-
Posts
46 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by Ο Χάρος
-
Why don't u show me ur server? I'm sure it's aCis with Phoenix Engine :) Why you try make fun of us? This is our conversation: http://imgur.com/a/fV609 This is your conversation with TooNoobForSchool: https://pastebin.com/7ThZJD1t In both the person's name is: Perfectinsanity L][ Regenesis The best interlude server coming s and you also speak greek so why u try hide it? You PIECE OF FUCKING IDIOT? When i was just HUMANITY with you when u told me u face economical difficulties and i bough you the design for you which is + -50 euro for me and u didn't even say a thank you you mother fucker piece of shit. When i stayed all night with your fucking FAT girlfriend this LESBIAN to fix the errors you didn't even say a thank you and at least you could refund back 100 euro and let me 100 euro you got all 200 euro back and the exquse was what? SOMEONE ENTERED IN MY PC AND SEND THIS GUY 200 EURO. ? Paypal say this "exquse" is common for scam but the cover doesn't help me. OHH DIE MY PERFECT INSANTY And this is the conv with paypal guy i had and trying get why they did refund my money for a stupid reason like this.
-
I'm not the best person in the world, neither i ask for "justice" but i want warn people that work with him. This user KAMIRA as he proved by It's perfectInsanity. This guy is 30 years old and he basically work with people and after he is done he take the money from paypa. I Worked for him 1.5 month, and i even bough him HTML buttons and i told him np u gonna send me money when u have. This almost at the end refunded all money and when i asked him why he claimed Unathorized transcation (a hacker entered my PC and sended money to this person). Photo of paypal http://imgur.com/a/OeUYV Photo of skype http://imgur.com/a/4FAGk Herei's a message i received from paypal for the exquse he used cause i got mad at them for posting images and no win the dispute. FOR WHOEVER WORK WITH NAME L2PERFECT INSANITY E.T.C STAY AWAY. He is a fucking greek loser who dispute and his girlfriend is a FAT BITCH
-
First of all Celestine is a drunk little boy who can't affort a 120 GB disk but he is cute. Still ignore him. The user "TooFailToWriteProperlyTheWordSchool" it's the girlfriend of Nightwolf. If you got a backdoor this is from Nightwolf. He is not bad guy but i know him and he sell shared stuff adjusted with backdoor stuff in years now especially in L2topzone. If you bough the java files from nightwolf u should report nightwolf after posting the skype conversation with him and the code of backdoor. This little girl you report has nothing to do with backdoor, idk if she knew it and she bypass it cause its her boy but i doubt if she can read 1 line in java to understand so it's not her fault. I would suggest u to make a report about nightwolf. Don't bother this little sexy girl anymore.
-
Post some skype conversation and make sure her skype is visible and she will get banned and then we all get happy.
-
Yes. You over-react. .
-
Discussion Invoke method vs call it
Ο Χάρος replied to Ο Χάρος's topic in Server Development Discussion [L2J]
i got chat banned :( Also shitcoding? i'm sure u remember codes i wrote year ago e.t.c come on skype and try me bitch i dare u ;( CUM ONNNNNNNNNNNNN -
Clean your name? What the heck is maxcheater next life sinner?
-
Discussion Invoke method vs call it
Ο Χάρος replied to Ο Χάρος's topic in Server Development Discussion [L2J]
It's lot of classes, lots of work and im thinking if it worh the work for just few nanoseconds.. it's really 0.006 max 0.1 millisecond difference to do 4 classes -
Hi, i want some expert to answer me in this question. Which is faster: 1. player.getObject().onDie(); 2. Interface.invoke("onDie", player); <-- Example syntax sucks afc.. just to make u understand I think reflection is no that fast but does it affect performance if for example we do 5 times reflection upon doAttack ? This mean every a player hit it does 5 invokes. PS. i did a berchmark in my code: It takes 46682 nanoseconds to invoke 5 methods. This mean 0.046682 milliseconds
-
Since when this allowed? I've seen many people get banned for racist or trash talk again forum This guy is 2 years nearly who trashtalk. Im not fan of my country but is boring to see a 19 years old behind a 150 euro monitor to trashtalk.
