LOL
So, according to you having like 2 ways on how the player will be shown dying is more REAL than having thousand ways of how to die, yeah makes sense.
What I mean is that if you die on CS 1.6 you'll just hit the ground, nothing more but on CS:S dying has a lot of ways.
For example:
I'm T and a CT jumping over me gets HS'ed, strifes his body once and then dying. - That's on CS:S.
I'm T and a CT jumping over me gets HS'ed, just gets down, nothing more. - That's on CS 1.6.
Also, GFX are a way more awesome on CS:S, same goes for sounds.
What's next? Oh yeah, maps!
Do you want me to post lots of videos into comparing CS:S maps to CS 1.6? I'm sure you'll change your mind.
Also, here's a video comparing CS:S with CS 1.6, if you can't see the difference you're a fucking idiot. <3 :]
http://www.youtube.com/watch?v=QnA5GfU-50M&feature=related
Next thing that makes CS:S better is that when someone dyes he drops his stuff (Weapon, Grenades, Defuser), while on CS 1.6 he only drops his current weapon (Except if it's knife, lol) and also the blood on it, on CS:S you can see blood on the walls, while on CS 1.6 some shitty pixels go throught your monitor and get away like a second after it happens.
Want me to proove it? Check these fucking screens I've took while playing CS:S, too fucking realistic!
http://img190.imageshack.us/img190/796/doublekillw.jpg[/img]
Also about gameplay, I had a big laugher on this one!
Both CS 1.6 and CS:S have no mission-gaming, just like CS:CZ, you just have to frag enemies, and actually CPU Players (A.k.a. BOTs) have a higher chance to headshot on any level (Normal, Hard, Expert, Easy) on CS:S than the CPU Players of CS 1.6.
So, according to what I said above, you must be better/faster in order to kill CPU Players on CS:S than CS 1.6, so you get more skilled in that way.
Are my statements enough to show to all the dumbfucks that voted for CS 1.6 that CS:S is a way better?