blooddog_90
Members-
Posts
171 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by blooddog_90
-
I already got 18b ^^. I am creating a CS archive...
-
[CS&CSS][Tut] Hack with Cheatengine #2
blooddog_90 replied to KnightOfH3ll's topic in CS Bugs, Tricks & Hacks
Run in compatibility mode (XP SP2)?! -
Hello guys, I'm searching for these old CS 1.6 patches: cs16patch_full_v2 cs16patch_full_v3 cs16patch_full_v5 cs16patch_full_v8 cs16patch_full_v10 cs16patch_full_v11 cs16patch_full_v18a All the others are not necessary. Thanks. Please look up your old CD's. Maybe you got also older patches then them. Posting names here would be fine. Then I check if I need them. Your help would be great!!!
-
maybe. post it here.
-
[CS][Share] AbsoHack 9.0.0.9 (CS 1.6)
blooddog_90 replied to K4rMa's topic in CS Bugs, Tricks & Hacks
//EDIT: Why I can't hide my post? New Version: AbsoHack v.9.0.0.9 - Download:[Hidden Content] Changes: 9.0.0.8 -> 9.0.0.9 - Fixed the commandmenu - Added the ability to change esp settings - Boxes - Model Name - Distance - Weapon Name - Player Name 9.0.0.7 -> 9.0.0.8 - Fixed model recognition 9.0.0.6 -> 9.0.0.7 - Weapon names are no longer prefixed with "models/" 9.0.0.5 -> 9.0.0.6 - Added no recoil - Removed the majority of smoke grenades - Removed flashbang effects 9.0.0.4 -> 9.0.0.5 - SDK Update - Fixed crazy post buid bug that packed the wrong file into the exe 9.0.0.3 -> 9.0.0.4 - Fixed the loader, shouldn't give a side-by-side configuration error. - Loader shouldn't give "Could not access the target process." on xp, thanks ozzeh 9.0.0.2 -> 9.0.0.3 - Added lambert modes - Fixed wallhack clear color, can be adjusted in settings.cfg - Added wav to credits cause he's a little bitch - Other various fixes -
[CS][Share]Project VDC: Redux v2.01
blooddog_90 replied to ¤FunkyCobra¤'s topic in CS Bugs, Tricks & Hacks
Please guys... use english language. Maybe this thread would be interesting for me if it was english =/ -
Gna gna. Interesting program hax0r. ... interesting for Source Engine =) But he needs something for HL1 BSP Files. So how can we help you? There is no way, but decompile. 1. Use a program like "BSP2MAP" to get a MAP file from a BSP file 2. Use the "Valve Hammer Editor" to modify the MAP file. 3. Compile it into a new file.
-
I didnt say, I will create a plugin! I will modify a exsting plugin. So find some and I will modify it for your purposes.
-
I can edit plugins for you, when you think:"Ouuhh this plugin seems to be nice - could be a solution for my problem - BUT I need to costumize it.". Then it's my turn - I will modify it for you, for your own personal purposes.
-
@ jimis1 It's not a ip adres issue - much more a port forwarding issue. So look up here in forum some "how to ..." and "cs server create" threads. There you can find many solutions. //Edit: Also read this site in this thrread here - kwast13 asked for such a problem like yourse. It would be helpful for you =)
-
You want to know how scripting worx? Please visit AmxModx.org Wiki for scripting support. And also look up the search function in "Allied Mods Forum" for propably useful plugins. Maybe there is just an existing plugin for your needs ;)
-
@Hax0r There is a Solution called "Line Out record". Mayn programs can handle the record of wave sounds. Just record this sounds once @DreaM Ahhww... yes. Now I notice ... I forgot something to tell XD.. You have to use Codecs when converting bmp->avi. Just use x264 or something like that. Guys you knwo all thos trash :D - xVid DivX x284(H.264) But DreaM was my post helpful? Better said: How do you make your movies now :D ?
