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Morian

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  1. [::::::::::::::::::::Tailoring Guide 1-300 PART 1::::::::::::::::::::]

    About this guide

    This guide will show you how to get your tailoring skill up from 0 to 300.The guide will only use recipe's available at a trainer until 275 and vendoravailable recipe's from 275 to 300.

     

    This guide only uses recipes that require cloth and vendor bought material(thread, dye). The only exceptions are the vendor bought recipe's to get to 300which require rugged leather. The leather needed is easely aquired throughskinning or the auction house.

     

    This guide does not tell you how to get all the different recipe's fromquests, vendors or drops. What you do once you hit 300 is entirely up toyou.

     

    This guide is primarily aimed at those who want to switch profession at highlevel or have high level alts, friends or guildmembers.

    Preparation

     

    You are going to need a lot of linen and wool cloth and huge amounts of silk,mageweave and runecloth. Create an alt storage character to store these amountsof cloth and then farm (or have an alt farm) for the cloth needed. Use theingame mail system to send the cloth to the storage character. You may need morethan one storage character. Don't forget to send some gold to the storagecharacter, so she can send the cloth back.

     

    Once you have all the components collected, everything has to be send back toyour main character. The mailbox only shows the first 50 items you have in themail. It also puts the last item send to you on top. So to avoid complicationssend the components you need first last: i.e the linen cloth are needed first,so these are the last to be send back to your main, after the wool, silk,etc.

     

    The recipe's used require vendor bought components such as threads and dye.These cost gold. To learn recipe's from a trainer also costs gold. The amount ofgold needed is aproximately 40 to 50 gold if you farm all of the cloth. If youwant to buy everything you need from the auction house expect to spend upwardsto 250 gold. This does not include gold for recipe's from vendors or the auctionhouse.

     

    Below is a table that shows the amount of cloth needed. The minimum amountcolumn shows the minimum amount needed if you would get a skill point every timeyou make something. However at some point a recipe will be yellow or even greenwhen you make something so you won't allways get a skill point. The estimatedamount column deals with this, so try to get the estimated amount of cloth. Ifyou are buying all the cloth you need from the auction house, I suggest gettingthe minimum amount and only buy more when needed. The numbers in the estimatedamount column are rounded up to full stacks of whatever the component stacks upto.

    Component Minimum Amount Estimated Amount

    Linen Cloth 140 (7 stacks) 160 (8 stacks)

    Wool Cloth 165 (9 stacks) 200 (10 stacks)

    Silk Cloth 700 (35 stacks) 760 (38 stacks)

    Mageweave Cloth 450 (23 stacks) 520 (26 stacks)

    Runecloth 750 (38 stacks) 900 (45 stacks)

    Rugged Leather 90 (10 stacks) 120 (12 stacks)

    Getting from 1 to 50

     

    Getting from 1 to 50 seems easy enough. Making a bolt of linen cloth greysout at 50, so it looks like this is the easiest way to get to 50. However, sincemaking a bolt of linen cloth becomes yellow at 25 and green at 37, you will mostlikely make much more bolts than needed to get from 50 and further.

     

    Getting from 50 and further requires at least 70 bolts of linen cloth, solets make those first and set those aside. If you haven't reached 50 yet, make abolt of linen cloth and then a linen belt. The linen belt will give a skillpoint. Repeat this until 50.

     

    Once you hit 50 talk to the appropriate trainer to become Journeyman Tailor.You have to be level 10 to become Journeyman Tailor.

     

    This table shows the different recipes used to get from 0 to 50.

    Skill Yellow Grey Item Components From - To Components needed

    1 25 50 Bolt of Linen Cloth 2x Linen Cloth 1 - 50 (50) 100x Linen Cloth

    15 50 85 Linen Belt 1x Bolt of Linen Cloth,

    1x Coarse Thread 45 - 50 (5) 5x Bolt of Linen Cloth,

    5x Coarse Thread

    Getting from 50 to 125

     

    First use the bolts of linen cloth set aside earlier to get to 75. Make linenbags to get from 50 to 70. Make the reinforced linen cape to get to 75.

     

    There are two other recipe's that can be used to get from 50 to 70, the heavylinen gloves and the reinforced linen cape. These recipe's are cheaper incomponents than the linen bag, but since the bag sells for more silver at avendor (2 silver for the bag versus 29 copper for the gloves and 67 copper forthe cape) and you have to make a lot of bolts to get to 50 anyway, I decided togo for the linen bag so you can recoup a bit more of the money you lose wastingmaterial.

     

    At 75 you can train to make bolt of woolen cloth. Bolt of woolen cloth greysout at 105. To get from 105 to 125 you need at least 55 bolts of woolen cloth,so lets make those and see how far we get.

     

    If you haven't reached 105, make 1 bolt of woolen cloth and then make awoolen cape until you do reach 105.

     

    Now use the 55 bolts of woolen cloth made earlier and make gray woolen shirtsuntil 110 and double-stitched woolen shoulders to get from 110 to 125.

     

    Once you hit 125 talk to the appropriate trainer to become Expert Tailor. Youhave to be level 20 to become Expert Tailor.

     

    This table shows the different recipes used to get from 50 to 125.

    Skill Yellow Grey Item Components From - To Components needed

    45 70 105 Linen Bag 3x Bolt of Linen Cloth,

    3x Coarse Thread 50 - 70 (20) 60x Bolt of Linen Cloth,

    60x Coarse Thread

    60 85 120 Reinforced Linen Cape 2x Bolt of Linen Cloth,

    3x Coarse Thread 70 - 75 (5) 10x Bolt of Linen Cloth,

    15x Coarse Thread

    75 90 105 Bolt of Woolen Cloth 3x Wool Cloth 75 - 105 (25) 75x Wool Cloth

    75 100 135 Woolen Cape 1x Bolt of Woolen Cloth,

    1x Fine Thread 100 - 105 (5) 5x Bolt of Woolen Cloth,

    5x Fine Thread

    100 110 130 Gray Woolen Shirt 2x Bolt of Woolen Cloth,

    1x Fine Thread,

    1x Gray Dye 105 - 110 (5) 10x Bolt of Woolen Cloth,

    5x Fine Thread,

    5x Gray Dye

    110 135 170 Double-stitched Woolen Shoulders 3x Bolt of Woolen Cloth,

    2x Fine Thread 110 - 125 (15) 45x Bolt of Woolen Cloth,

    30x Fine Thread

     

    [::::::::::::::::::::Tailoring Guide 1-300 PART 2::::::::::::::::::::]

     

    Getting from 125 to 200

     

    At 125 you can make bolt of silk cloth, which greys out at 145. Since you'regoing to need at least 175 bolts of silk cloth for your skill up recipe's youwill most likely reach 145 with that, so lets make those bolts of silkcloth.

     

    Make azure silk hoods to get from 145 to 160, silk headbands to get from 160to 170 and formal white shirts to get from 170 to 175.

     

    At 175 you can make bolt of mageweave which greys out at 185. Later on you'regoing to need at least 90 bolts of mageweave, so lets make those bolts. Thisshould get you to 185 easely.

     

    Now back to silk. Make Crimson Silk Vests to get from 185 to 200.

     

    Once you hit 200 talk to the appropriate trainer to become Artisan Tailor.You have to be level 35 to become Artisan Tailor.

     

    This table shows the different recipes used to get from 125 to 200.

    Skill Yellow Grey Item Components From - To Components needed

    125 135 145 Bolt of Silk Cloth 4x Silk Cloth 125 - 145 (20) 80x Silk Cloth

    145 155 165 Azure Silk Hood 2x Bolt of Silk Cloth,

    2x Blue Dye,

    1x Fine Thread 145 - 160 (15) 30x Bolt of Silk Cloth,

    30x Blue Dye,

    15x Fine Thread

    160 170 180 Silk Headband 3x Bolt of Silk Cloth,

    2x Fine Thread 160 - 170 (10) 30x Bolt of Silk Cloth,

    20x Fine Thread

    170 180 190 Formal White Shirt 3x Bolt of Silk Cloth,

    2x Bleach,

    1x Fine Thread 170 - 175 (5) 15x Bolt of Silk Cloth,

    10x Bleach,

    5x Fine Thread

    175 180 185 Bolt of Mageweave 5x Mageweave Cloth 175 - 185 (10) 50x Mageweave Cloth

    185 205 225 Crimson Silk Vest 4x Bolt of Silk Cloth,

    2x Red Dye,

    2x Fine Thread 185 - 200 (15) 60x Bolt of Silk Cloth,

    30x Red Dye,

    30x Fine Thread

    Getting from 200 to 275

     

    First make some more crimson silk vests to get from 200 to 205 and crimsonsilk pantaloons to get to 215.

     

    Make black mageweave leggings or vests to get from 215 to 220, blackmageweave gloves to get from 220 to 230 and black mageweave headbands orshoulders to get from 230 to 250.

     

    At 250 you can make bolts of runecloth, which greys out at 260. Make bolts ofrunecloth until you reach 260 skill and use those to make runecloth belts. Therunecloth belt recipe becomes yellow at 270, so you should be able to reach 275using this recipe.

     

    This table shows the different recipes used to get from 200 to 275.

    Skill Yellow Grey Item Components From - To Components needed

    185 205 225 Crimson Silk Vest 4x Bolt of Silk Cloth,

    2x Red Dye,

    2x Fine Thread 200 - 205 (5) 20x Bolt of Silk Cloth,

    10x Red Dye,

    10x Fine Thread

    195 215 235 Crimson Silk Pantaloons 4x Bolt of Silk Cloth,

    2x Red Dye,

    2x Silken Thread 200 - 215 (5) 20x Bolt of Silk Cloth,

    10x Red Dye,

    10x Silken Thread

    205 220 250 Black Mageweave Leggings

    or Black Mageweave Vest 2x Bolt of Mageweave,

    3x Silken Thread 215 - 220 (5) 10x Bolt of Mageweave,

    15x Silken Thread

    215 230 260 Black Mageweave Gloves 2x Bolt of Mageweave,

    2x Heavy Silken Thread 220 - 230 (10) 20x Bolt of Mageweave,

    20x Heavy Silken Thread

    230 245 275 Black Mageweave Headband or

    Black Mageweave Shoulders 3x Bolt of Mageweave,

    2x Heavy Silken Thread 230 - 250 (20) 60x Bolt of Mageweave,

    40x Heavy Silken Thread

    250 255 260 Bolt of Runecloth 5x Runecloth 250 - 260 (10) 50x Runecloth

    255 270 300 Runecloth Belt 3x Bolt of Runecloth,

    1x Rune Thread 260 - 275 (15) 45x Bolt of Runecloth,

    15x Rune Thread

    Getting from 275 to 300

     

    Although the runecloth belt recipe greys out at 300 I wouldn't use thisrecipe to skill up to 300, because the amount of runecloth needed would be hugeand thus expensive.

     

    Below is a table with recipe's available from different vendors. These arelimited availability recipe's, so you need some luck getting them, but i thinkthey are much more usefull in getting your skill to 300.

     

    Ofcourse there are plenty of dropped recipe's that can get you to 300, butgetting those require even more luck than with the vendor available recipe's orspending some money at the auction house.

     

    Make runecloth bags to get to 280 and runecloth gloves to get to 300.

     

    Congratulations, you now have 300 skill in tailoring.

     

    This table shows the different recipes that are available through vendors toget from 275 to 300.

    Skill Yellow Grey Item Components From - To Components needed

    260 275 305 Runecloth Bag 5x Bolt of Runecloth,

    2x Rugged Leather,

    1x Rune Thread 275 - 280 (5) 25x Bolt of Runecloth,

    10x Rugged Leather,

    5x Rune Thread

    275 290 320 Runecloth Gloves 4x Bolt of Runecloth,

    4x Rugged Leather,

    1x Rune Thread 280 - 300 (20) 80x Bolt of Runecloth,

    80x Rugged Leather,

    20x Rune Thread

     

    This table shows who and where the different vendors are for the previouslymentioned recipe's. The vendors are neutral to both Horde and Alliance.

    What Who Where

    Runecloth Bag Qia Everlook in Winterspring

    Runecloth Gloves Qia Everlook in Winterspring

     

    This table shows the material needed to get from 270 to 300.

    Component Minimum Amount Estimated Amount

    Runecloth 525 (27 stacks) 700 (35 stacks)

    Rugged Leather 90 (9 stacks) 120 (12 stacks)

     

    -THE END- :P

     

    Enjoy

     

    Credits go to anywhare

  2. [::::::::::::::::::::Mining Guide 1-300::::::::::::::::::::]

     

    What you’re going to need:

     

    Mining skill (obviously). Go see your local mining trainer to get trained.

    A mining pick. Can't mine without one (these can also be enchanted if you want, makes absolutely no difference, but it's cool to have. Even if you have your mining pick enchanted the standard mining animation remains the same, so you actually see that nice demonslaying glow you got put on there. You will only see the glow when you equip it like a normal weapon. A player on our server even had a Crusader enchant put on their mining pick and told me that the proc happens when they mine, cant confirm this for sure, but it does seem really pointless).

     

    Optional, but recommended extra: get the cheapest pair of gloves you can find and get them enchanted with +5 mining skill (shouldn't cost you more than 2g, as it takes 3 x Truesilver Bars and 3 x Vision Dust). Don’t bother with the +2 enchant as its not worth it.

    If you’re an engineer then make yourself a Goblin Mining Helmet ( http://www.thottbot.com/index.cgi?i=12859 ) as this will add +5 to your mining skill.

     

    Also, please remember that mining nodes only appear on the side of hills, cliffs, mountains etc. So your unlikely to find any ores in the great rolling plains, unless there is a small hill there. Also note that Darnassus has NO ore whatsoever! So if you’re a Night Elf and want to mine, get your booty over to Darkshore ASAP. So with that in mind, always follow the cliff faces or hillsides.

     

    Got all that? Good, then lets down and dirty, Dwarf style :o)

     

     

     

    Mining 1 to 65

     

    Mining Copper

     

    Estimated number of nodes to mine = 30

     

    This bit is easy. Mine about 50 copper and smelt. You can use any of the following suggestions for mining routes or make up your own, as copper is so abundant:

     

    *At level 50, go back to the mining trainer and learn Journeyman Mining.

     

    Horde

    · Undead: Start at the entrance to Deathknell, looking out towards Brill. Head South and follow the cliffs all the way round to The Undercity. Skip past UC and keep following the cliffs up to The Bulwark. Now head North up to Scarlet Monastery, hugging the cliffs as you go. When to reach the coast, head west and then south to follow the cliffs down and round to Agamand Mills. Follow those hills south again to get back to your starting point. Average amount of copper ore from this run, should be about 30-40.

    · Tauren: Mulgore. The natural geography of this place makes it easy to run around. Just pick a starting point and follow the cliffs all the way around in a circle. Remember to check out the Venture Co mine on your way round. Average amount of copper ore from this run, should be about 40-50.

    · Orc & Troll: You could just do whole circuits of Durotar, but there is so much copper round here that small routes are just as productive. My favourite routes are:

    · Start at the gates of Orgrimmar and head East towards Skull Rock (make sure you go into Skull Rock and mine the ore there too). Head a short way south to where that Orc is standing on his lonesome, then head back West following the cliff face (keeping the Zep Tower in sight). Carry on over the road and across the top of the canyon and on to the coast. Head North up to the cliff face and then East back to Orgrimmar. I get about 30-40 copper ores from this short run on a good day.

