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L2sMod

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Everything posted by L2sMod

  1. clap clap, just original option
  2. LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice ​​simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; }
  3. LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice ​​simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; }
  4. LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice ​​simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; }
  5. sorry, send me your localization.ini & engine.u please.
  6. Lobby is not is not available with the online mode but this (X=143920.00,Y=-244901.00,Z=-14457.00) is true with lobby01.unr
  7. Look PlayerStrart1, not camera ??? X=143920.00,Y=-244901.00,Z=-14457.00
  8. http://udn.epicgames.com/Two/ModHome.html
  9. Hi, Here's a small change to show different stats to the game all while connected to a server. here And add this to your l2.ini in Section engine.engine and set =1 for activate it. ; STATS bShowL2Stats=0 bShowFrameRate=0 bShowRenderStats=0 bShowHardwareStats=0 bShowGameStats=0 bShowNetStats=0 bShowAudioStats=0 bShowL2MemStats=0 bShowL2ServerPacketStats=0 bShowL2ServerExPacketStats=0 bShowL2ThreadStats=0 bShowScriptStats=0 Only for Freya. Example with l2stats:
  10. OMG , hexadecimal editing is archaic :o :o :o Use UT Packages to create your own editor.
  11. something like LAU? http://sourceforge.net/projects/lau/ And Wubbo, you have a good soft, keep up.
  12. there is nothing to explain. :-* :-* :-*
  13. lol many people can edit .u learn file format, then it will be easy :-*
  14. omg, here is the master :-*
  15. yes it is also in l2.exe, but only a change in the Engine.dll will be taken into account by the game / server. or simple notepad, it is clear in
  16. no, engine.dll
  17. lock please ...
  18. This is the problem ;D
  19. This is a clear npcgrp.txt from the last update but it is useless :-* http://data.l2smod.net/pub/npcgrp.txt http://data.l2smod.net/pub/posteffectdata.txt
  20. create miss ddf like every update ........ dstuff.luftbrandzlung.org
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