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killer666

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Everything posted by killer666

  1. crazy nice idea to recreate all Pokemon animations will be extremely difficult. Maybe someone take the animations from Nintendo Pokemon Games change the basics and add them to l2. More realistic pokemons.
  2. Nikos good luck. Very good Idea. what about 6 pokeballs? up to 6 pokemon and realease one for a stronger if you find? Make battles with other players etc. Forgot the client side, do it with simple mobs. Under HP/CP/MP or left side of screen will appear 1-2-3-4-5-6 small icons with the name and/or catched mobs :D
  3. :you serious?: :LOL: Υeah i must admit l2jfrozen was the best project ever. :you serious?: So god wanna open a server and abduct the devs to work for him privately. L2jOneo has better source than this crap.
  4. Project died!!!! 2 months inactive.
  5. wtf? http://acis.i-live.eu/cgi-sys/defaultwebpage.cgi site not works fr me.
  6. Undestand that if this project- pack is based on frozen files su-c*^&* hard. If u apply more (unique) customs to this? Congratz! The noobiest pack in mxc :D (OutOfTopic) PS: Please to everyone in here, do not use frozen files! May harm your brain , nerves, computer, kill your network or even makes you crazy and at in the end make you kill your self! Horrible movie!!!(Something like Emily rose-Unrated) ;) (/OutOfTopic)
  7. I need a small code that when someone inside l2 game types, as example noob or the command /sit he will get kick fom server immediatelly. Can you help me with that?
  8. Use frozen and you will die slowly with painful death..
  9. i wanna reward you but i dont know if the color bug works. And add config for olympiad. to allow event during oly or not. And the final winner must rewarded with bigger prize than the noob that dies in first match ;)
  10. +1 to Debian for create it. (LOL)
  11. thanks! i will test it.
  12. thank you guys.
  13. Hello folks. If i want to send a msg to the player with one of this chat types, how can i do it? Like this activeChar.SendMsg(.....etc etc.. Lets say with the type 15? public final static int ALL = 0; public final static int SHOUT = 1; // ! public final static int TELL = 2; public final static int PARTY = 3; // # public final static int CLAN = 4; // @ public final static int GM = 5; public final static int PETITION_PLAYER = 6; public final static int PETITION_GM = 7; public final static int TRADE = 8; // + public final static int ALLIANCE = 9; // $ public final static int ANNOUNCEMENT = 10; public final static int BOAT = 11; public final static int L2FRIEND = 12; public final static int MSNCHAT = 13; public final static int PARTYMATCH_ROOM = 14; public final static int PARTYROOM_COMMANDER = 15; // (Yellow) or how can i send a msg to player with my own color chat?
  14. I have change the price with NOTDONE. Until now i have no problems. But is this a good way or i must follow your?
  15. Great! Just great! +1 karma for your both armors and wings.
  16. <?xml version="1.0" encoding="UTF-8"?> <list> <item id="1" type="Weapon" name="Short Sword"> <set name="default_action" val="equip" /> <set name="weapon_type" val="sword" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="10" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="steel" /> <set name="weight" val="1600" /> <set name="price" val="768" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="8" /> <set order="0x08" stat="mAtk" val="6" /> <set order="0x08" stat="rCrit" val="8" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="2" type="Weapon" name="Long Sword"> <set name="default_action" val="equip" /> <set name="weapon_type" val="sword" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="10" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="fine_steel" /> <set name="weight" val="1560" /> <set name="price" val="136000" /> <set name="soulshots" val="2" /> <set name="spiritshots" val="2" /> <for> <set order="0x08" stat="pAtk" val="24" /> <set order="0x08" stat="mAtk" val="17" /> <set order="0x08" stat="rCrit" val="8" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="3" type="Weapon" name="Broadsword"> <set name="default_action" val="equip" /> <set name="weapon_type" val="sword" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="10" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="steel" /> <set name="weight" val="1590" /> <set name="price" val="12500" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="11" /> <set order="0x08" stat="mAtk" val="9" /> <set order="0x08" stat="rCrit" val="8" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="4" type="Weapon" name="Club"> <set name="default_action" val="equip" /> <set name="weapon_type" val="blunt" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="20" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="wood" /> <set name="weight" val="1870" /> <set name="price" val="768" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="8" /> <set order="0x08" stat="mAtk" val="6" /> <set order="0x08" stat="rCrit" val="4" /> <add order="0x10" stat="accCombat" val="4" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="5" type="Weapon" name="Mace"> <set name="default_action" val="equip" /> <set name="weapon_type" val="blunt" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="20" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="steel" /> <set name="weight" val="1880" /> <set name="price" val="12500" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="11" /> <set order="0x08" stat="mAtk" val="9" /> <set order="0x08" stat="rCrit" val="4" /> <add order="0x10" stat="accCombat" val="4" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="6" type="Weapon" name="Apprentice's Wand"> <set name="is_magical" val="true" /> <set name="default_action" val="equip" /> <set name="weapon_type" val="blunt" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="20" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="steel" /> <set name="weight" val="1350" /> <set name="price" val="138" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <set order="0x08" stat="pAtk" val="5" /> <set order="0x08" stat="mAtk" val="7" /> <set order="0x08" stat="rCrit" val="4" /> <add order="0x10" stat="accCombat" val="4" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="7" type="Weapon" name="Apprentice's Rod"> <set name="is_magical" val="true" /> <set