-
A demo is a recorded counterstrike match. You can replay it like a video ingame! Recording with an external program uses often much ram-memory ... so this is the best method: Open your demo file. (ex.: viewdemo greatmatch.dem) Go to the scene you want to see. Type into console: startmovie <name> <fps> Example: startmovie massownage 26 ... this will create a series of bmp files in your cstrike folder which are named "massownage...". - exactly 26 of them -> per second! (minimum for movies is 26) Then you should download a video tool, which can handle bmp->avi(mpg or what ever). Known tools: VideoMach - Link Bmp2Avi - Link ... hope I could help you =)
-
[CS][Share] Fighter FX 7.2 Multihack [NONSTEAM ONLY]
blooddog_90 replied to Hax0r's topic in CS Bugs, Tricks & Hacks
What happens when you use it without hack? I mean clean cs... -
A clean mirror... I-LoVe-it CSS Recode 1.0
-
For those guys, which have downloaded the first version. I recommend to use THIS VERSION. I've modified the previous version and these are my changes: - removed the browser (advertising sux) - fixed style - correct version number added
-
Game: CSS Author:-tmh- Version: 3.0 VAC2 Status: Secure (08.03.2009) Download: Link Homepage: kartoffel-hack.com Design:Tron Features: -sv_cheat Bypass -sv_consistency Bypass -sv_pure 1 -Bypass -No flash -No smoke -no sky -no colour -Wireframe WH -Chrome -Mode Grey Mode -Get it 1.6 -ESP -Headshot Helper -Sniper Cross -No Scope -Sniper Pro -Radarhack -Radar Health -3rd Person -Screen Cleaner -No Rain -Over your head -Speed Hack - -Speed Hack + -Speed Hack ++ -Enable Hotkeys -Panic Key Settings ( ini file) -Anti Detoxx // By the way: Kartoffel is german and means potato // EDIT1: THIS IS MY VERSION! So -> Its clean, without the browser below, correct version number!
-
Hack created by:takedown released:01.03.2009, 16:55 Detailed info for settings.ini: [AimBot] aimbot::autoaim=0 // automatical aim aimbot::aimkey=1 // 1= leftclick 2= rightclick aimbot::aimmode=3 // 1= pixelaim 2=pixelaim 3=hitbox aim aimbot::aimheight=27 // height for pixelaimer aimbot::pixelradius_x=15 / pixelradius for pixelaimer x-axis aimbot::pixelradius_y=15 // pixelradius for pixelaimer y-axis aimbot::hitbox=12 // sets aim for hitboxes 12=head 11=neck 10=chest ... and so on aimbot::fov=10 // hitbox aim radius (x-axis) aimbot::smooth=0 // movement speed of aimbot (0=slowest 100=fastest) aimbot::avdraw=1 // aimheight aimbot::recoil=0 // Antirecoil (1=enabled 0=disabled) aimbot::triggerbot=0 // shoot on mouseover -> 1=head 2=head+chest, 3 everything aimbot::StealthAim=0 // 1=aimbot only visible on spec, rec or self [ESP] esp::visible=1 // enables ESP esp::skeletal=0 // bone ESP esp::name=0 // name ESP esp::box=2 // 1=box at head 2=box at whole body esp::distance=0 // distance ESP esp::health=3 // health ESP (various display variants) esp::entityesp=0 // entity ESP (names for weapons on the ground) [Visual] vis::crosshair=0 // crosshair hack [Misc] misc::bunnyhop=1 // automatic bunnyhop misc::autopistol=0 // automatic pistol shoot [Menu] menu::font=2 // font variant 1=stylish 2=normal menu::menu X=600 // menu position, x-value menu::menu Y=200 // menu position, y-value Credits to these players: -OGC -game-deception -P47R!CK -s1n1s73r -h1web -Gordon -xgx
-
should work on both versions.
-
Thats not wrong. But thats only your internal ip. Only used for LAN games. HLDS doesnt show you your external ip address. But thats what you need. Find out your external ip here: dynip.6x.to Regularely your IP address is dynamic, and thats why you have to check it often. So if you want somebody to join your server, tell them, they have to connect by using this: externalip:27020 example: 85.234.11.56:27020 But im wondering, why you didnt use port 27015^^. But this doesnt matter. Have phun =)
-
And which content did I review?