    · Start at Razor Hill and head West towards the Quilboar grounds. Hug the cliff face until you reach the river, then head north until you reach Orgrimmar. Head East until you see the first little farmstead, now head south and drop into the canyon. Follow the canyon out and head South East until you reach Razor Hill again. You’ll get about 25-30 copper ores on this route.

     

    Alliance

    · Human: Start at Goldshire and head East following the cliff face to the north of Crystal Lake. When you get the north of the Logging Camp head South. Follow the river to the border of Elwyn forest and Duskwood, then head North West back towards Goldshire (make sure you visit the two mines on this route). This route should net you about 30-40 copper ores.

    · Night Elves: Your going to have to go to Darkshore, as Darnassus has no ores whatsoever! So start at Auberdine and head directly east until you reach the cliffs at the edge of the map. Now head south, hugging the cliff face as you go. When you get to the entrance of Ashenvale, head west to the coast and then North back to Auberdine. Head out from Auberdine, directly to the East (same as you did at the start of this route), but when you reach the cliffs this time head north. Just follow the cliffs to the North and back round the coast, heading South again to Auberdine. I find this figure of eight pattern to be easier than taking Auberdine in one whole route, but that’s just me. Feel free to improvise it. Normally get about 40-50 copper ores from this entire route.

    · Dwarves and Gnomes: Ah, the home of mining and possibly the best place to start, Dun Morogh! You really don’t need a route around here, copper is everywhere, if you can’t find a decent route yourself, then you’re beyond help! But, I will tell you my favourite route. Start at Kharanos and head to the Wendigo cave (you all know where that is, right?). Clear cave and then continue on West, following the cliff face. Carry on until you hit the main road then head North up to the Frostmane Hold. From there head directly east over to Shimmer Ridge, then North up to Ice Flow Lake. Now follow the cliffs down to Ironforge, on to Misty Pine Refuge and back round to Kharanos. This run normally nets me about 40-50 copper ore.

    · Another good run in this area is the Gol’Bolar Quarry. Circle the outside, around the top, then drop down and into the mines. I can get about 20 copper ores on this short run.

     

     

     

    Mining 66 – 125

     

    Mining Tin, Silver and Incendicite

     

    Estimated number of nodes to mine = 60

     

    This part is a pain in the butt, if you don’t have a mount (well its all a pain in the butt, if you don’t have a mount) as the Tin Veins your going to need to mine are more spread out and not as common as the Copper you just being mining. You also stop getting skill up’s from smelting after about level 85 (Silver is the last thing to give you a skill up). The leg from 10025 is also pretty bad, as Tin is green at this stage and therefore your getting skill ups at fewer intervals (just pray its a Silver spawn, instead of Tin, as this will still be yellow to you).

     

    Horde & Alliance *even on PvP servers you can still use these routes and areas.

     

    Easiest way to level up to 125, is to go to The Wetlands and find Thelgan Rock (its near the entrance to Dun Algaz - 53,64 for those with location addons). There is a cave there, that is full of spiders and a quest ore called Incendicite. This is an Alliance only quest, but Horde can still mine the ore. Now the ore itself is worthless and only used to complete the quest, but you can mine it from level 65 until about level 125. The nodes respawn quickly and you can level up your mining in less than an hour if your the only one in the cave.

    If your Alliance and want to do the quest, go see Pilot Longbeard in The Miltary Ward in Ironforge for the starting quest. He'll send you to speak to Pilot Stonegear in Kharanos, who then gives you the quest.

    Thankyou to everyone who suggested this, especially Plog

     

    I actually combine two of my routes here, if I have time. They are as follows:

    · Start at The Crossroads and head West towards the entrance of Stonetalon Mountains. Then head south, hugging the cliffs as you go. Follow the cliffs all the way down south until you reach Blackthorn Ridge, just north of Razorfen Kraul. Follow the cliff to the main road and over. Continue heading east and then north up to the entrance to Dustwallow Marsh. Carry on going north until you reach Northwatch Hold and then head up to the Raptor Hills and the Quilboar Village. Now head back to The Crossroads.

    · Start at the bottom of the Great Lift in Thousand Needles and head northwest up to Camp Ethok, following the cliff face as you go. Continue on till you reach the border of Thousand Needles and Feralas, then head over to the other side of Thousand Needles and follow the cliffs south. Make a detour when you reach Highperch, as there are a couple of Tin / Iron veins here. Carry on heading south until you reach The Screeching Canyon. Have a quick run into the cave here and pick the couple veins that normally spawn here. Continue south past Freewind Post and all the way to Windbreak Canyon. Now head north, again hugging the cliff face as you go and make your way up to Splithoof Crag. There is a Centaur Village here, with a cave that can have 4 or 5 veins (both Iron and Tin). Mine it. Carry on north past Darkcloud Pinnacle and back to the Great Lift.

     

    Combine the two routes above for a 90-minute (ish) trek that can net 100+ copper, 50-70 Tin and 30-40 Iron.

     

    There only two other places that I bother mining for Tin and that is:

    · Hillsbrad Foothills: No route here, just do full circuits.

    · Ashenvale: Again no real route, just do full circuits.

     

    But you could also try the following places:

    · Wetlands: Start at Dun Modr and follow the cliffs to the southeast down towards Raptor Ridge. From here either go around Grim Batol, if you’re a high enough level to cope, or follow the cliffs towards Mosshide Fen and onto The Igan Rock. Once there head over to Dun Algaz, then north to Angerfang Encampment and onto Whelgars Excavation Site. Now head north past Ironbeards Tomb and back to Dun Modr.

    · Redridge Mountains: Start in Lakeshire, head north to Rethban Caverns and follow up to Renders Camp. Head south and follow cliffs to Alther’s Mill. Carry on east towards The Tower of Ilgalar and then loop round that and to the south, heading towards Renders Valley. Carry on to Lakeridge Highway and over to The Three Corners. Now head back to Lakeshire.

     

     

     

    Mining 126 – 175

     

    Mining Iron and Gold

     

    Estimated number of nodes to mine = 100

     

    *At level 125, go back to the mining trainer and learn Expert Mining.

     

    From now on both Horde and Alliance can follow this guide easily, so I’ll won’t have separate sections.

    · Do the Thousand Needle route above, but take in The Shimmering Flats as well this time.

    · Desolace: If you’re Horde, start at Shadowprey Village and head into the Valley of Spears. Follow that through and out and over to the Kodo Graveyard (you could do a quick circle or move on here). Head east to the Magram Village and loop round and down to Shadowbreak Ravine. Follow that through and onto the Mannoroc Coven to the west. Carry on west to the Gelkis Village and make your way back to Shadowprey Village. If you’re Alliance, then start at Nijel’s Point and head southeast to Sargeron, then south to the Kolkar Village. From here you could carry on down south and complete the Horde run or head west to the Kodo Graveyard. From the Kodo Graveyard, head northwest to Ethel Rethor and then northeast ish to Thunderaxe Fortress. Follow round to the north and up to Tethris Aran and then back east to Nijel’s Point.

    · Ashenvale: start at the entrance to Ashenvale from The Barrens and head to the west. Skip round the Battleground entrance (only if your Horde) and carry on to the river. Follow the river north, trying to keep as close to bank as possible, so that you can see spawns on both sides of the river. Keep following the river till you get to just before Xavian in the north. Now head east to the next river and cross over to Saytrnaar and onto Forest Song (watch out for those elites). Now head south through the Warsong Logging Camp if your Horde or skirt around it if your Alliance and continue on down through Felfire Hill and onto Demon Fall Canyon. Now head west through Nightsong Woods and back to your start point.

    · Badlands: start at Apocryphens Rest and head south to Camp Cagg, then east to Mirage Flats. Now follow cliff face all way to Camp Boff, past Agmonds End. Head north past Dustwind Gulch and onto Hammertoes Digsite and then northwest to Angor Fortress. Now follow the cliffs west all the way to Kargath (or just before it, if Alliance) and back down to Apocryphens Rest. Remember to divert off slightly at each point where the Rock Elementals gather and do a quick tour of their spawn spots.

    · Arathi Highlands: start at Thandoll Span and head east then north to Boulderfist Hall. Follow cliffs round to Witherbark Village and continue north up to Hammerfall. If you’re Horde, loop round the back of Hammerfall and continue on to the west. If your Alliance, go as far Drywhisker Gorge (remember to check inside, both Horde and Alliance) and then loop round Hammerfall to the south and back up to the northern cliffs. Follow cliffs west to Dabyries Farmstead and then head south past Refuge Point and back down to Thandoll Span.

    · Alterac Mountains: start at the entrance to the Ruins of Alterac and head west past the Growless Cave. Follow the ridge around the ruins and keep going to the end. Now drop down to the coast (you can make a series of jumps to get down, without dying). Now head north to Dandreds Fold. Head east through The Uplands, zigzagging between the two cliff faces as you go until you get to Strahnbrad. Now follow the road back to your starting point. If you’re a high enough level, go into the ruins and do a quick sweep.

    · Stranglethorn Vale: couple of small but good routes here. First one is to the north of Grom’Gol Base Camp. Start at Nessingwarys Expedition and follow the hills around the front of the three sets of ruins (Kalai, Balal and Zuuldaia) and then back round to the north of them and return to Nessingwarys Expedition. Second route starts at Kurzens Compound to the north of Zul’Gurub entrance. After a quick circle around the compound, head south down to Mosh’Ogg Ogre Mound. If you’re a high level, then do a sweep of the cave and carry on south to the Ruins of Zulmamwe. Keep heading south past the Crystalvein Mine and the Ruins of Aboraz. Carry on into the Mistvale Valley, now heading west towards the main road. From here either head to Booty Bay or follow the road back up north to your starting point.

    · Swamp of Sorrows: couple of nice little spots here. Check around Ithariuss Cave where the Green Whelps are and also around The Stagalbog. Remember to check inside the Stagalbog.

     

     

     

     

    Mining 176 – 250

     

    Mining Mithril and Truesilver

     

    Estimated number of nodes to mine = 125

     

    *At level 225, go back to the mining trainer and learn Artisan Mining.

     

    So now we come the real money making stuff, Mithril. This stuff is used in such quantities by Engineering and Blacksmithing that you will always sell what you mine for a good profit.

    · Blasted Lands: just do full circuits, simple.

    · Searing Gorge: again, just do full circuits. You can do what I do and do a full circuit of the perimeter of Searing Gorge, then drop down into The Cauldron and do a circuit of that (inside and outside). Also remember that at level 230, you can mine Dark Iron, so pick that up too.

    · Badlands: two good places here. First is Camp Cagg. Just do a circuit round it, taking in the Rock Elementals spawn point as you go. Second place is Lethlor Ravine. If you start by the Master Dragonscale Leatherworker and head into the Ravine and loop round to the north and back out and south past Uldaman back entrance, then you’ll pick up a good amount of Mithril.

    · The Hinterlands: start at Aerie Peak and follow the cliff face to the south and east. Now just go around the south cliff face until your get past Jintha’Alor, then north up to Seradane and then west back to Aerie Peak.

    · Western Plaguelands: do circuits of the Ruins of Andorhal.

    · Azshara: start at the Legash Encampment and head east to the Bitter Reaches. Loop round to the north and back west along the coast past the Jagged Reef and then back down to the Lagash Encampment again.

    · Winterspring: start at the Timbermaw tunnel entrance and follow the cliffs to the east past the Hot Springs and all the way over to Starfall Village. Just before you get there, head south to Lake Kel’Theril and then follow the cliffs west all the way back to your starting point.

    · Felwood: only if your there. Don’t go out of way to mine here, but if you happen to be in the area (i.e. grinding Timbermaw rep) then look out for a few Mithril nodes here.

    · Stonetalon Mountains: quick circuit of The Charred Vale can net you 105 Mithril ores.

    · Desolace: grab yourself some underwater breathing potions and head to Ranzajar Isle. Theres a good number of Mithril nodes in the sunken ruins round here and very few people mine them. You can also take a run through the Valley of Spears and down to Mannoroc Coven to pick up the Mithril nodes there.

    · Tanaris: bit of a long one this, but can be well worth it. Do full circuits of Tanaris, but drop down into The Noxious Lair and The Gaping Chasm to pick up the nodes that virtually nobody mines, unless they are questing in there.

     

     

     

    Mining 251 – 300

     

    Mining Thorium

     

    Estimated number of nodes to mine = 160

     

    This is the reason you took up mining, Thorium. What a moneymaker. Your also looking to get Arcane Crystal from the rich veins, which will sell for about 20g each (depends on your server).

    · Un’goro Crater: just go round and round the crater, making sure you drop down into The Slithering Scar and take a detour into Fire Plume Ridge. There is loads of Thorium to be had here, which is why its farmed constantly, so you will be competing for nodes here.

    · Azshara: start at the Ravencrest Monument and follow the coastal cliff all the way round to the Tower of Eldra. Then head back west to the Legash Encampment in a zigzag pattern from coast to coast. You may also want to drop into the Ruins of Eldarath and pick up the couple of nodes that spawn there. Azshara isn’t the greatest place to mine Thorium, due to its natural geography, but that does mean its less popular and therefore your likely to have less competition.

    · Winterspring: start at Everlook and head south to the Ice Thistle Hills. Make a quick sweep of the yeti cave here and then back out and to the south. Keep going till you get to Owl Wing Thicket and make a small circuit there. Now you can either carry on south into Frostwhisper and Darkwhisper Gorge’s if your happy about avoiding the elites there, or you can head west over to Mazthoril for the slightly lower level elite area. Once at Mazthoril, you can either sweep the main cave (only recommended for Druids, Rogues or Hunters) or carry on up to Lake Kel’Theril and back round to Everlook.

    · Blasted Lands: not a massive amount of Thorium to be had here, but good for a quick run, whilst your looking for Mithril.

    · Searing Gorge: same as the Mithril run above.

    · Burning Steppes: No real decent run here. Just do full circuits picking up Dark Iron as well.

    · Eastern Plaguelands: start at Tyr’s Hand and head north past Lights Hope Chapel. Go past The Noxious Glade and onto Northdale. Head west to Northpass Tower and then south to Blackwood Lake. Carry on south to the Pestilent Scar and then onto Lake Mereldar and back to your starting point. You may want to throw in a quick diversion to The Fungal Vale, in between Northpass Tower and Blackwood Lake.

    · Western Plaguelands: start at The Weeping Cave and head south to Gahrrons Withering and then west to Dalsons Tears. Head northwest from here to the edge of Felstone Field and follow the cliffs north into the Northridge Lumber Camp. Follow the path up towards Hearthglen and then double back once you reach the watchtower. Head south and follow the cliffs all the way back round to The Weeping Cave.

     

  3. [::::::::::::::::::::Leatherworking Guide 1-300::::::::::::::::::::]

    I've recently changed one of my skills to tribal leatherworking. I couldn't find a guide to power level it so I thought I'd put make one from what I did. I'm not going to say that this is a comprehensive guide, I made too many mistakes. It's just a description of what I did to get to 300 leatherworking. Hopefully it will be useful to someone.

