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Everything posted by L2sMod
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clap clap, just original option
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LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; }
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LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; }
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LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; }
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sorry, send me your localization.ini & engine.u please.
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this?
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Lobby is not is not available with the online mode but this (X=143920.00,Y=-244901.00,Z=-14457.00) is true with lobby01.unr
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Look PlayerStrart1, not camera ??? X=143920.00,Y=-244901.00,Z=-14457.00
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how could i create a reflection of light?
L2sMod replied to larroukos's topic in [Request] Client Dev Help
http://udn.epicgames.com/Two/ModHome.html -
Hi, Here's a small change to show different stats to the game all while connected to a server. here And add this to your l2.ini in Section engine.engine and set =1 for activate it. ; STATS bShowL2Stats=0 bShowFrameRate=0 bShowRenderStats=0 bShowHardwareStats=0 bShowGameStats=0 bShowNetStats=0 bShowAudioStats=0 bShowL2MemStats=0 bShowL2ServerPacketStats=0 bShowL2ServerExPacketStats=0 bShowL2ThreadStats=0 bShowScriptStats=0 Only for Freya. Example with l2stats:
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Editing a *.u Lineage 2 files!!
L2sMod replied to 3lackheart's topic in Client Development Discussion
OMG , hexadecimal editing is archaic :o :o :o Use UT Packages to create your own editor. -
you're back?
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[Share] Lineage 2 Dat File Editor (for modify your client)
L2sMod replied to Wubbo's topic in Client Development Discussion
something like LAU? http://sourceforge.net/projects/lau/ And Wubbo, you have a good soft, keep up. -
[Question] Edit lineageffects.u ?
L2sMod replied to [DEV]DjSt3rios's topic in [Request] Client Dev Help
there is nothing to explain. :-* :-* :-* -
[Question] Edit lineageffects.u ?
L2sMod replied to [DEV]DjSt3rios's topic in [Request] Client Dev Help
lol many people can edit .u learn file format, then it will be easy :-* -
and weapons
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[Question] Edit lineageffects.u ?
L2sMod replied to [DEV]DjSt3rios's topic in [Request] Client Dev Help
omg, here is the master :-* -
[Question] Edit lineageffects.u ?
L2sMod replied to [DEV]DjSt3rios's topic in [Request] Client Dev Help
alone? -
yes it is also in l2.exe, but only a change in the Engine.dll will be taken into account by the game / server. or simple notepad, it is clear in
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no, engine.dll
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look l2.ini
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This is the problem ;D
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This is a clear npcgrp.txt from the last update but it is useless :-* http://data.l2smod.net/pub/npcgrp.txt http://data.l2smod.net/pub/posteffectdata.txt
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create miss ddf like every update ........ dstuff.luftbrandzlung.org
