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Forsak3n

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  1. Fortresses: Basic Informations, Sieges, Residence Skills & Benefits A fortress is a small residential clan area, similar to a clan hall. It can be acquired by winning a fortress siege. Depending on their location, fortresses are either border or territory fortresses, large or small. One or two fortresses are located in each territory. Each fortress can choose to be politically involved with, or independent from, the castle(s) in that territory. Each fortress on the map has a colored flag next to it. A blue flag denotes a territory fortress, and a red flag denotes a border fortress. General fortress information can be accessed by clicking on the World Info portion of the Map (Alt+M), located in the upper right hand corner of the window. Clicking on this button will display a slide-out window with tabs. Clicking on the Fortress Info tab will show a complete list of all fortresses, including their name, occupying clan, current status and time held. Clicking on any name in the list will show the fortress location on the map. A red and white checkered shield will pinpoint the location. Hoovering over this shield with your cursor will show quick information, including whether the property is at war or at peace, and the name of the owning clan. If you hoover over the map icon during a siege, the shield will display how many camps have been taken. Basic Rules Similar to clan halls, fortresses serve as a clan residence. A clan that owns a fortress can register to siege castles and other fortresses, and can claim ownership of them if they win. If the clan owns an existing fortress, their previous residence becomes inhabited and controlled by NPCs upon claiming ownership of the new fortress. One clan can own either a castle or a fortress (but not both). A clan that owns a castle or the fortress may also own a clan hall at the same time. A clan that owns a fortress can establish a political connection with the clan that owns the castle in that territory. A Blood Oath can be obtained through the occupation of a fortress. The Blood Oath can raise the clan’s reputation and level. While a clan’s fortress is under a siege, the clan cannot acquire ownership of other fortresses, even if they capture another fortress’s flag. Seventy-five hours after you take possession of a fortress, possession will be lost to the rebel army. You cannot register for the fortress siege 2 hours prior to rebel army attack. The fortress foreman has been changed to show the remaining time until the rebel army invades, information about the fortress, and the contract situation with the area harvest. Siege General fortress siege rules are similar to castle siege rules. Participants are classified into three groups: friendly party, enemy party, and nonpartisan. For attackers, the alliance and the clan members are classified as part of the friendly party. All other members that signed up for the siege are classified as part of the nonpartisan group. Once a fortress siege starts, defenders are indicated by a shield icon over their head, while attackers has are indicated by a sword icon. Players can attack enemies and nonpartisan without holding down the Control Key. Attacking friendly members is not allowed. A fortress siege lasts for one hour, and can occur as often as every four hours, for 24 hours a day. Once the Combat Flag is raised on a flag pole, the fortress siege ends. A fortress siege begins 60 minutes after the first clan registers. Siege Registration The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress. The first clan that signs up to siege a fortress must pay a participation fee of 250,000. Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee. After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up. The siege registration can be canceled within 50 minutes of the initial siege sign-up. Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start. If the fortress under siege is owned by a clan, that clan is automatically registered as defenders. Siege Start When a fortress siege begins, the area around the fortress will change to a combat field. Registered clans can establish a headquarters on that combat field. When the siege begins, all fortress doors close and designated guard NPCs are placed. If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans. There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer’s Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps. If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open. To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room. A clan can use Ballista Bombs to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation. After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp’s Commander NPC will reappear and the players must kill the Commander NPCs all over again. If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp. If the fortress is owned by a clan, the Mercenary Captain must survive until all the camps are successfully captured in order for the Combat Flags to appear. A total of three Combat Flags will appear. When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location. Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole. The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress. When a fortress is claimed, a Special Envoy from that territory’s castle will appear inside of the Command Camp. For territory fortresses, only a Special Envoy from that territory’s castle appears. If the fortress is a border fortress, Special Envoys from all of the neighboring territory’s castles will appear. Once a clan gains ownership of a Territorial Fortress, the clan leader can choose to either swear fealty to that territory’s castle or declare their independence. A clan that claims ownership of a border fortress may only declare independence. Control Room In addition to placing Combat Flags, the other way to claim a fortress is to shut down the Control Room. In large fortresses, you must shut down the Control Room, defeat all barrack Captains, and place the flag. Once you place the flag, the victory is yours! (Only large fortresses have a Control Room.) After shutting down all of the Sub Power Systems around the Control Room, a member with the Access Card can open the Control Room door. The Access Card can be obtained from Dwarven Gunnery Sergeants around the Control Room. The attempt to shut down a Sub Power System must be made when the system’s HP is low. Only Maestros and Warsmiths can shut down the Sub Power Systems. A three-digit password is required to activate the controls in the Control Room. Any class can enter a password, but Maestros and Warsmiths can find the password easier. If an incorrect password is entered a certain number of times, the controls will be temporarily disabled. Once all of the Sub Power System are shut down, and the main power has been shut off in the Control Room, the clan must only defete the barrack Captains and place to flag in order to claim the fortress. Political Activities Nonpartisan State At the time of victory, the Special Envoy NPC(s) will appear and wait up to one hour for the clan leader’s decision. During this waiting period, the fortress is considered to be in a nonpartisan state. When a fortress is in a non-partisan state, the fortress defense-related features and instanced dungeon can not be used; however, some other features can be used and reputation benefits can be obtained from the Foreman NPC. Independent State A fortress will shift into an independent state when the fortress-owning clan leader decides to declare independence, or if no decision is made during the one hour that the Special Envoy NPC is present. When a fortress is in an independent state, it is possible for a castle-owning clan in the same territory to register a siege upon that fortress. Fortresses that are independant cannot upgrade the fortress defense features by speaking to the Guard Captain NPC. When a fortress is independent, the ability to monitor the fortress defense status