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Everything posted by ExTrEmEDwarf
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Fail Platinum Member spamming. Check him.
ExTrEmEDwarf replied to ™Dariuse®'s topic in Report Section
just loled..why should a platinum spam like this since he can read all posts? -
i think it mostly looks like wow. the Lineage 3 will be like wow too ;[ /fixed the youtube video
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[Share]Over Enchant Trade Bug Fix
ExTrEmEDwarf replied to KraSh™'s topic in Server Shares & Files [L2J]
it was working on l2jarchid, now its closed for 1 week with a fresh pack to update it. -
[Share]Over Enchant Trade Bug Fix
ExTrEmEDwarf replied to KraSh™'s topic in Server Shares & Files [L2J]
Thanks god after lain posted it everyone used it on l2jarchid. im waiting for the new archid updates to install it -
[Request] The following mobs
ExTrEmEDwarf replied to ExTrEmEDwarf's topic in [Request] Client Dev Help
bump can y'all wake up? :( -
maxtor already changed the color to something lighter..yesterday it was worst so ..:P i just hate the emoticons. i prefer the old ones.
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on their own topics he mean..he want to lock his own threads :P I HATE THE NEW EMOTICONS
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[Info]About Classes & Character Customization
ExTrEmEDwarf replied to Vazelos's topic in Aion General Discussion [English]
http://worldb0x.com/forum/index.php?topic=606.0 posted « on: 31 July, 2009, 03:25:09 » -
Lineage II English & Greek Section And Counter strike section
ExTrEmEDwarf replied to ExTrEmEDwarf's topic in Report Section
this one looks better, before i couldnt read even a sentence from there lock it, i guess.. -
Lineage II English & Greek Section And Counter strike section
ExTrEmEDwarf replied to ExTrEmEDwarf's topic in Report Section
thanks, lul. -
Lineage II English & Greek Section And Counter strike section
ExTrEmEDwarf replied to ExTrEmEDwarf's topic in Report Section
check it for 20 seconds..then ur eyes will burn D: -
Lineage II English & Greek Section And Counter strike section
ExTrEmEDwarf replied to ExTrEmEDwarf's topic in Report Section
lamer..where would i post it..on announcements? :( -
Warning: This guide was made by a bored poster who ran out of levels to grind and had to find something else to do. In addition the process was slowed due to riisbar love of picture books, demanding pictures be present in this guide. My computer takes forever to upload pictures.... that being said readers should use caution when reading this guide as it may contain large amounts a fail, with a small chance of being useful to a BEGINNER. I. Introduction II. The Build III. I fly Solo IV. Birds of a Feather Stick Together V. Solo tactics VI. Group tactics V. Conclusion I. Introduction Hey all for those that don't know me my poster name is Keeg and my in game char is Saphira. I have C Aion experience as well I am currently in the beta phase of NA Aion. This is a basic guide to pvp for those that are starting out. While there are many factors to consider while pvping, this guide will only cover the basics. If there is a demand for a more in depth pvp guide, I will add one later. II. The Build Now I know you want to get into all the juicy stuff such as strategy and what not, but before I discuss that you should first consider your character's build. You can customize your characters strength and weakness threw the use of manastones, enchanting, food, drinks, scrolls, etc. However to keep it basic for beginners; I will stick to manastone and enchanting discussion. Now that being said you could build your character to be in a basic categories’: Offensive, Defensive, and hybrid. Each one adds valuable options to the group. In addition, each comes with there own strength and weakness. Offensive builds is where you want to take your opponent out before it takes you out. In that sense you most be able to react faster and out maneuver your opponent to use this build to its full potential. If you fail to do so, you leave your self vulnerable to a counter attack to your opponent. That being said these type of builds excel in spike damage in groups, so they have the time to prepare a proper assault on an enemy player, while have the time to retreat to the safety of the group to avoid being counter attack. These builds are generally more vulnerable (not always) to taking more incoming damage then say if you built hybrid or defensive. Defensive builds are the opposite in the sense you try to out last your opponent threw your increased survivability. In order to bring this build to its full potential you most have the patience to deal with longer fights and not lose focus. Your objective as a defensive build is to interrupt your opponent's combo flow as much as possible forcing them to make a critical mistake, wasting their opportunity to spike you down. If you can play the fight longer and stay focused, you can force your opponent to trip up. This build is especially common