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Intrepid

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Posts posted by Intrepid

  1. Boorinio Uses "Our dbfactory it's the same as l2jserver"

    Boorinio Uses "Also we have a reworked one from setekh that waits to be commited"

    Interpid is confused

    Pauler Uses "Copy l2jacis latest rev and change c3p0 to BoneCp"

    Pauler now has a project!

     

    Yeah i see now its from l2jserver(it was synced to acis thats why ours had it too than), but still what i said about it still stands. BTW i wouldnt go to copying codes if i were you :)

  2. The interesting thing is that he said that removing the changes he did in the instance and leaving it normal, still gets the error, if I didn't get lost :p

     

    The interesting thing, is that ever single teleport returns a townId in order for the siege time teleport to work even a 0 in case of such teleports. Yet hes errors if im correct and its an untouched l2j high5 townmanager doesnt seem to do that.

  3. Then how to open close them on specified instances? ^_^

     

    Tbh you rarely use doors in custom instances, looking at it i agree with you about many issues and lacking features the engine have but give it time, thats an experiment still ofc after testing and testing ohh and more testing it will be better. As i said before as the pack progresses we will have a much better chance reworking things like that and doing it in the best possible way. Till than patienace or if you really insist you can help us with some codes.

  4. There are a lot things to do in order to make this system usable, remember you need to get rid of every L2Object, not only NPC/PC.

     

    I suggested using L2j current because it's tested and proven, but you've made your decision.

     

    Btw, you have to agree that atm it's useless..

     

    Its not useless, theres just a lack of function.

  5. It's useless as it is, you can only change dimensions manualy or use pre-sets which means limited "space", and of course without any doors included.

     

     

    Let's take a case of:

     

    Solo farm event. Each player can get in and we have only 1 zone to use. 100 players join, so we need to generate 100 different ids. Until here it can be done on the event script. but what happens if someone has 2 events running at the same time? A mess. That's why you need to have connected generator for dimension ids. I think it's pointless using New-old stuff, since this system already exist on newer chronicles and it's been coded on L2j, tested and proven.

     

    http://trac.l2jserver.com/changeset/2701

    http://trac.l2jserver.com/changeset/2829

    http://trac.l2jserver.com/changeset/2728

    http://trac.l2jserver.com/changeset/3169

     

    and so..

     

    Appreciate the search, tho in my opinion its better to make a new system since we will have a lot of changes imvolving the workaround of the pack. This is a basic system that works thats all that is to it now. In the future ofc theres a possibility to extend/remake it, but thats the future atm i discover issues after issues after issues that need to get fixed asap.

     

    Also there aren't any checks for items.. Any dropped items will be visible to all dimensions.. Just implement L2j current system..

     

    Seriously is this what anarchy was selling? Damn...

     

    Thanks for pointing these out.

  6. You need to do more with instances.

     

    As I checked the code, there is no checks/functions for doors. Doors are also part of L2Object, so in case of any "event" including doors there would be a mess.

     

    Another shit is you need to connect the instance with the IdFactory, in order to be able to automaticly create events either solo or whatever you need to automaticly get non-exist dimensionId's.

     

    Good luck ^_^

     

    Well in general this dimension system is pretty basic in a sense that its made for simple things. Altho im pretty sure as the pack progresses it will be easier to remake/extend such features.

     

    Changeset 23:

     

    javolution moved back.

    some file organization.

     

    https://xp-dev.com/trac/l2jpes/changeset/22/l2jpes

  7. nasus with doransblade start not so effective, you'll lose to much mana each camp ^^

     

    True, its meant for other champs but when it comes to an early lvl2 gank dorans blade is awsome. And if you can get a 1st blood or an assist after clearing blue(lvl W 2nd so you need no red), than you have enough to back and get something usefull to start with.

  8. Leave the GameServerHostName with * not 127.0.0.1 and also , you have a code error to util.database on gs , check that out , but that isn't the problem for loging neighter :)

     

    Its not an error, its an unclosed connection warning. :)

     

    Your server starts just fine and connects properly, give more details like do you get any error when you try to log in?Btw add better images ye :D

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