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LauQ

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Everything posted by LauQ

  1. I don't like 3v3, but I also imagine 5v5 is impossible to organise properly. Good luck the players and organisers.
  2. So what have you done after you finished your model in 3ds max? You must know; you are able to make UTX in Unreal that work for Lineage 2, but not UKX; unless you have Gildors patch or you use OAUKX
  3. Vorpal Armor sounds nice. Perhaps Luminous Armor. btw; I personally don't really like the specular shader (the 'shine')
  4. Ok well, I can only guide you a bit, the rest you'll need to find out yourself (if you'd decide to go on with it). I have only tried it once to take armor from a mob and put it on a character (human fighter). First of all, you'll need to get familiar with getting 3d models to L2, and working in 3ds max a bit, so here's a guide for that: http://www.maxcheaters.com/forum/index.php?topic=99061.0 Things you need: - 3ds max - ActorX plugin or md5 plugin, depends on how you export with umodel - Gildor's patch (unfortunately, I suppose this is the biggest blockade: he wants 50$-100$ for it, and it is required to make .ukx files (model/animations unreal files) that are compatible for L2 (more info: http://www.gildor.org/) - an ukx characters models (Fighter.ukx, Orc.ukx, etc.) and one of the mob you want (LineageMonstersX.ukx) Steps: 1) Basically you take the model of your character, that has the correct bones and animations to fit to the in-game animations of that character. So you import it. I think you can start best with the chest (_u) 2) Then you import a mob's model. You delete all unnecessary parts for the part you are making (so if you work on the chest, you remove the mob's arms, legs, head etc.) EDIT: You also need to remove ALL his bones (of the mob! not of the characters' model). (this can easily be done in the Schematic view, see my guide). 3) Then, what I do is, you scale the model of the mob (perhaps rotate, scale, change some vertices) so it seems to fit well on the characters model, you move it onto it, and then with the 'attach' function in the Editable Mesh menu (right side of the screen) you can attach the part of the mob to the part of the character, so it takes over the bones and the appropriate weights (the degree of animating response of the bones). 4) This step is the hardest; I call it: messing around. You need to remove the parts of the original characters armor, and on the skin modifier you need to edit the weights a bit. Just 'Save' your project often. You can test the animation by importing an animation (with ActorX plugin, .psa) so you can try if the weights and the bones are correct. This last part is so hard, and annoying, and I don't actually know myself how to do it right, so you might want to research more in it, with guides about 3ds max (animations, rigging, bones, weights). 5) importing in Unreal2004 editor (with the patch), and save it as a custom .ukx. And after all this work, then you have only 1 part of the armor for 1 of the 16 characters... So, unless you are already very experienced with 3ds max, unreal, animations and everything above, I really recommend you not to start working on this :) But I also suck with it, so you might have better chances (especially with 3ds background). You could also try contact Kali; he's not always very helpful cause he likes to keep things to himself, but he has made more of the armors from mobs, really impressive work (which he only sells, not shares, at least he used to...). Also 3lackheart and L2smod know a lot about it, but the same counts for them (they really want to keep the things for themselves). Good luck! I hope I've helped and if there's anything just leave a message here. - LauQ
  5. You really want to learn both to make the model in 3D and UVW -> texture it? Or take armors from npc's and put them on players? (with maybe retexture?)
  6. It's hard for most to imagine Evelynn first was OP. I would be glad when she's finally playable, though I'm afraid it'll take a while. They said at the previous patch notes that they weren't finished with her rework or something.
  7. Next champ will be LeBlanc: http://www.leagueoflegends.com/board/showthread.php?t=311191 I can't wait that new item and Evelynn rework.