for healers in group fights. For their success largely depends on their ability to hamper their enemies attempts to spike damage them. Hybrid builds are mix offensive and defense nature. For example crt has an offensive and defensive nature attached to it. When you land a crt hit, you will do more damage. In addition, you also stun your opponent. Thanks to this nature, crt makes a perfect example of a build that be used offensively or defensively. In groups hybrid builds are useful in that they play an offensive and defensive role at the same time. For example a sin or ranger could crt lock a dps attempting to spike a healer. In this situation not only did you kill the enemy, In addition you stunned your opponent which saved your healer. Manastone by categories’: Offensive manastones: Attack, Magic Boosting Power, Defensive manastones: Shield defense, parry, evasion, magic defense Hybrid: HP, MP, Critical, Max flight time, Acc, magic acc Please note I would advise against using mp and max flight time normally, as both of these problems can be easily countered by a pot. In addition I would advise against using Acc or Magic acc, as the benefits normally do not counter the use of other manastones available. Also note when stacking crt manastones, one should focus on reaching the range of 400-450, then stack another type of manastone such as attack if you want to make a build slightly more offensive. For example, hybrid chanters that wish to lean more offense should consider adding more attack manastones once they reach the crt cap range. (Crt cap provided by thejimsta) Builds I would advise for classes as follows in no particular order of importance. Templar: Hybrid, Defensive Gladiator: Hybrid, Offensive Cleric: Hybrid, Defensive Chanter: Hybrid, Defensive Ranger: Hybrid, Offensive Sin: Hybrid, Offensive Sorcerer: Hybrid, Offensive Spirit Master: Hybrid, Offensive For enchanting offensively you will want to focus on increasing your weapon first as you level. Defensive will want to focus on a shield first (if you have one and are going for a shield defense spec), and then proceed to upgrade armor. While in the future you may be able to afford both, doing so while lving will be difficult. For example my chanter is currently defensive specked since I live to pvp in groups with my legion. I use shield defense manastones and put priority on my shield, and then the rest of my armor. III. I fly Solo For those of you like to solo, there is good news and bad news for you. While the abyss grants the opportunity to attack unsuspecting opponents in a 1v1 scenario; one most use caution. In the abyss it is common to find solo players or small groups to pick off, the problem you say? Well to put it simply they, lets just say that their friendly faction isn’t to far away normally when they call for back up. When you pvp alone, you keep what you kill. In other words all the abyss pts you earn threw damaging the target, go straight to you upon your opponent’s death. This is a bonus if you are trying to level up your abyss rank quickly. This is due to that if you are in a group, the pts are split evenly. Although this comes at great risk as well, for traveling alone increases your chance of death. If you die to an opponent in pvp, you will lose abyss points (note there is no exp penalty for dying in pvp). IV. Birds of a Feather Stick Together If soling isn’t your thing, give group pvp a go. Just like solo pvp there are advantages and disadvantages. The advantage of Group play is that you can rack up more kills quickly and not have to run as much if the enemy calls in for back up. Also it is always nice to have a team mate watch your back, in case some one tries to return you the favor. In the abyss, small groups pick normally off solo or other enemy small groups. While there are bigger groups in the abyss, they are fare less common and mostly seen at places such as fort sieges. The disadvantage is that your pts will be split for kills you earn as a group. This will slow down your abyss pt gain. Although, if you are continuously killing with out dying, it may pay off then continuously getting killed solo in attempt to hog all the abyss pts to yourself. It really depends on your class and builds which style of play will fit your needs for abyss pts. V. Solo tactics As a solo player you want to catch your opponent off guard and finish him/her off before they have time to react. Due to this more offensive/hybrid builds are preferred here. While you could attempt a defensive build solo ganking spree, you give your opponent more time to react for a counter attack or escape. Now I know what your thinking, “should I kill my opponent if there currently attacking a mob?” This is a common ethics question asked in any pvp game. Basically you have to go with your beliefs on this one. If you feel it is wrong then don’t do it. However, don’t expect your enemy to return you the favor. As this strategy does give an advantage that some will defiantly consider taking in solo play. When camping a particular area, it is always a