hoangnhan
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[Guide] Screen Message - L2JFree
hoangnhan replied to TєђGëØrge's topic in Server Shares & Files [L2J]
thank , nice man. ;D -
[L2J-CT2.2]Lineage II Sài Gòn Private 45x.
hoangnhan replied to hoangnhan's topic in Private Servers
Im ready complete fix all and test with 1 month. Now you can join and relax . server support 600 to 1000 player. -
you can find in From SystemMsg-e.dat for that line. Good luck
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Welcome my server Website www.lineage2saigon.com Server: Quad core 2.5Ghz, Ram 8gb, Line 1GB, 2x74 SAS Drive. online 24/7 Open 1/june/2009 Info: 45 exp 45 sp 45 adena 10 Drop 10 spoil. max enchant 16 safe 4 Success rate 60 - 65% TVT event. Instance Big Boss are level 80 all. Geodata . No lag, no Bug. Siege, GM SHOP NO Grade to Dynasty. Quest for Icarus recipes and Icarus Material. Spawning raidboss warning. Granboss kill warning. Transform new can learn it from Fishman manager. Delevel npc, change name color. Npc Buffer with 40 level or low have 3rd buff. over 40 using 2nd buff. Wedding , Hero, Teleport. Farming zone COL level 85,90. Super Guard . auto change class, subclass, Nobless quest(lugnament+hellfire oil in shop) Download Gracia Part 2 Patch : http://lineage2saigon.com/taive/gracia.zip unzip to lineage II folder. continues download this http://lineage2saigon.com/taive/gracia45.zip\ unzip to system and run l2.exe in system to join. Some picture from server Click here http://photo.tim1s.vn/hoangnhan/
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[Help] When Buff.. Char dancing..
hoangnhan replied to valtin's question in Request Server Development Help [L2J]
pack use? IL orc Graica....? Post here __ini__.py buffer for support. -
You add item to gmshop in game? it lost when you restart. only Gracia part 2, and Final may be save. If you know SQL, you can edit in sql for gmshop. merchant_shopids.sql and merchant_buylist.sql. Good luck
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you want pickup item from champion from Quest item to in inventory? open ectitem.sql file have item 7196 (7196,'Fee of Boiled Egg','false','quest',0,'stackable','paper','none',-1,-1,0,0,'false','false','true','false','0-0;','false'), red color you replace 'normal' good luck
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HELP Raidboss Problem.
hoangnhan replied to Feelmyspells's question in Request Server Development Help [L2J]
i think no bug. Do you have Party and Quest item ? If you dont have, you has been kick to near village. like Baium, if only you enter lair baium, you can hit him and him dont attack, but you have pt, him kill me now. Sorry for my EN. -
Create a Server on my web Domain
hoangnhan replied to KIDNRC's question in Request Server Development Help [L2J]
its hard. if gameserver db you put in domain . and connect gameserver to that db, you can do it. but, if you domain are repaire or down or flooding, you lost data...... and more problem for it. Take care . -
[Request] Temples Npc
hoangnhan replied to zalecs's question in Request Server Development Help [L2J]
what your say? That mean a.gatekeeper\0 and a.classicc\0 ? Edit :Sorry for late post. Im see picture ,look NPC you say and understand it. MOD, Please del this post. Im late. thank you. -
you can change name of agument skill with decode skilname-e.dat EXP: 3179 1 Item Skill: Aura Flare Active: Unleashes an elemental attack against the enemies near a target. Power 31. none none Item skill = agument To change icon skill you can decode Skillgrp.dat.
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Question for Script buffer.
hoangnhan replied to V-eGa's question in Request Server Development Help [L2J]
Can you show NPCbuffer SQL . And what source you used? -
Question for Script buffer.
hoangnhan replied to V-eGa's question in Request Server Development Help [L2J]
it don't work? Your English is bad, same me ::) ::). i can't understand . -
help with npc buffer
hoangnhan replied to paokole's question in Request Server Development Help [L2J]
Open Gamserver/data/scripts.cfg find add line custom/9999_NPCBuffer/__init__.py Red text are Folder name buffer. all html files and __init__.py copy to gameserver/data/script/custom/9999_NPCBuffer Run the server. and test it. -
Question for Script buffer.
