-
Posts
1,757 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by Kràtos
-
[SHARE][GUIDE]PRECONFIGURED HELLBOUND PACK L2 EMU!!!
Kràtos replied to Cobra's topic in Server Development Discussion [Greek]
Pas gameserver/configs/main other_setting tha deis pano starting adena ;) Gl me ton server sou :) -
He adaversive a datacenter and he post like a serverpack lol http://www.maxcheaters.com/forum/index.php?topic=44594.0 !
-
[Updated][Share]Vitality System L2J,L2JFree,L2Emu!
Kràtos replied to Kràtos's topic in Server Development Discussion [L2J]
Post updated version 1.2 added Have Fun :) -
Interlude with pvp color system don't know if exist ..about the java file's here the share http://www.maxcheaters.com/forum/index.php?topic=28059.0 If you don't know how to compile and make modification find a dev to do it. //end
-
[HELP] Mana Potions
Kràtos replied to masterlan's question in Request Server Development Help [Greek]
Lipon eisai etoimos ;) http://www.4shared.com/file/80907204/3c2ee0c6/l2j-core.html otan t kaneis unzip tha deis oti einai to core tou l2j kai tha to antikatastiseis me to allo :) Twra gia na af3iseis i na mioseis posa mana potio na mpenoune pas gameserver/data/stats/skills/2000-2099.xml kai tha vreis to pollen to power einai posa mana potion prp na mpoune!! <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> - <set name="power" val="200.0"/> <<--- posa mana thes na mpoune - <set name="target" val="TARGET_SELF"/> << target self - <set name="skillType" val="MANAHEAL"/> << skilll type mana heal opos to exw grapsei - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="15000"/> + <set name="isPotion" val="true"/> << ayto true <for> </for> </skill> Ayta :D -
Some1 ask me about mana potion at l2j how he can make it work's so... i search on forum and i don't find nothing about it ...for that reason many ppl don't choose l2jserver ..for me is the most stable pack...!! So there you go the patch java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java Index: java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java =================================================================== --- java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java (revision 1915) +++ java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java (working copy) @@ -115,6 +122,13 @@ switch(itemId) { + // MANA POTIONS + case 726: // mana drug, xml: 2003 + res = usePotion(activeChar, 2003, 1); // configurable through xml + break; + case 728: // mana_potion, xml: 2005 + res = usePotion(activeChar, 2005, 1); + break; // HEALING AND SPEED POTIONS case 65: // red_potion, xml: 2001 res = usePotion(activeChar, 2001, 1); Datapack Side: Index:data/stats/skills/2000-2099.xml =================================================================== --- data/stats/skills/2000-2099.xml (revision 4397) +++ data/stats/skills/2000-2099.xml (working copy) @@ -27,32 +27,41 @@ </for> </skill> <skill id="2003" levels="1" name="Squash Seed"> - <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="hitTime" val="1500"/> + <set name="skillType" val="MPHOT"/> + <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="20000"/> + <set name="isPotion" val="true"/> <for> + <effect count="4" name="ManaHealOverTime" time="5" val="1.5" stackOrder="1.5" stackType="MpRecover"/> </for> </skill> <skill id="2004" levels="1" name="Large Squash Seed"> - <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="skillType" val="MPHOT"/> + <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="40000"/> + <set name="isPotion" val="true"/> <for> + <effect count="4" name="ManaHealOverTime" time="10" val="1.5" stackOrder="1.5" stackType="MpRecover"/> </for> </skill> <skill id="2005" levels="1" name="Pollen"> - <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> - <set name="power" val="0.0"/> + <set name="power" val="200.0"/> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="skillType" val="MANAHEAL"/> + <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="15000"/> + <set name="isPotion" val="true"/> <for> </for> </skill> This Code Made by l2j -------------------------- Because some ppl don't know how to compile :P here the ready l2jcore with the mana potion work's http://www.4shared.com/file/80907204/3c2ee0c6/l2j-core.html :) For compile the core and made the modify credits going to me :P -------------------------- You only need to modify the datapack side easy to do ;) Go to data/stats/skills/2000-2099.xml and find skill pollen . <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> - <set name="power" val="200.0"/> <<--- Here how mana you wanna spawn the player - <set name="target" val="TARGET_SELF"/> << target self - <set name="skillType" val="MANAHEAL"/> << skilll type mana heal like this what i'm write - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="15000"/> + <set name="isPotion" val="true"/> <for> </for> </skill> Best Regards Cobra!!! ps: If you find this post here delete mine. ps:For those who don't know how to compile l2j >> http://www.l2jserver.com/trac/wiki/New_L2J_Install :)
-
[HELP] Mana Potions
Kràtos replied to masterlan's question in Request Server Development Help [Greek]
Den yparxoun sto l2j O.O @Masterlam: Mou edwses idea :P w8 pao na to psakso kai tha kano to post...btw pare mia idea ;) Index: java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java =================================================================== --- java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java (revision 1915) +++ java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java (working copy) @@ -115,6 +122,13 @@ switch(itemId) { + // MANA POTIONS + case 726: // mana drug, xml: 2003 + res = usePotion(activeChar, 2003, 1); // configurable through xml + break; + case 728: // mana_potion, xml: 2005 + res = usePotion(activeChar, 2005, 1); + break; // HEALING AND SPEED POTIONS case 65: // red_potion, xml: 2001 res = usePotion(activeChar, 2001, 1); Datapack Side: Index:data/stats/skills/2000-2099.xml =================================================================== --- data/stats/skills/2000-2099.xml (revision 4397) +++ data/stats/skills/2000-2099.xml (working copy) @@ -27,32 +27,41 @@ </for> </skill> <skill id="2003" levels="1" name="Squash Seed"> - <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="hitTime" val="1500"/> + <set name="skillType" val="MPHOT"/> + <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="20000"/> + <set name="isPotion" val="true"/> <for> + <effect count="4" name="ManaHealOverTime" time="5" val="1.5" stackOrder="1.5" stackType="MpRecover"/> </for> </skill> <skill id="2004" levels="1" name="Large Squash Seed"> - <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="skillType" val="MPHOT"/> + <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="40000"/> + <set name="isPotion" val="true"/> <for> + <effect count="4" name="ManaHealOverTime" time="10" val="1.5" stackOrder="1.5" stackType="MpRecover"/> </for> </skill> <skill id="2005" levels="1" name="Pollen"> - <!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) --> - <set name="power" val="0.0"/> + <set name="power" val="200.0"/> <set name="target" val="TARGET_SELF"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> + <set name="skillType" val="MANAHEAL"/> + <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> + <set name="effectRange" val="-1"/> + <set name="buffDuration" val="15000"/> + <set name="isPotion" val="true"/> <for> </for> </skill> ;) p.s:w8 na to kano compile :) -
[Help] Is this possible!
Kràtos replied to R3spawn's question in Request Server Development Help [L2J]
You need knowledge of java. Go to gamserver.network.clientpacket.l2enterworld I think is at line 250 check it. And change the lisence with your server name or w/e you want ;) gl -
Both Section are wrong from the same person. 1.http://www.maxcheaters.com/forum/index.php?topic=44524.0 2.http://www.maxcheaters.com/forum/index.php?topic=44520.0 3. from the same person http://www.maxcheaters.com/forum/index.php?topic=44542.0
-
QfZItov1BUo A Ghost :P
-
Here you have a good Inerlude pack from L2JArchid clean and compile all version http://www.maxcheaters.com/forum/index.php?topic=43165.0 gl
-
pedia kitakste ligo edo
Kràtos replied to Mr.Reese's question in Request Server Development Help [Greek]
Afou den dineis safei apantisei eleos pia....reported gia spam. @merkoyris : Gia hero pata to ekseis command //sethero kai na exeis target ton eauto sou. oso afora to na kaneis delete ta test acc pou ekanes... pigene stin datapase sou opos tin exeis onomasei l2jdb kai vres to table Character kai ekei tha deis ollous tous character pou exeis kanei... Deksei click ston character pou thes na kaneis delete kai pata delete record! gl -
[HELP-ASAP]Problem me criticals
Kràtos replied to sabas's question in Request Server Development Help [Greek]
Dokimase mia mysql 5.0 .... isos kapoi na poune oti den exei simasia...alla egw etsi antepetopisa to idio provlima...!! Gl ! -
[Help]Look this error in TheMental's Pack!!
Kràtos replied to -Mr.CuTe-'s question in Request Server Development Help [L2J]
O.O Go to gameserver in server configs/server ... find this choose and change what i'm write. # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 12 <<==== try this MaxProtocolRevision = 854 <<==== and this Gl -
[Help]Look this error in TheMental's Pack!!
Kràtos replied to -Mr.CuTe-'s question in Request Server Development Help [L2J]
wrong checksum=wrong client! Edit your server protocolrevesion. -
[help] Help plz. Suggest me a Root Server!
Kràtos replied to RammS's question in Request Server Development Help [L2J]
You can host our server with 49euro at this deticated server http://www.ngz-server.de/?site=news&language=en And very good company. And this prize is not so expensive..! -
To kenourio GTA Athens ...!!
-
Welcome dude....njoy your stay.... :) p.s:If you wanna post something ..Read the rules before do it ;)
-
Br0 this is awesome ... ;D i love you :P also i'm w8ting for the photo :) Keep up m8 !!!! Edit:It will be added at my collection :)
-
Vitality System A vitality system that provides bonus experience during hunting has been added. Vitality Points can be acquired when your characters are offline, in a peace zone, or hunting Raid Bosses. When you accumulate Vitality Points and raise your Vitality Level, the bonus experience points that you acquire increase in proportion to your Vitality Level. When you obtain experience points by hunting regular monsters rather than bosses or raid monsters, Vitality Points are consumed. You can check your character's Vitality Level by viewing either your Status Window or your Character Status Page. There are four levels of vitality: Level 1 - 150% increase in experience gain. Level 2 - 200% increase in experience gain. Level 3 - 250% increase in experience gain. Level 4 - 300% increase in experience gain. Battle System Changes Elpizo na katalaves gia ti pragma prokite ...otan eisai se polis px giran kai tin arazeis i otan exeis meres na mpeis ston server anevenei to xp sou...!! Vevea einai usefull se low rate pio polly :)