Hello... Well i'm playing in a Interlude server with NProtect system... when i log without the oficial system or with ig/oog bot it disconnect me after some seconds... anyone knows a way to evade this?
Thanks...
Thanks but... i can't delete it to never appear again? like i do with the lobby (i change it for a login screen of c1 =D) what program i should use to edit files .unr?
Hello, i want to delete that light:
EDIT: This one too:
how can i do that? anyone know the name of the texture archive to delete it? or something >.<
PD: i think that texture is causing the famous "white screen" in some PC's with ATI Graphics...
Thanks & Regards
i configure my character to attack and everything but when i configure it to use skills and items from time to time it don't work... it use the item and skills every second
in the skills i put 3 skills (the first with 5 sec delay, the second with 10 sec delay and the third with 7 second delay)
the item i put 1750 sec delay
and both it use every second... how i can fix this?
thanks & regards
it's the interface? i don't mean the login... i mean all the interface like this topic http://maxcheaters.com/forum/index.php?topic=144665.0
there u will see some pics of criticalerror... that is the interface u know? xD
that guide is for w7... what about using windows xp? because in the part of loop-back adapter installation there is no option that says "add legacy hardware" in the device manager :S
if i do that... when try to log in the official servers it give me critical error... so... don't work for me ^^ and if i understand well what criticalerror is saying then it work only for -k files not for -e files? x_X
Hello... i have this problem:
The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index 7477/2393)
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 588127)) <- TagName <- FPropertyTag<< <- (After UClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (UClamp[-1]) <- UObject::Serialize <- (Texture crest.crest_17_5487) <- UTexture::Serialize <- LoadObject <- (Texture crest.crest_17_5487 588127==588127/646094 588023 234) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_17_5487 NULL) <- NConsoleWnd::SetCrestTexture <- NConsoleWnd::AddPledgeInfo <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i try doing this:
1) auto update don't work (the old updater)
2) if i delete my system folder, the launcher start download 6 gb like it is not installed...
3) if i start the launcher without deleting anything nothing happend... the same error :/
4) i try deleting system folder and using the system of a friend and nothing change... the same error
5) i try using the option "Repair" from the launcher and noting change...
6) i try deleting option.ini and nothing change...
7) i try deleting gameguard folder and nothing change...
what i can do? :S
how much time u have botting there? they don't detect u?... i read something in the l2net forum about that l2net send different packets to the server and like that the staff detect it... x_X
it don't work for official North American servers (magmeld, shilen, etc)... i open 1 archive (user.ini) and save it (without make any change) and give me critical error:
2011.12.7 09:49:38
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Celeron(R) M CPU 410 @ 1.46GHz @ 1468 MHz 990MB RAM
Video : No Video
PosCode : LS1(415) 0:0:0 1/0 [576]
General protection fault!
History: FFileManagerWindows::CreateFileReader <- appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetString <- UObject::LoadConfig <- (PlayerController None) <- UClass::Serialize <- (Class Engine.PlayerController) <- LoadObject <- (Class Engine.PlayerController 155627==155627/2828769 148529 7098) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.erty Engine.PlayerController.ClientValidate.C NULL) <- UObject::StaticLoadClass <- InitEngine
Exception:
Code [EXCEPTION_ACCESS_VIOLATION]
Address [0x1091DFE4]
Offset From Base [0xFFFFFFFF]