     

     

     

    Materials Needed:

     

    369 x Light Leather

    418 x Medium Leather

    389 x Heavy Leather

    661 x Thick Leather

    340 x Rugged Leather

    8 x Cured Heavy Hide

    5 x Iron Buckles

    112 x Turtle Scales

    4 x Wildvine

    2 x Cured Thick Hides

    In addition for the leatherworking quests you need an extra 10 Thick Leather and 7 Wildvine.

     

     

     

    1 - 45

    49 x Light Leather Armour Kits - 49 x Light Leather

     

     

     

    45 - 55

    16 x Handstiched Leather Cloaks - 32 x Light Leather

     

     

     

    55 - 100

    47 x Embossed Leather Gloves - 141 x Light Leather

     

     

     

    100 - 123

    29 x Fine Leather Belts - 174 x Light Leather

    - 369 x Light Leather total

     

     

     

    123 - 137

    16 x Dark Leather Boots - 64 x Medium Leather

     

     

     

    137 - 155

    24 x Dark Leather Pants - 120 x Medium Leather

     

     

     

    155 - 165

    10 x Hillsman Leather Gloves - 140 x Medium Leather

     

     

     

    165 - 180

    19 x Heavy Armour Kits - 95 x Heavy Leather

     

     

     

    180 - 183

    7 x Hillsman Leather Gloves (green) - 98 x Medium Leather

    - 418 x Medium Leather total

     

     

     

    183 - 191

    8 x Barbaric Shoulders - 64 x Heavy Leather & 8 x Cured Heavy Hide

     

     

     

    191 - 196

    5 x Barbaric Harnesses - 70 x Heavy Leather & 5 x Iron Buckles

     

     

     

    196-206

    10 x Dusky Bracers - 160 x Heavy Leather

    - 389 x Heavy Leather, 8 x Cured Heavy Hide & 5 x Iron Buckles total

     

     

     

    206-220

    14 x Thick Leather Armour Kits (6 for Leatherworking quest) - 70 x Thick Leather

     

     

     

    220-225

    5 x Nightscape Headbands (2 for Leatherworking quest) - 25 x Thick Leather

     

     

     

    225-227

    2 x Turtle Scale Breastplates (Leatherworking quest) - 12 x Thick Leather & 24x Turtle Scales

     

     

     

    227-229

    2 x Turtle Scale Gloves (Leatherworking quest) – 12 x Thick Leather & 16x Turtle Scales

     

     

     

    229-230

    2 x Nightscape Tunics (Leatherworking quest) - 14 x Thick Leather

     

     

     

    230-232

    4 x Nightscape Headbands - 20 x Thick Leather

     

     

     

    232-233

    2 x Turtle Scale Bracers (Leatherworking quest) - 16 x Thick Leather & 24x Turtle Scales

     

     

     

    233-235

    2 x Turtle Scale Helms (Leatherworking quest) - 28 x Thick Leather & 48x Turtle Scales

     

     

     

    235-237

    2 x Nightscape Pants (Leatherworking quest) - 28 x Thick Leather

     

     

     

    237-239

    2 x Nightscape Boots (Leatherworking quest) - 32 x Thick Leather

     

     

     

    239-240

    1 x Wild Leather Vest (Tribal Leatherworking quest) - 12 x Thick Leather, 2x Wildvine & 1 x Cured Thick Hide

     

     

     

    240-241

    1 x Wild Leather Helmet (Tribal Leatherworking quest) - 10 x Thick Leather,2 x Wildvine & 1 x Cured Thick Hide

     

     

     

    241-250

    9 x Nightscape Pants - 126 x Thick Leather

     

     

     

    250-265

    16 x Nightscape Boots - 256 x Thick Leather

    - 661 x Thick Leather total

     

     

     

    265-285

    20 x Wicked Leather Bracers - 160 x Rugged Leather

     

     

     

    285-300

    15 x Wicked Leather Headbands - 180 x Rugged Leather

    - 340 x Rugged Leather total

     

     

     

    Notes:

    In general I have tried to keep as much as possible to the main normal leather types, light, medium, heavy, thick and rugged. This is because it always easier to buy them on the auction house, whereas other ingredients are more difficult to obtain, and therefore more expensive. I haven't mentioned the ingredients that can be bought from vendors, since they are easy to obtain. I ran into trouble around the 180 mark, where most recipes require extra ingredient and I bought whatever had the cheapest buyout on the AH to getme there. Have a look to see what's cheapest at the time for you.

     

    I could have used a lot less thick leather and started on rugged armour kits at 250, but at that time the price of rugged leather was high enough for it to be worth using huge amounts of thick instead (probably because I did this the week before the Darkmoon Faire was in town). If you can get the rugged leather cheaper it's probably worth switching earlier (5 rugged leather Vs 15 thick leather).

     

    I have mostly kept to trainer taught recipes. The exceptions to this are the recipes gained through the leatherworking quests and the recipes for Wicked Leather Bracer and Headband, which I bought on the auction house for 5 and 2 gold ively (you could substitute Wicked Leather Gauntlet for Wicked Leather Bracers. The recipe is vendor bought from leatherworking suppliers http://www.thotbott.com/?i=11493 it's limited supply though, and after 20 minutes of camping for it I gave up).

     

    I hope that this helps. I know that there are a few places where it could have been done a bit better but I don't think I made too many glaring errors.

     

    ##########################################################################

     

    [::::::::::::::::::::Skinning Guide 1-300::::::::::::::::::::]

    You can use it as a fast track guide. Just ignore the "Your level" bit. I would seriously suggest that you wait untill your level 50+ before trying this though, as it'll will takes you ages to complete at lower levels (unless of course you have a couple of level 50+ friends who dont mind grinding mobs for you to skin). I've tried to list mobs that should be yellow or orange for your skinning level. If they are green, move onto the next zone listed.

     

    I would also recommend that you take a look at Blessyou's more detailed skinning guide, which can be found here http://forums-en.wow-europe.com/thread.aspx?fn=wow-tradeskills-en&t=31651&s=new&tmp=1#new

     

    Please note that even if a mob is red/orange to you, that this DOES NOT guarantee that you'll get a skill up. It's more likely, but not to be expected everytime.

     

     

    Skinning Level = 1 - Your Level = 5

     

    Horde

     

    Undead = Hounds around Brill

    Orcs and Trolls = Mottled Boars and Scorpids around Sen'Jin Village

    Tauren = Prowlers and Plainstriders around Bloodhoof Village

     

    Alliance

     

    Humans = Boars around Goldshire

    Gnomes and Dwarfves = Crag Boars and Wendigo's South of Kharanos

    Night Elves = Nightsabers and critters around Dolanaar

     

     

    Skinning Level = 25 - Your Level = 10

     

    Horde

     

    Undead = Worgs and Moonrage Gluttons around Silverpine

    Orcs and Trolls = Boars, Scorpids, Crocolisks and Raptors around Orgrimmar

    Tauren = Prowlers and Praire Wolves around Thunderbluff

     

    Alliance

     

    Human = Prowlers and Bears around Eastvale Logging Camp

    Gnomes and Dwarfves = Wolves around Brenwall Village.

    Night Elves = Moonstalkers and Bears around Auberdine

     

     

    Skinning Level = 50 - Your Level = 13

     

    Horde

     

    (at this level most Horde should be heading towards XR)

    Plainstriders, Raptors and Prowlers around XR

     

    Alliance

     

    Humans = Goretusks all around Sentinel Hill.

    Gnomes and Dwarfves = Bears and Crocolisks around Thelsamar

    Night Elves = Moonstalkers and Bears North of Auberdine

     

     

    Skinning Level = 100 - Your Level = 20

     

    Horde

     

    Stormsnouts and Thunderhawks around Camp Taurajo

     

    Alliance

     

    (at this level most Alliance should be heading for The Wetlands)

    Crocolisks and Raptors around Bluegill Marsh and Whelgar's Excavation Site

    Alternatives

    Whelps and boars around Lakeshire for Alliance.

     

     

     

    Skinning Level = 130 - Your Level = 24

     

    Alliance and Horde

     

    Bears and Mountain Lions around Hillsbrad Foothills

    Alternatives

    Ravagers and Wolves in Duskwood if your Alliance.

    Bears, Stags and Ghostpaws in Ashenvale.

     

     

     

    Skinning Level = 150 - Your Level = 28

     

    Alliance and Horde

     

    Yeti Cave in Hillsbrad Fields and Mountain Lions on the "Daggers" (these are the bits of land between Hillsbrad and Alterac Mountains, one is called Corrans Dagger, so hence the nickname)

    Alternatives

    Hyenas, Lions, Wyvern and Thunderhawks in Thousand Needles.

    Bears, Stags and Ghostpaws in Ashenvale.

     

     

     

    Skinning Level = 170 - Your Level = 32

     

    Alliance and Horde

     

    Raptors in Arathi Highlands.

    Alternatives

    Turtles and Basilisks in The Shimmering Flats.

     

     

     

    Skinning Level = 180 - Your Level = 34

     

    Alliance and Horde

     

    Raptors, Panthers and Tigers around Nessingwarys Camp in Stranglethorn Vale

    (you could actually get your skinning level all the way to 300 in and around STV as the mobs range from level 34 to level 50)

    Alternatives

    Raptors and Crocs in Dustwallow Marsh.

    Thunder Lizards, Kodos, Basilisks, Scorpids and Hyenas in Desolace.

    Whelps in Swamp of Sorrows.

     

     

     

    Skinning Level = 220 - Your Level = 38

     

    Alliance and Horde

     

    Raptors and Gorillas around the Gurabashi Arena

    Alternatives

    Panthers, Jaguars and Crocs in Swamp of Sorrows.

    Dragonkin, Coyotes and Ridge Stalkers/Huntresses in Badlands.

    Wolves around Feathermoon Stronghold in Feralas if your Alliance.

     

     

     

    Skinning Level = 250 - Your Level = 45

     

    Alliance and Horde

     

    Snickerfangs and Boars in North Blasted Lands

    Alternatives

    Silvermanes and Gryphons in The Hinterlands.

    Stags and Hippogryphs in Azshara.

    Hippogryphs, Apes, Bears, Wolves, Screechers and Yetis in Feralas.

     

     

     

    Skinning Level = 275 - Your Level = 50

     

    Alliance and Horde

     

    Jagueros and Gorillas on Jaguero Island (Large Island to the East of Booty Bay where Princess Poobah is being held). Skin till 300.

    Alternatives

    Yetis, Chimeras and Bears in Winterspring.

    Bears in Western Plaguelands.

    Plaguehounds and Plaguebats in Eastern Plaguelands.

    Turtles by Raventusk Village in The Hinterlands.

    Turtles and Chimeras in Azshara.

    Dragonkin, Worgs and Scorpids in Burning Steppes.

     

    Thought I'd add the mob levels that you can expect to get each specific leather from.

     

    Ruined Leather Scraps: 16

    Light Leather: 1-27

    Light Hide: 10-27

    Medium Leather: 15-36

    Medium Hide: 15-36

    Heavy Leather: 25-46

    Heavy Hide: 25-46

    Thick Leather: 35-63

    Thick Hide: 40-59

    Rugged Leather: 43-63

    Rugged Hide: 47-63

  4. [::::::::::::::::::::Herbalism Guide 1-300::::::::::::::::::::]

     

    Bear in mind, that where I've specified a particular herb to pick, do not avoid picking anything else you see. Pick everything.

     

    I've also tried to list multiple alternatives for each part of the levelling up guide. This should hopefully allow you to choose the area thats best for you or give you alternatives if an area is already being farmed by other players.

     

     

    1 - 50

     

    Collecting Silverleaf and Peacebloom

    · Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.

    · Do circuits around Dolanaar heading South East around the lake and back upto to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.

    · For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info)

     

    You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy.

     

     

     

    51 - 70

     

    Collecting Mageroyal and Earthroot

    · Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.

    · For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.

    · You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info)

     

     

     

    71 - 100

     

    Collecting Briarthorn

    · Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now.

    You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your herbalism trained up.

    · Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.

    · Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.

    · Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.

    · The eastern side of Loch Modan is also a great place for Briarthorn.

    · You could also do circuits of Lakeshire in Redridge Mountains.

     

     

     

    101 - 115

     

    Collecting Bruiseweed

    · Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (dont follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.

    · Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to -=Beep=-'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.

    · The Field of Giants in Southern Barrens or between the two Razorfens.

    · You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.

    · Windshear Crag in Stonetalon Mountains.

    · The eastern coast of Loch Modan.

    · Circuits of Stonewatch keep in Redridge Mountains.

     

     

     

    116 - 125

     

    Collecting Wild Steelbloom

    · Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.

    · For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)

    · Nek'mani Wellspring in Stranglethorn Vale.

    · The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.

    · Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.

    · Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.

    · Between The Great Lift and Highperch in Thousand Needles.

     

    *from now on your going to be doing circuits of the full map, so you'll have to learn your own paths.

     

     

     

    126 - 160

     

    Collecting Kingsblood

    · Full circuits of Ashenvale to collect Kingsblood.

    · Circuits of The Charred Vale in Stonetalon Mountains.

    · Full circuits of The Wetlands.

    · Full circuits of Hillsbrad Foothills.

    · The Misty Reed Stand in Swamp of Sorrows.

     

     

     

    161 - 185

     

    Collecting Fadeleaf

    · Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).

     

     

     

    186 - 205

     

    Collecting Khadgar's Whisker

    · Full circuits of The Hinterlands to collect Khadgar's Whisker.

    · The Witherbark Village and Ogre Compound in Arthai Highlands.

    · You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.

     

     

     

    206 - 230

     

    Collecting Firebloom

    · Full circuits of Searing Gorge to collect Firebloom.

    · Full circuits of Blasted Lands.

    · Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.

     

     

     

    231 - 250

     

    Collecting Sungrass

    · Full circuits of Felwood to collect Sungrass. This is actually more of a zig-zag pattern, rather than a circuit (also try to do the Cleansing Felwood quest and pick up Windblossom Berries, Nightdragons, Whipper Roots and the odd Songflower Serenade buff when needed).

    · Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.

    · You can do circuits around The Forlorn Ridge in Azshara.

    · You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.

     

     

     

    251 - 270

     

    Collecting Gromsblood

    · Full circuits of Felwood to collect Gromsblood. See above notes.

    · Do circuits of Mannoroc Coven in Desolace for Gromsblood too.

    · Full circuits of Blasted Lands.

    · Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.

     

     

     

     

    271 - 285 or 290 (see below)

     

    Collecting Dreamfoil

    · Full circuits of Un'goro Crater to collect Dreamfoil.

    · Two good routes in Azshara are:

    · From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.

    · From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again.

     

     

     

    285 or 290 - 300

     

    From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for moremoney.