-
Trollllllllllllllllll
-
As always avve thief.
-
WTS [L2J]Pvp Pack Ready To Launch
Ο Χάρος replied to JaharakaL's topic in Marketplace [L2Packs & Files]
Rolf... 2017 ready to go frozen packs with no adjustments and preview... gj -
Thanks for respond both. Tryskell i would like to ask since im not familiar with big structure code, where exactly it check the aggro in which file, current i check guardKnownList and l2guardInstance I smell something like L2Attackable as im checking now. but where it has the Next intention and check the aggroList?
-
Hello people, i've tried to make a code for L2GuardInstance. I wanted add some checks to guard's target list and make them give more hate (focus) on targets that have the proper checks. Example if a player hit a guard the guard will attack him and by that time a Karma player can move in tower without guard change target and him him. So basically what i did. In L2GuardInstance.java i added some small code: public ScheduledFuture<?> getScheduler() { return _schedule; } public void setScheduledTask(ScheduledFuture<?> task) { _schedule = task; } and then i made a ThreadPoolManager (check every 1250 ms) for (PcInstance player : guard.getKnownList().getKnownPlayers().values) { if (player.getKarma > 0) { guard.setTarget(player); guard.dotAttack(player); } { The threadpool is activated upon @Override addKnonwObject and stop at @Override removeKnownObject. (Like bellow) @Override public boolean addKnownObject(final L2Object object) { //blablabla getActiveChar().setScheduled(ThreadPoolManager.getInstance().scheduledAiFixedRate(new CheckForKarma(getActiveChar()), 1000, 1000); } So basically whenever a object enter in knownList, if task == null it will start scheduler. It didn't work at all.. Any advice or how i should do this?
-
Noone? Thats my skill: <skill id="32329" levels="1" name="Custom Skill"> <set name="mpInitialConsume" val="1" /> <set name="mpConsume" val="120" /> <set name="target" val="TARGET_SPECIAL_MONSTER" /> <set name="reuseDelay" val="20000" /> <set name="hitTime" val="10000" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="canBeDispeled" val="true" /> <set name="castRange" val="200" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="0" /> <for> <effect name="Announce" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="preserve_abnormal" /> </for> </skill> It works only when i use Target_One but using my custom target doesnt use the effect.. and i dont use target_one cause i want target only a special npc or so..
-
Hi, just wanted ask when u want upon a skill cast to do something such as an announcement or so i guess u make a new SkillEffect I made my own EffectAnnounce.java and onStart i added Announcements.getInstance().announcetoAll("blabla"); the question is, can this work? And if so how can i manage this onto the skill on the xml? Like this? If yes it didnt work. (Didnt announce or so)
-
Stringtokenizer Space?
Ο Χάρος replied to Ο Χάρος's question in Request Server Development Help [L2J]
yea that what im asking lel,, the style in request bypass is example bypass -h blabla in community is ? -
Stringtokenizer Space?
Ο Χάρος replied to Ο Χάρος's question in Request Server Development Help [L2J]
And how ill use the bbswrite? Cause i changed bypass to bypass -h still when i write bigger than 15 char in box it no accept it. -
Stringtokenizer Space?
Ο Χάρος replied to Ο Χάρος's question in Request Server Development Help [L2J]
Did you try it? It's not working + eclipse can't compile this character. -
Hello, i made a code and basically capture tokens from bypass using StringTokenizer tk = new StringTokenizer(command, " "); and the bypass is like %objectId%_something $var1 $var2 $var3 the problem is that i use 3 boxes to fill (3 variables) and if a player inside box he use space to write 2 words it capture the 2nd word as another token so it end up like 4 token instead of 3. How can i avoid this? Like if a player writes in box "Something Something" this will be captured as 1 token instead of 2 tokens ? Thanks a lot.
