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donataz112

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Everything posted by donataz112

  1. does great work for an amazing price very quickly, pleasant to communicate with. Will def use services again!
  2. New start with much invested into advertisement
  3. Thank you, for your kind words. We will try our best!
  4. Welcome to Lineage 2 Sky, MID Interlude- CraftPvP type server x75. Our goal is to provide you with a stable, lagless, enjoyable as well as close-to-retail yet spiced Lineage II experience. NO CORRUPTION POLICY. NO BOTS,SCRIPTS. https://l2sky.com https://l2sky.com Start date: 22-06-2019 +3GTM 19:00 Main Dates: Grand Opening: June 22th 2019 at 19:00 GMT +3 Please check your time zone. Main information: Chronicles: Interlude - CraftPVP x75 TvT events everyday 17:00 +2 GTM and 21:00 +3GTM Event medals TvT 20, Vote min 3 max 5 (x4) Event Shop available at Gmshop NPC 28+6 (+4Divine Inspiration) Minimum rift size 3 Class transfer: 1st 50k 2nd 500k 3rd 15kk + 1 BOG Enchant: Max wep +16 Max armor +16 Max jewl +10 Normal – Safe 4(on all items) 65% Blessed – 70% Augmentation: Glow 0/40/70/100 Skill 5/10/15/20 Dual box: Max 5 Per ip unlimited Oly dual box is off Event dual box is off Rates: EXP/SP: x75 PARTY EXP/SP x1.3 Adena: x25 Drop/Soil: x25 Seal Stones: x3 Quests/Reward: x8/x5 Stakato Fangs Drop without quest can be exchanged in Gmshop Premium Account: Exp/Sp x2 Adena x1.5 Drop x1 Spoil 2x Access to Premium BUFFS and TELEPORTS Champion mobs chance 5% Subclass and Nobless: Subclass without quest. Nobles quest: items in GM shop(65lvl) 250kk+10Event medals + 500Moonstoneshard; Donate shop (75lv) or instant Barakiel 8H + 1H GM Shop: Items till B grade; Mammon is available at Giran GM shop has many things available please explore Olympiad: Time: 18:00 - 00:00 (GMT +2) Olympiad period - 1 weeks Maximum items on the olympiad: +6. Items which enchanted more than +6 will be counted as +6. Clans and ally: All clan penaltys removed Clan skills working for every clan member Raids: All Raidbosses spawn 15H to 20H, except Event RB’s Barakiel spawn 8H +1H Random Attacking rb will give you an automatic flag All epics are 80Lvl except core 50Lvl Raids have a 7.5% chance to drop Premium Scroll (3Days) (Ipos ,Shax ,Flamestone giant,Ashakiel,Glaki,Hestia,Golkonda,Galaxia,Shuriel,Hekaton,Shadith,Queen shyeed,Tayr,Mos,Ember,Uruka,Brakki,Horus) Event RB’s Naga will drop either AM or DBOW 100%, will also drop Premium scroll (3 Days) 50% 23H +1H Random Palatanos Of Horific power will drop either AM or DBOW 100%, will also drop Premium scroll (3 Days) 50% Spawn 23H +1H Random Epic’s Fixed Time: Valakas 23:00 +2gtm random 1hour 5 days Antharas 22:00 +2 gtm random 1hour 4days Baium 21:00 +2gtm random 1hour 3days Zaken (80LVL) 20:00 +2GTM random 1hour 2days AQ 19:00 +2 (80LVL) gtm random 1H 1day Tezza 22:00 (80LVL) +2 gtm random 1hour 2days Additional player commands .gk Gatekeeper to Necropolis/Catacombs/Other places. .buffs Buffer's command (not working in all areas). .menu Many commands in one place, password's changer, character's repair, auto potions. Offline shop: .offline; In order to set up offline show just log out after setting up the shop. Unique features: Sweaper skill was replaced with mass sweaper (200) radius. Overlord rebuffs show around character (radius) Improved Buffer system Absolutely 0 tolerance for bots and corruption. No items will be sold outside of normal donate shop and any attempt to engage the GM’s into transactions will result in characters ban. Special Event Raidbosses which have a 100% drop of either DBOW or AM and % chance to drop premium coin (3 days). Merchant system (auctioneer) which allows to sell augment weapons. A new guard to protect against bots walkers, and cheats. PVP zones near epic locations and many, many more features.