     

    ##########################################################################

    [::::::::::::::::::::Jewelcrafting Guide 1-300::::::::::::::::::::]

    1-30

     

    Rough Stone Statues (10 Rough Stone) – Made 8

    Delicate Copper Wire (2 Copper Bars) – Made About 40

    Prospecting (regular skill-ups to about 50)

    30-65

     

    Malachite Pendant (1 Delicate Copper Wire, 1 Malachite) – Made about 25

    Tigerseye Band (1 Delicate Copper Wire, 1 Tigerseye) – Made about 25

    Coarse Stone Statue (10 Coarse Stone)

    Bronze Setting (2 Bronze Bars)

    65-90

     

    Elegant Silver Ring (2 Silver Bars) - Made 28

    9000

     

    Heavy Silver Ring (2 Silver Bars) - Made 10

    10040

     

    Ring of Twilight Shadows (2 Bronze Bars, 2 Shadowgem) – Made 36

    Heavy Stone Statue (10 Heavy Stone) – Made 5

    14055

     

    Gold Dragon Ring (1 Jade, 2 Gold, 2 Copper Wire) – Made 15

    15575, 18085

     

    Mithril Filigree (2 Mithril Bars) - Made 25

    17580

     

    Solid Stone Statue (10 Solid Stone) – Made 5

    185-215

     

    Engraved Truesilver Ring (1 Truesilver Bar, 2 Gold Bars) – Made 42

    215-220

     

    Truesilver Commander’s Ring (3 Truesilver Bars, 2 Star Rubies, 2 Citrine) – Made 5

    220-225

     

    Aquamarine Signet (3 Aquamarine, 4 Flask of Mojo) – Made 5

    (Should have made this from 215 or even 210 – orange the whole way to 225 - but I resisted going to farm the Mojo on the test server until I didn’t have any choice.)

    225-236

     

    Dense Stone Statue (10 Dense Stone) – Made 16

    236-250

     

    Thorium Setting (3 Thorium Bars) – Made 20

    Ended up making far more than 20, so could have squeezed a few more points out here, probably 5 or 10.

    250-274

     

    Ruby Pendant of Fire (1 Thorium Setting, 1 Star Ruby) – Made 30

    Probably worth it to keep making this until you run right out of rubies or it turns grey, since you end up with a lot of them from mithril and thorium ore.

    274-281

     

    Simple Opal Ring (2 Large Opal, 2 Thorium Bars, 1 Thorium Setting) – Made 7

    281-285

     

    Glowing Thorium Band (2 Azerothian Diamonds, 1 Thorium Setting, 1 Thorium Bar) – Made 4

    Summary Jewelcraft

     

    This is the list of materials I’m planning on having on-hand for when the expansion hits. Gems could be substituted for ore of the appropriate level, but some of the low level ones like Shadowgem are dirt cheap at auction now.

     

    80 Rough Stone (4 stacks)

    160 Copper Bars (8 stacks)

    40 Malachite (2 stacks)

    20 Tigerseye (1 stack)

    80 Bronze Bars (4 stacks)

    80 Silver Bars (4 stacks)

    80 Shadowgem (4 stacks)

    80 Heavy Stone (4 stacks)

    120 Gold (6 stacks)

    15 Jade (.75 stacks)

    50 Mithril Bars (2.5 stacks)

    60 Solid Stone (3 stacks)

    45 Truesilver Bars(2.25 stacks)

    30 Aquamarine (1.5 stacks)

    40 Flasks of Mojo (2 stacks)

    160 Dense Stone (8 stacks)

    20 Star Rubies (1 stack)

    100 Mithril Ore (5 stacks)

    ~200 Thorium Bars (10 stacks)

    ~250 Thorium Ore (25 stacks)

     

    ##########################################################################

     

    This is a package of guides which includes all of the World of Warcraft professions (Including Jewelcrafting). These guides were compiled, named, sorted and uploaded by skepter (aka evOcate) of http://www.zomgstuff.net I do not take any credit for these guides, the only credit I receive is compiling, sorting, naming and uploading (as stated above). Consider this package a "sneak-peak" of what we have to offer in the V.I.P. Section of our forums! All I ask of whoever reads this, is to register (yes, its free) and help out the http://www.zomgstuff.net community (donations, contributions, etc.)!!!

     

    This package includes the following guides:

     

    Alchemy 1-300

    Cooking and Fishing 1-300

    Engineering 1-300

    Herbalism 1-300

    Leatherworking 1-300

    Skinning 1-300

    Blacksmithing 1-300

    Enchanting 1-300

    First Aid 1-300

    Jewelcrafting 1-300 (New!)

    Mining 1-300

    Tailoring 1-300

     

    I have reviewed these guides and determined them to be legit and 100% efficient.

     

    PS: I'd appreciate it if you would give me +rep, referrals, comments, etc. if you want!

     

     

     

     

  5. [::::::::::::::::::::First Aid Guide 1-300::::::::::::::::::::]

     

    The basis of this came from the excellent Draznar's First Aid FAQ. Which can be found here http://wow.toshimo.com/viewtopic.php?t=274

     

     

    Horde Guide

     

    Minimum materials needed

     

    150 x Linen Cloth

    125 x Wool Cloth

    140 x Silk Cloth

    90 x Mageweave Cloth

    70 x Runecloth.

     

    If you need to know where to get the materials, check my post about the best places to get cloth ===> http://forums-en.wow-europe.com/thread.aspx?FN=wow-tradeskills-en&T=27816&P=1

     

    · Go to First Aid trainer get First Aid.

    · Make Linen Bandages from 1 to 40.

    · Go to First Aid Trainer and learn Heavy Linen Bandages.

    · Make Heavy Linen Bandages from 41 to 50.

    · Go to First Aid trainer get Journeyman First Aid.

    · Make Heavy Linen Bandages from 51 to 80.

    · Go to First Aid trainer and learn Wool Bandages and Anti-Venom.

    · Make Wool Bandages from 81 to 115.

    · Go to First Aid trainer and learn Heavy Wool Bandage.

    · Make Heavy Wool Bandages from 116 to 125.

    · Go buy Expert First Aid book from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh. Buy the two books listed below whilst your here

    · Make Heavy Wool Bandages from 126 to 150.

    · Go to First Aid Trainer and learn Silk Bandage.

    · Make Silk Bandages from 151 to 180.

    · Go buy Manual: Heavy Silk bandage from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh.

    · Make Heavy Silk Bandages from 181 to 210.

    · Go buy Manual: Mageweave bandage from Balai Lok'Wein in Brackenwall Village, Dustwallow Marsh.

    · Make Mageweave Bandages from 211 to 225.

     

     

     

    MAKE SURE YOU ARE LEVEL 35 BEFORE DOING NEXT STEP *as of patch 1.8

    Now speak to Arnok in The Valley of Spirits in Ogrimmar. He will send you to Doctor Gregory Victor in Hammerfall, Arathi Highlands. The good Doctor will give you a quest called “Triage”.

    You can go straight to Doctor Gregory Victor, without first speaking to Arnok

     

     

     

    Before you go to Hammerfall, make sure you have at least 75 x Mageweave and 70 x Runecloth as this will save you coming back to see the Doctor.

     

     

     

    Triage: He will have you triage 15 patients in a certain order before 6 die. You will be in a room with 6 cots. Stand in the middle so you can see all 6 cots. You might need to change the camera angle and zoom out to see them all. Use ("V") to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Critical patients will often die before you finish bandaging them, so let them die unless you can start right after they spawn. Once you started treating a patient, finish treating that patient, before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one. You MUST use the special bandages you are given or you WILL FAIL.

    · Make Mageweave Bandages from 226 to 240.

    · Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Heavy Mageweave Bandages.

    · Make Heavy Mageweave Bandages from 241 to 260.

    · Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Runecloth Bandages.

    · Make Runecloth Bandages from 261 to 290.

    · Speak to Doctor Gregory Victor in Hammerfall, Arathi Highlands to learn Heavy Runecloth Bandages.

    · Make Heavy Runecloth Bandages from 291 to 300.

     

    You can now work on getting honoured with Argent Dawn and then buy Powerful Anti-Venom from the quartermaster, which cures level 60 poisons.

     

     

    Alliance Guide

     

    Minimum materials needed

     

    150 x Linen Cloth

    125 x Wool Cloth

    140 x Silk Cloth

    90 x Mageweave Cloth

    70 x Runecloth.

     

    If you need to know where to get the materials, check my post about the best places to get cloth ===> http://forums-en.wow-europe.com/thread.aspx?FN=wow-tradeskills-en&T=27816&P=1

     

    · Go to First Aid trainer get First Aid.

    · Make Linen Bandages from 1 to 40.

    · Go to First Aid Trainer and learn Heavy Linen Bandages.

    · Make Heavy Linen Bandages from 41 to 50.

    · Go to First Aid trainer get Journeyman First Aid.

    · Make Heavy Linen Bandages from 51 to 80.

    · Go to First Aid trainer and learn Wool Bandages and Anti-Venom.

    · Make Wool Bandages from 81 to 115.

    · Go to First Aid trainer and learn Heavy Wool Bandage.

    · Make Heavy Wool Bandages from 116 to 125.

    · Go buy Expert First Aid book from Deneb Walker in Stromgarde Keep, Arathi Highlands. Buy the two books listed below whilst your here A lot of people seeem to have trouble finding this NPC, so I've posted directions below

    · Make Heavy Wool Bandages from 126 to 150.

    · Go to First Aid Trainer and learn Silk Bandage.

    · Make Silk Bandages from 151 to 180.

    · Go buy Manual: Heavy Silk bandage from Deneb Walker in Stromgarde Keep, Arathi Highlands.

    · Make Heavy Silk Bandages from 181 to 210.

    · Go buy Manual: Mageweave bandage from Deneb Walker in Stromgarde Keep, Arathi Highlands.

    · Make Mageweave Bandages from 211 to 225.

     

     

     

    MAKE SURE YOU ARE LEVEL 35 BEFORE DOING NEXT STEP *as of patch 1.8

    Now speak to Nissa Firestone in Ironforge. She will send you to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh. The good Doctor will give you a quest called “Triage”.

    You can go straight to Doctor Gustaf VanHowzen, without first speaking to Nissa Firestone

     

     

     

    Before you go to Theramore, make sure you have at least 75 x Mageweave and 70 x Runecloth as this will save you coming back to see the Doctor.

     

     

     

    Triage: He will have you triage 15 patients in a certain order before 6 die. You will be in a room with 6 cots. Stand in the middle so you can see all 6 cots. You might need to change the camera angle and zoom out to see them all. Use ("V") to show all the patients status on screen. You will have special triage bandages (add them to your action bar/hot key) which should be applied to Critically injured, then Badly injured, and then injured. Critical patients will often die before you finish bandaging them, so let them die unless you can start right after they spawn. Once you started treating a patient, finish treating that patient, before moving on to another patient. You should select your next patient before your are finished with the first one, then all you have to do is hit you hot key to start the next one. You MUST use the special bandages you are given or you WILL FAIL.

    · Make Mageweave Bandages from 226 to 240.

    · Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Heavy Mageweave Bandages.

    · Make Heavy Mageweave Bandages from 241 to 260.

    · Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Runecloth Bandages.

    · Make Runecloth Bandages from 261 to 290.

    · Speak to Doctor Gustaf VanHowzen in Theramore, Dustwallow Marsh to learn Heavy Runecloth Bandages.

    · Make Heavy Runecloth Bandages from 291 to 300.

     

    You can now work on getting honoured with Argent Dawn and then buy Powerful Anti-Venom from the quartermaster, which cures level 60 poisons.

     

     

    *If your having trouble getting Runecloth because your only level 35ish, then just continue to make Heavy Mageweave Bandages all the way to 300. I'm not sure how much extra Magewaeve you'll need for that, but I'm guessing its gonna be about 14050 extra

     

     

     

    What Each Bandage Heals

     

    Linen Bandage = 66dmg

    Heavy Linen Bandage = 114dmg

    Wool Bandage = 161dmg

    Heavy Wool Bandage = 301dmg

    Silk Bandage = 400dmg

    Heavy Silk Bandage = 640dmg

    Mageweave Bandage = 800dmg

    Heavy Mageweave Bandage = 1104dmg

    Runecloth Bandage = 1360dmg

    Heavy Runecloth Bandage = 2000dmg

     

    N.B.Takes 6-8 seconds to apply a bandage

     

    Directions for finding Deneb Walker

     

    Directions provided by Belasarius on Bloodhoof, who managed to describe it perfectly.

     

    Walk into Stromguard and keep turning right. It's in the Alliance part of the keep so you should not have to fight. Once you go over a small bridge the guy who sells the book for lvl 150-225 is standing under a lamp post in an area surrounded by plants.

     

    Additional directions from Sadvsadv on Turalyon

     

    When you enter Stromgarde Keep, take 4 turns to the right. There he is and you are only going over Alliance territory.

     

    Hopefully, you should all be able to find him now :)

    ALSO REMEMBER TO BUY ALL THREE BOOKS WHILE YOUR THERE!!

     

    ##########################################################################

    [::::::::::::::::::::Herbalism Guide 1-300::::::::::::::::::::]

     

    Bear in mind, that where I've specified a particular herb to pick, do not avoid picking anything else you see. Pick everything.

     

    I've also tried to list multiple alternatives for each part of the levelling up guide. This should hopefully allow you to choose the area thats best for you or give you alternatives if an area is already being farmed by other players.

     

     

    1 - 50

     

    Collecting Silverleaf and Peacebloom

    · Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.

    · Do circuits around Dolanaar heading South East around the lake and back upto to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.

    · For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info)

     

    You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy.

     

     

     

    51 - 70

     

    Collecting Mageroyal and Earthroot

    · Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.

    · For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.

    · You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info)

     

     

     

    71 - 100

     

    Collecting Briarthorn

    · Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now.

    You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your herbalism trained up.

    · Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.

    · Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.

    · Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.

    · The eastern side of Loch Modan is also a great place for Briarthorn.

    · You could also do circuits of Lakeshire in Redridge Mountains.

     

     

     

    101 - 115

     

    Collecting Bruiseweed

    · Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (dont follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.

    · Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to -=Beep=-'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.

    · The Field of Giants in Southern Barrens or between the two Razorfens.

    · You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.

    · Windshear Crag in Stonetalon Mountains.

    · The eastern coast of Loch Modan.

    · Circuits of Stonewatch keep in Redridge Mountains.

     

     

     

    116 - 125

     

    Collecting Wild Steelbloom

    · Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.

    · For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)

    · Nek'mani Wellspring in Stranglethorn Vale.

    · The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.

    · Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.

    · Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.

    · Between The Great Lift and Highperch in Thousand Needles.

     

    *from now on your going to be doing circuits of the full map, so you'll have to learn your own paths.

     

     

     

    126 - 160

     

    Collecting Kingsblood

    · Full circuits of Ashenvale to collect Kingsblood.

    · Circuits of The Charred Vale in Stonetalon Mountains.

    · Full circuits of The Wetlands.

    · Full circuits of Hillsbrad Foothills.

    · The Misty Reed Stand in Swamp of Sorrows.

     

     

     

    161 - 185

     

    Collecting Fadeleaf

    · Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).

     

     

     

    186 - 205

     

    Collecting Khadgar's Whisker

    · Full circuits of The Hinterlands to collect Khadgar's Whisker.

    · The Witherbark Village and Ogre Compound in Arthai Highlands.

    · You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.

     

     

     

    206 - 230

     

    Collecting Firebloom

    · Full circuits of Searing Gorge to collect Firebloom.

    · Full circuits of Blasted Lands.

    · Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.

     

     

     

    231 - 250

     

    Collecting Sungrass

    · Full circuits of Felwood to collect Sungrass. This is actually more of a zig-zag pattern, rather than a circuit (also try to do the Cleansing Felwood quest and pick up Windblossom Berries, Nightdragons, Whipper Roots and the odd Songflower Serenade buff when needed).

    · Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.

    · You can do circuits around The Forlorn Ridge in Azshara.

    · You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.

     

     

     

    251 - 270

     

    Collecting Gromsblood

    · Full circuits of Felwood to collect Gromsblood. See above notes.

    · Do circuits of Mannoroc Coven in Desolace for Gromsblood too.

    · Full circuits of Blasted Lands.

    · Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.

     

     

     

     

    271 - 285 or 290 (see below)

     

    Collecting Dreamfoil

    · Full circuits of Un'goro Crater to collect Dreamfoil.

    · Two good routes in Azshara are:

    · From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.

    · From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again.

     

     

     

    285 or 290 - 300

     

    From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for moremoney.

     

     

  6. [::::::::::::::::::::Engineering Guide 1-300 PART 1::::::::::::::::::::]

    About this guide

     

    This guide will show you how to get your engineering skill up from 0 to 300.The guide will only use recipe's available at a trainer until 260 and vendoravailable recipe's from 260 to 300.

     

    This guide only uses recipes that require components aquired through miningand vendor bought material (flux), except for some leather and cloth.

     

    This guide does not tell you how to get all the different recipe's fromquests, vendors or drops. What you do once you hit 300 is entirely up toyou.

     

    This guide is primarily aimed at those who want to switch profession at highlevel or have high level alts, friends or guildmembers.

    Preparation

     

    You are going to need a lot of bars and stone and some cloth. Create an altstorage character to store these and then farm (or have an alt farm) for thematerial needed. Use the ingame mail system to send the bars and stone to thestorage character. You may need more then one storage character. Don't forget tosend some gold to the storage character, so she can send the bars and stoneback.

     

    Once you have all the components collected everything has to be send back toyour main character. The mailbox only shows the first 50 items you have in themail. It also puts the last item send to you on top. So to avoid complicationssend the components you need first last: i.e the rough stone and copper bars areneeded first, so these are the last to be send back to your main, after thecoarse stones and tin bars, etc.

     

    The recipe's used require vendor bought components such as flux. These costgold. To learn recipe's from a trainer also costs gold. The amount of goldneeded is aproximately 10 gold if you farm all of the material. If you want tobuy everything you need from the auction house expect to spend upwards to 125gold.

     

    Below is a table that shows the amount of bars and stone needed. The minimumamount column shows the minimum amount needed if you would get a skill pointevery time you make something. However at some point a recipe will be yellow oreven green when you make something so you won't allways get a skill point. Theestimated amount column deals with this, so try to get the estimated amount ofbars and stone on your storage character. If you buy everything from the auctionhouse get the minimum amount and only buy more when needed. This table includesthe components needed for becoming gnome or goblin engineer.

    Component Minimum Amount Gnome Minimum Amount Goblin Estimated Amount Gnome Estimated Amount Goblin

    Copper Bar 69 69 80 80

    Bronze Bar 49 55 60 60

    Iron Bar 25 55 35 65

    Steel Bar 4 4 4 4

    Mithril Bar 88 70 98 80

    Thorium Bar 165 165 180 180

    Silver Bar 10 10 15 15

    Gold Bar 5 5 10 10

     

     

     

     

     

    Rough Stone 30 30 40 40

    Coarse Stone 20 20 20 20

    Heavy Stone 15 40 20 40

    Solid Stone 100 120 120 140

    Dense Stone 30 30 40 40

     

     

     

     

     

    Linen Cloth 10 10 15 15

    Wool Cloth 32 30 40 40

    Silk Cloth

    10

    10

    Mageweave Cloth 10 10 15 15

    Runecloth 25 25 30 30

     

     

     

     

     

    Medium Leather 7 5 10 5

    Heavy Leather 8

    8

     

     

     

     

     

    Jade 1

    1

    Citrine 1

    1

     

     

     

     

     

    Wooden Stock 10 10 10 10

    Weak Flux 25 24 30 30

    Gnome or Goblin

     

    At some point you probably are going to make a choice between gnome or goblinengineering. You have to make several engineering items for those paths, so withsome planning making those items can be used to get skill points as well. Atskill 125 the guide wil split into a gnome and goblin part.

    Getting from 1 to 50

     

    Make rough blasting powder until skill 30.

     

    At 30 you can make handfull of copper bolts. you are going to need at least30 copper bolts in recipe's used to get from 50 to 125 so lets make those. Thisshould get you to 50 comfortably

     

    Once you hit 50 talk to the appropriate trainer to become JourneymanEngineer. You have to be level 10 to become Journeyman Engineer.

     

    This table shows the different recipes used to get from 0 to 50.

    Skill Yellow Grey Item Components From - To Components Needed

    1 20 40 Rough Blasting Powder 1x Rough Stone 1 - 30 (30) 30x Rough Stone

    30 45 60 Handful of Copper Bolts 1x Copper Bar 30 - 50 (20) 20x Copper Bar

    Getting from 50 to 125

     

    At 50 you can train and then make an arclight spanner. Since you are going toneed one in your engineering career, you might as well make one now and get askill point.

     

    Make copper tubes to get to 65 and use those to make rough boomsticks to getto 75.

     

    Make coarse blasting powder to get to 90. You need 20 to make small bronzebombs later on.

     

    Make copper modulators to get to 95, needed for target dummy's

     

    Make target dummy's to get to 100.

     

    Make silver contacts to get to 110. These are needed to make small bronzebombs. If you want to become a goblin engineer you are going to need 10 silvercontacts later on, so set those aside.

     

    Make bronze tubes to get to 120 and small bronze bombs to get to 125. If youhave some leftover copper bolts you can use those to make some practice locksinstead of bronze tubes. If you want to become a gnome engineer you are going toneed one bronze tube to make an accurate scope, so set one aside.

     

    Once you hit 125 talk to the appropriate trainer to become Expert Engineer.You have to be level 20 to become Expert Engineer.

     

    This table shows the different recipes used to get from 50 to 125.

    Skill Yellow Grey Item Components From - To Components Needed

    50 70 90 Arclight Spanner 6x Copper Bar 50 - 51 (1) 6x Copper Bar

    50 80 110 Copper Tube 2x Copper Bar,

    1x Weak Flux 51 - 65(14) 28x Copper Bar,

    14x Weak Flux

    50 80 110 Rough Boomstick 1x Copper Tube,

    1x Handful of Copper Bolts,

    1x Wooden Stock 65 - 75 (10) 10x Copper Tube,

    10x Handful of Copper Bolts,

    10x Wooden Stock

    65 95 125 Copper Modulator 2x Handful of Copper Bolts,

    1x Copper Bar,

    2x Linen Cloth 90 - 95 (5) 10x Handful of Copper Bolts,

    5x Copper Bar,

    10x Linen Cloth

    75 85 95 Coarse Blasting Powder 1x Coarse Stone 75 - 90 (15) 15x Coarse Stone

    85 115 145 Target Dummy 1x Copper Modulator,

    2x Handful of Copper Bolts,

    1x Bronze Bar,

    1x Wool Cloth 115 - 120 (5) 5x Copper Modulator,

    10x Handful of Copper Bolts,

    5x Bronze Bar,

    5x Wool Cloth

    90 110 140 Silver Contact (5) 1x Silver Bar 95 - 105 (10) 10x Silver Bar

    105 105 155 Bronze Tube 2x Bronze Bar,

    1x Weak Flux 105 - 115 (10) 20x Bronze Bar,

    10x Weak Flux

    120 120 170 Small Bronze Bomb 4x Coarse Blasting Powder,

    2x Bronze Bar,

    1x Silver Contact,

    1x Wool Cloth 120 - 125 (5) 20x Coarse Blasting Powder,

    10x Bronze Bar,

    5x Silver Contact,

    5x Wool Cloth

     

    [::::::::::::::::::::Engineering Guide 1-300 PART 2::::::::::::::::::::]

     

    Getting from 125 to 200

     

    At level 30 and with a engineering skill of 200 you can make a choice tobecome a gnome or goblin engineer. To become either one you have to show somework to Oglethorpe Obnoticus for gnome engineering or to Nixx Sprocketspring forgoblin engineering. Since most of the things you have to make fall within the125 to 200 skill range, I decided to split the guide here into a gnome versionand a goblin version. I'll start with gnome engineering. Scroll down for goblinengineering. If you haven't decided which path to take yet, follow the gnomeengineer version.

    Gnome Engineering

     

    Make heavy blasting powder to get to 140.

     

    Make whirring bronze gizmos to get to 145.

     

    Make bronze frameworks to get to 150. You need 2 for the gnome engineerquest, to make advanced target dummy's and about 5 to make explosive sheep forskill ups.

     

    Use the heavy blasting powder, whirring bronze gizmo and bronze framework tomake explosive sheep to get to 155. Remember to keep 2 bronze frameworks for thegnome engineer quest.

     

    Make gold power core to get to 160. Keep the gold power cores, you need themto make gyrochronatoms.

     

    Make iron struts to get to 170. These are also used to make advanced targetdummy's.

     

    Make gyrochronatoms to get to 175. These are used for advanced target dummy'sas well.

     

    At 175 you can make the Gyromatic Micro-Adjustor. Since you are going to needone in your engineering career, you may as well make one now and get a skillpoint. The steel bars needed is made by miners from iron bars and coal.

     

    Make solid blasting powder to get to 195. You need at least 50 solid blastingpowder in future recipe's, so make those.

     

    Now make 2 advanced target dummy's, one accurate scope and 6 mithril tubesfor the gnome engineering quest. This should get you past 200. If you haven'tdecided which path to follow, skip the accurate scope and mithril tubes and makeadvanced target dummys to get to 200.

    Goblin Engineering

     

    Make 40 heavy blasting powder which are needed to make big iron bombs andexplosive sheeps.

     

    Make 5 whirring bronze gizmos which are needed to make explosive sheep. Youshould now be at skill 145. Make some more whirring bronze gizmos to get to 145if you're not.

     

    Make bronze frameworks to get to 150. You need 5 bronze frameworks to makeexplosive sheep for the goblin engineering quest.

     

    At 150 you can make explosive sheep . You need 5 explosive sheep, so makethose.

     

    Make gold power core to get to 160. Keep the gold power cores, you need themto make gyrochronatoms.

     

    Make iron struts to get to 170 and gyrochronatoms to get to 175. Keep these,you may need them later to make advanced target dummy's

     

    At 175 you can make the gyromatic micro-adjustor. Since you are going to needone in your engineering career, you may as well make one now and get a skillpoint.

     

    Make 10 solid blasting powder which is needed to make solid dynamite.You arealso going to need at least 50 solid blasting powder in future recipe's, so makethose too.

     

    Make solid dynamite which is needed for the Goblin Engineering quest. Youneed 20 solid dynamite. The recipe gives 2 solid dynamite each time you makethem, so you only need to use the recipe 10 times.

     

    At 190 you can make big iron bombs which are needed for the GoblinEngineering quest. You need 20 big iron bombs. The recipe creates 2 bombs eachtime, so use the recipe 10 times.

     

    Make advanced target dummy's to get to 200 if you're not there yet.

     

    Once you hit 200 talk to the appropriate trainer to become Artisan Engineer.You have to be level 35 to become Artisan Engineer.

     

    This table shows the different recipes used to get from 125 to 200.

    Skill Yellow Grey Item Components From - To Components Needed

    125 125 145 Heavy Blasting Powder 1x Heavy Stone 125 - 140 (15) 15x Heavy Stone

    125 125 175 Whirring Bronze Gizmo 2x Bronze Bar,

    1x Wool Cloth 140 - 145 (5) 10x Bronze Bar,

    5x Wool Cloth

    145 145 190 Bronze Framework 2x Bronze Bar,

    1x Medium Leather,

    1x Wool Cloth 145 - 150 (5) 10x Bronze Bar,

    5x Medium Leather,

    5x Wool Cloth

    150 150 190 Gold Power Core 1x Gold Bar (creates 3) 155 - 160 (5) 5x Gold Bar

    150 175 200 Explosive Sheep (for goblin engineer) 1x Bronze Framework,

    1x Whirring Bronze Gizmo,

    2x Heavy Blasting Powder,

    2x Wool Cloth 150 - 155 (5) 5x Bronze Framework,

    5x Whirring Bronze Gizmo,

    10x Heavy Blasting Powder,

    10x Wool Cloth

    160 160 180 Iron Strut 2x Iron Bar 160 - 170 (10) 20x Iron Bar

    170 170 210 Gyrochronatom 1x Iron Bar,

    1x Gold Power Core 170 - 175 (5) 5x Iron Bar,

    5x Gold Power Core

    175 175 215 Gyromatic Micro-Adjustor 4x Steel Bar 175 - 176 (1) 4x Steel Bar

    175 175 195 Solid Blasting Powder 2x Solid Stone 175 - 195 (20) 40x Solid Stone

    175 175 195 Solid Dynamite (for goblin engineer) 1x Solid Blasting Powder,

    1x Silk Cloth

    (creates 2) 185 - 195 (10) 10x Solid Blasting Powder,

    10x Silk Cloth

    180 200 220 Accurate Scope (for gnome engineer) 1x Bronze Tube,

    1x Jade,

    1x Citrine 197 - 198 (1) 1x Bronze Tube,

    1x Jade,

    1x Citrine

    185 185 225 Advanced Target Dummy (for gnome engineer) 1x Iron Strut,

    1x Bronze Framework,

    1x Gyrochronatom,

    4x Heavy Leather 195 - 197 (2/5) 2/5x Iron Strut,

    2/5x Bronze Framework,

    2/5x Gyrochronatom,

    8/20x Heavy Leather

    190 190 230 Big Iron Bomb (for goblin engineer) 3x Iron Bar,

    3x Heavy Blasting Powder,

    1x Silver Contact

    (creates 2) 195 - 205 (10) 30x Iron Bar,

    30x Heavy Blasting Powder,

    10x Silver Contact

    195 195 235 Mithril Tube (for gnome engineer) 3x Mithril Bar 198 - 204 (6) 18x Mithril Bar

    Getting from 200 to 300

     

    Use the solid blasting powder to make unstable triggers to get to 210 and hi-impact mithril slugs to get to 230.

     

    Make mithril casings and use those with the unstable triggers to make hi-explosive bombs to get to 245.

     

    Make mithril gyro-shot to get to 250.

     

    Make dense blasting powder to get to 260.

     

    Make thorium widgets to get to 285 and thorium tubes to get to 300. Depending on the prices for thorium bar and the thorium shells recipe in the auction house on your server, it may be cheaper to make thorium shells instead of tubes. If you are a gun wielding hunter and have the thorium shells recipe, you can also make thorium shells to get to 300.

     

    Congratulations, you now have 300 skill in engineering.

     

    This table shows the different recipes used to get from 200 to 300.

