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alassyr

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  1. good work dude amazing program from you thank you so much keep it up
  2. i added you on skype accepted me there are something i wan discuss it with you
  3. [move] :D yes :D [/move] It's work perfect thank you to help me code is very good that give anyone add a custom summon in specific time All thank to B1ggBoss ;) and Skynet ;) Best regards to you my friends
  4. I test it after compile :( Not work and a npc stay without unspawn
  5. Hello amazing code i change some of it New patch is #P l2jfree-core Index: src/main/java/com/l2jfree/gameserver/handler/itemhandlers/SummonItems.java =================================================================== --- src/main/java/com/l2jfree/gameserver/handler/itemhandlers/SummonItems.java (revision 8802) +++ src/main/java/com/l2jfree/gameserver/handler/itemhandlers/SummonItems.java (working copy) @@ -19,6 +19,7 @@ import com.l2jfree.gameserver.datatables.NpcTable; import com.l2jfree.gameserver.datatables.SummonItemsData; import com.l2jfree.gameserver.handler.IItemHandler; +import com.l2jfree.gameserver.datatables.SpawnTable; import com.l2jfree.gameserver.idfactory.IdFactory; import com.l2jfree.gameserver.instancemanager.ClanHallManager; import com.l2jfree.gameserver.model.L2ItemInstance; @@ -153,6 +154,23 @@ case 4: // Light Purple Maned Horse activeChar.mount(sitem.getNpcId(), item.getObjectId(), false); break; + case 5: // Static Temp Summons (like christmas tree) + final L2Spawn TempSpwan = new L2Spawn(npcTemplate); + + TempSpwan.setId(IdFactory.getInstance().getNextId()); + TempSpwan.setLocx(activeChar.getX()); + TempSpwan.setLocy(activeChar.getY()); + TempSpwan.setLocz(activeChar.getZ()); + UnSummon unSpawn = new UnSummon(TempSpwan); + ThreadPoolManager.getInstance().scheduleGeneral(unSpawn, 900000); + L2World.getInstance().storeObject(TempSpwan.spawnOne(true)); + activeChar.destroyItem("Summon", item.getObjectId(), 1, null, false); + activeChar.sendMessage("Created " + npcTemplate.getName() + " at x: " + TempSpwan.getLocx() + " y: " + TempSpwan.getLocy() + " z: " + TempSpwan.getLocz()); + //L2Spawn yourNpc = TempSpwan; + //L2Npc myNpc = TempSpwan.getLastSpawn(); + //ThreadPoolManager.getInstance().scheduleGeneral(new UnSpawn(TempSpwan), 90000); + //ThreadPoolManager.getInstance().scheduleGeneral(new UnSpawn(myNpc), 90000); + break; } } @@ -282,7 +300,22 @@ petSummon.broadcastStatusUpdate(); } } - +private class UnSummon implements Runnable +{ + private L2Spawn spawn; + + private UnSummon(L2Spawn spawn) + { + this.spawn = spawn; + } + + @Override + public void run() + { + SpawnTable.getInstance().deleteSpawn(spawn, false); + spawn.getLastSpawn().deleteMe(); + } + } public int[] getItemIds() { return SummonItemsData.getInstance().itemIDs(); I will test it after compile to see result soon
  6. thank you so mach abit help from you to finish that :) Ok we change type of myNpc from L2Spawn to the L2Npc to use getLastSpawn() Method that good no error in the SummonItems But :( in the Unspawn Class there are error in the SpawnTable.getInstance().deleteSpawn(npc, false); npc.deleteMe(); The method deleteSpawn(L2Spawn, boolean) in the type SpawnTable is not applicable for the arguments (L2Npc, boolean) I apologize for the inconvenience ;)
  7. I relay use this method on the unspwan class package com.l2jfree.gameserver.handler.itemhandlers; import com.l2jfree.gameserver.datatables.SpawnTable; import com.l2jfree.gameserver.model.actor.L2Npc; public class UnSpawn implements Runnable { private final L2Npc npc; public UnSpawn(final L2Npc npc) { this.npc = npc; } @Override public void run() { if(npc != null) { SpawnTable.getInstance().deleteSpawn(npc.getSpawn(), false); npc.deleteMe(); } } } But the problem On l2jfree The method getLastSpawn() is undefined for the type L2Npc and there are efferent between he constructor UnSpawn(L2Spawn) and constructor UnSpawn(L2NPC) each of them in efferent way any other solution to use it PLz
  8. Thank you so much I make as you said and add it inside case like bellow code case 5: // Static Temp Summons (like christmas tree) final L2Spawn TempSpwan = new L2Spawn(npcTemplate); TempSpwan.setId(IdFactory.getInstance().getNextId()); TempSpwan.setLocx(activeChar.getX()); TempSpwan.setLocy(activeChar.getY()); TempSpwan.setLocz(activeChar.getZ()); L2World.getInstance().storeObject(TempSpwan.spawnOne(true)); activeChar.destroyItem("Summon", item.getObjectId(), 1, null, false); activeChar.sendMessage("Created " + npcTemplate.getName() + " at x: " + TempSpwan.getLocx() + " y: " + TempSpwan.getLocy() + " z: " + TempSpwan.getLocz()); ThreadPoolManager.getInstance().scheduleGeneral(new UnSpawn(yourNpc), 90000); break; The above code is same as Static Summons (like christmas tree) But with your cade Make me add custom Temp summon that Unspawn after 90 seconds When I add ThreadPoolManager.getInstance().scheduleGeneral(new UnSpawn(yourNpc), 90000); yourNpc is deference than other type of summon = L2Spawn that make class Unspwan you give me deference Can you give me new class make my above code work perfect Best regards
  9. Skynet all thank to your help I test this way but I cant show any htm which i need when summon NPC (when press on it show me a pet menu) How i change it to show Htm file and how make it in Constant location without follow a player
  10. thank you i think that what i need I will test it soon Best Regards
  11. thx guys but where i can add schedule time which class i must use help me to run it perfect B1ggBoss i use Item to summon a npc i make it throw "summon_items.xml"By using this <item id="14559"> <npcId val="40007"/> <summonType val="0"/> <unsummon val="2" /> </item> I read there are command "<unsummon val="2" />" make it unsummon after 1 minute is that true coz i use it but no result :( sorry about that but cant use above code
  12. Thx Amazing But i relay noob Plz tell me where i can add it i use l2jfree gracia final
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