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`Vaxil

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  1. Dissidia Final Fantasy combines heroes and villains from the first 10 proper Final Fantasy titles (with some secret characters to boot) and mashes them together in a sprawling battle of light versus darkness. In the world of Dissidia, the Goddess of Harmony, Cosmos, is waging a desperate war against the God of Discord, Chaos. Cosmos and Chaos have summoned warriors from across time and space to do battle, but as the forces of Chaos employ sinister tactics, the warriors aligned with Cosmos are on the brink of defeat. Although Dissidia is most commonly referred to as a fighting game (I call it that myself), a more accurate classification of the game would be "one-on-one action." This is not a fighting game in the traditional sense, as it doesn't require elaborate directional inputs and it isn't quite as precise as modern fighters like Street Fighter IV and BlazBlue. It's not even similar to 3D fighters like Tekken, Dead or Alive and Soulcalibur. Instead, Dissidia plays like a fully realized version of Kingdom Hearts, but without the menu interface. You roam around a massive arena and send visually spectacular attacks at your opponent with just a few simple button presses. While this might sound like a shallow system, Dissidia requires a respectable amount of skill to play. Battles call for specific timing, especially when engaged in an attack/counterattack dynamic. Players must also learn to effectively dodge, block and gauge distances when executing special techniques. In this way, Dissidia is still very much like a fighting game, but the complete free-roaming nature of character movement gives it a unique feel. The battle system can be very overwhelming at first, but it becomes second nature after you spend a few hours with the game. Each character has a pool of Bravery Points and Hit Points to keep track of during a match. By using Bravery Attacks (with the Circle button), you increase your character's Bravery while lowering your opponent's Bravery. Once the time is right, you execute an HP Attack that damages your opponent's HP in the amount equal to your current Bravery. If the attack connects, your Bravery resets to zero and you start the cycle again. In this way, Dissidia is all about the constant balance between Bravery and HP as well as keeping the scales tipped in your favor. found this Bravery/HP system to be very interesting and I think it suits Square Enix's style nicely. But of course this one system is just a very small piece of the entire experience. Characters also have an EX Gauge that fills gradually during battle (by collecting particles of light called Ex Force). Once this gauge is filled, each character can transform into his or her EX Mode and dramatically boost his or her stats and abilities. During EX Mode, if you land an HP Attack and follow-up with an additional tap of the Square Button, your character will perform a unique (and breathtaking) EX Burst attack, which -- nine times out of 10 -- can end the battle. These various systems, combined with the stylish wall-running, grinding and flying that characters can do, make Dissidia battles a real treat to play -- and even watch. These mechanics are brilliantly complemented by an incredible cast of familiar faces: one hero and one villain from Final Fantasy I through X. Legendary warriors like Terra, Cloud, Squall and Tidus will meet their equally reputable nemeses in the form of Kefka, Sephiroth, Ultimecia and Jecht. Their fame isn't the only thing to enjoy, though, as each character has a fairly unique play style to experiment with. For example, the Warrior of Light is best suited for close-range combat, while the Emperor sets traps in the ring and draws his foes closer with treachery galore. What makes Dissidia stand out from other fighting/action games is its tremendous RPG component, coupled with an insane amount of customization options. Characters can grind to level 99, armor and weapons can be equipped (purely for statistical purposes, not aesthetic), summons can be used and accessories can be discovered. As a character grows stronger, he or she will learn more abilities which can be equipped in the customization interface. Players can tweak a character to their liking, which is really great to see in a fighting game.If there's anything about Dissidia that outshines the engaging battle mechanics and robust character customization, it's the overall presentation of the entire package. Dissidia has more modes, options and