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DnR

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Everything posted by DnR

  1. I fixed it^^,the thread can be locked.
  2. Example: <mul order="0x30" stat="rootVuln" val="0.5"/> To sugekrimeno prepei na to meiwseis gt rootvul einai poso eualwtos 8a einai o char sto root. Aplo einai na vreis oti 8es akoma kai an de to ksereis. Skepsou pio skill dinei auto kai auto kai vres to kai koita pws einai...
  3. Eksartatai ap to pack sou,psakse kai des pws ta xoun oi alles oi armors kai kanto analoga. Ta pososta ta vazeis etsi: <mul order="0x30" stat="regHp" val="1.0524"/> <!-- HP Regeneration +5.24% --> Einai multipliers,px an to pas katw apo 1.0 dld 0.80 kserw gw,8a meiwsei to stat kata 20%. Bebaia eksartatai kai apo to stat to an 8a prepei na to meiwseis i na to auksiseis :P
  4. Prepei na psakseis to passive skill tis armor sto gameserver\data\stats\skills kai ekei mporeis na allakseis oti 8es. S dinw ena example. <skill id="3524" levels="1" name="Blue Wolf Heavy Armor Set"> <!-- Done by DJ MELERIX --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 --> <mul order="0x30" stat="regHp" val="1.0524"/> <!-- HP Regeneration +5.24% --> <add order="0x40" stat="STR" val="3"/> <!-- STR +3 --> <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 --> <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 --> </for> </skill> Itan kseka8aro to ti zitise :)
  5. Hi guys, When somebody tries ctrl+alt+del or gets dc,reuse time of skills is not stored. Any ideas?
  6. Sry,that was an epic fail. L2PcInstance public void checkIfWeaponIsAllowed() { // Override for Gamemasters if (isGM()) return; // Iterate through all effects currently on the character. for (L2Effect currenteffect : getAllEffects()) { L2Skill effectSkill = currenteffect.getSkill(); + // Ignore all buff skills that are party related (ie. songs, dances) while still remaining weapon dependant on cast though. + if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF)) + { + // Check to rest to assure current effect meets weapon requirements. + if (!effectSkill.getWeaponDependancy(this)) + { + sendMessage(effectSkill.getName() + " cannot be used with this weapon."); + + if (Config.DEBUG) + _log.info(" | Skill "+effectSkill.getName()+" has been disabled for ("+getName()+"); Reason: Incompatible Weapon Type."); + + currenteffect.exit(); + } + } continue; } }
  7. Fixed it on my own,thanks. You can lock it or whatever :P
  8. Try this,havent tested it yet. Its supposed to work. Removed.
  9. Sto l2jmods.properties # --------------------------------------------------------------------------- # Mana Drugs/Potions # --------------------------------------------------------------------------- # This option will enable core support for: # Mana Drug (item ID 726), using skill ID 10000. # Mana Potion (item ID 728), using skill ID 10001. EnableManaPotionSupport = False Kanto true.
  10. [Request] Dev Help [L2J] Gr http://www.maxcheaters.com/forum/index.php?board=67.0
  11. <mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% --> <and> <using kind="Bow,Crossbow"/> </and> </mul> S dinw ena paradeigma. I majestic px dinei p atk mono an foras bow <skill id="3539" levels="1" name="Majestic Light Armor Set"> <!-- Done by DJ MELERIX --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% --> <and> <using kind="Bow,Crossbow"/> </and> </mul> <add order="0x40" stat="maxMp" val="240"/> <!-- MP +240 --> <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight increased plus the point at which a weight penalty is applied +5759 --> <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% --> <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 --> <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 --> </for> </skill> Eisai se la8os section,de peirazei apla na sai ligo pio prosektikos.
  12. No,i m deaf. Its for both,so its useful.
  13. Check this: http://www.maxcheaters.com/forum/index.php?topic=113320.0
  14. Its exactly the same one with player's buffs and bypass works fine. There is a table to add the lvl and fee so html requires only the skill id.
  15. Otan les to skill twn cp ennoeis to summon:cp potion? Einai sto 1300-1399.
  16. I guess you use the Gracia final or a later rev. Check if this is set to true: # Hero tables show last month's winners or current status. # Default: True AltOlyShowMonthlyWinners = True It might help you.
  17. In Gameserver/config/General.properties,there are alt settings about olympiad. You can modify the period there.
  18. 1)Kai gia na paw WC 8a grafw WC. 2)pou einai to prob? 3)Den eimai vip alla prepei na nai kapoios xazos gia na min dei tis screens sto thread me to login msg. Kai asta on topic,pou exeis kanei 4 seires off lol. Telautaio post,kai mallon de 8a postareis kai sy ^^. Kali tyxi me to problem sou file m.
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