good idea to bring a kisk with you. A kisk is a bind on the go item that remains stationary on the ground. Hiding it in weal covered area, or a hard to reach spot is advised. Once you have your kisk in a safe area nearby, you can quickly return the favor of the unsuspecting prey that just killed you going, “omg wth I just killed you haxor”: In addition it is always good to be mobile. Once you begin to kill the enemy, it will not be long before they shout out your location. It is best to stay on the move so the zerg doesn’t find you and take back some of those abyss pts earned. VI. Group tactics In a group you want all 3 builds to be present. This way you can cover a little bit of everything, making it easier to overwhelm opponent(s). In addition in group vs. group fights it is very important to stay in formation. If you thin out to much, you just make easy pickings for your opponent(s) Now then the formation my legion has used in the past and has found to work, Is to bunch up and push as a group. I know this sounds very simple and stupid just asking to be aoed….but it works. There are several reasons why this is a valid tactic and essential for survival in group play. The first reason is the limit on healing range. Unlike most games, Aion is not very forgiving in healing range. If you move out of heal range, the healing spell will interrupt, if it is not instant cast. In addition, the range of healing magic in this game is noticeably smaller compared to others. That being said if some one runs to far ahead of the group two things happen. They die to focus fire from the enemy team, or the healer has to run an expose themselves to hostile fire to heal them. Obviously that is suicidal in both situations. The second reason is the limit of ranged damage in Aion. Just like healing, the range is quite limited. Meaning if your ranged dps move to far ahead of the group, they expose themselves to melee attackers. In addition the same can be said about your opponents range. If you move as a group, you force your opponent ranged dps to expose them self to counter attack if they try to spike some one important such as a healer. The third reason is to for retreating. If you retreat in a scattered formation, you will be picked off one by one and make it all the easier for a complete wipe. However if you retreat as a group, some of your opponent may get ****y and charge ahead of their group (you have no idea how often this actually happens…). In addition, backing off from the enemy group forces them to advance toward your groups new position to reestablish range. If they are unorganized, they will spread out a bit advancing on your groups position, making it all the easier to pick them off. Even better is if you retreat around a corner….. as you break line of sight of rangers and healers, leaving any melee dumb enough to charge ahead after your group with out support…. Usually leading to a very painful death. When moving as a group you ideally want your stronger melees up front, such as Templar and Gladiator. In the middle you want your healers(to prevent melee ambush, and in the back you want your ranged dps… and your sins. Now the sin role is pretty important here as they have to pivot a lot in the flow of combat. If they notice some one trying to ambush there back lines, they can stealth and return the favor to them; all the while warning there team of the threat. If your back lines are clear of enemies, the sin should focus on hit and run tactics threw out enemy lines. Kill the squishest target you can find (cough sorcs) and proceed to run away your pansy mane away back to your group before you get focus fired. The Templar and Gladiator job is to hold the front lines of your group, all the while pressing into the lines of your enemy group. They key is to not to press to far in, but enough to pressure your opponents group to spit up. If your front line succeeds in this, your enemy squishes and healers become easy targets for your dps to spike down. In addition though Templar should focus on cc any one trying to advance into there group, or pull away opponents trying to flee or hiding in the mass of another group. The Gladiator should spam his aoe is up to continue to put pressure on the other group’s healer. The healer servers as a guide point for the group. Your group leader should make your own healers, so your group doesn’t get carried away and out run there heal distance. It is also a good way to keep tabs on what is happening on your healers. Not only that but they make great rally points for knowing when to stop the advance or retreating, since they are in the middle of the formation. The ranged dps know not to pass the healers, while the templar and gladiators know to stay in front of healers. Having healers knowing when to move and where to hold there ground is essential to moving as a group basics. The ranged dps obviously wants to hold up the back of the line as far as possible to slow down the incoming of melee dps attempting to kill them. However if the lack of melee dps threat, it is safe