polish than any other PSP game I've ever played. To name just a select few examples, there's an in-game calendar (that rewards you for playing on certain days); a catalogue of unlockables to spend points on; a Museum filled with character files, moves and music; as well as a full replay editor (where you can actually edit the camera and cut up footage to make your own custom movies). To think that all of this content fits onto one UMD -- it boggles the mind. Players will spend most of their time in the Story Mode, however, which is split into two main parts: Destiny Odyssey and Shade Impulse. Destiny Odyssey is broken up into 10 chapters and describes how each individual hero obtains his of her crystal of light. These all run parallel with each other, so it's really only telling one story -- but from 10 different perspectives. Shade Impulse, however, is a linear story that takes place after the events of Destiny Odyssey. Although you're free to select your hero, you'll see the same basic outcome. The biggest complaints I must level at Dissidia spring from these story modes. Playing Destiny Odyssey 10 times in a row (for hardcore folks like myself) just isn't that rewarding, as the stories all play out in a painfully similar fashion. I also found the entire plot setup to be poorly executed. Characters generally stand around very vapid environments and ruminate on their current condition, without developing any real personality or player/character attachment. Each hero almost sounds like an echo of the previous one. I think the developers relied too heavily on the fact that these characters all have complex histories outside of the Dissidia universe, and the game suffers because of it. However, once you enter Shade Impulse, things get really interesting. I won't go any further than that, but the plot felt much richer and the gameplay mechanics are made fresh in a variety of ways to keep you going. This was a huge relief, as the rest of Story Mode was somewhat disappointing to me. I'd also like to note that Dissidia ends with one of the most frustrating (yet unbearably epic) boss battles I've ever fought. When I finally triumphed in battle, I felt like I just cured cancer. That's how frustrating (But rewarding?) it was. The voice acting in Dissidia was also a sour point for me. Yes, there were some great performances speckled throughout, but I seriously had to question some of the talent involved. The overarching vocal narration is one of the most poorly paced voice tracks I've ever heard -- it was almost shocking. And as there's no option for a Japanese language track; gamers will just have to grin and bare it. Dissidia also has some impressively rich multiplayer functionality to its name. Although everything you'll find here is Ad Hoc, being able to battle other players' customized characters is a huge draw and you'll even accumulate experience as you go. There are plenty of neat details to go along with these multiplayer matches too, like exchanging friend cards and earning artifacts. Artifacts are passed from player to player and the history of their creation is actually carried with the item, amazingly enough. So you can actually equip this special item and see all the hands it passed between to get to you. Awesome. Multiplayer runs quite nicely, though there's noticeable slow-down when a good amount of EX Force is present on the battlefield. The slow-down, fortunately, is tolerable, so it won't ruin your experience. All in all, this multiplayer is an excellent addition to an already astounding package. Closing Comments There's absolutely no way I can fully describe and discuss all the systems and details in the Dissidia Final Fantasy experience as this game is massive. All you need to know is that the battle's are engaging, there's plenty to unlock/customize and this is a very well-made game. Although non-Final Fantasy fans might be uninterested in this title, I still recommend it to every PSP owner out there. Knowledge of the franchise is fairly unimportant (though it does enhance the in-jokes and series references) and the characters stand on their own as enjoyable members of a solid fighting game roster. Even if this game didn't occupy the Final Fantasy universe, the amount of content you're getting on one UMD is mind-numbing and well worth the investment. And ultimately, this game is a touching tribute to the franchise and a great reward for devoted fans. Don't miss it. My rating is 9.4! Here are some pics and vids! The Characters THE GAME HAS ALREADY BEEN RELEASHED AND I ADVICE EVERYONE TO BUY IT CAUSE IT ROCKS!
