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emu-dev

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emu-dev last won the day on May 27

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About emu-dev

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    https://t.me/L2Unreal
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    https://emu-dev.ru
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    https://discordapp.com/users/1063878334330704025

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    Russia

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  1. If you're using a public database and there's nothing you haven't done there, then of course there's nothing that won't work there. And if the base is normal, work is being done on it, then everything is working fine.
  2. Does anyone have the structure of Chargrp_Classic.dat from the Korean 166 version? The regular Chargrp.dat opens fine, but Chargrp_Classic.dat refuses to open no matter what. I’ve already fixed all the .dat files for full unpacking into .txt, but this one just won’t work.
  3. Because this editor is based on the pure full source code of Unreal 2003, which is not intended for Lineage 2, but they tried to make it understand the game. The editor based on Prelude is built to import functions from the original DLLs of the client, where the proper processing of lighting and similar features occurs. In general, I can explain it this way: Prelude is like an extender for the PTS server, but for the client.
  4. No, I didn’t purchase anything. But I received some help here and there, and managed to set some things up myself. Now everything seems to work fine. The only thing I haven’t figured out yet is the Olympiad setup. I have all the procedures and tables, but if I leave the script as is, it throws an error. If I take the script from a regular server, it runs, but I don’t know how to configure and start the Olympiad using commands. Other than that, everything is great! I’ve been running it for a couple of months now and haven’t found a single error so far. Or did you mean that you bought a database?
  5. The base doesn't cost that much. They sell it in the ru community for $1k, and it's been around for a long time. Moreover, starting from 162 and ending with 287 protocol.
  6. Interfece 196 protocol TW (Source) Good afternoon, everyone, I often see people interested in the source code of protocol 196, so I decided to share it. The source code is easily accessible in the 196 protocol, but no one knows that the 196 protocol from Taiwan is easily extracted. You can verify this by opening the original files in the program WOTgreal, the original files are in the archive with the code. It can also be extracted via ucc.exe using the command: UCC.exe BatchExport interface.u Class uc .\interface\classes -NoBind Here I am publishing the source code for general use. I hope it will be useful. If necessary, it is very easy to adapt to any other localization. Interface 196 TW (Source): Download PS: Use it for your health and have a nice day. I apologize for my English, there may be problems translating through the translator.
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  7. Look for the Taiwan system version, it is disassembled without problems. Other versions starting from 166 of the protocol are cut so that they are not disassembled. In the Taiwanese version of 196, they forgot to perform obfuscation and it is perfectly understandable. If someone needs it, use it. Interface Protocol 196 (Source): https://mega.nz/file/oVYgxbwb#CGOfI7CD2Mc3SZteFXZOh_7ljQxfarcLXC5j9kW-qHM
  8. Adjust the alpha channel to the textures. Either the channel in the texture was deleted, or the alpha channel was not configured in unrealed. Look towards the alpha channel. In addition, there is an unreal in the public domain that works fine with .ukx without animating models. In your case, just masks and caps without animation, so it would be more convenient for you to use it. Sorry for my broken English, translator.
  9. Who knows how to set up the Olympiad server? What should I configure in L2Server.ini? If anyone needs a translation of the Classic 287 protocol, 38776 of 38857 files have been translated. This translation is not the one that has already been posted, it is a different one. Files: html_classic_287_eng (google)
  10. You have deleted a lot of things you need in the compiler. At least you deleted the strip command. To return the strip to normal operation, you need to return Editor.u, Fire.u. Editor.u is needed for the command, Fire.u for the Editor.u build. You also need to add them to UT2003.ini, example below: [Editor.EditorEngine] CacheSizeMegs=32 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=NWindow EditPackages=Interface If you want to protect your code at least a little, use this command to build your interface.u, or any other unrealscript file you need. To compile with the strip command, use the Make_Interface_Strip.bat file Source Editor, Fire and Make_Interface_Strip.bat: Download After the first build of Editor.u and Fire.u, you can delete the source code folders if they bother you, they are no longer needed for further work. I use this command myself, though in a different compiler. I decided to share the fix because I was helping a friend with restoring this feature, as I was surprised that it didn't work for him. For this reason, that it uses a similar compiler, I decided to share the fix here.
  11. This is what the person who has been begging me for info on Skype for so many years is telling me. Anyway. Your memory seems to be short. But now you can delete it.
  12. Не смешнее некоторых! Как писать в skype и расспрашивать так мы горазды что да как! Уже все сделали все что нужно! Не только вы умеете делать если нужно и перевод сделали! Прежде чем высмеивать, узнай с кем говоришь! Not funnier than some! How to write on skype and ask so we are much that and how! Everyone has already done everything that needs to be done! Not only you know how to do if necessary, and the translation was done! Before you make fun, find out who you're talking to!
  13. Akumu has a publicly available patcher that patches a lot on its own. So before ordering services, you need to try to patch it and not pay, which can be done for free, but the translation of labor cannot be done by yourself.Akumu has a publicly available patcher that patches a lot on its own. So before ordering services, you need to try to patch it and not pay, which can be done for free, but the translation of labor cannot be done by yourself. But finding the 162 protocol client itself is quite difficult.
  14. Please share the client or patch with .ugx or without.
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