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snifi

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Posts posted by snifi

  1. teach me how to make it work?

    I cant see the mounts

     

    huh? you are right. theres a screenshot missing. you need the .u and .int files for your systemfolder out of ur god client

     

    you have to open ur  npcgrp and search for:

     

    13311 LineageMonster6.knight_horse LineageMonsters6.knight_horse_m00 2 LineageMonstersTex7.knight_horse.knight_horse_t00 .....................

     

    green is the LineageMonster6.u file that you need to copy out of ur god systemfolder

    red is the LineageMonster6.int entry that is needet to assign the right animations

     

    if u cant do it urself....just be a little patient....ill upload them when im at home ^^

     

  2. Hey everyone,

     

    heres a new share of me. This chargrp contains 4 fixed (no wigs) GOD Hairstyles and two new additional (so there are overall 5 facestyles per char) face styles for every Lineage 2 Race (male/female)

     

     

    FDwarf example screens:

    Screenshot792f.jpgScreenshot43c4.jpgScreenshot5f17.jpgScreenshot89a9.jpg

    Screenshot5e02.jpgScreenshot0a81.jpg

     

    Animations and Textures: >>>DOWNLOAD<<<

     

    And heres the chargrp.dat: >>>DOWNLOAD<<<

     

    All you have to do is:

     

    - enc the dat file (it works 1000000%)

    - create Hair and Face change items for your server

    - hair styles are on position 7, 8, 9 and 10

    - face styles are on position 3 and 4

     

     

    Just have a look into the existing hair and face potions! ;) All you have to do is to create a new potion with all the new face and hair positions! If it does not work then you are obviously doing something wrong! Just try again! :D

     

    Credits: Me ;)

     

    PS: Sorry for giving chargrp.txt file only. Don't worry it works 100%. Just a little task for you! ;)

  3. Hi everybody

     

    i have some problems creating a new hi5 texturefile. the way i do it

     

    1. open UE

    2. Create a new UTX

    3. Choose a name

    4. import texturefiles (TGA with alphachannel) DTX3

    5. edit properties(AlphaTexture,Masked,TwoSided)

    6. save new file at C:/

    7 use encdec 121

    8. use decrypt with created file

    9. rename the new file into its original name i chose at point 3

     

    now... everytime i try to equip something that uses this texturefile i get "Files may be corrupted....Systextures/newtexture.utx"

     

     

    can someone give me a hint?

  4. Hey guys,

     

    recently i tried to open a "new" Lindvior Texture File ... official of course. I used UTX fixer and tried to have a look into it (UTXViewer). And well...there is a problem at this point. when i try rightclick->show texture ... nothing happens. looks like its not "fixed" after all and therefore i cant view the texturefiles.

     

    can someone help me solving this problem? is there a new version of utx fixer out somewhere? i noticed that some files have a problem with the good old l2encdec, too?

     

     

  5. I'm interested in all older Prelude Clients. So if you have one please share it! It would be really nice!!! :)

     

    Clients I have that i can share:

     

    Screenshotb098.png

     

    *Im still searching for a clean english harmony client. the only client i found was in russian language. so maybe someone can share this one too! :D

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