
Vago
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Everything posted by Vago
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www.caliburn-l2.com
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this must be a part of my collection too...ffs youre doing great job XD
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[Share]Angel Sword [Interlude]
Vago replied to CriticalError's topic in Client Development Discussion
Awsome share...That really needs to be in my collection ^^ -
How can I add custom textures to weapon glows?
Vago replied to Vago's topic in [Request] Client Dev Help
So i can do that effect only with those 5 numbers? O.o...Gonna try..Thx anyway ^^ -
[Share] Elayne Administration Tool
Vago replied to K4rMa's topic in Server Development Discussion [L2J]
the guy who made this deservers nobel ...awsome share -
How can I add custom textures to weapon glows?
Vago replied to Vago's topic in [Request] Client Dev Help
No..I want special glows like the one in the photo of my first post..Not ordinary glows. -
How can I add custom textures to weapon glows?
Vago replied to Vago's topic in [Request] Client Dev Help
dump...I need an answer ffs -
[Hellbound L2J] H-o-D 8000x Rate Server (150 online)
Vago replied to palentir's topic in Private Servers
Ill give it a try... -
How can I add custom textures to weapon glows?...Something to do with LineageEffectTex.utx? Im talking about this kind of glows
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These are the ones from kamael? :o Owmagawd...Awsome share :)
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Great ones :)tyvm
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Updated.
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jesus...ban him XD
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[SHARE] Eula Modification => Just click to see this topic !
Vago replied to Exofil's topic in Client Development Discussion
nice one...anyways bb dude :) -
And I havent done the custom textures yet =D
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Uh..Here I go again ;D After learned few other shits I manager to make the Giant Weapons V2... Here it goes Giant Bow - Focus, Haste: Giant Dagger - Focus, Crt Dmg: http://i29.tinypic.com/96ko55.jpg[/img] Giant Staff - Acumen, WM: http://i32.tinypic.com/21oooyr.jpg[/img] Giant Sword - Focus, Crt Dmg: http://i30.tinypic.com/2hmmphh.jpg[/img] Updated - Version 3 Fixes : - New weapons - SQL File for item grade - New itemname-e. It now shows the weapons as S grade Giants Pole - Haste, Focus http://i25.tinypic.com/wld94p.jpg[/img] Giants Dual Swords - Haste, Health http://i27.tinypic.com/fk8ako.jpg[/img] DWLD Link: http://rapidshare.com/files/110411110/Giant_Weapons_V3.rar.html ID's : 226, 6717, 6718, 6720, 8203, 8205
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No...Im trying to make monster weapons and dynasty weapons glow heroic..If I get it done Im gonna share it XD Trying now..If it works ill edit :p Edit : Still not working...Im wondering if there is anything wrong to my code :S. It worked when I decrypted-> didnt change anything -> encrypted back...But not when I change a line Maybe this helps: Im changing this Into this The red marsk are the only parameters changed Edit 2: I got it done! I couldnt change the lines INSIDE the file...I had to delete it, and rewrite it at the end of the file :D Ty anyway :D
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dosent work :S
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Fileedit 7.4 is the newest for interlude. The system is the one in lightmagik's serverpack...And he was able to change its files already...Why shouldnt I? :s
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I always get this error when Im trying to mod weaponsgrp.dat ::) Im using Filedit 7.4, I got it set on Interlude(yes, im modding an interlude file)
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Any informations for HELLBOUND tomorrow i post very very much Pets and Servitors [ New Pets | Servitor | System Improvements ] New Pets All pets can be raised up to level 86. The Pet Manager NPCs now carry a pet raising guide that includes helpful tips and information for raising your pets. Fenrir If your summoned Great Wolf is above level 70, you can evolve it into a Fenrir that is mountable by speaking with the Pet Manager NPCs. Improved Baby Buffalo, Kookaburra, and Cougar If your summoned baby Buffalo, Kookaburra, or Cougar is level 55 or above, you can evolve it into an improved pet by speaking with the Pet Manager NPC. An improved baby pet can cast buffs on its owner. Great Snow Wolf, Snow Fenrir, and Red Dusk/Red Star/Red Wind Strider All members of a clan that is in possession of the Rune or Aden Clan Halls may exchange their normal wolf or strider pet for a Clan Hall one. This can be done by speaking to the Clan Hall Gatekeeper located outside the clan hall. A Great Wolf can be exchanged for a Great Snow Wolf. A Fenrir can be exchanged for a Snow Fenrir, and Striders may be exchanged for a Red Star, Red Dusk, or Red Wind Strider, respectively. The Great Snow Wolf, Snow Fenrir, and Red Striders possess unique skills that ordinary pets do not, and their defense and mounted moving speed are higher than those of normal (non Clan Hall obtained) pets. The special Clan Hall obtained pets cannot be used unless a clan is in possession of a Clan Hall, but they can be exchanged again for the previous pets through the Pet Trader Mickey NPC in the Towns of Aden and Rune Township. The summoning collars for the Great Snow Wolf, Snow Fenrir, Red Dusk/Red Star/Red Wind Strider cannot be dropped, exchanged, or sold. Servitors An attribute system that allows the summoners to transfer their attribute abilities to the servitor has been added. This only applies to Warlocks, Phantom Summoners, and Elemental Summoners and their associated third class. When the summoner equips a weapon with an attribute that corresponds with that of the servitor, 80% of the corresponding attribute value automatically applies to the servitor. The attribute value only applies to the servitor's attacks power, not