Well i don't much care about IG, since OOG is working fine. If someone can think of a solution about how to bypass the "protection system". L2.exe loads lineage2.dat which is the original l2.exe, but renamed so IG walker cannot bind on l2.exe (nor hlapex, but you can set l2hpx -> lineage2.dat).
Some scripts
MSG(Auto-Use Blessed Spiritshot: A Grade By -={ Koyfo }=-)
LABEL(bssa)
USEITEM(Blessed Spiritshot: A Grade[iD=3951])
DELAY(200)
JMP(bssa)
MSG(Auto-Use Blessed Spiritshot: A Grade By -={ Koyfo }=-)
LABEL(bssa)
USEITEM(Blessed Spiritshot: A Grade[iD=3951])
CharStatus(MP,<,50)
{
USEITEM(Mana Potion[iD=728])
}
DELAY(200)
JMP(bssa)
MSG(Auto-Use Blessed Spiritshot: B Grade By -={ Koyfo }=-)
LABEL(bssb)
USEITEM(Blessed Spiritshot: B Grade[iD=3950])
DELAY(200)
JMP(bssb)
MSG(Auto-Use Blessed Spiritshot: B Grade By -={ Koyfo }=-)
LABEL(bssb)
USEITEM(Blessed Spiritshot: B Grade[iD=3950])
CharStatus(MP,<,50)
{
USEITEM(Mana Potion[iD=728])
}
DELAY(200)
JMP(bssb)
MSG(Auto-Use Blessed Spiritshot: S Grade By -={ Koyfo }=-)
LABEL(bsss)
USEITEM(Blessed Spiritshot: S Grade[iD=3953])
DELAY(200)
JMP(bsss)
MSG(Auto-Use Blessed Spiritshot: S Grade By -={ Koyfo }=-)
LABEL(bsss)
USEITEM(Blessed Spiritshot: S Grade[iD=3953])
CharStatus(MP,<,50)
{
USEITEM(Mana Potion[iD=728])
}
DELAY(200)
JMP(bsss)
LABEL(mana_potions)
CharStatus(MP,<,30)
{
USEITEM(Mana Potion[iD=728])
}
delay(300)
Jmp(mana_potions)