  8. She's definitely different from morgana. I've bought her a few days ago, still have a lot to learn as she has only skillshots and a lot of tricky things, like her ult and the E skill that can work as a temporary ward. I think she will get a little boost/tweaks in the next patch, but overall a fine nuke/support champ. About your build; remember that builds can always vary depending on your team and your opponents team. Like last game I was against a team with Garen, Vladimir and a Cho'gath, so I rushed Deathfire Grasp, then build Lich Bane (works fine on her, not tested a lot though) and after that more ap, like Zhonya's ring, and would have gone for the Void staff to penetrate the Negatron cloaks they built, but we won the game already. Against high burst damage teams I rush Rod of ages, and might even go for Rylai's sceptre. Against high CC teams I always go mercury treads etc. http://www.leagueoflegends.com/board/showthread.php?t=109533
  9. First make it in unreal editor, make a custom .utx, encrypt it (l2encdec -e 121). In the html it's the same as other html's in your gameserver/data/html folder. Something like <img src="yourUtxName.YourTextureName"></img> (not sure, something like that) good luck
  10. When in the itemname-e there is 1 ID (1 line) that is not in either armorgrp, etcitemgrp or weapongrp, the client crashes. So I suggest double/triple checking those ID's :)
  11. could you upload it somewhere else Crit? (4shared/rapid) Thanks very much
  12. I know how to take the heightmaps from the client, but Im also not sure if it's helpful :) You know the tiles map? With all the T_11_23 and stuff? If you go to your client Lineage II/textures, there are texture .utx with names like T_11_23.utx. Just extract with umodel or something (umodel -export T_11_23.utx) and I think they are in there: the heightmap of the appropriate tile. Good luck with the project btw! :)
  13. yes, encrypt (-e) to version 121 (so l2encdec -e 121 l2font-e.utx) (something like that) that should work. You can only leave it unencrypted if gg is completely killed somehow, but it doesn;t matter much anyway...
  14. If you know how to do 1# (you need to convert songs to .ogg format), the other 2 are Java (serverside) questions :/
  15. Good luck with the server and with the program you are making. It sounds like a really helpful program, but you need some programmers? You could try contact fyyre (http://fyyre.ivory-tower.de/) he knows a lot about the l2 client and programming too I think. And welcome and have fun here :)
  16. Very nice vid Lain, though I don't really like the music, but it's ok I guess. I don't really like a small part on the begin you see characters sort of moving into the screen, it's at 0.20-0.22, just looks a bit awkward imho. btw how did the greenscreen stuff (with L2) I made you work out? Did it work? I might try TERA too, and/or GW2, it'll take a while though...
  17. oh man, Inferno forum all over again <_< Anyway, good luck with the clan
  18. I like to have some small combo's in teams, and have the other characters just be supportive. I used to play Amumu with a friend of my playing Katarina; I go like: Stun rope -> ulti to snare everyone and he shunpo on me and use his ulti and like 4 ppl die, really cool. Well and other champs were like; Janna, Tristana, Veigar or something. I've also been beaten hard by a very cool combo; Galio and Fiddlesticks, and the rest of their team was something like; Garen, Gangplank and something ranged. On the WCG vids you see them use Nunu + Vlad ulti; holy shit what a pwnage was that :D
  19. Hey all, Not sure if you have all seen it yet, but if you want to see some pretty pro plays, these vids are really amazing: Game 1 Stream: Streaming Videos Game 2 Stream: Live Video Production Source: http://www.leagueoflegends.com/board/showthread.php?t=242500 If you haven't seen them yet, I hope you like it. The first vid you can skip 8-9 min btw, they are just talking. Cya PS: Next week, they say, they will stream the World Finals WCG, which will really be the best ofc.
  20. Use this: Unreal Runtime editor Download from here: Rapidshare: http://rapidshare.com/files/343586281/UE2Runtime-22261903.exe 4Shared: http://www.4shared.com/file/211677593/2760ac10/UE2Runtime-22261903.html - Import your custom icons in there (either from .dds or .tga file format) - Save the utx - Encrypt it with l2encdec (l2encdec -e 121 BLABLA.utx) Latest L2encdec: http://dstuff.l2wh.com/l2.php - Put it in your Lineage II/Systextures Good luck
  21. If you choose Call the void as first skill here's a tip: when you start in base cast it 4 times while buying stuff, to charge up so you can summon a voidling when you start laning. Also I usually pick Ignite and Flash, cause you can cast ignite during your ulti (if in range!) it's so much damage. Anyway, nice guide. He's boosted very much lately with the patches :>
  22. there are more champions that can do this, like Shen and Gragas and some others...
  23. <-- this, maybe Nvidia cards might be a little better on some points, but you pay so much more
  24. Try using a weapongrp line of a shield and putting in the model and textures of the soul separator, it might work because the weapontype is still shield, so it might be left handed (not sure).
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