  5. Hello guys, it has been a while since last time I touched L2 files and it seems I am having some problems, decided to use L2j because it is so close to retail pack I am using Revision 6670 (I believe this was the last HB release). So the issues I am currently facing, there are no custom modifications like MP potions, for some reason I can see them in gm shop, but cannot use them, tried no invul, looked all over for custom skills, custom mods, skills xml cound not find the right skills, maybe I am missing something with this rev? Also need a gm shop and maybe a better buffer, it is difficult to find any custom releases since the pack is so old and rarely used. If anyone is not busy or have files to share please do. Maybe there is a better release of Hellbound and I missed it? Please share thoughs thanks!
  6. Hello, recently I became more interested in editing client, but I am a little confused, how to extract a part of map from lets say Hellbound (its island) and add it to Interlude cliend. Since I know about 0 any help that is clear is appreciated :)
  7. which do you think are the best free gracia final files? From personal use? I am currently using l2jfree last rev which seems allright, but still a bit buggy. Hoping to do better.
  8. Startas šiandien 20:00H +2 GTM Lietuvos laikas!!! Http://L2elite.lt
  9. http://L2Elite.lt tai privatus lineage2 zaidimo PvP serveris! Start December 15th 18:00 +2 GTM Our server is open to changes, so if you think we could improve it somehow,please don't be shy,tell us . :) XP,SP x900 Party Exp x2 Adena x400 drop x50 RaidBoss drop x20 Enchant Max +15 Enchant max Donate/Event +17 Simple 75% Blessed Enchant 85% Sub class without quest Nobless Artifact in shop(double click) Olimpiad every week Olimpiad starts 20:00H +2 GTM ends 00:00 +2 GTM free class change 2level custom hats(HP stat) Girano castle crowns add(Pdef,Mdef,hp) TvT Event Every day events by Game Master Free A grade armor/wep Farm zones pk/pvp Max subclass 3 Custom RaidBoss respawn 5-6h Custom Solo RaidBoss 2-4h 99% working skills Augumantions Auto registration wedding manager Buff time 2h Ant lots of other changes which you will see in our server! Klausimai,žaidimo klaidų pranešimai skype: L2Elite.lt NPC'S: GM SHOP Buffer Class manager Augmenter Wedding Manager Special gatekeeper
  10. hey guys I just saw this image and it got me wondering what game is it it looks nice and I would like to try it but I don't know what game is it,maybe you do? thank you very much ;p its the one on the left side on the right I got that its lineage 2 but left couldn't find it ;/ Uploaded with ImageShack.us
  11. i sent it to someone and he said it should work but it doesnt,i managet to get frinteza right in the grand boss spawn and i put in scarlet van halisha cordinates as well but nothing he just plays the piano smoke keeps coming out and nothing else ;/ heres the ai i put the cordinates from here to grandboss_data frintezza and halisha since there was 2halishas i put both same cordinates halishas id 29046 and 29047 thank you very much if you could help me from java.lang import System from com.l2scoria.gameserver.ai import CtrlIntention from com.l2scoria.gameserver.datatables.csv import DoorTable from com.l2scoria.gameserver.managers import GrandBossManager from com.l2scoria.gameserver.model.quest import State from com.l2scoria.gameserver.model.quest.jython import QuestJython as JQuest from com.l2scoria.gameserver.network.serverpackets import CreatureSay from com.l2scoria.gameserver.network.serverpackets import PlaySound from com.l2scoria.gameserver.network.serverpackets import SocialAction from com.l2scoria.gameserver.network.serverpackets import SpecialCamera from com.l2scoria.util.random import Rnd # Halisha and Frintezza Halisha1 = 100200 Halisha1a = 29046 Halisha3 = 29047 FRINTEZZA = 29045 Ghost1 = 29050 Ghost2 = 29051 Ghost3 = 29050 Ghost4 = 29051 #other NPC Messenger = 100110 FRINTEZZA_TELE = 32011 #MOBS SECOND ROOM SPAWN LOCATIONS XXX = 174058 YYY = -81690 ZZZ = -5124 #OUTER MOBS SPAWN COORDS ROOM 2 XX1 = 175174 YY1 = -81804 ZZ1 = -5108 XX2 = 172988 YY2 = -81719 ZZ2 = -5108 #MOBS SPAWN LOCATIONS ROOM 1 XX = 174157 YY = -76232 ZZ = -5108 #SPAWN COORDS FOR FRINTEZZA AND HALISHA FX = 174239 FY = -89802 FZ = -5021 HX = 174231 HY = -88006 HZ = -5115 #TELEPORT ITEM FRINTEZZA_SCROLL = 8073 #STATUS DORMANT = 0 FIGHTING = 2 DEAD = 3 #I used a different statue than on official because the #one used on retail doesnt show a HP bar on L2J and because #this one is honestly cooler STATUE_1 = 100100 STATUE_2 = 100101 STATUE_3 = 100102 STATUE_4 = 100103 STATUE_5 = 100104 class frintezza(JQuest): # init function. Add in here variables that you'd like to be inherited by subclasses (if any) def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) # finally, don't forget to call the parent constructor to prepare the event TriggerThreeing # mechanisms etc. self.Despawn ={29045: {"bosses": [ 29045, 29046, 29047, 18335, 18338, 18334, 18334, 18329, 18330, 18331, 18332, 18333, 18329, 18336, 18337 ]},} self.MobSpawns ={ 18336: {"spawns": [ 18334, 18334, 18334, 18334 ], "chance": 30}, # mobs who will spawn 18337: {"spawns": [ 18334, 18334, 18334, 18334 ], "chance": 30}, 29046: {}, 29047: {}, 31453: {}, 100200: {}, 100100: {"spawns": [ 18329, 18331, 18330, 18332, 18333 ], "room2": [ 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337 ], "chance": 30}, # mobs who will spawn 100101: {"spawns": [ 18329, 18330, 18330, 18330, 18330 ], "room2": [ 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337 ], "chance": 30}, 100102: {"spawns": [ 18329, 18331, 18331, 18331, 18331 ], "room2": [ 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337 ], "chance": 30}, 100103: {"spawns": [ 18329, 18332, 18332, 18332, 18332 ], "room2": [ 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337 ], "chance": 30}, 100104: {"spawns": [ 18329, 18333, 18333, 18333, 18333 ], "room2": [ 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337, 18336, 18337 ], "chance": 30}, } self.Visitors = [] self.lastAttackVsHalisha = 0 self.TriggerOne = True self.TriggerTwo = True self.TriggerThree = True self.isMorphed = False self.EntryLocked = False self.halisha1 = [] self.halisha2 = [] self.halisha3 = [] self.SpawnGhost1 = [] self.SpawnGhost2 = [] self.SpawnGhost3 = [] self.SpawnGhost4 = [] self.frintezza = [] self.FrintezzaZone = GrandBossManager.getInstance().getZone(174231,-88006,-5108) self.TombZone = GrandBossManager.getInstance().getZone(174157,-76232,-5108) info = GrandBossManager.getInstance().getStatsSet(FRINTEZZA) status = GrandBossManager.getInstance().getBossStatus(FRINTEZZA) if status == DEAD : # load the unlock date and time for Frintezza from DB temp = long(info.getLong("respawn_time")) - System.currentTimeMillis() if temp > 0 : self.EntryLocked = True self.startQuestTimer("FRINTEZZA_unlock", temp, None, None) else : # the time has already expired while the server was offline. # Set teleport to locked self.EntryLocked = False GrandBossManager.getInstance().setBossStatus(FRINTEZZA,DORMANT) else : self.EntryLocked = False def onTalk (self,npc,player) : npcId = npc.getNpcId() if npcId == FRINTEZZA_TELE : #need to check here if FRINTEZZA is dead, not done yet #data will be saved in quest global data if player.getQuestState("frintezza").getQuestItemsCount(FRINTEZZA_SCROLL) >= 1 : if self.EntryLocked == False : party = player.getParty() if party : if party.isInCommandChannel() : channel = party.getCommandChannel() channelsize = len(channel.getPartys()) channelmembers = list(channel.getMembers()) channelleader = channel.getChannelLeader() if channelsize >= 4 and channelsize <= 5 and channelleader == player: player.getQuestState("frintezza").takeItems(FRINTEZZA_SCROLL,1) self.TriggerOne = False self.Visitors = channelmembers pointA = [] for i in range(len(channelmembers)/2) : pointA.append(channelmembers.pop(Rnd.get(len(channelmembers)))) pointB = channelmembers for i in pointA: if i : GrandBossManager.getInstance().getZone(174157,-76232,-5108).allowPlayerEntry(i, 60) i.teleToLocation(174157,-76232,-5108)#tele to location A for i in pointB: if i : GrandBossManager.getInstance().getZone(174157,-76232,-5108).allowPlayerEntry(i, 60) i.teleToLocation(173102,-75248,-5108)#tele to location B self.startQuestTimer("teleport_out", 2100000, None, None) self.startQuestTimer("Area_open", 10800000, None, None) self.EntryLocked = True return "<html><body>Your group has been split into 2. The group on the outer rim need to kill the alarms in order to free the one inside. From this point, you have 35 minutes to complete the challenges and get into Frintezza's chambers</body></html>" else: return "<html><body>Your command channel needs to have at least 4 parties and a maximum of 5.</html></body>" else: return "<html><body>You are not in a command channel</html></body>" else: return "<html><body>You are not in a party</html></body>" else: return "<html><body>Either there is another group in the Last Imperial Tomb or Frintezza cannot recieve visitors at the moment. Come back later.</html></body>" else: return "<html><body>You do not have the necessary scroll in your possession.</html></body>" return def onAttack (self,npc,player,damage,isPet) : npcId = npc.getNpcId() objId = npc.getObjectId() if npcId == STATUE_1 or npcId == STATUE_2 or npcId == STATUE_3 or npcId == STATUE_4 or npcId == STATUE_5 : if self.EntryLocked == False : #Makes sure that no other group goes to the Last Imperial Tomb when another group is there self.EntryLocked = True if npcId == FRINTEZZA : self.frintezza.setCurrentHpMp(790857,10000) if npcId == Halisha1 : self.lastAttackVsHalisha = System.currentTimeMillis() self.startQuestTimer("FRINTEZZA_despawn",60000, None, None) if self.TriggerThree == False : self.TriggerThree = True if self.TriggerThree == True : CurrentHP = npc.getCurrentHp() if CurrentHP <= npc.getMaxHp() * 0.5 and self.isMorphed == False: self.startQuestTimer("poly1", 100, npc, player) self.isMorphed = True if npcId == Halisha1a : self.lastAttackVsHalisha = System.currentTimeMillis() self.startQuestTimer("FRINTEZZA_despawn",60000, None, None) if npcId == Halisha3 : self.lastAttackVsHalisha = System.currentTimeMillis() self.startQuestTimer("FRINTEZZA_despawn",60000, None, None) return def onKill (self,npc,player,isPet) : npcId = npc.getNpcId() npcObjId = npc.getObjectId() rr2 = Rnd.get(700) rr = Rnd.get(690) MobSpawns = self.MobSpawns if MobSpawns.has_key(npcId) : if npcId == 100100 or npcId == 100101 or npcId == 100102 or npcId == 100103 or npcId == 100104 : if self.TriggerOne == False : if Rnd.get(100) < MobSpawns[npcId]["chance"] : #First sequence finished, open the walls and doors and spawn the mobs in the second room self.TriggerOne = True self.TriggerTwo = False for i in range(len(MobSpawns[npcId]["spawns"])): rr2 = Rnd.get(500) rr = Rnd.get(480) objId = self.addSpawn(MobSpawns[npcId]["spawns"][i],XX+(250-rr),YY+(250-rr2),ZZ,0,False,0) for i in range(25150051,25150059): DoorTable.getInstance().getDoor(i).openMe() DoorTable.getInstance().getDoor(25150042).openMe() DoorTable.getInstance().getDoor(25150043).openMe() for i in range(len(MobSpawns[npcId]["room2"])): rr2 = Rnd.get(680) rr = Rnd.get(700) objId = self.addSpawn(MobSpawns[npcId]["room2"][i],XXX+(350-rr),YYY+(350-rr2),ZZZ,0,False,0) else : for i in range(len(MobSpawns[npcId]["spawns"])): rr2 = Rnd.get(700) rr = Rnd.get(680) objId = self.addSpawn(MobSpawns[npcId]["spawns"][i],XX+(350-rr),YY+(350-rr2),ZZ,0,False,0) if npcId == 18336 or npcId == 18337 : if