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Everything posted by HARDECORE
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Help ERRO Reuse item
HARDECORE replied to HARDECORE's question in Request Server Development Help [L2J]
Here in mine, I found nothing. show me what yours is like? in which file, like this etc .. -
Even putting a reuse time of 2 seconds in the potions and autopotion, players using custom interface can take advantage of this bug and regenerate their CP absurdly watch the video Is there a way to put something like a protection that if using the item too fast the player takes kick or jail? XML <item id="5591" type="EtcItem" name="CP Potion"> <set name="icon" val="icon.etc_cp_potion_i00" /> <set name="default_action" val="SKILL_REDUCE" /> <set name="etcitem_type" val="POTION" /> <set name="immediate_effect" val="true" /> <set name="material" val="LIQUID" /> <set name="weight" val="25" /> <set name="price" val="200" /> <set name="reuse_delay" val="1000" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="SoulShots" /> <set name="item_skill" val="2166-1" /> </item> <item id="5592" type="EtcItem" name="Greater CP Potion"> <set name="icon" val="icon.etc_cp_potion_i01" /> <set name="default_action" val="SKILL_REDUCE" /> <set name="etcitem_type" val="POTION" /> <set name="immediate_effect" val="true" /> <set name="material" val="LIQUID" /> <set name="weight" val="100" /> <set name="price" val="500" /> <set name="reuse_delay" val="1000" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="SoulShots" /> <set name="item_skill" val="2166-2" /> </item> AutoPotion: /** Configuration */ private final static int MP_MINIMUM_PERCENTAGE = 80; // Example MP pot will be activated if MP is lower than 75% private final static int HP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if HP is lower than 75% private final static int CP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if CP is lower than 90% private final static int POT_TRIGGER = 2000; i use l2jsunrise (H5)
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Help RequestSellItem.java
HARDECORE replied to HARDECORE's question in Request Server Development Help [L2J]
ok Here it is: https://pastebin.com/3RKSvWca -
Help RequestSellItem.java
HARDECORE replied to HARDECORE's question in Request Server Development Help [L2J]
all right. but can you show for the player that will be sold for 1 adena? why the modification works. but "player" will think it will sell for the price that is shown and is not. see the video: https://www.youtube.com/watch?v=kqQXrmU82ao -
Help RequestSellItem.java
HARDECORE replied to HARDECORE's question in Request Server Development Help [L2J]
Hello. first of all thank you so much for helping me. In my SellList.java there is no such line that you have replaced. take a look look at the print. -
Help RequestSellItem.java
HARDECORE replied to HARDECORE's question in Request Server Development Help [L2J]
All my items are in XML. -
Help RequestSellItem.java
HARDECORE replied to HARDECORE's question in Request Server Development Help [L2J]
did not work :( -
how do i get a player to sell anything in npc for 1 adena? Note: There is the option to go item by item and set the price to 1. but that would bring me a lot of work, in the code there is an easier way? long totalPrice = 0; // Proceed the sell for (UniqueItemHolder i : _items) { L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "sell"); if ((item == null) || (!item.isSellable())) { continue; } long price = item.getReferencePrice() / 100; totalPrice += price * i.getCount(); if (((MAX_ADENA / i.getCount()) < price) || (totalPrice > MAX_ADENA)) { Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH); return; } if (Config.ALLOW_REFUND) { item = player.getInventory().transferItem("Sell", i.getObjectId(), i.getCount(), player.getRefund(), player, merchant); } else { item = player.getInventory().destroyItem("Sell", i.getObjectId(), i.getCount(), player, merchant); } } player.addAdena("Sell", totalPrice, merchant, false); // Update current load as well StatusUpdate su = player.makeStatusUpdate(StatusUpdate.CUR_LOAD); player.sendPacket(su); player.sendPacket(new ExBuySellList(player, taxRate, true)); }
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Can someone please help me? One of l2jsunrise (high five) updates was to modify its premium system. Before: premium only improved the monster drop. Now have custom drop for Raid and GrandBoss as well. Does anyone know how to make this modification or has the diff?
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I'm trying to limit to being able to only 3 wards per castle in TerritoryWar. So I went to TerritoryWarManager.java in the following line: public Territory(int castleId) { _castleId = castleId; _territoryId = castleId + 80; _territoryWardSpawnPlaces = new TerritoryNPCSpawn[9]; _questDone = new int[2]; } so I changed from 9 to 3. public Territory(int castleId) { _castleId = castleId; _territoryId = castleId + 80; _territoryWardSpawnPlaces = new TerritoryNPCSpawn[3]; _questDone = new int[2]; } so I compiled and went for the test. and all goes well. but when I summon the 4th ward, she simply disappears, neither goes to me, nor goes back to her origin castle. GameServer: In Game: can someone please help me fix this? I want if the player already has 3 ward in his castle, when summoning the fourth, he can not or she returns to his origin castle Please !! I use L2JSunrise chronicle: High Five
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Is there any way to balance classes only within olympiad? Outside of oly everything is fine. but within the olympiad there are some classes that are very strong, such as: ghost hunter, adventurer, wind rider etc .. I thought of adding a passive skil in certain classes to balance, but this skil has to activate only within the olympiad. A code that adds a passive skil to a certain class when it enters olympiad and deactivates when it exits. Can someone help me please? chronicle: high five pack: l2jsunrise
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sorted out. Please, moderators, can close the topido. melron thank you very much!
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remembering that this error is happening in and out of olympiad. did you ask that?
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can you correct?
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I need help with this error there now
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I added, compiled, had no error. Now the buffs are not coming back on olympiad, but I'm getting this error on the game server
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now
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excuse me. I am not a dev. Where can I find the code you asked for? this is it?
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help me with this?
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This is my cancellation return buffs. Can anyone help me add a restriction so it doesn't work at the Olympiads?
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does anyone have geodata files for h5 with correction in the arena of the olympiad? I already use the latest l2jserver geodata files and everywhere there is no problem. but at the Olympiad players sink and lose the game.