -2720); Delay(500); Engine.SetTarget('Tunatun'); Delay(500); Engine.DlgOpen; Delay(500); Engine.DlgSel('Quest'); Delay(500); Engine.DlgSel('Home Security'); Delay(500); Engine.dlgSel('Accept Reward'); Delay(1000); end; begin while true do begin Delay(100); tunatun; moveToSpot; itemSelMahumManeQuest; moveToReward; end; end.