    Skill Yellow Grey Item Components From - To Components Needed

    200 200 240 Unstable Trigger 1x Mithril Bar,

    1x Mageweave Cloth,

    1x Solid Blasting Powder 200 - 210 (10) 10x Mithril Bar,

    10x Mageweave Cloth,

    10x Solid Blasting Powder

    210 210 250 Hi-Impact Mithril Slugs (200) 1x Mithril Bar,

    1x Solid Blasting Powder 210 - 230 (20) 20x Mithril Bar,

    20x Solid Blasting Powder

    215 215 255 Mithril Casing 3x Mithril Bar 230 - 240 (10) 30x Mithril Bar

    235 235 275 Hi-Explosive Bomb 2x Mithril Casing,

    1x Unstable Trigger,

    2x Solid Blasting Powder 240 - 245 (5) 10x Mithril Casing,

    5x Unstable Trigger,

    10x Solid Blasting Powder

    245 245 285 Mithril Gyro-Shot (200) 2x Mithril Bar,

    2x Solid Blasting Powder 245 - 250 (5) 10x Mithril Bar,

    10x Solid Blasting Powder

    250 250 260 Dense Blasting Powder 2x Dense Stone 250 - 260 (10) 20x Dense Stone

    260 280 300 Thorium Widget (Vendor) 3x Thorium Bar,

    1x Runecloth 260 - 285 (25) 75x Thorium Bar,

    25x Runecloth

    275 295 315 Thorium Tube (Vendor) 6x Thorium Bar 285 - 300 (15) 90x Thorium Bar

    285 305 325 Thorium Shells (200) (Drop) 2x Thorium Bar,

    1x Dense Blasting Powder 285 - 300 (15) 30x Thorium Bar,

    15x Dense Blasting Powder

     

  7. [::::::::::::::::::::Enchanting Guide 1-300 PART 1::::::::::::::::::::]

    About this guide

     

    This guide will show you how to get your enchanting skill up from 0 to 300.The guide will only use recipe's available at a trainer until 265 and vendoravailable recipe's from 265 to 300.

     

    This guide only uses recipes that require components aquired throughdisenchanting. Shards will be avoided as much as possible, since they aredifficult to get.

     

    This guide does not tell you how to get all the different recipe's fromquests, vendors or drops. What you do once you hit 300 is entirely up toyou.

     

    This guide is primarily aimed at those who want to switch profession at highlevel or have high level alts, friends or guildmembers.

    Preparation

     

    You are going to need a lot of dust, essences and some shards. Create two altstorage characters, level one of the storage characters up to 5, so she canbecome an enchanter and send green items to her for disenchanting. Send greenitems to the other storage character. Since disenchanting will also give a skillpoint, these green items will be used to disenchant later. Use the ingame mailsystem to send everything to the storage characters. Don't forget to send somegold to the storage characters, so they can send everything back.

     

    Ofcourse you want to know at which level a green item gives what. Below is alist taken from Jaywu's Enchanting FAQ.

     

    Dust and Essence:

    Generally the dust is from armor and the essence is from weapons, though it canrandomly be anything.

     

    Level 010: A little strange dust/lesser magic essence.

    Level 115: Much strange dust/greater magic essence.

    Level 16-20: Much strange dust/lesser astral essence.

    Level 21-25: Little soul dust/greater astral essence.

    Level 26-30: Much soul dust/lesser mystic essence.

    Level 31-35: Little vision dust/greater mystic essence.

    Level 36-40: Much vision dust/lesser nether essence.

    Level 41-45: Little dream dust/greater nether essence.

    Level 46-50: Much dream dust/lesser eternal essence.

    Level 51-55: Little illusion dust/greater eternal essence.

    Level 56-60: Much illusion dust/greater eternal essence.

     

    Shards:

    Shards come from blue or purple items (they can come from greens, but don'tcount on it).

     

    Level 01-20: Small glimmering.

    Level 21-25: Large glimmering.

    Level 26-30: Small glowing.

    Level 31-35: Large glowing.

    Level 36-40: Small radiant.

    Level 41-45: Large radiant.

    Level 46-50: Small brilliant.

    Level 51-60: Large brilliant.

     

    Once you have all the components collected everything has to be send back toyour main character. The mailbox only shows the first 50 items you have in themail. It also puts the last item send to you on top. So to avoid complicationssend the components you need first last: i.e. the green items to disenchant areneeded first, so these are the last to be send back to your main, after strangedust and magic essences, which are needed next, and the other dusts andessences.

     

    To learn recipe's from a trainer costs gold. The amount of gold needed isaproximately 20 to 25 gold if you disenchant all of the dust, essences andshards. If you want to buy everything you need from the auction house expect tospend upwards to 1000 gold (including the arcanite rod). This does not includegold for recipe's from vendors or the auction house.

     

    To enchant something requires runed rods, such as a runed silver rod. To makethose runed rods you need normal rods. For example; to make a runed silver rodyou need a silver rod. The following rods are needed; copper rod, silver rod,golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendorsand the other rods are made by blacksmiths. Find a blacksmith who can make therods for you or check the auction house and get them. The arcanite rod isexpensive. Making a runed arcanite rod is also expensive. Since it is not neededfor this guide, but only for the highlevel enchants, you may want to postponegetting one if you are strapped for gold.

     

    Below is a table that shows the amount of dust, essences and shards needed.The minimum amount column shows the minimum amount needed if you would get askill point every time you enchant something. However at some point a recipewill be yellow or even green when you enchant something so you won't allways geta skill point. The estimated amount column deals with this, so try to get theestimated amount of dust, essences and shards on your storage character. Thenumbers in the estimated amount column are rounded up to full stacks of whateverthe component stacks up to. The numbers in the table do not take into accountthe disenchanting of items to get the first skill points. If you buy everythingyou need from the auction house i suggest getting the minimum amount and onlybuy more when needed.

    Component Minimum Amount Estimated Amount

    Strange Dust 153 (16 stacks) 180 (18 stacks)

    Soul Dust 75 (8 stacks) 90 (9 stacks)

    Vision Dust 156 (16 stacks) 170 (17 stacks)

    Dream Dust 290 (29 stacks) 320 (32 stacks)

    Illusion Dust 82 (9 stacks) 90 (12 stacks)

    Lesser Magic Essence 11 (2 stacks) 15 (2 stacks)

    Greater Magic Essence 18 (2 stacks) 25 (3 stacks)

    Lesser Astral Essence 10 (1 stacks) 15 (2 stacks)

    Greater Astral Essence 2 (1 stacks) 2 (1 stacks)

    Lesser Mystic Essence 20 (2 stacks) 25 (3 stacks)

    Greater Mystic Essence 2 (1 stacks) 2 (1 stacks)

    Lesser Nether Essence 10 (1 stacks) 15 (2 stacks)

    Greater Nether Essence 20 (2 stacks) 25 (3 stacks)

    Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)

    Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)

    Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)

    Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)

    Small Glowing Shard 0 (0 stacks) 0 (0 stacks)

    Large Glowing Shard 0 (0 stacks) 0 (0 stacks)

    Small Radiant Shard 0 (0 stacks) 0 (0 stacks)

    Large Radiant Shard 0 (0 stacks) 0 (0 stacks)

    Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)

    Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)

    Shadowgem 1 (1 stacks) 1 (1 stacks)

    Iridescent Pearl 1 (1 stacks) 1 (1 stacks)

    Black Pearl 1 (1 stacks) 1 (1 stacks)

    Golden Pearl 1 (1 stacks) 1 (1 stacks)

    Copper Rod 1 (1 stacks) 1 (1 stacks)

    Silver Rod 1 (1 stacks) 1 (1 stacks)

    Golden Rod 1 (1 stacks) 1 (1 stacks)

    Truesilver Rod 1 (1 stacks) 1 (1 stacks)

    Arcanite Rod 1 (1 stacks) 1 (1 stacks)

    Getting from 1 to 50

     

    Earlier I wrote that you need runed rods to enchant something. The first rodneeded is the runed copper rod. So make a runed copper rod to get your firstskill point.

     

    Disenchanting items will get you a skill point. Send the green items youstored on a storage character to your main and disenchant them.

     

    If you were not able to reach 50 with disenchanting, enchant a bracer withminor health to get to skill 50. You can enchant the same bracer over and overagain. An annoying window will pop up each time asking if you are sure tooverwrite the existing enchant. Just click yes to do so.

     

    Once you hit 50 talk to the appropriate trainer to become JourneymanEnchanter. You have to be level 10 to become Journeyman Enchanter.

     

    This table shows the different recipes used to get from 0 to 50.

    Skill Yellow Grey Item Components From - To Components needed

    1 5 10 Runed Copper Rod 1x Copper Rod,

    1x Strange Dust,

    1x Lesser Magic Essence 0 - 1 (1) 1x Copper Rod,

    1x Strange Dust,

    1x Lesser Magic Essence

    1 70 110 Enchant Bracer - Minor Health 1x Strange Dust

    Required:

    Runed Copper Rod 2 - 50 (49) 49x Strange Dust

    Getting from 50 to 125

     

    Enchant the bracer some more with minor health to get to 75. Now enchant thebracer with minor deflection to get to 85.

     

    Enchant a bracer with minor stamina to get to 100.

     

    At 100 you can make a runed silver rod, which you need later on, so make onenow and get a skill point.

     

    Enchant the bracer some more with minor stamina to get to 105, a bracer withminor agility to get to 120 and a shield with minor stamina to get to 125.

     

    Once you hit 125 talk to the appropriate trainer to become Expert Enchanter.You have to be level 20 to become Expert Enchanter.

     

    This table shows the different recipes used to get from 50 to 125.

    Skill Yellow Grey Item Components From - To Components needed

    1 70 110 Enchant Bracer - Minor Health 1x Strange Dust

    Required:

    Runed Copper Rod 50 - 75 (25) 25x Strange Dust

    20 80 120 Enchant Bracer - Minor Deflection 1x Lesser Magic Essence,

    1x Strange Dust

    Required:

    Runed Copper Rod 75 - 85 (10) 10x Lesser Magic Essence,

    10x Strange Dust

    50 100 140 Enchant Bracer - Minor Stamina 3x Strange Dust

    Required:

    Runed Copper Rod 85 - 100 (15)

    101 - 105 (4) 45x Strange Dust

    12x Strange Dust

    80 115 155 Enchant Bracer - Minor Agility 2x Strange Dust,

    1x Greater Magic Essence

    Required:

    Runed Copper Rod 105 - 120 (15) 30x Strange Dust,

    15x Greater Magic Essence

    100 130 170 Runed Silver Rod 1x Silver Rod,

    6x Strange Dust,

    3x Greater Magic Essence,

    1x Shadowgem 100 - 101 (1) 1x Silver Rod,

    6x Strange Dust,

    3x Greater Magic Essence,

    1x Shadowgem

    105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,

    2x Strange Dust

    Required:

    Runed Copper Rod 120 - 125 (5) 5x Lesser Astral Essence,

    10x Strange Dust

     

    [::::::::::::::::::::Enchanting Guide 1-300 PART 2::::::::::::::::::::]

     

    Getting from 125 to 225

     

    Enchant the shield some more with minor stamina to get to 130. Enchant abracer with lesser stamina to get to 150.

     

    At 150 you can make a runed golden rod, which you need later on, so make onenow and get a skill point.

     

    Enchant a bracer with lesser stamina to get to 160. Enchant a shield withlesser stamina or boots with lesser agility to get to 165. Enchant a bracer withspirit to get to 185 and a bracer with strength to get to 200.

     

    Allthough you can become artisan enchanter once you hit 200 it is better tomax to 225 first, since the trainer for artisan enchanter is inside an instance.I will get back on this in the next chapter. You have to be level 35 to becomeArtisan Enchanter.

     

    At 200 you can make a runed truesilver rod, which you need later on, so makeone now and get a skill point.

     

    Enchant a bracer with strength some more to get to 205 and a cloak withgreater defense to get to 225.

     

    This table shows the different recipes used to get from 125 to 225.

    Skill Yellow Grey Item Components From - To Components needed

    105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,

    2x Strange Dust

    Required:

    Runed Copper Rod 125 - 130 (5) 5x Lesser Astral Essence,

    10x Strange Dust

    130 155 195 Enchant Bracer - Lesser Stamina 2x Soul Dust

    Required:

    Runed Silver Rod 130 - 150 (25)

    151 - 160 (9) 50x Soul Dust

    18x Soul Dust

    150 175 215 Runed Golden Rod 1x Golden Rod,

    1x Iridescent Pearl,

    2x Greater Astral Essence,

    2x Soul Dust 150 - 151 (1) 1x Golden Rod,

    1x Iridescent Pearl,

    2x Greater Astral Essence,

    2x Soul Dust

    155 175 215 Enchant Shield - Lesser Stamina 1x Lesser Mystic Essence,

    1x Soul Dust

    Required:

    Runed Golden Rod 160 - 165 (5) 5x Lesser Mystic Essence,

    5x Soul Dust

    160 180 220 Enchant Boots - Lesser Agility 1x Soul Dust,

    1x Lesser Mystic Essence

    Required:

    Runed Golden Rod 160 - 165 (5) 5x Soul Dust,

    5x Lesser Mystic Essence

    165 185 225 Enchant Bracer - Spirit 1x Lesser Mystic Essence

    Required:

    Runed Golden Rod 165 - 180 (15) 15x Lesser Mystic Essence

    180 200 240 Enchant Bracer - Strength 1x Vision Dust

    Required:

    Runed Golden Rod 180 - 200 (20)

    201 - 205 (4) 20x Vision Dust

    4x Vision Dust

    200 220 260 Runed Truesilver Rod 1x Truesilver Rod,

    1x Black Pearl,

    2x Greater Mystic Essence,

    2x Vision Dust 200 - 201 (1) 1x Truesilver Rod,

    1x Black Pearl,

    2x Greater Mystic Essence,

    2x Vision Dust

    205 225 265 Enchant Cloak - Greater Defense 3x Vision Dust

    Required:

    Runed Truesilver Rod 205 - 225 (20) 60x Vision Dust

    Getting from 225 to 265

     

    At 225 you have to become artisan enchanter to get any further. The masterenchanter that teaches artisan enchanting is inside Uldaman. The highest levelrecipe she trains needs 250 skill, so you want to bring enough material to getto 250.

     

    The table below shows the components needed to get from 225 to 250, so bringthese with you when going the the master enchanter in Uldaman. You will need theruned truesilver rod made earlier as well. You will also need gloves, bracersand a chest item to enchant, but you are probably wearing those, so thatshouldn't be a problem.

    Component Minimum Amount Estimated Amount

    Vision Dust 70 (7 stacks) 90 (9 stacks)

    Dream Dust 10 (1 stacks) 20 (2 stacks)

    Lesser Nether Essence 10 (1 stacks) 20 (2 stacks)

    Greater Nether Essence 5 (1 stacks) 10 (1 stacks)

    Runed Truesilver Rod 1 1

     

    Once you reach the trainer talk to her to become artisan enchanter. Onceyou're artisan enchanter enchant gloves with agility to get to 235, a chest itemwith superior health to get to 245 and a bracer with greater strength to get to250. Once you have trained all the recipe's she can train you, you can leave theinstance.

     

    Enchant the bracer some more with greater strength to get to 265.