by speaking to the Logistics Officer NPC is restricted. When a fortress is independent, supply items from the territory’s castle will be unavailable (not earned). An independent fortress can enter their Fortress Dungeon by speaking to the Detention Camp Warden. Contracted State A fortress enters a contracted state when the fortress-owning clan decides to swear fealty to the territory’s castle by speaking to the Special Envoy NPC. When a fortress becomes contracted, the fortress-owning clan must pay a tax to the territory’s castle every six hours. The taxes are automatically deducted from the Clan Warehouse. If the fortress-owning clan does not have enough Adena in their Clan Warehouse, the state of the fortress automatically switches from contracted to independant. When a fortress is contracted, all of the fortress-management features can be used; however, entry into the instanced dungeon will be restricted. When a fortress is contracted, the fortress-owning clan can receive supply items by speaking to the Logistics Officer NPC. The supply items level will be increased every six hours when taxes are paid. For every supply item delivery, two Clan Reputation Points will be deducted from the castle-owning clan. If the castle-owning clan’s Reputation Points drop below two points, the supply item level will stop increasing and the leader of the fortress-owning clan will be notified by the system message. The supply items level can increase up to level six. If the fortress-owning clan receives Supply Items from the Logistic Officer NPC, the supply items level resets to zero. The castle-owning clan can use the instanced dungeon within their castle if there is a fortress in their territory that they are in a contracted state with. Fortress Features Recovery, teleport, and support magic features can be activated by talking to the Foreman NPC. The Clan Warehouse can also be accessed from this NPC. Various items such as Shirts, Talismans and Bracelets can be purchased from the Supply Unit Captain. Knight’s Epaulettes are used to purchase these items. Sub units skills are also acquired through this NPC. Regardless of the political status (sworn fealty or independence) of the fortress, the fortress-owning clan receives Blood Oathes from the Logistics Officer NPC for every six hours that the fortress is owned. If a fortress swears fealty to a castle, additional defense-related functions can be activated by talking to the Guard Captain NPC. If a fortress swears fealty to a castle, the fortress-defending NPCs can be strengthened and supplies can be purchased from the Logistics Officer NPC. Independent fortresses (those that have not sworn fealty to any castle) can enter an underground prison (instanced dungeon) by talking to the Detention Camp Warden NPC. Fortress Prison (Instanced Dungeon) When a fortress is independent, the Detention Camp Warden NPC can grant access to the Fortress Dungeon. Regardless of political status (sworn fealty or independent), the Warden can also issue a special Fortress Dungeon-related quest. In order for a party to enter, each member must have this quest. The Fortress Dungeon can be entered by a party consisting of more than two members. The entrance request must be made by the party leader. The party leader must belong to the fortress controlling clan. The Fortress Dungeon can be entered every four hours and cannot be entered by more than one party at the same time. If a character restarts or logs out inside of the Fortress Dungeon, that character is moved back out to the entrance NPC. The Raid Bosses inside of the Fortress Dungeon will disappear if they are not attacked by the players within 10 minutes of entering the instanced dungeon. If the Fortress Dungeon Raid Boss is successfully defeated, the party will receive the Dungeon Leader Mark item which then can be traded for a Knight’s Epaulettes. Rewards When a clan succeeds at taking over a fortress, that clan earns 100 Clan Reputation Points. Losing ownership of a fortress does not result in any loss of Clan Reputation Points. Once a clan claims a fortress, the clan’s Reputation Level will increase every six hours. Also the “Blood Oath” can be obtained from the Logistics Officer NPC. During a fortress siege, Knight’s Epaulettes can be obtained from a Defender NPC or a Commander NPC. If Blood Alliance, Blood Oath, or Knights Epaulette are taken to Clan Merchants Ilia or Hulia, they can be traded for a certain amount of clan reputation points. Residential Skills A fortress owner obtains residential skills automatically. Residential skills are applied to all clan units except the clan Academy. Upon winning a fortress, two residential skills are automatically acquired, and for the Western Fortress a total of three residential skills can be obtained. When a clan loses a fortress, the acquired residential skills will disappear. Aaru Fortress - Small Border Fortress Skills: Max MP, MP Regeneration Town Teleports: Giran, Heine Other Ports: Dragon Valley, Tanor Canyon, Garden of Eva, Center of Alligator Island Antharas’ Fortress - Large Border Fortress Skills: Matk, Advanced Shield Town Teleports: Other Ports: Archaic Fortress - Small Territory Fortress Skills: Max HP, Resist Sleep Town Teleports: Schuttgart Other Ports: Crypts of Disgrace, Plunderous Plains, Den of Evil, Frozen Labyrinth Bayou Fortress - Large Territory Fortress Skills: Might, Matk Town Teleports: Aden Other Ports: Ancient Battlegrounds, Blazing Swamp, Enchanted Valley North & South Borderland Fortress - Large Territory Fortress Skills: Clan Luck, Max CP Town Teleports: Other Ports: Cloud Mountain Fortress - Large Border Fortress Skills: Clan Luck, ??? Town Teleports: Other Ports: Demon Fortress - Small Border Fortress Skills: Max CP, CP Regeneration Town Teleports: Goddard, Rune Other Ports: Wall of Argos, Forge of the Gods Entrance, Swamp of Screams, Vally of Saints Dragonspine Fortress - Small Border Fortress Skills: MDef, Resist Water/Wind Town Teleports: Dion, Oren Other Ports: Ant Nest, Windawood Manor, Sea of Spores, Ancient Battlegrounds Floran Fortress - Large Border Fortress Skills: Town Teleports: Other Ports: Hive Fortress - Small Territory Fortress Skills: Evasion, Resist Fire/Earth Town Teleports: Other Ports: Hunter’s Fortress - Large Border Fortress Skills: Evasion, PAtk Town Teleports: Aden, Giran Other Ports: Enchanted Valley North, Blazing Swamp, Dragon Valley, Tanor Canyon Ivory Fortress - Small Territory Fortress Skills: CP Regeneration, Resist Hold Town Teleports: Oren Other Ports: Sea of Spores, Ancient Battlegrounds, Enchanted Valley North & South Monastic Fortress - Small Border Fortress Skills: Max HP, HP Regeneration Town Teleports: Other Ports: Narsell Fortress - Small Territory Fortress Skills: Max HP, Resist Sleep Town Teleports: Other Ports: Shanty Fortress - Small Territory Fortress Skills: Max HP, Advanced Block Town Teleports: Gludio Other Ports: Runes of Agony, Runes of Despair, Ant Nest, Windawood Manor Southern Fortress - Large Territory Fortress Skills: Resist Wind/Water, Advanced Block Town Teleports: Gludio Other Ports: Ruins of Agony & Despair, Ant Nest, Windawood Manor Swamp Fortress - Large Territory Fortress Skills: Guidance, PDef Town Teleports: Rune Other Ports: Vallay of Saints, Swamp of Screams, Forrest of the Dead, WildBeast Pastures Tanor Fortress - Small Border Fortress Skills: Movement, Resist Fire & Earth Town Teleports: Giran, Dion Other Ports: Ant Nest, Windawood Manor, Dragon Valley, Tanor Canyon Valley Fortress - Large Territory Fortress Skills: MP Regeneration, Resist Stun Town Teleports: Giran Other Ports: Devils Isle, Breka Stronghold, Dragon Valley, Tanor Canyon Western Fortress - Large Border Fortress Skills: Clan Luck, PDef, Advanced Shield Town Teleports: Other Ports: White Sands Fortress - Small Territory Fortress Skills: Max MP, MDef Town Teleports: Heine Other Ports: Fields of Silence (West) & Whispers (East), Center of Alligator Island, Inside Garden of Eva thnx u again!I hope u like and this my giude! :D
  2. i have 1 more with hellbound....search it and u find it!