to move a bit closer to the melee lines. However, staying at the front of the group for long periods of time should be avoided…. for obvious reasons. Example video moving as group... will post a better video when vepo learns how to fraps so you get a better prespective... and not have to /facepalm at that newb Arc. http://www.youtube.com/watch?v=mfOB-L9_EqE#lq-lq2-hq-vhq V. Conclusion This is the end of the guide. Keep in mind this guide is made from my experience and what has worked. There are multiple ways to pvp, some of which that are not discussed in this guide simply b/c it would take to long to cover all of them. I hope you have found this guide useful and enjoy your pvp experience in Aion. Bonus sections: Game Options In order to aid you in pvp, I would advise messing with the game options tab until you feel comfortable. However, I know that is a lot of options to play with, so let me suggest a few to you. For pvp purposes Camera: I would advise setting the camera to Max (this allows you to zoom out all the way with the camera, note you can still zoom in if you need to with this feature enabled. Show distance to target: Allows you to see how far away your current target is. This works on friendly and enemy targets. Fix Compass to North: This option helps keep a sense of direction. It is important to yell out incoming attacks; also this feature helps to call points to retreat or rally too. Disable click to move: Really depends on your class and preference here. Just note the click to move is defaulted off. If you prefer moving with keys I advise turning this feature on. View target's target: Simple enough and very useful. If you click and enemy or ally you see who they currently have target. This helps with assisting if you picked an ally, or you can call out who is about to be attacked if your enemy is looking at an ally. Also pro tip here if a healer has them selves targeted it more then likely means they are about to or in the process of a heal/buff themselves (if non aoe). So if they change to them selves quickly, be ready to stun ASAP. This can interrupt instant heals if you get good at it (stunning them before they hit the instant heal).8-) Key Bindings Key bindings help save a ton of time when it comes to pvp. Not only that but there is a bunch of features you can enable with key binding as well that would normally take much longer to do manually. However fear not clickers, as you can still be effective in pvp clicking. Although if you want my honest opinion as a healer in pvp; I find that using a combination of using clicking and key binding to be the most effective. Just play around with it until you feel comfortable, but keep in mind speed is very important in pvp. That being said here is a few key bindings you should consider. Combat Key Bindings Select Nearest ally: This works like tab but instead of picking the nearest enemy, this feature will select the nearest friendly target. This is useful for healing or assisting those that are not in your group/force. Select Nearest Enemy: Used to cycle threw enemy targets. Useful for picking out hard to find enemies, or those hiding in a big group. Assist Target: This will change your target to the target's target. Very useful for assisting for dps. Change Weapon: for those that change weapons this is extremely important. I find the starting change weapon feature to be a bit lagish (could just be me though). I personally prefer setting the key to a key bind for quick switches. Toggle Power shard: Good for physical dps users as this allow you to quickly turn off or on your power shards. Group Key Bindings Select Yourself: Very important feature as a healer. Changing from a friend target to heal your self takes time, and you don't have much of that to waste in pvp. Select Group Members: Very important for healers and melees. For healers this lets you heal your group members quickly by targeting them. For melees you can use this to target who ever your suppose to be assisting. Once you have selected the member, you can then hit the assist button to attack their target. Sign Key Bindings This is very important feature of Aion, as you can mark targets to make team work easier. The signs in Aion work on allies and opponents. What I would recommend is to mark your healers, your enemies' healers, and your enemies' glass cannons. You want to mark your healers as rally point as mentioned earlier in the guide, so your group stays in formation. You want to mark you opponents glass cannons (heavy dps, light defense) and kill them before they destroy your group. After the glass cannons are out of the way move on to enemy healers. In addition, you may want to assign some of your group members to cc/harass healers while you kill the glass. Credits: Keeg