     

    Allthough you can get to 270 before the last recipe you train from a trainerbecomes yellow, I am not going to use that recipe since it requires wildvine.Wildvine is a herb and can not be aquired through disenchanting. The recipe alsouses shards and i want to minimize the use of shards as much as possible. Vendoravailable recipe's are going to be used to get to 300.

     

    This table shows the different recipes used to get from 225 to 265.

    Skill Yellow Grey Item Components From - To Components needed

    210 230 270 Enchant Gloves - Agility 1x Lesser Nether Essence,

    1x Vision Dust

    Required:

    Runed Truesilver Rod 225 - 235 (10) 10x Lesser Nether Essence,

    10x Vision Dust

    220 240 280 Enchant Chest - Superior Health 6x Vision Dust

    Required:

    Runed Truesilver Rod 235 - 245 (10) 60x Vision Dust

    240 260 300 Enchant Bracer - Greater Strength 2x Dream Dust,

    1x Greater Nether Essence

    Required:

    Runed Truesilver Rod 245 - 265 (20) 40x Dream Dust,

    20x Greater Nether Essence

    Getting from 265 to 300

     

    Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassusor Daniel Bartlett in Undercity and enchant a shield with greater stamina toget to 290. The recipe is bind on pickup when bought so make sure you buy ityourself and not an alt, friend or guildmember.

     

    At 290 you can make a runed arcanite rod, allthough you don't need one to getto 300, you are going to need one in your enchanting career anyway, so make onenow and get a skill point. You can get the runed arcanite rod recipe fromLorelae Wintersong in Moonglade.

     

    Get the enchant cloak - superior defense from Lorelae Wintersong in Moongladeand enchant a cloak with superior defense to get to 300.

     

    Congratulations, you now have 300 skill in enchanting.

     

    This table shows the different recipes used to get from 265 to 300.

    Skill Yellow Grey Item Components From - To Components needed

    265 285 325 Enchant Shield - Greater Stamina 10x Dream Dust

    Required:

    Runed Truesilver Rod 265 - 290 (25) 250x Dream Dust

    285 305 345 Enchant Cloak - Superior Defense 8x Illusion Dust

    Required:

    Runed Truesilver Rod 291 - 300 (9) 72x Illusion Dust

    290 310 350 Runed Arcanite Rod 1x Arcanite Rod,

    1x Golden Pearl,

    10x Illusion Dust,

    4x Greater Eternal Essence,

    4x Small Brilliant Shard,

    2x Large Brilliant Shard 290 - 291 (1) 1x Arcanite Rod,

    1x Golden Pearl,

    10x Illusion Dust,

    4x Greater Eternal Essence,

    4x Small Brilliant Shard,

    2x Large Brilliant Shard

     

    This table shows who and where the different vendors are for the previouslymentioned recipe's.

    What Who Where

    Enchant Shield - Greater Stamina (BoP) Mythrin'dir (Alliance Faction)

    Daniel Bartlett (Horde Faction) Darnassus

    Undercity

    Enchant Cloak - Superior Defense Lorelae Wintersong (Neutral) Moonglade

    Runed Arcanite Rod Lorelae Wintersong (Neutral) Moonglade

  8. [::::::::::::::::::::Cooking and Fishing 1-300::::::::::::::::::::]

     

    Thought I'd put together a fishing and cooking guide, as I see a lot of peopleasking about both.

     

     

    Be warned though, that it is more expensive to just do your cooking.

     

    Firstly let me put the next sentence in capitals as it's a fairly important concept to grasp.

     

     

     

    IT DOES NOT MATTER WHERE YOU FISH, YOUR SKILL UP RATE WILL NOT CHANGE.

     

     

     

    *NEW* Skill Up Formula

    You skill up by number of succesful catches. The equation is apx. as follows: (current unmodified fishing level - 75) / 25 = total # of fish required to level, with a minimum of 1 fish per catch.

    Originally posted by Noressa on the US forums

     

    So, with that knowledge, you'll realise that you can skill up fishing from 1 to 300 by fishing the water of your factions city. The reason for the different locations mentioned in this guide, is for you to be able to skill up your cooking aswell.

     

    I've combined both fishing and cooking in this guide, as they compliment each other very well and if your going to skill up your fishing, you might aswell skill up your cooking with all the fish you'll be catching.

     

    N.B. it will take you a minimum of 11 hours to complete this, but more likely about 145.

     

    Also, please be aware that this is not a fully comprehensive guide to both cooking and fishing and was never intended to be. The sole purpose of this guide is to level up your cooking and fishing in the quickest way possible. If you want a guide that covers almost everything about these two skills then please check out Draznar's excellent guides here:

     

    Fishing - http://wow.toshimo.com/viewtopic.php?t=272

    Cooking - http://wow.toshimo.com/viewtopic.php?t=273

     

    So let's start:

     

    Go to your fishing trainer and cook and pick up Fishing and Cooking skills.

    Buy a fishing rod and a stack of shiny baubles (a lure that adds +25 to your fishing skill).

    Your now ready to begin.

     

    Horde

     

    Best place to start is in Bloodhoof Village in Mulgore.

    Go speak to Harn Longcast and buy Brilliant Smallfish and Longjaw Mud Snapper recipes off of him. Now start fishing in Stonebull Lake.

    Equip your rod and then apply the shiny bauble lure to it, as this will make catching fish easier.You'll want to catch about 60 Brilliant Smallfish and this should take about 40 minutes. You'll find that by the time you have caught 60 Brilliant Smallfish, you'll also have about 30 Longjaw Mud Snappers. Once you have 60, cook them. You can either build your own fire or jog back to Harn Longcast and use the fire in front of him. Cook the Brilliant Smallfish, then at level 50 start cooking Longjaw Mud Snappers (after learning the recipe you bought earlier).

    You'll need to go and catch Longjaw Mud Snappers now and the best place for these is the pond in Orgrimmar by Lumark the Fishing trainer (I know you've been catching quite a few where you are, but the "drop rate" is a lot better in Orgrimmar).

    Between levels 50 and 75 go learn journeyman fishing and cooking.

    You'll now need to catch about 30 Longjaw Mud Snappers to get your cooking up to 100.

    Now go to Tarren Mill in Hillsbrad and buy Bristle Whisker Catfish recipe off of Derak Nightfall.

    Go to the river to the East of Tarren Mill and fish for Bristle Whisker Catfish. Depending on your cooking level, your going to need about 8000 of these to get it up to 175.

    Bewtween levels 125 and 150 go to Shadowprey Village in Desolace and buy Expert Cookbook. You'll need to go to Booty Bay and buy a book for your Fishing level. Speak to Old Man Heming and buy the book Expert Fishing: The Bass and You.

    Once your up to 175 cooking, go to Shadowprey Village in Desolace. Speak to Wulan and buy Mithril Head Trout recipe and start fishing on the pier there. Your going to need about 60 of these to get your cooking up to level 225.

     

    At this point you should now have level 225 fishing and level 225 cooking. If your not level 35 yet, then this is as far as you can go. If you are level 35+ then you have two quests to complete before you can continue.

     

     

     

    First quest: Cooking

    Requirements: Level 35, 225 Cooking.

     

    Go to Gadgetzan in Tanaris and speak to Dirge Quikcleave. He is in the tavern. He'll want you to bring him 12 Giant Eggs, 10 Zesty Clam Meat and 20 Alterac Swiss. You should actually be able to buy the eggs and clam meat off of AH, but in case you can't here's where to find them. Now according to the quest Giant Eggs drop off of Rocs in Tanaris or any large bird. The best place I found for the eggs, was the owlbeast in The Hinterlands. Only needed to kill about 20 of these to get my 12 eggs. They are about level 43 ish, so if your not that high a level, get help or wait till you can handle them. The clam meat comes from clams, naturally! Well to save you swimming around the sea looking for clams, your better off killing turtles at Steamwheedle Port or Raventusk Village. The drop rate is quite high and you'll have your clam meat in no time. The levels are 41 ish for Steamwheedle Port and 49-50 for Raventusk Village. The Alterac Swiss is the easiest part. Go to Freewind Post in Thousand Needles and buy them off of the Inn Keeper. Hand them all in and you'll get your Artisan Cooking.

     

     

     

    Second Quest: Fishing

    Requirements: Level 35, 225 Fishing.

     

    You need to go and find Nat Pagle in Dustwallow Marsh. He is standing on a small island to the West of Theramore (58,60). He'll ask you to catch four rare fishes for him. This quest is actually really easy and the only hard part is the amount of travelling involved.The fish you need to catch are:

     

    Feralas Ahi - If you ride out West from Camp Mojache and fish the Verdantis River where the small bridge is by the Ogres, you'll soon catch one.

     

    Sar'theris Striker - Ride a little South out of Shadowprey Village and your there. Make sure the area comes up as Sar'theris Strand.

     

    Savage Coast Blue Saffin - Just outside Grom'gol Base Camp. Make sure the area comes up as Savage Coast.

     

    Misty Reed Mahi Mahi - Directly East from Stonnard. Just avoid the Murlocs.

     

     

    Ok, so your now at level 225 in both cooking and fishing and you've done your Artisan quests. Time for the home stretch.

     

    Go to Steamwheedle port and speak to Gikkix, You'll want to buy the following two recipes: Spotted Yellowtail and Poached Sunscale Salmon.

    Now go to Raventusk Village in the Hinterlands and fish for Spotted Yellowtails. You'll need about 30 to get your cooking from 225 to 250.

    Now go to Bloodvenom Falls in Felwood and fish for Sunscale Salmon. You'll need about 30 to get your cooking from 250 to 275.

    Now go to Camp Mojache in Feralas and speak to Sheendra Tallgrass and buy the recipe for Mightfish Steak. Whilst your there buy about 40 Hot Spices and 40 Soothing Spices as your going to be making the food that you will want as a level 60 (without going into instances that is). It gives a 0 stamina buff for 15mins which is always helpful.

    Now go to Scalebeard's Cave in Azshara (its one of the islands to the East) and fish for Mightfish. You'll need about 30 to get your cooking from 275 to 300. You may need to bring some lures with you at this point, as your cooking will level up faster than your fishing and Azshara is a 250+ fishing zone. Once your cooking is a 300, keep fishing till you've maxed out that too. It will take 7 to 10 catches to get one skill up at this point, so take your time.

     

     

    Alliance

     

    Best place to start is in Elwynn Forest.

    Go speak to Tharynn Bouden in Goldshire and buy the recipes for Brilliant Smallfish and Longjaw Mud Snappers. Now start fishing in Crystal Lake.

    You'll want to catch about 60 Brilliant Smallfish to get your cooking from 1 to 50.

    Now go to Stormwind City and fish the canals for Longjaw Mud Snappers. You'll need about 50 of them to raise your cooking to 100.

    Between levels 50 and 75 go learn journeyman fishing and cooking.

    Now go to Southshore and speak to Lindea Rabonne and buy the recipes for Bristle Whisker Catfish and Mithril Head Trout.

    Go to the river to the east of Southshore and fish for Bristle Whisker Catfish. You'll need about 8000 of these to get your cooking to level 175.

    Bewtween levels 125 and 150 go to Shandrina by Mystral Lake in Ashenvale and buy Expert Cookbook. You'll need to go to Booty Bay and buy a book for your Fishing level. Speak to Old Man Heming and buy the book Expert Fishing: The Bass and You.

    Now go to the Lakes outside Stromgarde Keep in Arathi Highlands and fish for Mithril Head Trout. Your going to need about 60 of these to get your cooking up to level 225.

     

    At this point you should now have level 225 fishing and level 225 cooking. If your not level 35 yet, then this is as far as you can go. If you are level 35+ then you have two quests to complete before you can continue.

     

     

     

    First quest: Cooking

    Requirements: Level 35, 225 Cooking.

     

    Go to Gadgetzan in Tanaris and speak to Dirge Quikcleave. He is in the tavern. He'll want you to bring him 12 Giant Eggs, 10 Zesty Clam Meat and 20 Alterac Swiss. You should actually be able to buy the eggs and clam meat off of AH, but in case you can't here's where to find them. Now according to the quest Giant Eggs drop off of Rocs in Tanaris or any large bird. The best place I found for the eggs, was the owlbeast in The Hinterlands. Only needed to kill about 20 of these to get my 12 eggs. They are about level 43 ish, so if your not that high a level, get help or wait till you can handle them. The clam meat comes from clams, naturally! Well to save you swimming around the sea looking for clams, your better off killing turtles at Steamwheedle Port or Raventusk Village. The drop rate is quite high and you'll have your clam meat in no time. The levels are 41 ish for Steamwheedle Port and 49-50 for Raventusk Village. The Alterac Swiss is the easiest part. Go to the Inn in Goldshire, Elwynn Forest and buy them off of the Bartender. Hand them all in and you'll get your Artisan Cooking.

     

     

     

    Second Quest: Fishing

    Requirements: Level 35, 225 Fishing.

     

    You need to go and find Nat Pagle in Dustwallow Marsh. He is standing on a small island to the West of Theramore (58,60). He'll ask you to catch four rare fishes for him. This quest is actually really easy and the only hard part is the amount of travelling involved.The fish you need to catch are:

     

    Feralas Ahi - West from Camp Mojache. Fish the Verdantis River where the small bridge is by the Ogres, you'll soon catch one.

     

    Sar'theris Striker - South or North or Shadowprey Village. Make sure the area comes up as Sar'theris Strand.

     

    Savage Coast Blue Saffin - Just outside Grom'gol Base Camp. Make sure the area comes up as Savage Coast.

     

    Misty Reed Mahi Mahi - Directly East from Stonnard. Just avoid the Murlocs.

     

    You should catch these fish within 5 to 10 casts at each location. So it wont take long. I haven't done this quest on my Alliance character, so I'm not sure of the best order in which to do them.

    Now go back to Nat and get your Artisan Fishing.

    There is apparently a bug with this quest, if go away from Nat BEFORE getting your fishing level to 226, the quest can bug and you'll be stuck on 225 for good. Didn't happen to me, but I've seen a few posts from people who it's happened to.

     

    Go to Steamwheedle port and speak to Gikkix, You'll want to buy the following two recipes: Spotted Yellowtail and Poached Sunscale Salmon.

    Either fish for Spotted Yellowtails at Steamwheedle Port or go to Raventusk Village (well not to it, just a little North of it) for the slightly better drop rate. You'll need about 30 to get your cooking from 225 to 250.

    Now go to Bloodvenom Falls in Felwood and fish for Sunscale Salmon. You'll need about 30 to get your cooking from 250 to 275.

    No go and speak to Vivianna in The Feathermoon Stronghold and buy the recipe for Mightfish Steak. Whilst your there buy about 40 Hot Spices and 40 Soothing Spices as your going to be making the food that you will want as a level 60 (without going into instances that is). It gives a 0 stamina buff for 15mins which is always helpful.

    Now go to Scalebeard's Cave in Azshara (its one of the islands to the East) and fish for Mightfish. You'll need about 30 to get your cooking from 275 to 300. You may need to bring some lures with you at this point, as your cooking will level up faster than your fishing and Azshara is a 250+ fishing zone. Once your cooking is a 300, keep fishing till you've maxed out that too. It will take 7 to 10 catches to get one skill up at this point, so take your time.

