Hello. As usual I share nothing amazing. This patch allows you to transform all clan members(if clan has aden castle) to npc.
Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 5)
+++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy)
@@ -24,6 +24,7 @@
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTable.FrequentSkill;
+import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.instancemanager.CoupleManager;
import net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager;
@@ -35,6 +36,7 @@
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.ClanHall;
import net.sf.l2j.gameserver.model.entity.Couple;
import net.sf.l2j.gameserver.model.entity.Siege;
@@ -114,6 +116,17 @@
if (activeChar.getClan() != null)
{
+ L2Clan clan = activeChar.getClan();
+ Castle castle = CastleManager.getInstance().getCastleByOwner(clan);
+ if (Config.ALLOW_ADEN_TRANFORM && (castle != null) && (castle == CastleManager.getInstance().getCastleById(5)))
+ {
+ String aden_transform_id = Config.TRANSFORM_NPC_ADEN;
+ activeChar.getPoly().setPolyInfo("npc", aden_transform_id);
+ activeChar.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), false);
+ activeChar.sendMessage("The castle of Aden Belongs to your clan");
+ activeChar.sendMessage("You have been transformed to "+Config.TRANSFORM_NPC_ADEN_NAME+".");
+ activeChar.broadcastUserInfo();
+ }
activeChar.sendPacket(new PledgeSkillList(activeChar.getClan()));
notifyClanMembers(activeChar);
notifySponsorOrApprentice(activeChar);
Index: config/ByLeki.properties
===================================================================
--- config/ByLeki.properties (revision 6)
+++ config/ByLeki.properties (working copy)
@@ -26,4 +26,17 @@
PKCleanItemID = 4037
#PK Cleaning price
-PKCleanPrice = 1
+PKCleanPrice = 1
+
+########################################
+# Allow clan members tranformation if
+# it has Aden Castle?
+########################################
+#Default: False
+EnableTransformAden = False
+
+#NPC id of transformation
+TransformAdenNPCID = 12564
+
+#NPC name
+TransformAdenNPCName = Sin Eater
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 6)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -505,7 +505,10 @@
public static boolean SEVEN_SIGNS_MSG;
public static boolean GM_STARTUP_HASTE;
public static int PK_CLEAN_ID;
- public static int PK_CLEAN_PRICE;
+ public static int PK_CLEAN_PRICE;
+ public static boolean ALLOW_ADEN_TRANFORM;
+ public static String TRANSFORM_NPC_ADEN;
+ public static String TRANSFORM_NPC_ADEN_NAME;
// --------------------------------------------------------
// Rates
// --------------------------------------------------------
@@ -1305,7 +1308,10 @@
SEVEN_SIGNS_MSG = Boolean.parseBoolean(byleki.getProperty("Allow7SignsMsg", "True"));
GM_STARTUP_HASTE = Boolean.parseBoolean(byleki.getProperty("StartupGMHaste", "True"));
PK_CLEAN_ID = Integer.parseInt(byleki.getProperty("PKCleanItemID", "4037"));
- PK_CLEAN_PRICE = Integer.parseInt(byleki.getProperty("PKCleanPrice", "1"));
+ PK_CLEAN_PRICE = Integer.parseInt(byleki.getProperty("PKCleanPrice", "1"));
+ ALLOW_ADEN_TRANFORM = Boolean.parseBoolean(byleki.getProperty("EnableTransformAden", "False"));
+ TRANSFORM_NPC_ADEN = byleki.getProperty("TransformAdenNPCID", "12564");
+ TRANSFORM_NPC_ADEN_NAME = byleki.getProperty("TransformAdenNPCName", "Sin Eater");
}
catch (Exception e)
{
waiting for feedback.
Credits to me