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Everything posted by EdenEternal
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Adding +30 Skills To a Class
EdenEternal replied to lowrider88's question in Request Server Development Help [L2J]
You mean you want to enchant skills or you want to give it already +30 skill? -
Adding +30 Skills To a Class
EdenEternal replied to lowrider88's question in Request Server Development Help [L2J]
You mean you want to enchant skills or you want to give it already +30 skill? -
[Help] Peace Zone
EdenEternal replied to NumL0ck's question in Request Server Development Help [L2J]
which pack you use? some packs already have L2PeaceZone. You should put type in zone.xml <zone id='13001' type='PeaceZone' shape='NPoly' minZ='-3500' maxZ='-2000' /> <!-- Coliseum Entrance --> -
[Help]Compile Error
EdenEternal replied to FelonBIG's question in Request Server Development Help [L2J]
Missing some import check -
You meant combat one? Cave of trials is near Orc Village
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[HELP] Code about BackStab
EdenEternal replied to GsL's question in Request Server Development Help [L2J]
Just Put 0% from front and side. # -------------------------------- # Setting effect Backstab - # -------------------------------- # Chance front BackstabAttackFront = 0 # Chance on the sides BackstabAttackSide = 0 # Chance from behind BackstabAttackBehind = 70 -
If i want to translate in __init__.py
EdenEternal replied to blaska's question in Request Server Development Help [L2J]
When you use UTF-8 Unicode on .html files you can see other language in game? and in .py(python file) you can't see? hm.. interesting.... if it is, download Notepad++ Click Encoding -> Convert to UTF-8 -
You want to make newbie zone as peaceful zone?
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If i want to translate in __init__.py
EdenEternal replied to blaska's question in Request Server Development Help [L2J]
if you what different language for your client, first you should draw it(i don't know how) that import it in l2font-e.utx(as i know) and only that write documents in utf-8 coding -
That needs a lot of changes and no one will write a whole code for you...
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Index: com/l2jfrozen/gameserver/model/L2Clan.java =================================================================== --- com/l2jfrozen/gameserver/model/L2Clan.java (revision 948) +++ com/l2jfrozen/gameserver/model/L2Clan.java (working copy) @@ -2514,13 +2514,13 @@ case 0: { // upgrade to 1 - if(player.getSp() >= 30000 && player.getAdena() >= 650000) + if(player.getSp() >= 20000 && player.getAdena() >= 650000) { if(player.reduceAdena("ClanLvl", 650000, player.getTarget(), true)) { - player.setSp(player.getSp() - 30000); + player.setSp(player.getSp() - 20000); SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1); - sp.addNumber(30000); + sp.addNumber(20000); player.sendPacket(sp); sp = null; increaseClanLevel = true; @@ -2622,11 +2622,11 @@ break; } case 5: - if(getReputationScore() >= 10000 && getMembersCount() >= 30) + if(getReputationScore() >= 2500 && getMembersCount() >= 10) { - setReputationScore(getReputationScore() - 10000, true); + setReputationScore(getReputationScore() - 2500, true); SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP); - cr.addNumber(10000); + cr.addNumber(25000); player.sendPacket(cr); cr = null; @@ -2635,11 +2635,11 @@ break; case 6: - if(getReputationScore() >= 20000 && getMembersCount() >= 80) + if(getReputationScore() >= 5000 && getMembersCount() >= 12) { - setReputationScore(getReputationScore() - 20000, true); + setReputationScore(getReputationScore() - 5000, true); SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP); - cr.addNumber(20000); + cr.addNumber(5000); player.sendPacket(cr); cr = null; @@ -2647,11 +2647,11 @@ } break; case 7: - if(getReputationScore() >= 40000 && getMembersCount() >= 120) + if(getReputationScore() >= 10000 && getMembersCount() >= 15) { - setReputationScore(getReputationScore() - 40000, true); + setReputationScore(getReputationScore() - 10000, true); SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP); - cr.addNumber(40000); + cr.addNumber(10000); player.sendPacket(cr); cr = null; DP Index: village_master/9000_clan/9000-03.htm =================================================================== --- village_master/9000_clan/9000-03.htm (revision 946) +++ village_master/9000_clan/9000-03.htm (working copy) @@ -1,22 +1,14 @@ <html><body> Clan level can be raised. To do so requires the following:<br> -Level 1: 20,000 SP, 650,000 Adena<br> -Level 2: 100,000 SP, 2,500,000 Adena<br> -Level 3: 350,000 SP, Evidence of Blood<br> -Level 4: 1,000,000 SP, Evidence of Determination<br> -Level 5: 2,500,000 SP, Evidence of Aspiration<br> -Level 6: 10,000 Clan Fame points, more than 30 clan members<br> -Level 7: 20,000 Clan Fame points, more than 80 clan members<br> -Level 8: 40,000 Clan Fame points, more than 120 clan members<br> -Level 9: 40,000 Clan Fame points, more than 120 clan members, 150 Blood Oaths<br> -Level 10: 40,000 Clan Fame points, more than 140 clan members, 5 Blood Alliances<br> -Level 11: 75,000 Clan Fame points, more than 170 clan members, Territory Owner<br> -You can get Evidence of Blood when you catch Bloody Queen in Dragon Valley.