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Everything posted by 007florin
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No need for wipe, since they can trac gold or anything else. Today is another maintenance and I'm pretty sure they will start to ban accounts.
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The following days on EU server's there will be a rain with banned account's and people will start to cry on forum. :)
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Update with L2jServer BETA 8913 on June 12 Fixed in this BETA: - BETA: Update for core read-me file by FBIagent. - BETA: Other changes. - BETA: Other minor changes. - BETA: TerritoryWarManager? thread-safe - BETA: Updated Enchant Skill Chances. - BETA: SP required for acquiring some of the skills of the Third Class is reduced in H5. - BETA: Admin Siege command handler rework: - Added Javadocs. - Replaced if/else statement with ternary operations. - Replaced if/else if statements for string comparison with switch statement. - Replaced try/catch statement for numbers with Util.isDigit(String). - Fixed faulty logic that, which was flagged with possible null pointer access. - Fixed other redundant pieces of code. - BETA: Minor update for pcBaseStats.xml.
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Update with L2jServer BETA 8909 on June 10 Fixed in this BETA: - BETA: TerritoryWarManager? thread-safe - BETA: Minor fix for [5392] - BETA: Fixed mReuse and pReuse formulas. - BETA: Fix for Ticket #4887. - BETA: Unhardcoded and Improved Fishing Monsters by nonom. - BETA: DP-Part for [L5412]. - BETA: Typo fix for Skill transfer validator, thanks d!g0. - BETA: Updated Spawn Position for NPC 32568 to H5, thanks Katako.
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Update with L2jServer BETA 8906 on June 08 Fixed in this BETA: - BETA: Retail-like Support for Weight Limit and Weight Penalty - Using Retail-Like formula for max weight limit. - Added new effect weightPenalty to calculate point at which a weight penalty is applied. - Updated effect maxLoad now called weightPenalty. - Removed _LOAD field from char_templates.sql. - Now each Character will have proper weightLimit depending of CON amount. Thanks MELERIX, UnAfraid? and Zoey76 for help. - BETA: Some npe fixes - BETA: L2TradeList is now thread-safe thanks Tavo22 for report. - BETA: Fixed BeanShellEngine? lib. - BETA: Missing Cleanup for [L5403]. - BETA: Minor change for database_installers and few skill fixes. - BETA: Minor fix for Skill 1542, thanks Tavo22 for report.
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[Poll]Which is your favourite ACT ?
007florin replied to UnknownX's topic in Diablo IV General Discussion
ACT IV -
Update with L2jServer BETA 8898 on June 4 Fixed in this BETA: - BETA: Fix for RecipeController?.java (with Zoey76's Improvements). - BETA: Retail-Like isMagic Support - Using Retail-Like enums for isMagic. - Now all Magic Skills will consume SPS/BSPS by default. - Fixed Cast Time bonus for SPS/BSPS. - Updated isMagic values for all skills (thx UnAfraid?). - Removed isPotion & staticHitTime boolean from skills (skills with isMagic = 2 will have staticReuse & staticHitTime by default). - Removed isDance boolean from skills (now using isMagic = 3). - Removed nextDanceCost from Dance/Song? skills (now is calculated internally). Thanks MELERIX for help. - BETA: Fix for: Couple actions works fine from player A to B, but when couple finished and player B tries to request couple to player A it says "player is already doing a couple action always", until players A re-login. - Reported and tested by MELERIX. The problem: Player A request player B. Player B answer, player A's "couple data" is cleaned only if player B cancel. So when couple action is accepted player A has player B as target of couple action. The fix: "Clean" (set to 0) the player A's "couple data" for any answer from player B. - BETA: The ConnectionCloser? threads at L2DatabaseFactory should better be canceled when L2DatabaseFactory.close(con) is called. - BETA: Removed skillTypes BUFF/PASSIVE from passive skills. - BETA: Output location message for undefined regions.
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Update with L2jServer BETA 8891 on June 01 Fixed in this BETA: - BETA: If skillType is not present in a skill, it will be DUMMY skillType by default (thanks BiggBoss? for help). - BETA: Replacing FastList? with ArrayList? in L2Skill for non-shared maps. - Thanks Tryskell to bring this to my attention. - JavaDocs? for L2ExtractableSkill. - BETA: Some changes for [5384]: - Renamed EnchantGroupsTable? to EnchantGroupsData?. - Added JavaDocs?. - Minor change in the order of the methods. - BETA: Fixing some triggered skills due it require support for conditions in effects (added TODO notes). - BETA: DP-Part for [L5388]. - BETA: Fixing 511_AwlUnderFoot NPCs htmls, thanks digunan for report and Arantir for the fix. - BETA: Using same warning settings than core and fixed some related warnings. - Other warnings will be fixed later.
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[Share] Scoria 4.3RC1 Interlude Server
007florin replied to zoool's topic in Server Development Discussion [L2J]
Thx for share. -
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Update with L2jServer BETA 8886 on May 30 Fixed in this BETA: - BETA: Some skill defaults. - BETA: Reworking SkillGroupsTable? to xml thanks Micr0 Also unhardcoded cost multipliers to configs - BETA: Core cleanup: - Enabling "Redundant argument type" warning. - Respective fixes. - BETA: Broadcast.toSelfAndKnownPlayersInRadius() method rework radius now is no longer 2 - BETA: Reverted [8885] (except skill fixes). - BETA: The rest of [8883] and some skill fixes. - BETA: Updated XSD for [8881]. - BETA: Cleanup for [L5385] (DUMMY skillTypes will be removed later after review skills). - BETA: Changed some "triggered/OverTime" effects to skilltype BUFF, otherwise they can't be stolen/dispelled/shared with summon. - BETA: Fixed Spawn for NPC 31653, also updated warning settings for [8878]. - BETA: Minor typo fix for [8840], thanks FullMetal? for report. - Closing #5304 - BETA: Datapack fixes: - Avoiding synthetic access. - Avoiding potential NPEs. - Minor JavaDocs? fixes. - Added some TODO tasks. - BETA: Missing abnormalVisualEffect in some disarm effects. - BETA: Fixing Frintezza instance bug when a monster self-destruct should trigger onKill thanks tukune