hoangnhan replied to V-eGa's question in Request Server Development Help [L2J]
for npcId in NPC:<<<<delete this line QUEST.addStartNpc(NPC) QUEST.addTalkId(NPC) Try it. -
Buffs dont stay
hoangnhan replied to giannakislol's question in Request Server Development Help [L2J]
Open orther.properties. find # Store buffs/debuffs other effects on user logout? StoreSkillCooltime = True -
Question for Script buffer.
hoangnhan replied to V-eGa's question in Request Server Development Help [L2J]
Try this code : #Wind Walk if event == "1": st.getPlayer().setTarget(st.getPlayer()) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) -
[HELP] Auto event open/close door
hoangnhan replied to NosferatusS's question in Request Server Development Help [L2J]
you say TVT in colisium arena. Show me the properties of TVT . -
Can some one help me with this error
hoangnhan replied to O_o's question in Request Server Development Help [L2J]
This is Core problem. when character XXX log out, you can create new character XXX in orther account. when log in, gameserver packet check on db and kick both acc. go to net.sf.l2j.gamerserver.network.clientpackets.Characterceate.java. check red line. if dont have , add this to source. if (Config.DEBUG) _log.fine("Max number of characters reached. Creation failed."); CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS); sendPacket(ccf); return; } else if (CharNameTable.getInstance().doesCharNameExist(_name)) { if (Config.DEBUG) _log.fine("charname: " + _name + " already exists. creation failed."); CharCreateFail ccf = new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS); sendPacket(ccf); return; } template = CharTemplateTable.getInstance().getTemplate(_classId); -
Removed Master Access
hoangnhan replied to balmungx30's question in Request Server Development Help [L2J]
Characters table Open it, you can see Char_ID, Char_name, Level........... access_level -
[help] Allow skill resurrection on summons
hoangnhan replied to everest-rj's question in Request Server Development Help [L2J]
TARGET_NONE, TARGET_SELF, TARGET_ONE, TARGET_PARTY, TARGET_ALLY, TARGET_CLAN, TARGET_PET, TARGET_SUMMON, TARGET_AREA, TARGET_FRONT_AREA, TARGET_BEHIND_AREA, TARGET_AURA, TARGET_FRONT_AURA, TARGET_BEHIND_AURA, TARGET_CORPSE, TARGET_UNDEAD, TARGET_AREA_UNDEAD, TARGET_MULTIFACE, TARGET_CORPSE_ALLY, TARGET_CORPSE_CLAN, TARGET_CORPSE_PLAYER, TARGET_CORPSE_PET, TARGET_AREA_CORPSE_MOB, TARGET_CORPSE_MOB, TARGET_UNLOCKABLE, TARGET_HOLY, TARGET_FLAGPOLE, TARGET_PARTY_MEMBER, TARGET_PARTY_OTHER, TARGET_ENEMY_SUMMON, TARGET_OWNER_PET, TARGET_GROUND see it and change target . -
Removed Master Access
hoangnhan replied to balmungx30's question in Request Server Development Help [L2J]
type in access_level value 0 and MasterAccessLevel = 127 it ok -
Removed Master Access
hoangnhan replied to balmungx30's question in Request Server Development Help [L2J]
open character.properties Set this # AccessLevel # --------------------------------------------------------------------------- # This option will set the default AccessLevel for MasterAccess. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game. # Default: 127 (Maximum value: 255) MasterAccessLevel = 127 <<<<<<< this is you create new acc, new char isn't become admin You char only become admin after your work this: open Navicat Open l2jdb open charaters Choose you Char_name and scroll lelf, you can see Columm Access_level Type in access_level 127 for Admin type 0 for normal player. -
[help] Allow skill resurrection on summons
hoangnhan replied to everest-rj's question in Request Server Development Help [L2J]
use this <table name="#targetType"> TARGET_CORPSE_PLAYER TARGET_CORPSE_PET </table> <set name="targetType" val="#targetType" /> -
Removed Master Access
hoangnhan replied to balmungx30's question in Request Server Development Help [L2J]
That right. you can use for Hellbound, Gracia 1 2 final....
