Jump to content

evilgenx

Members
  • Posts

    45
  • Credits

  • Joined

  • Last visited

    Never
  • Feedback

    0%

About evilgenx

Profile Information

  • Gender
    Male

evilgenx's Achievements

Newbie

Newbie (1/16)

0

Reputation

  1. Very nice along with the other Anti-* shares. Tnx!
  2. This is a fantastic Idea - testing and looking forward to playing it. Tnx for the share m8.
  3. Very uesful. Saved me a ToDo item. Mucho Tnx.
  4. This looks pretty awesome. Giving a shot! Tnx for the share.
  5. Very nice work around for phx! Thanks for the share!
  6. So who wants to try and make this work against something like shoutcast servers? :D Regardless, it's a pretty cool idea. I haven't tested yet but the idea is pretty awesome!
  7. Cool. Nice for event rewards!
  8. Nice post. At very least you are *trying* something here which is great. I noticed there was some complaints and nay sayers about this not working or creating proper balance. For those people - I wonder where you better solution is? At very least, this guy gave it a shot and shared it to the rest of us to us - even if just partially or to give admins/owners idea's on their own balance issue's. Tnx for the share/info!
  9. Will have a look. Tho a english desc. would've been nice. :)
  10. Here's the proper link. http://dump.ru/file/3817715 This is the server side data to give everyone a idea what these are... <?xml version="1.0" encoding="UTF-8"?> <list> <skill id="70000" levels="1" name="Imperial Hellish Fire"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="5000"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="1"/> <set name="elementPower" val="20"/> <set name="reuseDelay" val="50000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70001" levels="1" name="Imperial Fire Strike"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1500"/> <set name="magicLvl" val="99"/> <set name="power" val="500"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="1"/> <set name="elementPower" val="200"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="1600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70002" levels="1" name="Imperial Phoenix Rise"> <set name="mpInitialConsume" val="1250"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="5000"/> <set name="target" val="TARGET_PARTY"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="1100"/> <for> <effect name="Buff" time="12000" val="0"> <add order="0x40" stat="pAtk" val="5000"> </add> <add order="0x40" stat="mAtk" val="5000"> </add> <mul order="0x30" stat="maxHp" val="1.5"> </mul> </effect> </for> </skill> <skill id="70003" levels="1" name="Hell Storm"> <set name="mpInitialConsume" val="50"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="100"/> <set name="target" val="TARGET_AREA"/> <set name="element" val="2"/> <set name="elementPower" val="2000"/> <set name="reuseDelay" val="800"/> <set name="hitTime" val="600"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="1100"/> </skill> <skill id="70004" levels="1" name="Wind Nova"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="2000"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="2"/> <set name="elementPower" val="20"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70005" levels="1" name="Gravyard"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="50"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="2"/> <!-- Wind --> <set name="elementPower" val="2500"/> <set name="reuseDelay" val="400"/> <set name="hitTime" val="400"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70006" levels="1" name="Getsuga Tenshoy"> <set name="mpConsume" val="500"/> <set name="magicLvl" val="70"/> <set name="power" val="8000"/> <set name="target" val="TARGET_ONE"/> <set name="SSBoost" val="8.0"/> <set name="overHit" val="true"/> <set name="condition" val="128"/> <set name="reuseDelay" val="3000"/> <set name="hitTime" val="1900"/> <set name="skillType" val="PDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="600"/> <set name="effectRange" val="1100"/> <set name="baseCritRate" val="50"/> </skill> <skill id="70007" levels="1" name="CUtten atack"> <set name="mpInitialConsume" val="500"/> <set name="mpConsume" val="1500"/> <set name="magicLvl" val="99"/> <set name="power" val="500"/> <set name="target" val="TARGET_ONE"/> <set name="element" val="1"/> <set name="elementPower" val="200"/> <set name="reuseDelay" val="1200"/> <set name="hitTime" val="4000"/> <set name="skillType" val="MDAM"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="1600"/> <set name="effectRange" val="1100"/> </skill> <skill id="70008" levels="1" name="Nova shield"> <set name="mpInitialConsume" val="1250"/> <set name="mpConsume" val="1000"/> <set name="magicLvl" val="70"/> <set name="power" val="500000"/> <set name="target" val="TARGET_PARTY"/> <set name="reuseDelay" val="12000000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="1100"/> <for> <effect name="Buff" time="12000" val="0"> <add order="0x40" stat="pDef" val="50000000"> </add> <add order="0x40" stat="mDef" val="50000000"> </add> </effect> </for> </skill> </list> eg.
  11. Nice. Saves a buncha time! Tnx a bunch for these queries!
  12. Saved me a great deal of time and hair pulling, tnx. :)
  13. Checking this out, looks good tho. Tnx!
  14. Giving this a shot as well. Tnx for the info... Rather surprised I never noticed this myself. heh
  15. Giving this a shot as well. Tnx for the info... Rather surprised I never noticed this myself. heh
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock