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Everything posted by 007florin
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[Poll]Which Class are you playing ?
007florin replied to UnknownX's topic in Diablo IV General Discussion
Barbarian -
Changesets for L2jServer BETA 8868 Fixed in this BETA: - BETA: Charges mechanics fix. Charge clear task should be reset every time the charge count is changed. Classes using them will no longer be screwed-up in the middle of a fight by getting their charges cleared. - BETA: Unhardcoding shot ids from rechargeAutoSoulShot() method. - BETA: Removing some exp/sp multipliers debugs - BETA: Inventory Class fixes - BETA: Removing "Initializing" logs - BETA: Removing init() abstract method from L2Script. - BETA: Only "Expand Dwarven Craft" is exclusive for Dwarves. - BETA: Porting 9000_clan and 9001_alliance to java - BETA: Item Handlers rework: - Unhardcoding most of skill ids - Fixed some typos - Added missing system messages - Added some TODO: comments - Decreasing range of shot skill broadcasts - BETA: Changed some Skills with IncreaseCharges? effect to DUMMY. - BETA: Changed some NEGATE Skills to DUMMY.
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Update with L2jServer BETA 8861 on May 21 Fixed in this BETA: - BETA: Removing "Initializing" logs - BETA: Removing init() abstract method from L2Script. - BETA: Unhardcoding Transfer skill checks. - BETA: Adding RecipeData? which extends DocumentParser?. - TODO: Remove checks made by XSD. - BETA: Reworks: - EngineInterface? cleanup. - WalkingManager? now extends DocumentParser?. - Replaced Javolution where synchronization is not required. - TODO: Merge with NpcWalkerRoutesData?. - TODO: Remove checks made by XSD. - Added new method to DocumentParser? to parse booleans. - Separated logic from data loading in RecipeController?. - Data is now loaded in RecipeData? which extends DocumentParser?. - TODO: Remove checks made by XSD. - NpcWalkerRoutesTable? renamed to NpcWalkerRoutesData?, now extends DocumentParser?. - TODO: Remove checks made by XSD. - BETA: Minor typo fix pets will no longer receive exp form their master if they are not around him thanks goncafa for the report. And format of L2PetInstance - BETA: Minor typo fix related with Shift action now players will be able to target monsters/npcs with Shift. - BETA: Executable L2J_Configurator.jar file. - BETA: Small change to zone checks. - BETA: Quest and QuestState? Javadocs and minor code improvements by jurchiks, thanks: - Avoiding using Javolution for not shared lists/maps. - Note that I (Zoey76) removed FastList? from timers since we use ReentrantLock? for them. - New methods: - exitQuest(boolean, boolean) - Finishes the quest and removes all quest items associated with this quest from the player's inventory. If {@code repeatable} is set to {@code false}, also removes all other quest data associated with this quest. - startQuest() vSet condition to 1, state to STARTED and play the "ItemSound?.quest_accept". Works only if state is CREATED and the quest is not a custom quest. - isCond(int) vChecks if the quest state progress cond is at the specified step. - setCond(int) - Sets the quest state progress code cond to the specified step. - BETA: Convert door data to XML format. Thanks to JIV for initial design. - BETA: Steal Divinity is now susceptible to resistance against buff canceling attacks. - BETA: Script spelling fixes. - BETA: Moved GM Access/Commands? Settings to configs. - BETA: Implementing Listeners for Skill Transfer's Holy Pomander reward. Thanks Battlecruiser for first implementation. - BETA: Minor width fix for doorinfo.htm - BETA: Visual glitch fix for pet owners that appeared to be healed when its pets received a heal. - ExRegMax? packet was sent to the Owner of a pet/servitor when it get healed by overtime effect but it shouldn't. - BETA: Minor fix for L2DoorInstanceActionShift to show min/max XYZ properly. - BETA: Changed StealBuff?.java to read MaxNegated? instead of power. - BETA: The service fee required for exchanging regular Pet equipment for higher-level equipment has been reduced by 50%. - BETA: The price of Pet equipment has been reduced by 50%. - BETA: PARTY/CLAN healing Skills can be DUMMY already too (few others skills fixes included). - BETA: Self healing Skills can be DUMMY already. - BETA: Added missing cleft peace zones. - BETA: The casting time of Flame Armor Skill is decreased in H5. - BETA: Fixed Cancel effects to land in monsters too.
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[Share] L2Brick High Five project [Updated]
007florin replied to Street's topic in Server Development Discussion [L2J]
Project was dead for a while and now someone resurrected it and made it private. -
Update with L2jServer BETA 8841 on May 16 Fixed in this BETA: - BETA: Removed "update" boolean from Ant Zip Task, because it doesn't build the Zip file properly (doesn't remove the old files), and few other changes included for database_installers. - BETA: Fix for NumberFormatException? in AdminAnnouncements?, FullMetal? for report and first implementation. - Even when try-catch may be faster, we need our users to know where they mistaken sending a message with some info. - Closing #6176 - BETA: Unseal Zaken/Frintezza/Freya? Cloaks, thanks blacksea. - BETA: Updated Exp Reward of 3rd Class Transfer Quest. - BETA: Updated Exp/Sp/Adena? Reward of 2nd Class Transfer Quests. - BETA: Updated Adena Reward (where is not updated or missing) of 1st Class Transfer Quests. - BETA: Added reuseDelay for Mana Potions Skills. - BETA: Minor Fix for skill 914 (thanks badboy29 for report and test). - BETA: Performance fixes: - Replacing String literal can with character literal. - Equality test with boolean literal: false - A class that is not serializable declares a method named serialVersionUID. - Cannot compare strings using the not equals (!= or ==) operator. - Long literals should use "L" for a suffix. - Avoiding extra math at ThreadPoolManager? for each task. - Removed unnecessary casting to super-classes. - Fixing logic in many equals(Object) methods. - Removed unnecessary overridden method. - BETA: Organized some files. - BETA: Issuing Config cleanup: - DeleteGmSpawnOnCustom? should have been removed in [4440]. - CustomArmorSetsTable? should have been removed in [5232]. - Closing ticket #6193, thanks for report. - BETA: Fixes: - Client and server packet fixes. - Equality with literal boolean. - Using charAt(0) rather than startWith(..) for a single character. - Removing unused import. - Quest class: - Comparing strings with equals(String) rather than ==. - Classes from actor package: - Setting _firstCommandChannelAttacked as volatile to make double locking check work properly. - Equality with literal boolean. - Avoiding "this instanceof", where it's possible. - BETA: L2PcInstance fixes: - Explicit boolean comparison, for example, val == true. - Useless override. - Using loop to copy an array. - BETA: Fixes for L2Character: - Flagged bad double comparison, added TODO task. - Math round in maxAngleDiff, while using a double variable. - Avoiding "this instanceof". - Avoiding "instanceof". - Avoiding using a loop to copy an array. - BETA: (Code Style) final static to static final declaration (unified). - BETA: Upgrading DocumentParser?, implementing getCurrecntDocument(): - JavaDocs? for almost all classes that extends DocumentParser?. - Format and cleanup for almost all classes that extends DocumentParser?. - Fixed typos in variable names at FishData?. - BETA: Minor cleanup. - BETA: Now we use -1 for ban, not -100.
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Update with L2jServer BETA 8833 on May 12 Fixed in this BETA: - BETA: Minor Update for AdminBan?.java (-1 for ban, not -100). - BETA: I forgot to rename this -.-, thanks Zoey76 for report. - BETA: Fixing some error in logic for item skill's handler. - BETA: Builders Changes. - BETA: Deleted Trader Zenith spawn, it was removed since Freya chronicle. - BETA: Sharing hero buffs with Servitors - BETA: Datapack part for [L5327]: - Fixing some voiced commands and implementing missing actions. - StatsVCmd fix by brutus, thanks. - BETA: Chest Caught Quests from Jython to Java by nonom (thanks Adry_85 for testing). - BETA: Remove old Fear hardcoded restrictions (used due patchnotes before IL/CT1), thanks Copyleft. - BETA: Fixing duplicated adena in some multisells. - BETA: Minor fix in ItemSkillTemplate?, for items used by pets. Thanks for report and tests: - DareStrike? - thecast - MELERIX - BETA: Minor fix for Polymorph admin command by jurchiks. - BETA: More for [8816] - Validating target not gm it's self - Cleanup - BETA: Restrictions added in [8814] must apply only for admin_transform command - BETA: Fixing "Lanosco's Special Bait" quest. - BETA: Old bytecode files should be cleaned before compiling, other way it will compile wrong sources. - BETA: Builder using "bin" folder (like in Eclipse) instead of "classes". - BETA: Bug fix for [5020] for potions not allowed if acting character is physically muted. - Thanks Drumatrix for report and badboy29 for confirm and initial test. - Fixes Shield Slam and similar skills. - BETA: L2Character rework: - getSkills() returns Collection<L2Skill> no arrays/nulls anymore - Many FastList/FastMap? to ArrayList/HashMap? when synchronizations aren't required. - Javolution where synchronization is required. - Added getSkills() into L2CharTemplate to prevent from casting. - L2ZoneType rework: - Added new methods getCharacters(), getPlayersInside() - Many FastList/FastMap? to ArrayList/HashMap? when synchronizations aren't required. - Javolution where synchronization is required. - BETA: Cubic related fixes: - Moving cubics back to FastMap? (reverting that from [4797]). - Fixed cubics not removed on subclass change, etc (stopCubics() method) by Starter, thanks. - Cleaned up for useless booleans, etc. - AttackStanceTaskManager? logic fix. - Avoiding using accessors inside the class where the field is declared. - BETA: Fix for NPE while restoring clan wars - Methods that listeners was located in are used only to restore data now they are moved where they belong. - Moving initial equipment from CharTemplateTable? its not required to be there :) - Removing 'this' from L2Effect - BETA: Fixing possible client crash due unbound buy of items (weight and inventory slots not validated). - Thanks Starter for report and first implementation. - This generic version implements exchangeItemsById(..) for information refers to its JavaDocs?. - Try to use it instead of destroyItem/addItem methods. - Cleanup related to this changes. - BETA: Reverting [5234] due several vulnerability on account name, thanks tukune for report. - BETA: Condition Player Race shouldn't check player's race if the acting character isn't a player. - Thanks Tavo22, goncafa for report. - Thanks MELERIX for first fix implementation and info about the bug. - BETA: Fix for Geometry in Changeset [5320] (thanks MELERIX for help). - BETA: Vuln-Prof Fixes... - Fixed "ValakasVuln/Prof?" for the "Valakas Items" to work properly (is based in the existent support, so just some things renamed/changed to use the right values). - Fixed "DebuffVuln/Prof?" for the "Debuff Skills" to work properly (now is based on isDebuff boolean and skillType, so it should solve the issues of some Debuff skills not being resisted properly, like DISARM and some others). - BETA: Fix for "oncast_skill" condition. - BETA: * ZoneManager? rework - Using DocumentParser? - Using HashMap/ArrayList? when synchronization isn't required instead of Javolution - DocumentParser? - new Method parseDouble (self explaining) - new method getCurrentFile (returns reference of current processing File)