Simple target projector, can add your textures
Replace .uc, compile interface.
updated:
day one patch thx @Rolo
https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing
U need wait a little when u start drag "resize arrow" cuz the resize detect window show with small delay
U can't edit standart shortcut bar "logic" such way and add all macro/skill loop u want only editing interface.u
some day
i don't remember, one of them very "heavy" and freezes client. and u can use them via ui button (or use in timer) or just bind on mouse button in .ini file
mb
class'UIDATA_PAWNVIEWER'.static.ExecuteCommand("FLUSH");
class'UIDATA_PAWNVIEWER'.static.ExecuteCommand("OBJ GARBAGE");
but i'm not sure about efficiency)
https://drive.google.com/file/d/1Z5bCGjgZ1m2GPcpF-QZ3ST6DBE-50blF/view?usp=sharing
added turn off/on for some windows, turn on/off restore toggles after death, animated toggles, noble notice after death, click on death penalty debuff use scroll if u have it, some fix on auto ls, inventory
most part of them u can change in interface.xdat (open by xdat editor), but some buttons names, tooltips still have only english language cuz it's compiled in interface.u.
no) but for pet it's possiby to setup more or less working version via interface (with some skip on fighters ss when att speed to high - phoenix summon with full buff for example, for magic ss - it's not hard cuz all pet's magic skills have big enough skill hittime and reuse cooldown). And yes if you have high ping or bad connection ss will have flaws anyway)
i don't think to add more onscreen messages (evade, resiste and etc), it's already to much "noise" for me)
https://drive.google.com/file/d/1ul_SCYFkY53XprvrF8b6wPfc4wmnzw1F/view?usp=sharing - oly map
pet auto soushots mb add later, they +- stable
https://drive.google.com/file/d/1ippml5sb0zkGC67OkGldOomEuAUy3fft/view?usp=sharing
little bugfixes, added possibility to setup custom local maps (zonename.dat <-> localmap.ini), to manual setup your map turn off "hidden" checkbox on RadarMapManual via xdat editor.
no) if u manualy switch target after lock it doesn't switch back, but if u press escape or smth like that it switch to your target lock (useful after SoP, mirage and etc). it's "native" Deadz functional, i didn't use it and never change it