     

     

    Phat Lewt from Fishing

    Info gathered by Glimm on Dragonmaw - nice one :)

    Orginal thread here -> http://forums-en.wow-europe.com/thread.aspx?fn=wow-tradeskills-en&t=32784&p=1&tmp=1#post32784

     

    Grubb

    Soft Frenzy Flesh (+4 sta) http://www.thottbot.com/?i=2079

    Raw Glossy Mightfish (0 sta) http://www.thottbot.com/?i=6552

    Winter Squid (0 agi) http://www.thottbot.com/?i=6556

    Raw Summer Bass (0 spi) http://www.thottbot.com/?i=10071

    Raw Nightfin Snapper (+8 mana/5s) http://www.thottbot.com/?i=5766

    Raw Sunscale Salmon (+6 health/5s) http://www.thottbot.com/?i=10300

    Large Raw Mightfish (0 sta) http://www.thottbot.com/?i=14653

     

    Alchemy

    Oily Blackmouth http://www.thottbot.com/?i=1562

    Deviate Fish http://www.thottbot.com/?i=4311

    Firefin Snapper http://www.thottbot.com/?i=3260

    Stonescale Eel http://www.thottbot.com/?i=4263

     

  9. [::::::::::::::::::::Alchemy Guide 1-300::::::::::::::::::::]

     

    About this guide.

    This guide will show you how to get your alchemy skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipes from 265 to 300.

    This guide only uses recipes that require herbs and vendor bought material (vials).

    This guide does not tell you how to get all the different recipes from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.

    This guide is primarily aimed at those who want to switch profession at highlevel or have high-level alts, friends or guild members.

     

     

     

    Preparation

    You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt farm) for the herbs needed. Use the in game mail system to send the herbs to the storage character. Don't forget to send some gold to the storage character, so she can send the herbs back.

    Once you have all the components collected, everything has to be sent back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e. Peacebloom and Silverleaf are needed first, so these are the last to be send back to your main, after the Briarthorn, Mageroyal, etc.

    The recipe's used require vendor bought components such as vials. These cost gold. To learn recipes from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipes from vendors or the auction house.

    Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house, I suggest getting the minimum amount and only buy more whenneeded.

     

     

     

    Component Minimum Amount Estimated Amount

    Peacebloom 60 (3 stacks) 60 (3 stacks)

    Silverleaf 60 (3 stacks) 60 (3 stacks)

    Mageroyal 15 (1 stacks) 20 (1 stacks)

    Briarthorn 80 (4 stacks) 90 (5 stacks)

    Stranglekelp 40 (2 stacks) 50 (3 stacks)

    Bruiseweed 30 (2 stacks) 35 (2 stacks)

    Wild Steelbloom 5 (1 stacks) 10 (1 stacks)

    Kingsblood 30 (2 stacks) 40 (2 stacks)

    Liferoot 30 (2 stacks) 40 (2 stacks)

    Goldthorn 45 (3 stacks) 50 (2 stacks)

    Khadgar's Whisker 15 (1 stacks) 20 (1 stacks)

    Sungrass 60 (3 stacks) 70 (4 stacks)

    Blindweed 30 (2 stacks) 35 (2 stacks)

    Arthas' Tears 20 (1 stacks) 25 (2 stacks)

    Golden Sansam 40 (2 stacks) 60 (3 stacks)

    Mountain Silversage 20 (1 stacks) 30 (2 stacks)

     

     

     

    Getting from 1 to 50

    Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step; so don't worry if you didn't get to 60. Keep the minor healing potions, you will need them later.

    Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.

    This table shows the different recipes used to get from 0 to 50.

     

    Skill Item From - To

    1 Minor Healing Potion 0 - 60 (60)

     

     

     

    Getting from 50 to 125

    Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn't reach 110, make elixirs of wisdom until you do.

    At 110 you can train the healing potion recipe. Make those until skill 125.

    Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.

    This table shows the different recipes used to get from 50 to 125.

     

    Skill Item From - To

    55 Lesser Healing Potion 60 - 110 (50)

    90 Elixir of Wisdom 105 - 110 (5)

    110 Healing Potion 110 - 125 (15)

     

     

     

    Getting from 125 to 200

    Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.

    Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.

    This table shows the different recipes used to get from 125 to 200.

     

     

    Skill Item From - To

    110 Healing Potion 125 - 140 (15)

    120 Lesser Mana Potion 140 - 155 (15)

    155 Greater Healing Potion 155 - 185 (30)

    185 Elixir of Agility 185 - 200 (15)

     

     

     

    Getting from 200 to 265

    Make some more elixirs of agility to get to 210. Make elixirs of greater defence until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.

    This table shows the different recipes used to get from 200 to 265.

     

    Skill Item From - To

    185 Elixir of Agility 200 - 210 (10)

    195 Elixir of Greater Defence 210 - 215 (5)

    215 Superior Healing Potion 215 - 230 (15)

    230 Elixir of Detect Undead 230 - 250 (20)

    240 Elixir of Greater Agility 250 - 265 (15)

     

     

     

    Getting from 265 to 300

    Although you can get to 300 using the elixir of detect demon recipe, the Gromsblood needed is expensive when bought from the auction house so I decided to use vendor available recipe's to get from 265 to 300.

    Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.

    Make superior mana potion to get to skill 285 and major healing potions to get to 300.

    Congratulations, you now have 300 skill in alchemy.

    This table shows the different recipes that are available through vendors to get from 265 to 300.

    Skill Item From - To

    260 Superior Mana Potion 265 - 285 (20)

    275 Major Healing Potion 280 - 300 (20)

     

    This table shows who and where the different vendors are for the previously mentioned recipe's.

     

     

     

    What Who Where

    Superior Mana Potion Ulthir (Alliance Faction)

    Algernon (Horde Faction) Darnassus

    Undercity

    Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspring

     

    ##########################################################################

     

    [::::::::::::::::::::Blacksmithing Guide 1-300::::::::::::::::::::]

     

    Raising Blacksmith Skill

     

    You will want to equip yourself and your friends as your skill rises. If you keep your skill at 25 plus five times your level then you will always be able to make items you can equip at their minimum level. Outside of the items you make because you want to, or to fulfil the Blacksmith quests, there are a series of minimum-material items you can make to advance your skill, mostly consisting of stone, misc. items, and some low-material armour items.

     

     

     

    Apprentice Blacksmithing Path:

     

    This is done mostly with stone, saving your copper and bronze bars until later except when you need to equip yourself or your friends or clients. Make Rough Sharpening Stones (turns green at 15 and grey at 55) until you reach 25 and learn Rough Grinding Stones. (Save and use those Sharpening Stones as a combat buff.) Make Rough Grinding Stones (turns green at 45 and grey at 85) until you reach skill 65, keeping them for use later in making other items. Make Coarse Sharpening Stones (green when learned at 65, grey at 80) until you reach 75 and are a Journeyman. Copper items useful as skillups include Copper Bracers (2 copper bars, green at 20), Copper Chain Pants (4 copper bars, green at 50) and Copper Chain Belt (6 copper bars, green at 75).

     

     

     

    Journeyman Blacksmithing Path:

     

    At 75 you learn Coarse Grinding Stone, which are green when learned. Make those until they turn grey at 100 and save them for making further items. Turn any tin and copper into bronze bars but save them. Make Silver Rods until they turn green at 105 (and sell them to Enchanters) then make Rough Bronze Leggings (with your saved bronze bars) until they turn green at 145 or even to grey at grey at 175. These take 6 Bronze Bars and sell to the vendors for 9.62 s each, so if you can buy stacks of 20 Bronze Bars for 30 s or less, you can actually make a profit while you skill up. Also at 125 you learn Heavy Grinding Stone. Make these until they turn grey at 150 and keep them for making other items. If you are able to learn the Deadly Bronze Poniard dropped plan at 125 then you can make and sell it at a profit until it turns green at 155 and grey at 185. The Patterned Bronze Bracer (green at 150) is required for a Badlands quest. At 145 you learn to make your first rare (blue) item, the Shining Silver Breastplate (green at 175) which sells well.

     

     

     

    Expert Blacksmithing Path:

     

    Beginning at 150, make Rough Bronze Leggings until they turn grey at 175. Iron Buckles are easy but turn grey at 155, while Golden Rods turn green at 155 and grey at 160. Golden skeleton keys are green when learned and grey at 170. You will want to equip yourself and friends with the Green Iron Set and that will provide some skillups. If you are lucky enough to learn the Iron Shield Spike plan at 150 then you can make and sell these at a good profit until they turn green at 180 and grey at 210. Another profitable drop is the Iron Counterweight, green at 190 and grey at 210. At 200 you learn Solid Grinding Stone so make those until they turn grey at 210. To get from 210 to 225, make Golden Scale Bracers to 215, then make Steel Plate Helms to 225. You will also be equipping yourself with the Golden Scale armour set and the Moonsteel Broadsword is required for a quest in Duskwallow Marsh. A number of expert weapons and armours are saleable, including the rare Green Iron Hauberk at 180 (green at 205, grey at 230).

     

     

     

    Artisan Blacksmithing Path:

     

    At 225 make Steel Plate Helms until it turns green at 235. Then make Mithril Spurs to 250 (turns green at 255). At 250 make Dense Sharpening Stones until they turn grey at 260. The Heavy Mithril and Ornate Mithril armour items are good for their level, so you can also skill up some on making the mithril items for the Mithril Order quests. The Ornate Mithril Boots are popular with warriors for their remove root effect and they (and the Ornate Mithril Helm) turn green at 265. Go back to Mithril Spurs (which are readily saleable) until they turn grey at 275 and then make Thorium Bracers to 280. Now make Thorium Helms to 300. An alternative is the Imperial Plate armour set, starting with the Imperial Plate Belt and Shoulders at 265, Bracers at 270, and then Helm and Boots at 295. While these use more thorium than the Thorium armour items, they can be sold for a profit even if you buy the materials.

     

     

     

    Specialty Path:

     

    As an Armorsmith or Weaponsmith you can skill up making the items for your specialty Quest. Be sure to make them as soon as you learn them, and save the items to turn in for the quest, so you get your skillups. An Armorsmith can then skill up with Truesilver Gauntlets until they turn green at 245 (or grey at 265) and Truesilver Breastplate until it turns green at 265 (or grey at 285). Those are both saleable items. A Weaponsmith can gain skillups with the Shatterer, Phantom Blade, Blight and Truesilver Champion, as these are also saleable.

     

     

     

    Comments:

     

    There is no one best path up because it depends on which dropped plans you get a hold of, which specialty you take, and which items you can make for guild mates or sell that give skillups, which will vary by guild and server. It also depends on whether you learn every plan going up or only the bare minimum because you are trying for a truly lowest cost or fastest power-levelling run up to 300. The path I outlined is a fairly optimal approach but it does include obtaining some dropped plans at the right times.

     

    The faster you try to skill up the more it will cost you because you are likely going to have to vendor much of it. The market can only absorb so much of any one item. Whenever possible, spread out the items you make over time or make a variety so that you do not overload the market. If you want to minimize cost by selling your items, look at the Auction House to see which desirable green or blue items that give skillups are lacking or in short supply and go for them, bypassing those that are in large supply already. Remember that an item that costs 2 g to make is better than one that costs 1 g to make if you can sell the first for a profit but the second sells for a loss.

     

    An example of this is the Imperial Plate Armour set, all of which (except bracer) can be sold for a profit while the cheaper Thorium or Radiant armour items use less materials but do not sell.

     

    Another way to help yourself is to have one of your characters be an Enchanter and disenchant any green item that won't sell, since you can usually then sell the resulting reagents for more than the vendor would pay for the original item. This can often make it better to make more costly green items rather than the less costly white items, since you cannot disenchant the white items.

     

    New Blacksmith Plans:

     

    A new plan is dropped by Garr in Molten Core: Elemental Sharpening Stone. The rare plan is Bind on Pickup, so this will be a truly rare plan. I note that the plan does not specify sharp weapons, so I wonder if it applies to all weapons or if there is also an Elemental Whetstone plan out there.

     

    Elemental Sharpening Stone [300] Use: Increase critical chance on a melee weapon by 2% for

    30 minutes, Requires Level 50 (uncommon)(Rare dropped Bind on Pickup plan from Garr in MC)

    - 2 Elemental Earth, 3 Dense Stone (2.5 s)

     

    Another new plan is:

     

    Helm of the Great Chief [300 Armoursmith] 292 AC, 2 Stamina, +30 Spirit, L 56, Mail (Rare)(Rare drop)

    - 40 Thorium Bars, 4 Enchanted Thorium Bars, 60 Jet Black Feathers, 6 Large Opals, 2 Huge Emeralds (242.85 s)

     

    This has dropped from Lord Kazzak and from Risen Warrior.

     

    Sulfuron Hammer:

     

    You get the plan by turning in a Sulfuron Ingot to Lokhtos Darkbargainer in the BRD bar. No reputation is required. Sulfuron Ingots are dropped by Golemagg the Incinerator, Molten Core Boss, at a 16% rate ( once in 6 kills). When the Sulfuron Ingot is in your inventory, you will be given a new dialogue option with Lohktos Darkbargainer. Follow this dialogue through to obtain the Thorium Brotherhood Contract. http://wow.allakhazam.com/db/item.html?witem=18628

     

    Once you have the Contract, speak with him again to turn in the Contract and the Sulfuron Ingot for the plans.

     

    Sulfuron Hammer [300] 2H Hammer (143-239) Spd 3.00, Proc: Hurl fiery ball for 8301 fire + 16 damage over 8 sec., L 60, 63.7 dps, (Epic, Bind on Equip)(Unique BoE plan sold by Lokhtos Darkbargainer in BRD bar for 1 Sulfuron Ingot via the Thorium Brotherhood Contract)

    - 8 Sulfuron Ingots, 20 Dark Iron Bars, 50 Arcanite bars, 25 Essence of Fire, 10 Blood of the Mountain, 10 Lava Core, 10 Fiery Core.

    http://wow.allakhazam.com/item.html?witem=17193

     

    That only requires Artisan Blacksmith, however the materials required are extreme. However, there is a reason to make it. You gather the materials to make the Sulfuron Hammer and then kill Ragnaros and get the Eye of Sulfuras drop (6% drop chance)(http://wow.allakhazam.com/item.html?witem=17204)

     

    You can then combine the Sulfuron Hammer and the Eye of Sulfuras to make this Legendary 2H Hammer:

     

    Sulfuras, Hand of Ragnaros 2H Mace (223-372) Spd 3.70, 2 Strength, 2 Stamina, +30 Fire Resistance, Proc: Fireball for 273-333 Fire + 75 fire over 10 sec., Equip: Deals 5 Fire to an attacker who hits you with a melee attack., L 60, 80.4 DPS (Legendary, Bind on Pickup)

    Mouseover: http://homepages.ihug.co.nz/~jacknife/sulfuras2cb.jpg

    Screenshot: http://img202.echo.cx/img202/3407/sulfuras4wm.jpg

     

    I gather that this is not a Blacksmith plan and that anyone can turn in a Sulfuron Hammer and the Eye of Sulfuras to get Sulfuras. The Sulfuron Hammer is not BoP so it can be made and then transferred

     

    ##########################################################################

  10. Tnx man very good share.

     

    download it without fear is clean :D

     

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