  3. yes i mine guide..and this char is realy stuck subs only to see buffs :)
  4. BUFFER FOR FIGHTER CLASSES mainly In order to begin To make a Complete Buffer Char, a Character with these requirements is necessary to be created: If you create a fighter, has to be Elf or Dark Elf. If you create a mage, has to be Orc or Human (because we needed to have these 4 classes: Warcryer, SwordSinger, BladeDancer and Warlock). Orc Mystic-->Orc Shaman--to >Warcryer--to >Doomcryer Elven Fighter-- >Elven Knight--to >Swordsinger-->Sword MUSE Dark Fighter-->Palus Knight--to >Bladedancer-->Spectral Dancer Human Mystic--They >Human Wizard-->Walock-->Arcana Lord --> Has to be (preferably) in an account different from your main account (thus you can buff your other Characters). And the first most expensive thing is to level the 4 classes perhaps (in the one of Warlock you need some help with party). The classes are better to level them all with FullBuff of Guerrero and Duals Swords (to levear more express). -->To be able to Fully Buff a warrior class you need: Doomcryer to lvl78, Swordsinger to lvl66, Bladedancer to lvl74 and Warlock to lvl68. -->To be able to Fully Buff a mage class, you need: Doomcryer to lvl79, Sword MUSE to lvl78 and Spectral Dancer to lvl78. EQUIPMENT OF THE BUFFERS Weapon: Weapons with Fast Attack Speed, preferably not Shadow Weapons, since they dissapear in time, and use 3x Soulshots, and also they cannot have special ability, like acumen (+15% cast speed) or any others. FOr a Bladedancer or a SwordMuse any graded weapon will do. Armor: There are two options: Dark Crystal Robe or Tallum Robe: Dark Crystal Robe: Casting Spd. +15%, WIT +1, MEN -1 Code: Tallum Robe Set: Casting Spd. +15%, WIT +1, INT -1 I recommend the Dark Crystal Robe. Jewelry shop: All the Tateossian Set (since he gives additional MP). Usually, A grades will do too. DYES FOR BUFFERS We need that the buffer has fast casting buffs, so WIT, WIT and more WIT! I recommend for the Warlock, the Swordsinger and the Bladedancer these 3: WIT+4 INT-4 WIT+1 INT-1 CON+4 STR-4 Dye of constitution is optional: it increases the capacity of weight, and thus to be able to take more stuff with you. Warcryer WIT+4 MEN-4 WIT+1 MEN-1 CON+4 STR-4 WHAT MUST A BUFFER HAVE IN THE INVENTORY -->Much MP elixirs -->Sprit Ores for some Chants of the Warcryer -->Blessed Spirit Shouts (BSS) of the degree of the weapon -->Crystals C -grade to invoke the Feline King of the Warlock -->Crystals D Grade (optional) to invoke Storm Cubics to all the party WHAT BUFFS I USE? (FOR FIGHTER CLASSES) WARCRYER: Chant of Fire: It increases the M.Def. Chant of Battle: Increases P.Atk. Chant of Shielding: It increases the P.Def. (of Fire can be combined with Chant, does not annul it). Chant of Fury: It increases the Atk. Spd. (Speed of Attack). Chant of Evasion: It increases the Evasion. Chant of Rage: It increases the critical damage Chant of Predator: It increases to the probability of the attacks critics. Chant of Eagle: It increases the Accuracy (precision). Chant of Vampire: drains HP from mobs the enemy (it does not drain damage caused by ranged attacks or skills, or magic) War Chant: It increases the P.Atk remarkably. (of Battle can be combined with Chant, does not annul it). Spirit Ores consumes 12. Chant of Victory: Best for Fighter Class PVE. It grants the power of the old heroes (P.Def. +20%, Accuracy +4%, Critical +20%, Atk. Spd. +20%, M.Atk. +3%, M.Def. +9%, Speed -24%, and Casting Spd. +20%). Spirit Ores consumes 48. SWORDSINGER: Song of Earth: It increases the P.Def. Song of Warding: It increases the M.Def. Song of Wind: It increases the speed. Song of Hunter: It increases to the probability of the attacks critics Song of Vitality: It increases the maximum of HP. BLADEDANCER: Of Warrior dances: It increases the P.Atk. Of Fire dances: It increases the damage critical. Of Fury dances: It increases the Atk. Spd. (Speed of Attack). Of Vampire dances: Cuado drains HP causes damage to the enemy (it does not drain damage caused by arc or skills magicians) WARLOCK: Blessing of Queen” (increases the probability of critical attack) “Gift of Queen” (it increases to the P.Atk and the Accuracy). Both last 19 minutes and they are not stackable (only you can be up at a time). Buffs for archers are almost the same that those of melee fighters . The Chant of Vampire and Dance of Vampire does not make any effect when you attack with a bow (but it will allow the HP recovery of you are attacking with a dagger mobs, so he is optional). NOTE: Perfect party for Fighters DoomCryer for Cov buff and Buffs - or in PVP Hierophant with Proof of Fire (mainly because it doesen t decrease running speed like COV), SwordMuse with champion/renewal, hunter,, Spectral Dancer with fire fury warrior mainly, Arcana Lord for the increase in critical rate,granted by the Blessing of Queen buff (In pvp you will need a cardinal/eva`s saint too) ------------------------------------------------------------ BUFFERS FOR MAGE CLASSES BUFFS TO GIVE TO A MAGE To begin, our second buffer must be a Human mage, Elf, or Dark Elf, since for this buffer we will need classes such as Prophet, Elven Elder, and Shillien Elder. Orc Mystic-->Orc Shaman--to >Warcryer--to >Doomcryer Human Mystic--They >Human Cleric-->Prohpet-->Hierophant Elven Mystic-->Oracle--to >Elder-->Eva´s Saint Dark Mystic--They >Shillien Oracle--They >Shillien Elder--They >Shillien Saint Having a DoomCryer at lvl 79 is priceless, since it gives Magnus Chant. Only Eva`s Saint must be 78 from the rest, for the Profecy of Water buff for mages is especially good in PVP`s since it raises the critical chance, The rest don`t need to be at 78, allthough is recommended that you level all three characters to 78. Equipment Dark Crystal Robe Set with a Weapon that has Acumen, for exemple Sword of Miracles: M.Atk. +15%, Acumen: Casting Spd. +15% BUFFS FOR MAGES WARCRYER: Chant of Flame: It increases the Cast Speed Chant of Fire: It increases the M.Def. Chant of Shielding: It increases the M.Def. (of Fire can be combined with Chant, does not annul it). Chant of Evasion: It increases the evasion. Chant of Earth: It increases the P.Def remarkably. Spirit Ores consumes 12. Optional: Chant of Spirit: It increases the resistance against of-buff and against cancel Chant of Magnus: Increases Mana Regeneration (20% - Priceless) , Casting Speed, Magic Attack Power, Crit Rate. SWORDSINGER: Song of Earth: It increases the P.Def. Song of Warding: It increases the M.Def. Song of Vitality: It increases the maximum of HP. Song of Renewal: It diminishes the time of load and the cost of physical and magical MP of the Skills. Song of Meditation: It diminishes the time of load and the cost of magical MP of the Skills. BLADEDANCER: Of Mystic dances: It increases the M.Atk. Of Concentration dances: It increases the casteo. Of Siren dances: It increases the probability of critical chance PROPHET: Wind Walk: It increases the speed. Bless the Body: It increases the maximum of HP. Bless the Soul: It increases the maximum of MP. Berserker Spirit: It reduces the P.Def, the M.Def and the Evasion; and it increases P.Atk, M.Atk, Atk. Spd, Casting Spd. and speed. Concentration: It reduces the probability that one is cancelled skill when you receive damage. SHILLIEN ELDER: Empower: It increases the M.Atk. Wild Magic: It increases the probability of critic of magical attacks. EVA'S SAINT: Clarity: The cost of MP of skills falls. It consumes 1 Spirit Ore. Propecy of Water: The spirits of the old wizards flow in you (Crit Rate Increased!, M.Atk. +18%, M.Def. +17%, Speed -25%, Casting Spd. +20%). NOTE: Perfect BUFFS: DOOMCRYER for MAgnus and Buffs, EVA`s Saint for Clarity/ Shilien Elder for Empower And Wild Magic (combined with Swordmuse lvl 78 - mediation/reuse/ and Spectral Dancer for the Syren / Conc/ Mystic dances) I hope you like it ^^
  5. np man...in some days i post and pics to help u more!
  6. -------------------------------------------------------------------------------------------------------------------------------------------------------- Part 2 - SQL database's -------------------------------------------------------------------------------------------------------------------------------------------------------- edit lin2comm_new.sql under DBScript find set @conn_str = '127.0.0.1' + @world_id + ''';''gamma'';''l2online' change 127.0.0. as your LAN IP change gamma as your SQL database account change l2online as your SQL database password there are 3 lines you have to change find 'SQLOLEDB', '127.0.0.1';'username';'password' change 127.0.0.1 as your LAN IP change username as your SQL database account change password as your SQL database password there is only 1 line you have to change ------------------------------------------------------------------------------------- edit lin2world_20040609_all.sql under DBScript find set @conn_str = '127.0.0.1' + @world_id + ''';''username'';''password' change 127.0.0. as your LAN IP change username as your SQL database account change password as your SQL database password there are 3 lines you have to change find 'SQLOLEDB', '127.0.0.1';'username';'password' change 127.0.0.1 as your LAN IP change username as your SQL database account change password as your SQL database password there are 2 lines you have to change ------------------------------------------------------------------------------------- MS-SQL config 1. Creation of Databases - lin2world - lin2comm - lin2log - lin2report - lin2db - petition Databases mentioned above should be created. 2. Rightclick the Database - Registered sql server Property Edit(e) Click sql server identity uses(q) (Check this one) User Name(l) Password(a) Put the Name and Password which you have used on the installation This is the important part of this installation .Usually errors occur somewhere in here, so follow along really carefully. RUN your SQL Server Agent 3. lin2world Database - lin2world_20040609_all.sql Analyze Query,than press save and next to Query Section Analyer, Click on TriangleDisplay box finishes this section. 4. lin2comm Database - lin2comm_new.sql analyze query next to Query Section Analyer, Click on TriangleDisplay box finishes this section. 5. lin2log Database - lin2log_20040416.sql analyze query next to Query Section Analyer, Click on TriangleDisplay box finishes this section. 6. lin2report Database - lin2report_20040416.sql analyze query next to Query Section Analyer, Click on TriangleDisplay box finishes this section. 7. lin2db Database - lin2db_AuthDBSchema.sql analyze query next to Query Section Analyer, Click on TriangleDisplay box finishes this section. 8. lin2db Database - lin2db_update.sql analyze query next to Query Section Analyer, Click on TriangleDisplay box finishes this section. 