to its defense power. When the summoner receives an item grade penalty, the attribute system does not apply on their pets. When the attribute of the equipped weapon does not correspond with that of the servitor, the attribute system does not apply. System Improvements Pet Weapon Upgrades You can upgrade an ordinary Wolf's weapons to a Great Wolf's weapons, and a Great Wolf's weapons to a Fenrir’s weapons through the Pet Manager NPCs. System Messages You can now see your servitor’s or pet’s battle-related messages. Instant Herb Items Instant Herb items are now applied properly to pets. Shots Character Changes [ Increased Maximum Level | New Main Class Skills ] Increased Maximum Level The maximum level that players can reach on their main class has been increased from level 80 to level 85. The maximum level that players can reach on their subclass has not changed, and is still level 80. New Main Class Skills New main-class skills have been added. These new skills are determined by your subclass type(s). The types of skills that can be acquired by your main class differ depending on your specific subclass and subclass level. Subclass Level 65 – One possible skill you can acquire: Common skill (increased attack and defense-related power) Subclass Level 70 – One possible skill you can acquire: Common skill (increased attack and defense-related power) Subclass Level 75 – Select one skill to acquire: Common 2nd stage skill (increased attack, defense power, physical critical chance, and magic casting speed) OR various special skills that are determined by your subclass Subclass Level 80 – One possible skill you can acquire: Transformation skill that is determined by your subclass Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. If you have all three subclasses, you can acquire a total of 12 specialized skills. Adding New Skills While in your subclass state, go to your corresponding subclass master NPC and get your subclass ability certification. Take the certification to the Avant-Garde NPC in the Ivory Tower to acquire the corresponding skill. You can acquire the skill only while in your main class state. There is no main class level requirement to acquire these skills. None of the subclass certification items you receive can be dropped, destroyed, exchanged, or stored in a warehouse. The number of subclass skill certifications is restricted, so you must make your decision carefully. For example, if your first subclass receives a skill certification at level 65, even if you subsequently delete that subclass and raise a new first subclass to level 65, you cannot receive another skill certification for your first subclass at that level. You must complete the “More Than Meets the Eye” transformation quest in order to receive the subclass certification and to properly acquire the skill as your main class. The special subclass-determined skills you can acquire are as follows: Warrior Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Warrior Abilities – Boost CP, Resist Trait, and Haste Ultimate Skill – Transformation: Divine Warrior Rogue Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Rogue Abilities – Long Shot, Evasion, and Critical Chance Ultimate Skill – Transformation: Divine Rogue Knight Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Knight Abilities – Boost HP, Resist Critical, and Defense Ultimate Skill – Transformation: Divine Knight Summoner Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Summoner Abilities – Increased HP/MP, Resist Attribute, and Spirit Ultimate Skill – Transformation: Divine Summoner Wizard Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Wizard Abilities – Anti-Magic, Mana Gain, and Mana Steal Ultimate Skill – Transformation: Divine Wizard Healer Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Healer Abilities – Prayer, Divine Protection, and Heal Ultimate Skill – Transformation: Divine Healer Enchanter Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def. Master Abilities – Attack, Empower, Casting, and Focus Enchanter Abilities – Boost Mana, Mana Recovery, and Barrier Ultimate Skill – Transformation: Divine Enchanter Subclass types are categorized as follows: Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female) Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight Summoner: Warlock, Elemental Summoner, Phantom Summoner Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler Healer: Bishop, Elven Elder, Shillien Elder Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Overlord, Inspector (Male), Inspector (Female) Skill Reset The Avant-Garde NPC in the Ivory Tower can remove the special main-class skills that you got via your subclass(es). The cost to do this is 10,000,000 Adena. Note: This removes all previously learned certified skills and removes all certified skill-related unused items from your inventory. If you have paid to have your subclass certification skills removed, you must return to your subclass master(s) to receive your skill certification items again. Class-Type Specific Transformations When you reach level 80 on your subclass, you can acquire a class-type-specific transformation skill that can be used while you are set to your main class. In order to acquire the class-type-specific transformation skill, you must complete the “More Than Meets the Eye” quest. Once you reach level 80 on your subclass and receive the subclass skill certification from the corresponding subclass master, you can obtain the “Transformation Sealbook.” You can acquire your class-type-specific transformation skill by going to the Avant-Garde NPC in the Ivory Tower. Speak to him while you are set to your main class. More information Visit http://www.lineage2.com/news/hellbound_09.html www.lineage2.com [oficial Site]
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even if he dumped the topic retardly, Id like someone to re-upload the file with the halisha glowing heroic please :)
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[GUIDE] how to change log in screen
Vago replied to rambovii's topic in Client Development Discussion
owmagwd! Thanx alot for that XD -
y nice dump lol XD