Rnd.get(100) < MobSpawns[npcId]["chance"] : if self.TriggerTwo == False : self.TriggerTwo = True if player: for play in self.Visitors : if play : GrandBossManager.getInstance().getZone(174231,-88006,-5115).allowPlayerEntry(play, 360) for i in range(25150061,25150071): DoorTable.getInstance().getDoor(i).openMe() DoorTable.getInstance().getDoor(25150045).openMe() DoorTable.getInstance().getDoor(25150046).openMe() for i in range(25150051,25150059): DoorTable.getInstance().getDoor(i).closeMe() DoorTable.getInstance().getDoor(25150042).closeMe() DoorTable.getInstance().getDoor(25150043).closeMe() for i in range(len(MobSpawns[npcId]["spawns"])): objId = self.addSpawn(MobSpawns[npcId]["spawns"][i],XX1,YY1,ZZ1,0,False,0) for i in range(len(MobSpawns[npcId]["spawns"])): objId = self.addSpawn(MobSpawns[npcId]["spawns"][i],XX2,YY2,ZZ2,0,False,0) self.startQuestTimer("halisha_timer", 210000, npc, player) self.frintezza = self.addSpawn(FRINTEZZA,FX,FY,FZ,0,False,0) GrandBossManager.getInstance().addBoss(self.frintezza) if npcId == Halisha1a : self.startQuestTimer("poly2", 7500, npc, player) npc.setRHandId(8204) self.isMorphed = False if npcId == Halisha3 : respawnTime = long(48 * 3600000) npc.broadcastPacket(PlaySound(1, "BS01_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ())) self.startQuestTimer("FRINTEZZA_unlock", 432000000, None, None) self.startQuestTimer("spawn_cubes", 10000, npc, None) if self.frintezza: self.frintezza.onDecay() GrandBossManager.getInstance().setBossStatus(FRINTEZZA,DEAD) # also save the respawn time so that the info is maintained past reboots info = GrandBossManager.getInstance().getStatsSet(FRINTEZZA) info.set("respawn_time",(long(System.currentTimeMillis()) + respawnTime)) GrandBossManager.getInstance().setStatsSet(FRINTEZZA,info) #I set the unlock for 5 days but this value needs to be checked return def onAdvEvent (self,event,npc,player) : if event == "poly1" and npc and player: heading = npc.getHeading() hp = npc.getCurrentHp() mp = npc.getCurrentMp() npc.deleteMe() self.halisha2 = self.addSpawn(Halisha1a, npc) self.halisha2.broadcastPacket(CreatureSay(self.halisha2.getObjectId(),0,"Scarlet Von Halisha","You will die!!!")) self.startQuestTimer("poly1a", 100, npc, player) self.halisha2.setHeading(heading) self.halisha2.setCurrentHpMp(hp,mp) self.cancelQuestTimer("poly1", npc, None) elif event == "poly1a" and npc and player: self.halisha2.broadcastPacket(SpecialCamera(self.halisha2.getObjectId(),800,0,150,0,7000)) self.halisha2.broadcastPacket(SocialAction(self.halisha2.getObjectId(),1)) self.startQuestTimer("attack", 7000, npc, player) elif event == "attack" and npc and player: self.halisha2.addDamageHate(player,0,500) self.halisha2.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player) elif event == "poly2" and npc and player: self.halisha3 = self.addSpawn(Halisha3, npc) self.halisha3.addDamageHate(player,0,500) self.halisha3.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player) self.cancelQuestTimer("poly2", npc, None) elif event == "halisha_timer": self.halisha1 = self.addSpawn(Halisha1,HX,HY,HZ,0,False,0) self.frintezza.broadcastPacket(CreatureSay(self.frintezza.getObjectId(),0,"Frintezza","Halisha!!! Get rid of these ones!")) self.frintezza.broadcastPacket(SpecialCamera(self.frintezza.getObjectId(),200,-50,150,0,6000)) self.frintezza.broadcastPacket(SocialAction(self.frintezza.getObjectId(),3)) self.SpawnGhost1 = self.addSpawn(Ghost1,175840,-87156,-5089,21221,False,0) self.SpawnGhost2 = self.addSpawn(Ghost2,175863,-88702,-5108,29413,False,0) self.SpawnGhost3 = self.addSpawn(Ghost3,172618,-88696,-5108,4962,False,0) self.SpawnGhost4 = self.addSpawn(Ghost4,172643,-87179,-5108,62044,False,0) self.cancelQuestTimer("halisha_timer", npc, None) elif event == "FRINTEZZA_unlock" : GrandBossManager.getInstance().addBoss(FRINTEZZA) GrandBossManager.getInstance().setBossStatus(FRINTEZZA,DORMANT) self.cancelQuestTimer("FRINTEZZA_unlock", npc, None) self.EntryLocked = False elif event == "spawn_cubes" : cube = self.addSpawn(31859,HX,HY,HZ,0,False,0) self.cancelQuestTimer("FRINTEZZA_despawn", npc, None) self.cancelQuestTimer("spawn_cubes", npc, None) self.startQuestTimer("remove_players",900000, None, None) elif event == "remove_players" : self.FrintezzaZone.oustAllPlayers() elif event == "teleport_out" : # Now we need to send back to town the players who did not make # it to Frintezza's chamber within 35minutes(like retail) for i in range(25150061,25150071): DoorTable.getInstance().getDoor(i).closeMe() DoorTable.getInstance().getDoor(25150045).closeMe() DoorTable.getInstance().getDoor(25150046).closeMe() self.cancelQuestTimer("teleport_out", npc, None) self.TombZone.oustAllPlayers() elif event == "Area_open" : if GrandBossManager.getInstance().getBossStatus(FRINTEZZA) != DEAD and self.lastAttackVsHalisha == 0 : self.FrintezzaZone.oustAllPlayers() self.EntryLocked = False elif event == "FRINTEZZA_despawn" and npc: if (self.lastAttackVsHalisha + 1800000 < System.currentTimeMillis()) : if self.SpawnGhost1: self.SpawnGhost1.deleteMe() if self.SpawnGhost2: self.SpawnGhost2.deleteMe() if self.SpawnGhost3: self.SpawnGhost3.deleteMe() if self.SpawnGhost4: self.SpawnGhost4.deleteMe() if self.halisha1: self.halisha1.deleteMe() if self.halisha2: self.halisha2.deleteMe() if self.halisha3: self.halisha3.deleteMe() if self.frintezza: self.frintezza.deleteMe() self.lastAttackVsHalisha = 0 self.EntryLocked = False self.TombZone.oustAllPlayers() self.FrintezzaZone.oustAllPlayers() self.cancelQuestTimer("FRINTEZZA_despawn", npc, None) return # now call the constructor (starts up the ai) QUEST = frintezza(-1,"frintezza","ai") CREATED = State('Start', QUEST) # Quest initialization QUEST.setInitialState(CREATED) for i in QUEST.MobSpawns.keys() : QUEST.addAttackId(i) QUEST.addKillId(i) QUEST.addTalkId(i) QUEST.addStartNpc(FRINTEZZA_TELE)
  12. so what do i have to do in order for it to work without the quest,its a pvp server and i want it to work when its online anf you hit frintezza it spawns scarlet van halisha? :? aciu uz pagalba :p (thank you for your help)
  13. hi,im using scoria (free) and when i spawned frintezza by his "piano" he plays it the smoke comes out,but no scarlet van halisha,what could i do to fix it? interlude thank you
  14. thanks mate. ;) i will try :D how to give someone +1 karma?
  15. but if the players has pvp status wont he get pk also if he gets enough points?
  16. sorry i tough it was the right section,my bad. thanks i'l try but it still sounds a bit difficult :D
  17. the idea i have in my head is that a player who gets a 100pvp points gets status number1 200 pvp number 2 ant 300number 3.Every status gives player different stats like p def,mdef ant stuff like that more cp and hp mabye.an oposite of that comes with pk points but different stats.more to it i want to make the apela armoras wearable only by players who have status 3 pvp or pk.A player who has 100pvp points is granted with pvp status and cannot get status from pk points,i hope you understand what i want to do,could someone help me with this? :)
  18. i hope i'm not asking too much but,could somebody make these a "hell theme" i mean oosite colors to what it is now,its bright and nice,but ncould somebody make it dark and to look like "demon ytems" i have this crazy idea for AvD server so i need them to be more demon like,i thinkg other people would enjoy it too :) Thanks. ;]
  19. hi like the guide,but i have few questions,would it be possible to make the glow into a skill like,player can press the skill and he gets the hero aura in different color,like 1 skill gives you red hero aura, and another gives you white,is that possible?
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