  2. so..the title says it all, as for me my avatar says it all xD
  3. don't double post , but edit your post ;@
  4. ok guys i have installed windows 7 in my pc and although i have downloaded zoumhs pack for gracia final in my pc with the XP it works although in windows 7 no... =/ any suggestions/packs for windows 7??? PS: i have and interlude and gracia final if you have any pack that works on windows 7 please post
  5. katarxas la8os section :P alla k gw re file psaxnw kanenan srv alla mono 1 exw brei http://l2.hopzone.net/lineage2/moreinfo/L2RioT/73305.html
  6. Καλημέρα Μαξτσιτερς, είπα να μεταφράσω το [AIO] το οποίο εχώ ποστάρει στην αγγλική Σέξιον , για να το καταλαβαίνουν και οι Έλληνες που δεν καταλαβαίνουν αγγλικά και γκρικλίς (λολ).Επίσεις προσπάθησα να κάνω μια μεταφράσουλα και στα comics. Να λοιπόν τα κομικς! http://img189.imageshack.us/img189/2343/3202ii.jpg http://img38.imageshack.us/img38/1619/3094ug.jpg http://img11.imageshack.us/img11/6227/3059jy.jpg http://img337.imageshack.us/img337/6463/3020hy.jpg http://img709.imageshack.us/img709/7828/2927up.jpg http://img444.imageshack.us/img444/7127/2873jf.jpg http://img535.imageshack.us/img535/2421/2829jf.jpg http://img94.imageshack.us/img94/1664/2767lr.jpg http://img39.imageshack.us/img39/5215/2733lx.jpg http://img392.imageshack.us/img392/5329/2713rc.jpg http://img405.imageshack.us/img405/5654/2694ce.jpg http://img199.imageshack.us/img199/3345/2585yk.jpg http://img200.imageshack.us/img200/2551/2543kd.jpg http://img29.imageshack.us/img29/2067/2451rr.jpg http://img265.imageshack.us/img265/649/2429ei.jpg http://img186.imageshack.us/img186/457/2336dv.jpg http://img31.imageshack.us/img31/2438/2282yv.jpg http://img6.imageshack.us/img6/3117/1278su.jpg http://img14.imageshack.us/img14/1756/1195ey.jpg http://img534.imageshack.us/img534/1489/1157rd.jpg http://img229.imageshack.us/img229/978/1097cp.jpg http://img29.imageshack.us/img29/936/0904ok.jpg http://img256.imageshack.us/img256/3333/0845so.jpg http://img337.imageshack.us/img337/3470/0811bd.jpg http://img186.imageshack.us/img186/3277/0707kb.jpg Με συγχώρητε για μερικα λα8ακια π συνέβησαν στην μεταφραση, καθώς δν έχω συνηθίσει να γραφώ ελληνικά. CREDITS : l2grind.com CREDITS FOR THE TRANSLATION : ME Αν έχετε σκοπό να κάνετε c+p σε κάποιο άλλο σίτε δώστε τα κατάλληλα credits. By, V@X!L
  7. good luck then, + you will be the author.. Oh and a small tip put at top, bottom of the comic your name and say like " Created By pa4o"
  8. thnx for the tip you should announce that , cause almost none knows it !
  9. have you tried the Charm emote ? :D man it's crazy!!
  10. LAST WARNING IF YOU DON'T PUT THE RIGHT CREDITS ON YOU WOLD BE REPORTED!
  11. he didn't did it with photoshop.. he leeched it from lineage2.com =/
  12. i have already uploaded them if you would search :P [AIO] Lineage ][ Comics ^.^
  13. emm no i am refering to high rate srvs with costum currency.. i mean like intead of adena the main currency will be GE SS BE FE or GB
  14. yeah and i ahve told him like 5 times to pu f@king credits oN!
  15. hmm faction server without many ppl on= without pvp sorry... not for me =/ anyway gl with your friend's/admin's srv
  16. i can't believe i am going to say this but... at first time we agree at smthing... THE ADMIN CANT SPEAK ENGLISH... THE ADMIN CANT SPEAK ENGLISH !!!!!
  17. PUT CREDITS !!!! I have seen it somewhere else and i know its a c+p........Put credits /ontopic i dont rly like them but.....w/e
  18. stop double posting man !!! edit your first post
  19. u can't just put the name of the site !!!!! you have to comment ...this is spam
  20. no they are not... Actually in most srvs they are underpowered
  21. OMG look who's talking ! the ULTIMA spammer who enters topics make them look like *** in order to rise his post count ..OMG STFU and dont post in my topic again ! got that?? *EDIT* And you rly are Unrivaled in the count of stupidity..
  22. ok thnx for the definition!!! i-net = internet cafe right?
  23. first of all i edited the double post ??remember?? the *EDIT* thing???? second of all i don't remember asking YOU to tell your opinion... GTFO of my topics !!! only serious people are alllowed to post :@
  24. Np i am so happy right now that at least somoene is appreciating my work ... /offtopic what does prosome means?? that something is very good?
  25. Tottaly agree with 'ya but i liked this comics at the firts place cause most of them are made of greek players ( i am not a racist but i was excited at how creative we can be if we try ) and that they are soooo funny.... you are going to understand them only if u have played in low rate srvs ...
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