Bleadd
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Everything posted by Bleadd
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try.. it should work..
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where i said.
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<?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="YOUR EXTERNAL IP" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="local (192.168....)" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="local (192.168....)" /> <define subnet="172.16.0.0/19" address="local (192.168....)" /> <define subnet="192.168.0.0/16" address="local (192.168....)" /> </gameserver> # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = *(or local, (192..168....) if same machine for login server and gameserver) # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = * (or local ip, same than loginserver ^^') # Default: 7777 GameserverPort = 7777 Should work..
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[Help] Question about making new NPCs (Interlude)
Bleadd replied to Fatalas's question in Request Server Development Help [L2J]
For the second ask : search for "Fake PC" -
Syxtexture problem please help big probelm help!
Bleadd replied to MOLISMENOS2's topic in [Request] Client Dev Help
Maybe in Client Mods help? -
LastHero event erros in compiling.
Bleadd replied to bullseye92's question in Request Server Development Help [L2J]
isOnline method return a booleans so if (i != null && i.isOnline()) will work. -
[Help] How to make a Non-Existing Zone, Peace Zone.
Bleadd replied to V-eGa's question in Request Server Development Help [L2J]
You take example from a Npoly in peace_zones.xml and you make it with your own coord (using /loc) each node equals a point from the Npoly. -
Counter Critical With Eye of pa'agrio
Bleadd replied to Fiou's question in Request Server Development Help [L2J]
For CC you put : abnormalLvl="1" abnormalType="counter_critical"> For Eye of paagrio you put : abnormalLvl="1" abnormalType="counter_critical"> .... -
Counter Critical With Eye of pa'agrio
Bleadd replied to Fiou's question in Request Server Development Help [L2J]
stack/abnormal. i don't remember very well but try. -
[Help]Droplist Is To Big!
Bleadd replied to CorruptedEmperor's question in Request Server Development Help [L2J]
Check table Droplist maybe? -
aCis
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Counter Critical With Eye of pa'agrio
Bleadd replied to Fiou's question in Request Server Development Help [L2J]
Same Statck_type. -
[Help] About l2j zone.vertices.sql.
Bleadd replied to V-eGa's question in Request Server Development Help [L2J]
Sorry for double post, but can't edit my post.. So : Peace_zones.xml <zone name="mage_start_peace_3" type="PeaceZone" shape="NPoly" minZ="-3659" maxZ="-2659"> <!-- [17_25] --> <node X="-88457" Y="248867" /> <node X="-88611" Y="249099" /> <node X="-89054" Y="249756" /> <node X="-89279" Y="250048" /> <node X="-89684" Y="250143" /> <node X="-90008" Y="249970" /> <node X="-88864" Y="248209" /> <node X="-88542" Y="248446" /> </zone> each node is a point of your Npoly .. -
[Help] About l2j zone.vertices.sql.
Bleadd replied to V-eGa's question in Request Server Development Help [L2J]
No you don't need. -
[Help] About l2j zone.vertices.sql.
Bleadd replied to V-eGa's question in Request Server Development Help [L2J]
Data/zones/peace_zones.xml. -
[Help] About l2j zone.vertices.sql.
Bleadd replied to V-eGa's question in Request Server Development Help [L2J]
Chronicle? Check sig. -
[Request] Some java scripts.
Bleadd replied to GLO's question in Request Server Development Help [L2J]
Try to code by yourself.. I think nobody will code for you for free but if you post a problem about a code made by yourself, i think you can be helped.. -
[Request] Some java scripts.
Bleadd replied to GLO's question in Request Server Development Help [L2J]
I think you need a new table with script php on your website. If the person click on button link, his ip is store in a DB for xx hours. And after in L2PcInstance, you make a request to know if the ip of the character can be found in the DB of vote. If yes, add skill. -
Check .xml of buffs that increases criticPower (Dance red, but idk the name) and add the % you want in Bow Mastery..
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I have an idea.. It's a crap and sh*t trick but if i substract 14 days and add 3 days, will it work? Edit : After a moment of thinking : it's the same problem..
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hello, If i change SQL query, the siege date will be every x days? public void saveSiegeDate() { if (_scheduledStartSiegeTask != null) { _scheduledStartSiegeTask.cancel(true); _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000); } Connection con = null; PreparedStatement statement = null; try { con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"); statement.setLong(1, getSiegeDate().getTimeInMillis()); statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis()); statement.setString(3, String.valueOf(getIsTimeRegistrationOver())); statement.setInt(4, getCastle().getCastleId()); statement.execute(); } catch (Exception e) { _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e); } finally { L2DatabaseFactory.close(con); } } If i replace statement.setLong(1, getSiegeDate().getTimeInMillis()); by statement.setLong(1, 259200000); 259200000 = 3 days. The sieges will be every 3 days? L2j H5. Cordially, Bleadd
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What is this .xml? tax in a special zone with /vendor? L2J H5.
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Need a Schema Buffer for Freya !!!
Bleadd replied to Bonze's question in Request Server Development Help [L2J]
http://maxcheaters.com/forum/index.php?action=search2 Keyword : rin4a http://maxcheaters.com/forum/index.php?topic=39966.msg271939#msg271939 Srsly.. Use your brain a little bit & stop fap fap ! -
[help] Looking for a way to balance my olympiad.
Bleadd replied to Sorceri's question in Request Server Development Help [L2J]
Don't tested and i think there is some syntax errors :P if (getClassId() == "id you want) { if (isInOlympiadMode()) { L2Skill sk = new L2Skill (id skill you want, true); addSkill(sk); } else { removeskill(sk); } } or a switch case.. it's a little crappy code, but i think can work.. -
[help] Looking for a way to balance my olympiad.
Bleadd replied to Sorceri's question in Request Server Development Help [L2J]
sure.. i don't know how, but you can check the class in the condition. But check Tryskell post.
