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unikkatil

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Everything posted by unikkatil

  1. Does the reward go to all the players or only the players who voted? because i cant test it now. And if it goes to all the players can someone change it so only the players who vote get reward? Thanks.
  2. I added the code no errors but when entering game nothing works i have latest hi5 rev any suggestion ?
  3. Omg i did not spam i have since 2009 account and had only 67 posts all questions and so only one thanks to 1 share and thats cuz it helped me alot. PS (is this a spam too cuz i rly think that its not spam replying to someone or asking something)
  4. i got -1 Karma and my post count removed and i dont know why!
  5. Hi can some one help me to make 1 zone where u get flagged if you enter and you remain flagged :-\???
  6. can some1 help me i want to change the enchant system i want to make that blessed if fail the weapon gets -1 and not 0 do some1 knows how to do that ??? plz reply Waiting...........TY ALL
  7. hi i need help how to connect the pvp rank pk rank and other things to my web can some one help me :D :D thnx all
  8. I have config login server and game server and can play very normal on lan , now problem is that i want to config to play online . I have l2jserver and my ip is 79.106.5.62 my login server is cinfig like this This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = 79.106.5.62 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 127.0.0.1 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 and game server is config like this This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = 79.106.5.62 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 when i start server evry think is ok this is login server console Listening for GameServers on *:9014 Telnet server is currently disabled. Login Server ready on *:2106 Updated Gameserver [6] Gustin IP's: InternalIP: 127.0.0.1 ExternalIP: 79.106.5.62 and this is game server console GameServer Started, free memory 654 Mb of 1016 Mb Connecting to login on 127.0.0.1:9014 Maximum Numbers of Connected Players: 100 Server Loaded in 87 seconds Telnet server is currently disabled. Registered on login as Server 6 : Gustin i have change ip addres on l2.ini like this Port=7777 ServerAddr=79.106.5.62 Now can anyone tell me where is the problem ???? !!!
  9. FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVM_Bind java.net.BindException: Cannot assign requested address: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.<init>(Unknown Source) at net.sf.l2j.loginserver.FloodProtectedListener.<init>(FloodProtectedLi stener.java:51) at net.sf.l2j.loginserver.GameServerListener.<init>(GameServerListener.j ava:36) at net.sf.l2j.loginserver.L2LoginServer.<init>(L2LoginServer.java:202) at net.sf.l2j.loginserver.L2LoginServer.main(L2LoginServer.java:56) Server terminated abnormaly server terminated Press any key to continue . . . what is the problem plz can u help me ty
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