Everything posted by DnR
-
[Help] Skill Mastery
bump
-
[Request] C4 packs.
https://subversion.assembla.com/svn/L2JLisvus/trunk/
-
[HELP]DONT SEE BUFFS !!!
Dont get pissed,that was a spammer with 19 posts lol.
-
How to forbid to heal from a peace zone?
I think thats better. Heal.java for (L2Character target: (L2Character[]) targets) { // We should not heal if char is dead if (target == null || target.isDead()) continue; // We should not heal walls and door if(target instanceof L2DoorInstance) continue; + + if(activeChar.isInsideZone(L2Character.ZONE_PEACE) && !target.isInsideZone(L2Character.ZONE_PEACE)) + continue;
-
[Share]PK-Killers See Silent Move
Or you can expand your java knowledge and find out how to make guards see silent moved players. L2AttackableAI private boolean autoAttackCondition(L2Character target) { if (target == null || !(_actor instanceof L2Attackable)) return false; L2Attackable me = (L2Attackable) _actor; // Check if the target isn't invulnerable if (target.isInvul()) { // However EffectInvincible requires to check GMs specially if (target instanceof L2PcInstance && ((L2PcInstance) target).isGM()) return false; if (target instanceof L2Summon && ((L2Summon) target).getOwner().isGM()) return false; } // Check if the target isn't a Folk or a Door if (target instanceof L2FolkInstance || target instanceof L2DoorInstance) return false; // Check if the target isn't dead, is in the Aggro range and is at the same height if (target.isAlikeDead() || !me.isInsideRadius(target, me.getAggroRange(), false, false) || Math.abs(_actor.getZ() - target.getZ()) > 300) return false; if (_selfAnalysis.cannotMoveOnLand && !target.isInsideZone(L2Character.ZONE_WATER)) return false; // Check if the target is a L2PlayableInstance if (target instanceof L2PlayableInstance) { // Check if the AI isn't a Raid Boss and the target isn't in silent move mode -- if (!(me instanceof L2RaidBossInstance) && ((L2PlayableInstance) target).isSilentMoving()) + if (!(meinstanceof L2RaidBossInstance) && !(me instanceof L2GuardInstance) && ((L2PlayableInstance)target).isSilentMoving()) return false; }
-
[HELP]DONT SEE BUFFS !!!
As he said,he is working on l2j software for over 6 years. You dont give enough infos. The problem could be anything. Btw is this the max number of buffs you can get?
-
[Share]PK-Killers See Silent Move
You just made the effect useless dude.
-
[Help] Skill Mastery
As you all know,1 of skill mastery's effects is to make an effect's duration double. The problem is that when you restart,the buff has its own duration. Any fix for this?
-
3rd rebuff
Tried to change the effect count? Change it and make sure that this is set to true. # If True, when effects of the same stack group are used, lesser # effects will be canceled if stronger effects are used. New effects # that are added will be canceled if they are of lesser priority to the old one. # If False, they will not be canceled, and it will switch to them after the # stronger one runs out, if the lesser one is still in effect. # Retail: true CancelLesserEffect = True
-
3rd rebuff
Of course it blocks debuffs,its a newbie share.
-
[Help] Cancel skill
Change this: <set name="maxNegated" val="5" /> Its the number of buffs :)
-
Help-monster skills not applied on players
Ok,i ll do some minor changes,thanks.
-
Help-monster skills not applied on players
The revision is l2jserver's latest Hellbound,but it was fine before. I checked trained pets' support magic,newbie guide's support magic,all grandboss skills and some monster skills in random areas. I never checked npcs' casting conditions after the following changesets i added. This was an update to improve casting conditions and everything works fine for PCs and summons.
-
duel might
Vres ta kai allakse to bonus. Active:Item Skill: Duel Might id 3134 Chance:Item Skill: Duel Might id 3217 Passive:Item Skill: Duel Might id 3243
-
Help-monster skills not applied on players
bump
-
Attribute stones
Basika einai Kamael plus feature:P Btw,exei polla la8i to guide akoma kai antigrammeno:P Maximum 600 gia weapons kai 240 gia armors(1200 sunolo an exoun to idio element ola parts).
-
[HELP]L2JFree Vago's Pack
Afou opws eipe o vagos ksekollas otan kaneis target to name sou,dokimase auto. Iparxei mia mikri pi8anotita oti to epomeno tick 8a doulevei+8a kratiseis to FP. if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_PACKETS)) { player.setTarget(player); return; }
-
Help-monster skills not applied on players
bump :/
-
Modifying Subclass System
Just try what i gave you :)
-
Modifying Subclass System
With this way,a player wont be able to add a tank sub on orc mystic.
-
Modifying Subclass System
Try this,i hope it will help you. PlayerClass.java static { Set<PlayerClass> subclasses = getSet(null, Third); subclasses.removeAll(neverSubclassed); mainSubclassSet = subclasses; subclassSetMap.put(DarkAvenger, subclasseSet1); subclassSetMap.put(Paladin, subclasseSet1); subclassSetMap.put(TempleKnight, subclasseSet1); subclassSetMap.put(ShillienKnight, subclasseSet1); + subclassSetMap.put(Overlord, subclasseSet1); + subclassSetMap.put(Warcryer, subclasseSet1);
-
Help-monster skills not applied on players
bump
-
Help-monster skills not applied on players
Bump
-
Help-monster skills not applied on players
Bump
-
Help-monster skills not applied on players
core core core Its all skills of monsters ^^