<br> -To obtain Evidence of Determination, meet Sir Christopher Rodemai in Giran Castle Town. <br> -To obtain Evidence of Aspiration, see Sir Gustav Athebaldt in the Town of Oren. <br> -To obtain the Blood Oath, you must capture and hold a fortress and demonstrate protection of your territory.<br> -To get the Determination of Blood, you must capture and hold a castle and demonstrate protection of your territory and care for your subjects.<br> -<a action="bypass -h Quest 9000_clan 9000-16.htm">See how to obtain Clan Fame points.</a><br> +Level 1: 30,000 SP, 650,000 Adena<br> +Level 2: 150,000 SP, 2,500,000 Adena<br> +Level 3: 500,000 SP, Evidence of Blood<br> +Level 4: 1,400,000 SP, Evidence of Determination<br> +Level 5: 3,500,000 SP, Evidence of Aspiration<br> +Level 6: 2,500 Clan Reputation, more than 10 clan members<br> +Level 7: 5,000 Clan Reputation, more than 12 clan members<br> +Level 8: 10,000 Clan Reputation, more than 15 clan members<br> +<a action="bypass -h Quest 9000_clan 9000-16.htm">Gaining Clan Reputation.</a><br> <button value="Level Up" action="bypass -h npc_%objectId%_increase_clan_level" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </body></html> \ No newline at end of file But you should disable lvl 9&10&11 gaining that i don't remember
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Already exists on l2jfrozen. check data/scripts/village_master/9000_clan
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can you give us link? :)
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disable heal on mobs
EdenEternal replied to Napster321's question in Request Server Development Help [L2J]
First try with NON-GM Character Second, try all heals skills (Battle Heal,Greater Heal,Greater Battle Heal) and feedback. May be the data has problems -
(update)Game server error all time
EdenEternal replied to ROCK ST*R's question in Request Server Development Help [L2J]
In your mysql database "loginserver_beta"does not exists :| R U BLIND?! -
disable heal on mobs
EdenEternal replied to Napster321's question in Request Server Development Help [L2J]
Index: com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java =================================================================== --- com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java (revision 948) +++ com/l2jfrozen/gameserver/handler/skillhandlers/Heal.java (working copy) @@ -25,8 +25,11 @@ import com.l2jfrozen.gameserver.model.L2Object; import com.l2jfrozen.gameserver.model.L2Skill; import com.l2jfrozen.gameserver.model.L2Skill.SkillType; +import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2RaidBossInstance; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; @@ -90,6 +93,13 @@ // We should not heal walls and door if(target instanceof L2DoorInstance) continue; + + if (target instanceof L2RaidBossInstance) + continue; + if (target instanceof L2GrandBossInstance) + continue; + if (target instanceof L2MonsterInstance) + continue; // Player holding a cursed weapon can't be healed and can't heal if(target != activeChar) -
[HELP] 1 question about Code
EdenEternal replied to GsL's question in Request Server Development Help [L2J]
You join without items? put first code and try to go inside the zone with only d grade items! all other items should not be in you INVENTORY! -
[Share]ClanReputationPoints Seller
EdenEternal replied to Hardstyle's topic in Server Shares & Files [L2J]
Is not it better to create new instance of npc which will sell reputations? -
Help What Is This ? and how fix ?
EdenEternal replied to lloode's question in Request Server Development Help [L2J]
try to re-install spawnlist table(and custom_spawnlist if exists) if error are again, probably your servers spawnlist.sql is damaged -
Can't get it, you shared before me?
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[HELP] 1 question about Code
EdenEternal replied to GsL's question in Request Server Development Help [L2J]
Thats mean it works? :) to restriect UP to B Grade You should put this if ((crystaltype == L2Item.CRYSTAL_A) || (crystaltype == L2Item.CRYSTAL_S)) -
Already Shared? who shared it can you show me? :)