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Wings Guide Flight: The quest for becoming a Daeva (taken at level 9) earns you your wings at level 10, this is for both Elyos and Asmodian characters. When you first obtain this ability you will only be able to use flight for a maximum one minute period with a two minute "recharge". I'll elaborate. Flight is powered by aether, and a players aether has to be replenished. As long as you have even just a little aether you can fly, but how long you fly depends on how much aether you have. As stated already it takes two minutes to fully "recharge". Aether is recharged by not using your wings to move around in any way, or if you're in the Abyss you can fly through the numerous aether rings. There is also a cooldown on how often you can take flight/glide and it's a mere 10 seconds. Your aether level is indicated by a segmented green bar over your head(when flying) and it is always in your hud's lower right. Flight in Aion is limited to certain zones/areas, so to help with this there are also flight paths(Which appear to be the same concept used in WoW, albeit far more stylish), depending on the area. Using a flight path to get to an area will not exhaust your aether as you are using some form of spiritual bird rather than your own wings. It is a much faster means of travel than standard flight. Flight in the Abyss is virtually unlimited. You can go the abyss at level 25 and there's stuff to do there until end game and beyond. Your aether still runs low in the Abyss, but there are aether rings you can fly through or hover in to recharge your aether as you go. It's rumored that wings can be be personalized or upgraded through PvP, specifics are yet to be announced. It is true that some player skills act differently or are available only when you are flying which makes the flight system more of a strategic element than a transportation mechanic. As your character progresses there will be items/abilities/situations that will result in higher flight times/speeds etc. I have heard from multiple sources, but not confirmed that endgame you can get up to 3-4 maybe up to 5-10 minutes of flight time. Glide: As stated previously, flight in Aion is limited to certain areas and zones to avoid players getting ahead of the game or making it too easy. Remember flight is supposed to be a strategic element, not a mount. If you find yourself in a zone in which you can not fly, you can still "glide". This is true in all zones! To glide simply jump in the air and then jump again in mid-air and you will unfold your wings and ride the air currents. Holding W will help you push forward and holding S will help you catch air currents for longer air time.The effectiveness of this is based on your environment, if you're going down hill you can expect to ride longer, but once you hit ground your wings go away. Gliding does eat up your aether, but only half as fast as flying(so if you can find a big enough hill you get 2 minutes to glide). You do move faster while gliding then you do whilst running, so gliding is typically used to escape aggro. You can also toggle in and out of gliding from flight by tapping your jump button. This might seem trivial, but remember gliding costs less aether and thus gives you more air time. If you hit the ground while gliding, but you had a flying start you will automatically go back into flight as opposed to landing. Control: Initially PageUp and PageDown will be used to fold/unfold your wings, you can also click the flight button on your hud or the macro that comes in your skill book. Once you are flying you can move any direction with the mouse buttons simultaneously pressed, WADS works for the horizontal plane, R makes you ascend and F makes you descend. Of course any of these keys can be remapped. If you want to show off your wings stand still and type /wings. This has no aether cost and no cooldown, but if you move at all your wings will fold in again. There is a move called "dive", it's not a real skill per say, but it causes your character to travel faster, though only at a downward angle. While you're flying, just point your character down either with the mouse buttons or both the W and F keys and you're diving. Remember this when you're high up and your aether is almost depleted. I recently came across a thread where numerous people have vouched that free falling is faster than anything else. I can not confirm this right now, but I will try to in the next beta. Where to get your wings: Note: I have not confirmed the cost on the level 30 or 40 wings for the NA version of Aion. The image linked is from the NA beta. Your first set of wings come at level 9 through a campaign quest called: Ascension. Your level 30 wings are typically purchased from a vendor for roughly 775k kinah(game currency). The vendor can be found in Sanctum for the Elyos and Pandaemonium for the Asmodians. If you have bought the CE of Aion you get a better set of level 30 wings for free! It has not been stated whether you will get the wings for every character you've created or not. It has also not been stated where you get the CE wings from, be it mail or they come on your character in your cube. The level 40 wings are purchased from the SAME vendor as the level 30 ones for about 9.6M kinah. The level 50 wings are a quest reward, see the following: Asmodian