name="default_action" val="equip" /> <set name="weapon_type" val="blunt" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="20" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="wood" /> <set name="weight" val="1330" /> <set name="price" val="768" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="6" /> <set order="0x08" stat="mAtk" val="8" /> <set order="0x08" stat="rCrit" val="4" /> <add order="0x10" stat="accCombat" val="4" /> <set order="0x08" stat="pAtkSpd" val="379" /> </for> </item> <item id="8" type="Weapon" name="Willow Staff"> <set name="is_magical" val="true" /> <set name="default_action" val="equip" /> <set name="weapon_type" val="bigblunt" /> <set name="bodypart" val="lrhand" /> <set name="random_damage" val="20" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;46;120" /> <set name="material" val="wood" /> <set name="weight" val="1080" /> <set name="price" val="12500" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="11" /> <set order="0x08" stat="mAtk" val="12" /> <set order="0x08" stat="rCrit" val="4" /> <add order="0x10" stat="accCombat" val="4" /> <set order="0x08" stat="pAtkSpd" val="325" /> </for> </item> <item id="9" type="Weapon" name="Cedar Staff"> <set name="is_magical" val="true" /> <set name="default_action" val="equip" /> <set name="weapon_type" val="bigblunt" /> <set name="bodypart" val="lrhand" /> <set name="random_damage" val="20" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;46;120" /> <set name="material" val="wood" /> <set name="weight" val="1090" /> <set name="price" val="54100" /> <set name="soulshots" val="2" /> <set name="spiritshots" val="2" /> <for> <set order="0x08" stat="pAtk" val="16" /> <set order="0x08" stat="mAtk" val="16" /> <set order="0x08" stat="rCrit" val="4" /> <add order="0x10" stat="accCombat" val="4" /> <set order="0x08" stat="pAtkSpd" val="325" /> </for> </item> <item id="10" type="Weapon" name="Dagger"> <set name="default_action" val="equip" /> <set name="weapon_type" val="dagger" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="5" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="steel" /> <set name="weight" val="1160" /> <set name="price" val="138" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> <set name="is_sellable" val="false" /> <for> <set order="0x08" stat="pAtk" val="5" /> <set order="0x08" stat="mAtk" val="5" /> <set order="0x08" stat="rCrit" val="12" /> <sub order="0x10" stat="accCombat" val="3" /> <set order="0x08" stat="pAtkSpd" val="433" /> </for> </item> <item id="11" type="Weapon" name="Bone Dagger"> <set name="default_action" val="equip" /> <set name="weapon_type" val="dagger" /> <set name="bodypart" val="rhand" /> <set name="random_damage" val="5" /> <set name="attack_range" val="40" /> <set name="damage_range" val="0;0;40;120" /> <set name="material" val="bone" /> <set name="weight" val="1150" /> <set name="price" val="768" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <for> <set order="0x08" stat="pAtk" val="7" /> <set order="0x08" stat="mAtk" val="6" /> <set order="0x08" stat="rCrit" val="12" /> <sub order="0x10" stat="accCombat" val="3" /> <set order="0x08" stat="pAtkSpd" val="433" /> </for> </item> </list> Is there a way to edit from a file like this all the lines of price the values? All of them! <set name="price" val="768" /> I try wth notepad++ but smth can't do. I also try with eclipse with no luck. Replace all don't work.Need help. Many files to edit.
  17. Hello my friends. In this buffer: The Green colors have been edited. No problems the buffs are ok. But when i Press the button with the many buffs Mage / Fighter I have this error: Bad RequestBypassToServer: null I've try to fix it but with no luck. Whats the problem?
  18. Yes i know that.In case 30 if(!isHero) the player will setted hero. Again in case 30 if (isHero) than the system automatically will give him a buff. I did this in case if a player s already hero he cannot be hero again (Lol). He has to be rewarded with somth else.
  19. Easy... Easyy... :D First of all im learnig now java. Second the code is testedfrm me with no problem and as it is. In 30 PvP you get hero status. If you are already hero Olympiad hero QuakeHero yes you will get Superaste 2 in 3 kills. I do not understand clearly what you are saying to me so easy :)
  20. Hello. First of all is not my work the basic code. (MaestroLuke) I made some funny and cool staff that maybe have been shared again maybe not. An example: Normal PvP Killing Spree System. When you reach 30 Pvps in a row player setted hero with full hero skills. When you make restart hero and the hero skills dissapear. When you die you remain hero. But your row Pvp kills start from the begginning. If you reach again 30 Kills in a row and you are already hero will be added like a normal buff, the skill SuperHaste Lvl2. You change the skill to whatever you want. When you take the buff your hero status will not dissappear. If you restart both buff & hero status will removed. Also after the 30th kills, with each killing Spree announce your CP/MP/HP wil restored to full. Only The basic code with changes i will post. For the full code: http://maxcheaters.com/forum/index.php?topic=78071.0 ================================================ Lets Start: The orange lines have to be added to the normal code. It's a very easy code only for funs of KSS. For me works 100%. Have fun and not flame.
  21. Hello. I will show you, how to create/register a new (Enchant Scroll) on L2JaCis Project. This Guide is for newbies that wanna use aCis,but they cannot, beacause they don't know Java or how to apply a patch etc. First you must have Eclipse with aCis Source.(Current free REV:270) If you have them lets start. Go to (C:\workspace\aCis_gameserver_270\java\net\sf\l2j\gameserver\network\clientpackets) Find the file: (AbstractEnchantPacket.java) Where has (+) or/and Green color it means you have to add it. If you want the special Scrolls to be Blessed(When break item returns to +0) change the orange color to true Go to (C:\workspace\aCis_gameserver_270\java\net\sf\l2j) Find the file: (Config.java) Go to (C:\workspace\aCis_gameserver_270\config) Find the file: (players.PROPERTIES) Download the full package with Client/java/server/data files for lazy users: http://www.4shared.com/rar/ME-SC3rg/Special_Sroll_Full_Package.html?
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