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Everything posted by `Rοmeο
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omg ! amaizing work :) 10/10 Im wondering when you will create one for me ??? :D
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Seeeems realy coool server but what about the comunity ? how many are online >
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[Share]Blessed & Crystal enchants for L2J Interlude
`Rοmeο replied to Gxz's topic in Server Shares & Files [L2J]
credits are not mine lol ;D they are to L2Dot (the old pack) -
[Question] How Can I Change The Template
`Rοmeο replied to `Rοmeο's question in Request Server Development Help [L2J]
Okay I will test and I will reply thanks for your help :) PS: Don't lock it :) EDIT: Ok its working thanks for your help :) Some one lock it xD -
[Question] How Can I Change The Template
`Rοmeο replied to `Rοmeο's question in Request Server Development Help [L2J]
I found that: http://www.maxcheaters.com/forum/index.php?topic=29670.0 But how can i find the ID if the players ? xD -
[Question] How Can I Change The Template
`Rοmeο posted a question in Request Server Development Help [L2J]
Hello. I have realy noob question ... But I'm new in gracia and I don't know how to do it. Ok lets start explane: How can I change the npc template to a player look ? Ive seen this in alot of servers but I don't know how to do it ... Can some one tell me ? PS: I'm sorry but I don't know in what section this topic must go :( -
[Request] Help from devs for GuardKnownList
`Rοmeο replied to down's question in Request Server Development Help [L2J]
1. If you are with access bigger then 1 they will not attack you 2. Change the aggro to 1000 3. If the server is pvp you can delete the silent move the players dont need it in pvp server ;D -
Index: /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/loginserver/SelectorHelper.java =================================================================== --- /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/loginserver/SelectorHelper.java (revision 9) +++ /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/loginserver/SelectorHelper.java (revision 22) @@ -23,4 +23,5 @@ import java.util.concurrent.TimeUnit; +import net.sf.l2j.gameserver.util.IPv4Filter; import net.sf.l2j.loginserver.network.serverpackets.Init; @@ -38,8 +39,10 @@ { private ThreadPoolExecutor _generalPacketsThreadPool; + private IPv4Filter _ipv4filter; public SelectorHelper() { _generalPacketsThreadPool = new ThreadPoolExecutor(4, 6, 15L, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>()); + _ipv4filter = new IPv4Filter(); } @@ -67,5 +70,5 @@ public boolean accept(SocketChannel sc) { - return !LoginController.getInstance().isBannedAddress(sc.socket().getInetAddress()); + return _ipv4filter.accept(sc) && !LoginController.getInstance().isBannedAddress(sc.socket().getInetAddress()); } Index: /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java =================================================================== --- /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java (revision 21) +++ /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java (revision 22) @@ -33,5 +33,4 @@ import net.sf.l2j.loginserver.SelectorHelper; import net.sf.l2j.loginserver.SelectorHelper.Flood; -import net.sf.l2j.util.Util; import com.l2jserver.mmocore.network.IAcceptFilter; @@ -77,5 +76,5 @@ else { - printDebug(opcode, buf, state, client); + System.out.println("The following IP adress is trying a flood action.Please Ban Him! ("+ client.toString() +")"); } break; @@ -105,5 +104,4 @@ break; default: - printDebug(opcode, buf, state, client); break; } @@ -805,5 +803,4 @@ break; default: - printDebugDoubleOpcode(opcode, id2, buf, state, client); break; } @@ -813,5 +810,4 @@ break;*/ default: - printDebug(opcode, buf, state, client); break; } @@ -820,20 +816,6 @@ return msg; } - - private void printDebug(int opcode, ByteBuffer buf, GameClientState state, L2GameClient client) - { - if (!Config.PACKET_HANDLER_DEBUG) - return; - - int size = buf.remaining(); - if (Config.LOG_PACKETS) - _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+" on State: "+state.name()+" Client: "+client.toString()); - byte[] array = new byte[size]; - buf.get(array); - _log.warning(Util.printData(array, size)); - if (Config.ENABLE_PACKET_PROTECTION) - unknownPacketProtection(client); - } + @SuppressWarnings("unused") private void unknownPacketProtection(L2GameClient client) { @@ -875,17 +857,4 @@ break; } - } - - private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client) - { - if (!Config.PACKET_HANDLER_DEBUG) - return; - - int size = buf.remaining(); - if (Config.LOG_PACKETS) - _log.warning("Unknown Packet: "+Integer.toHexString(opcode)+":" + Integer.toHexString(id2)+" on State: "+state.name()+" Client: "+client.toString()); - byte[] array = new byte[size]; - buf.get(array); - _log.warning(Util.printData(array, size)); } Index: /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/gameserver/util/IPv4Filter.java =================================================================== --- /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/gameserver/util/IPv4Filter.java (revision 22) +++ /trunk/L2J-Infinity_IL_GS/java/net/sf/l2j/gameserver/util/IPv4Filter.java (revision 22) @@ -0,0 +1,152 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ + +package net.sf.l2j.gameserver.util; + +import java.net.InetAddress; +import java.nio.channels.SocketChannel; +import java.util.ArrayList; +import java.util.HashMap; +import java.util.Map.Entry; + +import com.l2jserver.mmocore.network.IAcceptFilter; + +/** +* Formatted Forsaiken's IPv4 filter [DrHouse] +* +* @Reworked by Adryan +* +*/ +public class IPv4Filter implements IAcceptFilter, Runnable +{ + private HashMap<Integer, Flood> _ipFloodMap; + private static final long SLEEP_TIME = 5000; + + public IPv4Filter() + { + _ipFloodMap = new HashMap<Integer, Flood>(); + Thread t = new Thread(this); + t.setDaemon(true); + t.start(); + } + /** + * + * @param ip + * @return + */ + private static final int hash(byte[] ip) + { + return ip[0] & 0xFF | ip[1] << 8 & 0xFF00 | ip[2] << 16 & 0xFF0000 | ip[3] << 24 & 0xFF000000; + } + + protected static final class Flood + { + long lastAccess; + int trys; + + Flood() + { + lastAccess = System.currentTimeMillis(); + trys = 0; + } + } + + public boolean accept(SocketChannel sc) + { + InetAddress addr = sc.socket().getInetAddress(); + int h = hash(addr.getAddress()); + + long current = System.currentTimeMillis(); + Flood f; + synchronized (_ipFloodMap) + { + f = _ipFloodMap.get(h); + } + if (f != null) + { + if (f.trys == -1) + { + f.lastAccess = current; + return false; + } + + if (f.lastAccess + 1000 > current) + { + f.lastAccess = current; + + if (f.trys >= 3) + { + f.trys = -1; + return false; + } + + f.trys++; + } + else + { + f.lastAccess = current; + } + } + else + { + synchronized (_ipFloodMap) + { + _ipFloodMap.put(h, new Flood()); + } + } + + return true; + } + + public void run() + { + while (true) + { + long reference = System.currentTimeMillis() - (1000 * 300); + ArrayList<Integer> toRemove = new ArrayList<Integer>(50); + + synchronized (_ipFloodMap) + { + for (Entry<Integer, Flood> e : _ipFloodMap.entrySet()) + { + Flood f = e.getValue(); + if (f.lastAccess < reference) + toRemove.add(e.getKey()); + } + } + + synchronized (_ipFloodMap) + { + for (Integer i : toRemove) + { + _ipFloodMap.remove(i); + } + } + + try + { + Thread.sleep(SLEEP_TIME); + } + catch (InterruptedException e) + { + + } + } + } + +} that will help you too :)
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Blessed enchant rate Interlude
`Rοmeο replied to Gxz's question in Request Server Development Help [L2J]
Index: /Server/GameServer/java/config/other.properties =================================================================== --- /Server/GameServer/java/config/other.properties (revision 2) +++ /Server/GameServer/java/config/other.properties (revision 10) @@ -45,8 +45,20 @@ EnchantChanceArmor = 52 EnchantChanceJewelry = 54 + +# Chance a Crystal Enchant Scroll will succeed after safe enchant. +EnchantChanceWeaponCrystal = 100 +EnchantChanceArmorCrystal = 100 +EnchantChanceJewelryCrystal = 100 + +# Chance a Blessed Enchant Scroll will succeed after safe enchant. +EnchantChanceWeaponBlessed = 85 +EnchantChanceArmorBlessed = 85 +EnchantChanceJewelryBlessed = 85 + # Enchant limit [default = 0 (unlimited)] EnchantMaxWeapon = 0 EnchantMaxArmor = 0 EnchantMaxJewelry = 0 + # if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8' # regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull) Index: /Server/GameServer/java/net/sf/l2j/Config.java =================================================================== --- /Server/GameServer/java/net/sf/l2j/Config.java (revision 8) +++ /Server/GameServer/java/net/sf/l2j/Config.java (revision 10) @@ -948,4 +948,12 @@ public static int ENCHANT_MAX_ARMOR; public static int ENCHANT_MAX_JEWELRY; + + public static int ENCHANT_CHANCE_WEAPON_CRYSTAL; + public static int ENCHANT_CHANCE_ARMOR_CRYSTAL; + public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL; + public static int ENCHANT_CHANCE_WEAPON_BLESSED; + public static int ENCHANT_CHANCE_ARMOR_BLESSED; + public static int ENCHANT_CHANCE_JEWELRY_BLESSED; + /** maximum level of safe enchantment for normal items*/ public static int ENCHANT_SAFE_MAX; @@ -1490,4 +1498,10 @@ ENCHANT_MAX_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxArmor", "255")); ENCHANT_MAX_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxJewelry", "255")); + ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100")); + ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100")); + ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100")); + ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85")); + ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85")); + ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85")); /*limit of safe enchant normal */ ENCHANT_SAFE_MAX = Integer.parseInt(otherSettings.getProperty("EnchantSafeMax", "3")); Index: /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java =================================================================== --- /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 2) +++ /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 10) @@ -41,6 +41,9 @@ protected static final Logger _log = Logger.getLogger(Inventory.class.getName()); private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem"; - private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 }; - + private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 }; + private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 }; + private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 }; + + private int _objectId; @@ -57,4 +60,12 @@ if (activeChar == null || _objectId == 0) return; + if (activeChar.isProcessingTransaction()) + { + activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); + activeChar.setActiveEnchantItem(null); + return; + } + + L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId); L2ItemInstance scroll = activeChar.getActiveEnchantItem(); @@ -179,27 +190,93 @@ } - // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED); - // activeChar.sendPacket(sm); - - SystemMessage sm; - - int chance = 0; - int maxEnchantLevel = 0; - - if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) - { - chance = Config.ENCHANT_CHANCE_WEAPON; - maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; - } - else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) - { - chance = Config.ENCHANT_CHANCE_ARMOR; - maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; - } - else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) - { - chance = Config.ENCHANT_CHANCE_JEWELRY; - maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; - } + // SystemMessage sm = new + // SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED); + // activeChar.sendPacket(sm); + SystemMessage sm; + int chance = 0; + int maxEnchantLevel = 0; + if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) + { + maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL; + ; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED; + break; + } + } + } else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) + { + maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED; + break; + } + } + } else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) + { + maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED; + break; + } + } + } if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX -
great guide dude :) but in gracia epiloque there are new skills ;D if you can explane them it will be great :D
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[Share] Huron Golden Weapon Set [CT2.3]
`Rοmeο replied to Escordia's topic in Client Development Discussion
I like the bow :) great work ^^ thanks -
[Share] Nude Patch for EPILOGUE!!!! [CT2.4]
`Rοmeο replied to Escordia's topic in Client Development Discussion
lool they are realy cool xD but how the mens looking ? :) thanks -
[Share] Freya Weapons (*T2*3/EP) !
`Rοmeο replied to Chandy's topic in Client Development Discussion
amaizing :-X just awesome weapons :) Thanks for the share -
Amaaaaaaaaaaaaaaaaaaaaizing !!! LOOOOOL GREAT WORK ! Damn they are :-X Just AWESOME ! Thanks alot :)
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you have an error private static final String[] VOICED_COMMANDS = { "stats" }; it must be like: private static final String[] VOICED_COMMANDS = { "aio" }; Its awesome :)
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L2J-Infinity - Free Interlude Server Project
`Rοmeο replied to `Rοmeο's topic in Server Development Discussion [L2J]
what do you mean ? and do you compile the mmocore ?! Im 100% that you did not couse i test the ddos and it not worked dude ! for the funny lag when i come back I will fix it :) -
L2J-Infinity - Free Interlude Server Project
`Rοmeο replied to `Rοmeο's topic in Server Development Discussion [L2J]
sure that archid is the best IL for now but its paid ... that one is free :) and archid is under development more then year our project is under development more then ~1 month -
[SHARE] Augmentation Generator
`Rοmeο replied to varens's topic in Server Development Discussion [L2J]
damn thats realy nice ! thanks -
L2J-Infinity - Free Interlude Server Project
`Rοmeο replied to `Rοmeο's topic in Server Development Discussion [L2J]
Thanks :) I will not quit. The reason is that I love interlude ;D and there are no so many free projects with so much customs added and bugs fixed :) I whanna reach the top like L2J-Archid but mine project will be free :) -
L2J-Infinity - Free Interlude Server Project
`Rοmeο replied to `Rοmeο's topic in Server Development Discussion [L2J]
wtf ?! did you test it first you "..." ?! first test then speak you son of a "..." !!! Im spaming ?! do you see what you are doning now ?! and where you see 327823197278913 projects ? Im developing only that one ! pff you are just the "..." members in that forum I wish you to make -4 karma in 2 hours and the mods to ban you ... just stop spam the topic ! first test then open your mouth ! -
L2J-Infinity - Free Interlude Server Project
`Rοmeο replied to `Rοmeο's topic in Server Development Discussion [L2J]
hot man join to the forum and pm me private with your msn :) -
L2J-Infinity - Free Interlude Server Project
`Rοmeο replied to `Rοmeο's topic in Server Development Discussion [L2J]
yes they are fixed Thanks. As im saying in mine previous posts the pack was under development more then month in one of mine local svn ! how do you thing we have so much customs in 30 rev ? xD