9. petition Database - petition.sql analyze query next to Query Section Analyer, Click on TriangleDisplay box finishes this section. IMPORTANT!!! lin2db Database -> Table -> Server (open table) add id = 1 name = same as the worldname in l2server.ini ip = your WAN IP inner_ip = your LAN IP ageLimit = 0 pk_flag = 0 PK not allow; 1 allow kind=0 port=7777 ------------------------------------------------------------------------------------- DSN config Control Pannel - Administrative Tools- ODBC - FILE DSN Add - SQL server - lin2world - Server(s): (local) - Windows NT identification(W) - Change the Basic Database to following(D): lin2world Add - SQL server - lin2comm - Server(s): (local) - Windows NT identification(W) - Change the Basic Database to following(D): lin2comm Add - SQL server - lin2log - Server(s): (local) - Windows NT identification(W) - Change the Basic Database to following(D): lin2log Add - SQL server - lin2report - Server(s): (local) - Windows NT identification(W) - Change the Basic Database to following(D): lin2report Add - SQL server - lin2db - Server(s): (local) - Windows NT identification(W) - Change the Basic Database to following(D): lin2db Add - SQL server - petition - Server(s): (local) - Windows NT identification(W) - Change the Basic Database to following(D): petition --------------------------------------------------------------------------------------------------------------------------------------------------------Part 3 - RUN the server -------------------------------------------------------------------------------------------------------------------------------------------------------- edit boot.ini under C:\ [boot loader] timeout=0 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /nodetect /3GB add /3GB at the end save it and reboot your computer ------------------------------------------------------------------------------------- L2LogD.exe File DB = lin2log login name = your SQL account password = your SQL password CacheD.exe File DB = lin2world login name = your SQL account password = your SQL password L2AuthD.exe File DSN = lin2db login name = your SQL account password = your SQL password PetitionD.exe Server = (local) login name = your SQL account password = your SQL password Database = petition L2Server.exe L2NPC.exe -------------------------------------------------------------------------------------------------------------------------------------------------------- Part 4 - RUN the game -------------------------------------------------------------------------------------------------------------------------------------------------------- Edit l2.ini file u need a tool called l2encdec.exe to crack the l2.ini, you can download it below decrypt the l2.ini then you got a file called l2.clear.ini edit l2.clear.ini change the IP as the Lineage2 server which you want to play ServerAddr=127.0.0.1 crypt the l2.clear.ini using 212 then you got a file called l2.crypt.ini rename the l2.crypt.ini as l2.ini and copy to your lineage2 system folder -------------------------------------------------------------------------------------------------------------------------------------------------------- Part 6 - GM config -------------------------------------------------------------------------------------------------------------------------------------------------------- open builder_account under lin2world databse account_name = your GM account (normal account) default_builder = 1,2,3,4...9 account_id = your GM account ID (can find out in user_account table under lin2db database) open user_dat under lin2world database find out the GM in the GM account builder = default_builder (1,2,3,4...9) Have Fun
  7. -------------------------------------------------------------------------------------------------------------------------------------------------------- Lineage 2 Chronicle 4 Pack -------------------------------------------------------------------------------------------------------------------------------------------------------- Download Center: * Chronicle 4 Server Files Part 1 http://rapidshare.com/files/98007903/Part_1.rar.html * Chronicle 4 Server Files Part 2 http://rapidshare.com/files/98007904/Part_2.rar.html * Chronicle 4 HTML's http://rapidshare.com/files/98008869/html.rar.html * Chronicle 4 GeoData Part 1 http://rapidshare.com/files/98018123..._Pt.1.rar.html * Chronicle 4 GeoData Part 2 http://rapidshare.com/files/98463130...Pt._2.rar.html * Chronicle 4 GeoData Part 3 http://rapidshare.com/files/98463131...Pt._3.rar.html * 100% AI and better scripts upgrade is avaible for 5 DC http://www.postpacific.com/forums/sh...838#post123838 Required Software: * Microsoft SQL EXpress 2005 server http://www.microsoft.com/sql/edition...s/default.mspx I recommend exploit protection Depmax64.dll http://www.postpacific.com/forums/showthread.php?t=9851 Not required software: * L2CP http://www.postpacific.com/forums/sh...highlight=l2cp * L2ASP http://www.eua.se/Hype/L2ASP.zip * L2Admin http://www.postpacific.com/forums/sh...light=l2-admin * L2Tools 1.6 http://www.postpacific.com/forums/sh...hlight=l2tools Required System: * 2GB RAM * 20GB HDD * 10mbit dedicated connection * Windows 2003 x64 Server OS Make sure the operating system is a 64-bits system, since L2Server won't work in a 32-bits system. Lineage 2 OFF servers basically consist of the following: * AuthD * CacheD * L2Server * L2NPC Besides that, there are several folders with all several types of files. * Script * HTML * Geodata SERVER SETUP GUIDE -------------------------------------------------------------------------------------------------------------------------------------------------------- Part 1 - changing INI's: -------------------------------------------------------------------------------------------------------------------------------------------------------- edit config.txt under NewAuth\etc folder serverPort=2104 serverExPort=2106 serverIntPort=2108 worldport=7777 DBConnectionNum=10 encrypt=true numServerThread=2 numServerExThread=2 numServerIntThread=2 logDirectory="log" ;30810 : l2, 30310 : Sl ProtocolVersion=30810 ;8:lineage2, 4 halo GameID=8 DesApply=false PacketSizeType=3 ReadLocalServerList=false OneTimeLogOut=true CountryCode=2 DevConnectOuter=true ;change it as your WAN IP DevServerIP="127.0.0.1" ;SocketTimeOut if player no Action while they in game then kick out. SocketTimeOut=10 SocketLimit=5000 AcceptCallNum=1 UseOneIOCom=true AcceptThread=1 WaitingUserLimit=100 dumppacket=false UserData=false UseLogD=false ;change it as your LAN IP logdip="127.0.0.1" logdport=3999 logdconnectinterval=120 ;(true=auth-main reconnect on/false=auth-main reconnect off) SupportReconnect=false AutokickAccount=true NewEncrypt=false ------------------------------------------------------------------------------------- edit l2cache.ini under CacheD folder [LogD] ;change it as your LAN IP address="127.0.0.1" port=3999 [setting] ;Country=0 KR ;Country=1 US ;Country=2 JP ;Country=3 TW ;Country=4 CN Country=4 ExceptionMailing=false MailServer=mail.ncsoft.co.kr [World] WorldId=1 Pair=0 [itemAudit] DefaultPriceLimit=100000000 DefaultPriceCheck=50000000 ChgRatioLimit=30 AdenaLimit=100000000 AdenaCheck=50000000 AdenaChgRatioLimit=30 SQLExecLimit=9000 ;clear unowned item data[0:false, 1:true] ItemClearOnStart=0 DiffBBSConn=0 SaveQsData=0 BBSDBTimeOut=60 USEBBS=0 ------------------------------------------------------------------------------------- edit l2logd.ini under L2LogD folder [LogD] ;change it as your LAN IP address=127.0.0.1 port=3999 sendable=true [LogTable] Daily=1 BCPFolder=1 [start] BCPInt=3600000 ServerInt=3600000 AutoBCP=0 [World] WorldId=1 [sql] SQLExecLimit=5000 PollingInterval=6000 BCPThreadCount=5 [setting] ;Country=0 KR ;Country=1 US ;Country=2 JP ;Country=3 TW ;Country=4 CN country=4 ExceptionMailing=false MailServer=ncs-mail.ncsoft.co.kr ------------------------------------------------------------------------------------- edit L2NPC.ini under L2NPC folder [LogD] ;change it as your LAN IP address="127.0.0.1" port=3999 [CacheD] ;change it as your LAN IP address="127.0.0.1" port=2008 [server] ;change it as your LAN IP address="127.0.0.1" port=2002 [map] directory="map" [World] WorldId=1 [db] ;change it as your LAN IP address="127.0.0.1" port=2005 ;your SQL database account user="gamma" ;your SQL database password password="l2online" [setting] ;Country=0 KR ;Country=1 US ;Country=2 JP ;Country=3 TW ;Country=4 CN Country=4 ExceptionMailing=false MailServer=ncs-mail.ncsoft.co.kr ------------------------------------------------------------------------------------ edit l2server.ini under L2Server folder [LogD] ;change it as your LAN IP address="127.0.0.1" port=3999 [CacheD] ;change it as your LAN IP address="127.0.0.1" port=2006 [AuthD] ;change it as your LAN IP address="127.0.0.1" port=2104 [petitionD] ;change it as your LAN IP address="127.0.0.1" port=2107 ;change the name whatever u like worldname="Lineage2" [World] WorldId=1 UserLimit=2000 LetBuilder=0 [Report] ;minute Interval=60 [setting] ;Country=0 KR ;Country=1 US ;Country=2 JP ;Country=3 TW ;Country=4 CN Country=4 UserPathFind=false WorldCollision=false ExceptionMailing=false MailServer=mail.ncsoft.co.kr AcceptLowerProtocol=true ;you might need to change here, but leave it unless you got crash when u run L2Server.exe IOBufferCount=3000 ;limit hour for week, (number means hour. 0 means don't use. default is 0) playtimelimit=0 ;use auth reconn (1:use, 0:don't. default is 0) ;have to be 0, if dont, u can't login reconnectauth=0 ------------------------------------------------------------------------------------- edit config.txt under PetitionD\etc folder ;Number of threads working for transaction and service socket. numberOfServiceThreads=10 ;Port number for world server worldPort=2107 ;Port number for petition client servicePort=2109 ;Run as test mode runMode=0 ;WebAuthD address ;change it as your LAN IP webAuthServer="127.0.0.1" ;WebAuthD port webAuthPort=2108 ; Number of WebAuthD connections numberOfWebAuthConnections=0 ;Log directory logDirectory="log" ;status refresh interval(seconds) statusRefresh=1 ;Number of connections to petition database numberOfPetitionDBConnections=12 ;petition database connection string ;number of games to support, should be consistent with game_title table numberGames=2 petitionDatabase = "0xF6DBBAA8A7C57B6F418E95A7CFCBB4DAF09B9A5E39B 2FCA 717A7EA9C44E98FCDA34297C97542494D9977C5E9ED58FBE58 14852F7D8DAF11478AFEB5861F5572B4A2A7FE96453BBF6A3E 4445310F58A15FB3FA2D8D26BA61F2D6E0113053A1A6D3FF2B BDE07E242E5E29593F12D148CD1284ED2D17E6FE16FE96034D 3B4C21363" --------------------------------------------------------------------------------
  8. paidia kapios mporei na m stilei link gia dusk weapons...! thnx!