quest at level 50: Secret of the Pollution. - Grants access to dungeon in Brusthonin: Ardma fort. Also rewards level 50 wings. Elyos quest at level 50: Secret Experiment of Theobomos - Grants access to dungeon in Theobomos: Secret Laboratory. Also rewards level 50 wings. Both quests are campaign quests which leads me to believe they will be in your logbook already at level 50, but I can not confirm that. This is an image of the level 30 and 40 wings at the vendor bought in Pandaemonium: Equipping Wings: Your first set of wings are always on your character by default, they're not a removable item. However ALL other wings in the game have to be equipped in order to work. When you get your first level 30 wings you will drag and drop them into the middle slot on your character profile screen, the same way as you would a piece of gear. When you do this you override your default wings, but you don't ever get rid of them. As you get more wing sets you can always swap one set out for another. They're completely interchangeable, and if you wanted to go back to your original pair just unequip all wings. Since the level 40 wings have more flight time and the level 50 wings have HP on them, but less flight time(see the stats section below) it might be good to swap those out depending on whether you are PVEing or PVPing. Wing stats: Note: I have not confirmed this information. Please note these stats come with the wings and are the same for both Elyos and Asmodian. Level 10 - One minute of flight(60 seconds). Level 30 - +30 Seconds of flight time(90 seconds total). Level 30CE - +40 Seconds of flight time(100 seconds total). Level 40 - +60 Seconds of flight time(120 seconds total). Level 50 - +35Seconds +120HP(95 seconds total). - This tickles me as a PVP thing honestly, since flight time is much less limited in the Abyss due to the aether rings and HP is key for mitigation. Other things modify your flight time and speed such a high level gear, potions, manastones, scrolls, titles, Abyss buffs, etc. Examples: Archon Tribunus's Breastplate - Flight Speed Shining Wise Dragon King's Breastplate - Flight Time Manastone: Maximum Flight Time +5 - Time Craft: Greater Raging Wind Scroll - Speed Titles that adjust your flying! Courtesy of Aionsource member: Moonlight Shadow Elyos: Krall Hunter You defeated many Krall. Physical Critical Hit +2 / Flight Time +1 Aerialist You passed the high-level flight skill test Flight Speed +1% / Flight Time +2 Lonely Bounty Hunter You arrested the wanted Kelaino. Magic Boosting Power +8 / Flight Speed +2% / Flight Time +2 Defeater of the Indratu Legion You defeated Brigade General Indratu. Physical Critical Hit +4 / Magic Boosting Power +11 / Flight Time +2 Handicrafting Expert You reached the highest level in Handicrafting. Flight Time +2 Sewing Expert You reached the highest level in Sewing. Maximum HP +52 / Flight Time +3 / Flight Speed +3% / Speed +6% Krall Slaughterer You annihilated Krall in Eltnen. Maximum HP +44 / Maximum MP +44 / Flight Time +2 Gatekeeper Hunter You defeated the gatekeeper of the Ereshuranta Upper Layer Fortress. Flight Speed +3% Gullible You exchanged a valuable for a lemon. Flight Speed +2% / Evasion +4 / Water Defense +4 ---------------------------------------------------------------------------------- Asmodians: Kind You helped Gerger to fulfill his lifetime dream. Maximum MP +20 / Flight Time +1 Slayer of Mabangtah You threw Elysea into chaos by defeating Mabangtah, a pro-Elyos Krall. Physical Critical Hit +4 / Magical Critical Hit +4 / Flight Time +2 Tough You defeated a novice Elyos warrior in the Abyss. Flight Time +2 Heroic You defeated Elyos in the Abyss and enhanced the reputation of the Asmodians. Maximum HP +52 / Flight Time +3 / Flight Speed +3% / Speed +6% Sewing Expert You reached the highest level in Sewing. Magic Boosting Power +8 / Flight Speed +2% / Flight Time +2 Gatekeeper Stabber You defeated the gatekeeper of the Ereshuranta Upper Layer Fortress. Flight Speed +3% True Friend of Silver Mane I defeated the enemy of the Silver Mane Tribe. Maximum HP +44 / Maximum MP +44 / Flight Time +2 Born Merchant You exchanged a lemon for a valuable. Flight Speed +2% / Evasion +4 / Water Defense +4 Title stats are subject to change of course in future patches. Progression Image! CE Comparison Shot: Elyos Wings Level 30 CE Level 40 Level 50 Asmodian Wings Level 30 Level 30 CE Level 40 Level 50 Credits: ViBy
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his preconfigured pack dont have restrict for oly cuz its old.
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Since it's leeroy's share and he already shared it here then why u re-post it with other credits?
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just delete all of them..even on a locked thread its anoying :s
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Post your most crazy/epic/charish screenies here!
ExTrEmEDwarf replied to cyperex's topic in General Discussion [English]
its mine pics if u see the quote lul ;D its from RU official on the first 10 minutes.