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LauQ

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Posts posted by LauQ

  1. you take the santa hat from l2sacrifice and take the credit's???

    ...You really don't know me, do you?

     

    Do a little more research before you start accusing: this is the Santa NPC that came with Gracia part 1 or something, and it's ever since in NCsofts Lineage 2 CT2 client. Or should we have add: Credits to NCsoft?

     

    We are not that good at modeling yet that we create whole faces and textures ourself, and since this is just a sort of Christmas: crazy, funny and nice shares, we just make little works like taking off the head of the NPC and position it for all Races.

     

    You could also have tried to patch your client to L2sacrifice and check the item to see that we didn't took it from there or something; it's nice anyway to see if things are ripped from there, as it is n1 ripper place...

     

     

    very great my old friend thanks a lot for this new work is perfect gratz

    Welcome back, glad to have you back here again :) I just missed you on msn, you think you're on tomorrow sometime?

     

     

    Ontopic: I am thinking of adapting everything to Interlude as it is quickly done and pleasant for the IL users :)

     

    Weather forecast: Tomorrow it will locally be snowing shares around here :)

     

  2. yes, these glows dont exist. It is my bad I have this wrong in my guide (http://www.maxcheaters.com/forum/index.php?topic=68189.0):

     

    At the augment glow it goes from LineageEffect.w_vari_b4_000_a to LineageEffect.w_vari_b4_008_a, so 009 etc. don't exist, that is why they don't display.

     

    Try my guide to fix them properly for the weapons. Good luck and I hope this solved it.

     

    - LauQ

  3. Works neither. Apparently many wannabe coders made fake FileEdits... very annoying (ye I know I posted one too from la2base, which was fake too, really stupid -.-)

     

    I just bumbed into this after a little googling:

     

    http://www.l2wh.com/forum/showthread.php?s=6907fb81e7efbd4f0842db8e651bc336&t=2845&page=2

     

    I myself don't really know well how to change the .ddf files, Ill try when I can, or perhaps someone can help using this info

  4. The problem is certainly not about client.

    If you are really sure of this... why post in this section?

     

    There are 2 possible client side reasons you really should check:

     

    - You don't got the items with this NoItemName in your Itemname-e.dat

     

    OR

     

    - These items have the wrong ID's

     

    So double check them both and if it's not that, we'll talk further :)

     

  5. [gr]nai alla esy me LauQ ftiaxnete mono gia gracia :/ uparxoun atoma opos egw pou xriazonte pragmata gia IL o Devangell me God kanoun as poume kai gia ta 2 :P

    If you guys say things that are said to me too, it would be really nice if you could put it in English as well. Thanks.

     

    Now I got the strange feeling that it isn't really about the topic, so if this is the case: stop the flames, go to msn, PM or spam section if you want to 'discuss' more.

  6. I checked it for you, it's a really strange pack as the .utx that was shared for it is called 'Копия ResperToBase.utx' while the weapongrp refers just to 'ResperToBase.utx'. You probably just didn't rename the .utx file to ResperToBase.utx.

     

    Anyway; you probably still got your working lines, but here if you don't :

     

    0	19000	3	1	15	10	0	LineageWeapons.club_m00_wp			LineageWeaponsTex.club_t00_wp			icon.weapon_club_i00					-1	1870	13	0	0	7	1	1	sigarabyrespect.sigarabyrespect		1	ResperToBase.sigara			4	ItemSound.mace_1	ItemSound.mace_2	ItemSound.axe_6	ItemSound.hammer_3	ItemSound.itemdrop_weapon_club_mace	ItemSound.itemequip_weapon_blunt		20	8	6	2	0	4	4	0	0	0	379	0	1	1	1000	0	-1	0			0.000000	0.000000	0.000000	1.000000	1.000000						LineageWeapons.rangesample		0.800000	0.500000	0.500000	11.000000	0.000000	0.000000							-1	-1	-1	-1				
    0	19001	3	2	5	8	0	LineageWeapons.leather_shield_m00_sh			LineageWeaponsTex.leather_shield_t00_sh	LineageWeaponsTex.bone_shield_t01_sh		icon.shield_bone_shield_i00					600	460	14	0	0	8	0	1	zazugalkabyrespect.zazugalkabyrespect		2	ResperToBase.sigara	ResperToBase.sigara		4	ItemSound.shield_steel_1	ItemSound.public_armor_01	MonSound.Hit_Metal_Clang_1	MonSound.Hit_Metal_clang_8	ItemSound.itemdrop_shield_metal	ItemSound.itemequip_shield_metal		0	0	0	0	0	0	0	-8	90	20	0	0	0	0	1000	0	-1	0			0.000000	0.000000	0.000000	1.000000	1.000000								1.000000	1.000000	1.000000	0.000000	0.000000	0.000000							-1	-1	-1	-1				
    

     

    The only problem now it, like Devangell said, that the model coordinates are flipped in CT2.3, so Y and Z are swapped or somthing like that, which results in this for Interlude:

     

    shot00002ac.jpg

     

    You can use my 3d guide to try to fix it, ask someone to fix it for you, or leave it like this :P

     

    I hope this helped.

     

    - LauQ

     

  7. Yup, thanks for the help Ave :)

     

    In this case you have to check in your EtcItemgrp.dat for adena (ID 57), which has the following line in CT2.3 (Gracia Final) :

    2	57	0	5	4	1	0	DropItems.coin_m00			DropItemsTex.coin_t00	DropItemsTex.coin_t01			0	0	0	0	0	2	0	0	icon.etc_adena_i00					-1	0	3	0	0	0							1		1			1			ItemSound2.itemdrop_etc_money_2		3	0	0

    The DropItemsTex.coin_t00 and DropItemsTex.coin_t01, which both need to be changed to whatever version you edited (see the texturing guides for that).

     

    You can even change the sound of dropping Adena here too btw,by changing ItemSound2.itemdrop_etc_money_2 to another.

     

    I hope you can solve it now.

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