  9. Heroes A player who has recorded the highest score in each class in the Grand Olympiad, a Player vs. Player tournament played among the Noblesse, is conferred the title of Hero. Heroes are awarded exclusive weapons, skills, abilities and a distinct aura. Hero Abilities Heroes are able to use weapons provided for their exclusive use. Once selected, weapons cannot be replaced. However, after one month, all weapons are automatically returned and Hero players will be able to select another weapon. The weapons are available from the Monument of Heroes and cannot be dropped, traded, enchanted, and/or destroyed. S Grade spiritshots, soulshots, and arrows are consumed. Heroes are able to chat in a special channel (%). This chat font color is sky blue and is displayed to all players on the server. Heroes are only able to speak in the global channel once every 10 seconds. It is possible to turn Hero Voice on and off in the chat message options. The names of Heroes are listed in the commemorative Monument of Heroes in each village. Hero Skills Hero skills may be acquired through the Grand Olympiad Manager upon becoming a Hero; however, you cannot use a Hero skill when in subclass status. Heroic Miracle Instantly and significantly increases P.Def., M.Def., and resistance to buff canceling attacks as well as increases Speed. Consumes 40 Soul Ores. Heroic Berserker Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ores. Heroic Valor Temporarily yet significantly increases P. Atk., P.Def., and resistance to buff canceling attacks. Consumes 80 Spirit Ores. Heroic Grandeur Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ores. Heroic Dread Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ores. Gaining Hero Abilities The Noblesse symbol will appear in Status window when the character is a Noblesse; the Hero symbol displays when the player is a Hero or on stand-by Hero status. The Hero gains Hero abilities when by visiting the Monument of Heroes, not just when the Noblesse has been ranked 1st in the Olympiad. If an individual who was conferred the title of Hero in a previous phase is awarded the title again, he must first be on stand-by and activate the Hero abilities by visiting the Monument of Heroes again. Determining the Hero Following a month-long PvP competition, the Hero is selected according to Olympiad points, and the Hero retains the title throughout the duration of the next month’s competition. The Hero is determined on the first day of every month. The Hero will be the individual who has accumulated the most Olympiad points according to their main class, has competed more than 9 times in that period, and claimed at least 1 victory. The Hero will be placed in stand-by mode and exclusive abilities and weaponry are removed after the one month period. For example, even if a player has accumulated the most Olympiad points in the current period, if he has competed less than 9 times or has never claimed a victory, he is ineligible to become a Hero; it is possible that periods may pass without a Hero being designated. When two players with the same class have accumulated identical Olympiad points, the one who has competed most will be designated Hero. When there are multiple 1st place winners from each class, the character that has won the most games becomes a Hero. When the number of games won is the same, then the character who has the highest winning percentage becomes a Hero. When Olympiad points, number of wins, and winning percentage are all the same, then there will be no Hero in each class. Rank Confirmation All Noblesse have access to the top 10 ranking of the last period’s Olympiad results. Those who have competed on less than four occasions will be excluded from the ranking. In the list, the Olympiad point value, which determines the final standing, will not be revealed. Only the character names are listed on the ranking. In cases where players have accumulated identical points, up to 15 individuals with equal points can be displayed. Grand Olympiad The Grand Olympiad is a one-on-one PvP competition held to determine the Hero. It is held in one month periods, and at the end of each period, the Noblesse with the most Olympiad points in each class is appointed Hero. Only Noblesse who have completed the third class transfer can participate in the Olympiad competition. Competition Method The Olympiad is classified into two competitions: the class competition and the non-class competition. Only members of a certain class can partake in class competitions. There are no class restrictions for participating in non-class competitions. Participating in a competition is possible only through the Olympiad Master, and the hours of competition are 6:00 PM CST to 12:00 AM CST (6:00 PM GMT+1 to 12:00 AM GMT+1 on the Teon and Franz servers). No competition requests are taken outside of competition hours. Competitors will be matched randomly and summoned to the coliseum for competition. Instructions will be regularly provided through system messages, starting 30 seconds before being summoned to the coliseum. The summoned competitors are allotted 60 seconds of preparation time. The coliseum will then transform into a battlefield and the competition will begin. Before the competition begins, HP, MP, and CP are all recovered and the pre-existing buffs and debuffs will be removed. Any summoned pets will be returned, but the servitors/cubics will accompany the player to the coliseum. When being moved to the Olympiad Stadium in the middle of summoning a servitor or cubic, the skill in use is terminated automatically. The summoner’s buffs will also dissolve before the start of the competition. A buff is provided in games between players of the same class and a Noblesse Gate Pass is rewarded to the winner. Once transported to the coliseum, if a character abnormally leaves the game, he will lose the competition. If the server goes down while a competition is in progress, the competition will be nullified and the competitors will restart at the villages. The maximum competition time is 6 minutes, and the player whose HP drops to 0 first will lose. If no victor has emerged at the 6 minute mark, the character who has inflicted the most damage will be determined the winner. The damage inflicted on an opponent's servitor is not considered in this determination. During the competition, a character whose HP has reached 0 will merely lose the competition, but not die. Upon completion of the competition, the Olympiad point changes will be announced in a system message and the competitors will be returned to the village. Hero skills and clan skills cannot be used in an Olympiad game. When an Olympiad match cannot be held due to a lack of combatants, the system will notify you of the game delay with an appropriate message. When moved to an Olympiad Stadium with the automatic use of Soulshots/Spiritshots or Beast Soulshots/Spiritshots enabled, the automatic use is cancelled. Olympiad Requirements Only players in their main classes are able to compete. If the player changes from the main class to a subclass after applying for the competition, he/she will be ineligible to compete. If the character belongs to a party when summoned to the Coliseum to compete, he/she will automatically withdraw from the party. Characters with 0 Olympiad points are ineligible to compete. In the Olympiad competitions, no items other than soulshots, spiritshots, Echo Crystals, energy stones, and firecrackers are allowed. Recall and Party Recall abilities also cannot be used in competition. Olympiad Points At the beginning of each Olympiad period, 18 points are equally awarded to all Noblesse, and 3 points each week thereafter. The loser’s Olympiad points are transferred to the winner upon completion of the competition. Competitors are able to check their current point status with the Grand Olympiad Manager. At the end of competition, if a character has accumulated more than 50 Olympiad points, they can be exchanged for Noblesse Gate Passes. The rate of exchange is 1,000 Noblesse Gate Passes for 1 Olympiad point. For example, while 50 Olympiad points is exchangeable for 50,000 Noblesse Gate Passes, and 49 Olympiad points are not worth any Noblesse Gate Passes. Noblesse Gate Passes may be used for purchasing items from the Grand Olympiad Manager or while teleporting to various locations via the Gatekeeper. The following items can be purchased from the Grand Olympiad Manager with Noblesse Gate Passes: Blessed Scroll: Enchant Weapon (Grade S): 420,000 Noblesse Gate Passes Blessed Scroll: Enchant Weapon (Grade A): 195,000 Noblesse Gate Passes Blessed Scroll: Enchant Weapon (Grade B): 84,000 Noblesse Gate Passes Blessed Scroll: Enchant Armor (Grade S): 63,000 Noblesse Gate Passes Blessed Scroll: Enchant Armor (Grade A): 23,400 Noblesse Gate Passes Blessed Scroll: Enchant Armor (Grade B): 9,000 Noblesse Gate Passes Scroll: Enchant Weapon (Grade S): 70,000 Noblesse Gate Passes Scroll: Enchant Weapon (Grade A): 23,400 Noblesse Gate Passes Scroll: Enchant Weapon (Grade B): 6,000 Noblesse Gate Passes Scroll: Enchant Armor (Grade S): 7,000 Noblesse Gate Passes Scroll: Enchant Armor (Grade A): 3,120 Noblesse Gate Passes Scroll: Enchant Armor (Grade B): 960 Noblesse Gate Passes Secret Book of Giants: 5,500 Noblesse Gate Passes Ancient Book - Divine Inspiration (Original Version): 450,000 Noblesse Gate Passes Watching the Grand Olympiad The Olympiad competitions can be watched with the Grand Olympiad Manager stationed in every village. Players are able to see the venue where the current competition is under way, and the name of the participants. In the competition spectator mode, the player can view the competitors’ names, HP, CP, and buff status. While watching the competition, the competition window of each competitor can be maximized to show the skills being used and critical hits. Players are able to watch competitions under way in other coliseums without leaving the current coliseum. The Return button exits spectator mode. If the spectator mode is interrupted by a server reset or other abnormal conditions, you will begin at the village where you entered the spectator mode. If a player starts watching a competition after calling a pet, the summon will be dismissed. There is no charge for watching Olympiad competitions.
  10. Hello all..today i am gonna saw u this part of Hellbound.... Hellbound In order to talk with the different NPCs on Hellbound you will need to earn trust points and Caravan Certificates. There are three kinds of Caravan Certificates you can earn on Hellbound. If you do not have the proper certificate, or don't have the proper trust level the NPCs will tell you that you are not trustworthy enough to talk with them. Trust Points: Trust is the level of trust you have earned with the Natives on Hellbound. You earn this trust by killing the mobs on Hellbound. Do not kill the Natives, this will earn you negative trust. To find out how much trust you have earned type .trust. A Neutral trust level means you have not earned any trust. (0 trust points) Darion Badges: Needed to purchase a Native Set, Basic Caravan Certificate or Holy Water. Also tradeable with Hude for random materials (Adamantine, Orichalcum and Leonards, must have Standard Caravan Certificate) Drop from most mobs on Hellbound. Ancient Tome of the Demon: Needed to purchase Dynastic Essence. Open them up to acquire Hidden pages and Demon Contracts: Used to purchase Dynasty Recipes and Mats. (Must have Premium Caravan Certificate to trade) Drop from mobs on Hellbound Stingers of Scorpion: Needed to acquire Standard Caravan Certificate and Magic Bottles Drop from Desert Scorpions and Sand Scorpions (Found in the area between Hidden Oasis and Caravan Encampment.) Marks of Betrayer: Needed to acquire Standard Caravan Certificate Drop from Wandering Caravans (Found in the area between Hidden Oasis and Caravan Encampment.) Life Force: Needed to acquire Premium Caravan Certificate. Obtained by killing Chimera in the Battered Lands using Magic Bottles. For each 5 Life Forces you need to have a Magic Bottle. Contained Life Force: Needed to acquire Premium Caravan Certificate. Obtained by killing Celtus. He is in the Battered Lands with the Chimera. He spawns once every 20 minutes. He drops 5 Contained Life Forces. He is like a Mini Raid boss, be prepared. Magic Bottle: Needed to Collect Life Forces. Acquire at Keif near Hidden Oasis (not far from Falk) Requirements: 20 Scorpion Stingers (each bottle) Standard Caravan Certificate Holy Water: Needed to Kill Remnant Diabolist and Remnant Diviner at the Ancient Temple. ** When their HP reaches 0, use the holy water on them. **These mobs have not yet been added Unlimited use. Acquire at Bernarde near Hidden Oasis (not far from Falk) Requirements: 5 Darion Badges Dynastic Essence: Needed to exchange Dynasty Armor top for one with an armband. Acquire at Legendary Blacksmith Shadai Requirements: 432 Ancient Tome of the Demon Basic Caravan Certificate: This is the first Caravan Certificate you can earn. This allows you to talk with Hude. Acquire at Falk near the Hidden Oasis. Requirements: 300,000 trust 20 Darion Badges Native Set: Needed to transform into a Native. Acquire at Buron near the Gatekeeper (where you port in) Requirements: 300,000 trust 30 Darion Badges Basic Caravan Certificate Put the set on, and you will get a new skill. Use that skill to transform to a Native. Use the untransform skill to return to normal. Skill reuse time is 1 hour. Standard Caravan Certificate: Second Caravan Certificate you can earn, owning this allows you to acquire the Caravan's Secret Remedy, aka Sunblock from Hude. It also allows you to trade with Hude for materials (Orichalcum, Adamantine, Leonards) Acquire at Hude near the Caravan Encampment. Requirements: Basic Caravan Certificate Transformed to a Native (use Native Set) 60 Stingers of Scorpion 20 Marks of Betrayer Premium Caravan Certificate: Final Caravan Certificate allows you to trade with Hude for Dynasty Armor Recipes and Mats Acquire at Hude near Caravan Encampment. Requirements: Standard Caravan Certificate Transformed to a Native (use Native Set) 20 Contained Life Forces 80 Life Forces 1,000,000 trust
  11. More info......about server.....But i am gonna test it....edit your topic :)
  12. gt re l2 niobe??? ekei na deis pali buggs ti gia hero bug eixan vrei...ti...lvl up bug...pws na skas 100k dmg eixan vrei....krima omws ekleise :( .....pantos eixe polu fash ka8e mera k new bug evreiskes...
  13. to ///fly to vlepoun oloi.................... to ///hero kaneis........
  14. egw psaxnw server..................... einai olloi mapes twra apo tote po0 eklise o l2 riseofking!
  15. file einai ali8inw an 8elete kai pics na valw peite m ............to exw dokimasei se l2 final kai se l2 inc kai se para polo0s!
  16. hahaha twra se olous sxedon to0s gracia part 2 pianoun olla!!!! gia +++ items.......dokimasmeno se l2 inc kai l2 dragonheart (FINAL)
  17. egw to megalhtero pvp to exw ston l2 riseofking............ char evas saint her o 8 fores kai 14 agument skills empower,shield,magic barrier,wm,stone,focus,might etc full char++25 k eixa 5k kai kati psila pvps......em da3 apla eixa liwsei..........twra pics dn exw gt ekana format kai 3exasa na to soso thn tixh m :(
  18. re file soz buffer dn les na ftia3eis??????? o sorceror kai o sph po0 kolaei???
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