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L2Neophron

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Everything posted by L2Neophron

  1. Ok. I understand your problem and know the solution. You need to install the native skill.usk & Lineageeffect.u from clear client or your server patch. I promise that this will help ;)
  2. Just put all the files in the right places: NPHRN_Skill.usk - Animations NPHRN_Effect.u / Skillgrp.dat - System NPHRN_LET - Systextures If does not work, then you're doing something wrong. ©
  3. Offtop: I showed the plan and some people have been trying to recreate it in varying degrees. Specifically my own interface has been removed, And he is not worthy of mention.
  4. A binding abnormal to animation to occur on the server side. ©
  5. Someone has Salvation. Ok. How do know when someone has not Salvation? Suppose, a character has died and used his Salva. Where the client must know this? It`s server side function.
  6. Vengeance / UD may. Salva - It would be wrong. Since the buff hasn't a constant time steps. A binding abnormal to animation to occur on the server side.
  7. Thanks ;) I do something like to this.
  8. By the way, In new l2 clients (~IO / Classic) interface has the support of Gfx scripts that cause flash graphics from .ugx package. For example: damage over the head. This is a very deep, imho. Nwindow.dll maybe.
  9. It is this that is located in the screenshot, it is done through the replacement of icons in systextures > branchSys.utx And how do you build on these windows to characters, and not to the position of the screen?
  10. Just put all the files in the right places: NPHRN_Skill.usk - Animations NPHRN_Effect.u - System NPHRN_LET - Systextures If does not work, then you're doing something wrong.
  11. You want to use these symbols combining them with other patches in the animation and icons? Just use the L2 FileEdit, opening it a (your)skillgrp.dat: Find the ID of the animation and change the effect on my link: UE 111 - NPHRN_skill.phenomenon.275 Frenzy 176 - skill.mo.78 NPHRN_skill.phenomenon.276 Zealot 420 - skill.mo.78 NPHRN_skill.phenomenon.274
  12. A small set of cursors for Interlude and High Five. Interlude: Default, sharper http://rawr.su/index.php?app=core&module=attach&section=attach&attach_id=12417 Golden, sharper http://rawr.su/index.php?app=core&module=attach&section=attach&attach_id=12418 Red http://rawr.su/index.php?app=core&module=attach&section=attach&attach_id=10579 High Five: Default, sharper http://rawr.su/index.php?app=core&module=attach&section=attach&attach_id=12420 Author: Neophron
  13. What type of text you are interested in? The fact is that in modern clients support several kinds of fonts: Chat / Names / Titles hats windows / Etc.. IT Сlient uses only one font for all client textbox.
  14. Client. Regular animation duration = the duration of the buff.
  15. Your face when you see the next "new armor":
  16. If the character is so far away from u, then it is not a threat to u =) Maybe one day =)
  17. Symbols Buffs Over The Head: http://rawr.su/uploads/monthly_08_2016/post-501-0-58811300-1472167734.gif The experimental set of 15 (so far) symbols: Frenzy / Guts / Zealot / Ultimate Evasion / Celestial Shield / Angelic Icon / Touch of Life / Ultimate Defence / Mystic Immunity / Vengeance / Force Barrier / Sonic Barrier / Servitor Empowerment / Dodge / Counter Attack Hang over the character's head as much as there is a buff. Around each scale-timer. http://rawr.su/uploads/monthly_09_2016/post-501-0-56448300-1473248762.png Folding symbols - on the floors. http://rawr.su/uploads/monthly_08_2016/post-501-0-45528100-1472168741.png At your request, added display Overlord`s debuff range: http://rawr.su/uploads/monthly_09_2016/post-501-0-61505300-1472964348.png Exclusive Icon: http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngOverlord Skillshttp://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png http://rawr.su/uploads/monthly_10_2016/post-501-0-08274800-1477097770.png http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngHot Springs Effects:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png http://rawr.su/uploads/monthly_10_2016/post-501-0-56030800-1477097892.png http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngAugment Active Skills:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png http://rawr.su/uploads/monthly_11_2015/post-1-0-32912800-1448218524.png http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngCharge skill (Gladiator/Tyrant)http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png http://rawr.su/uploads/monthly_10_2016/post-501-0-58476800-1477098112.png http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngPotions СP/HP/MP:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png http://rawr.su/uploads/monthly_10_2016/post-501-0-10928700-1477098230.png http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngElixires CP/HP (S Grade):http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png http://rawr.su/uploads/monthly_10_2016/post-501-0-15464300-1477098315.png For Interlude. Bug Fix: Start the animation and the timer goes with the appearance buff, rather than the beginning of his caste. Bug Fix: Correct location at Ultimate Evasion. General Fix: Can be used in conjunction with any other patches. General Fix: "Default animation" saved. Bug Fix: Celestial spawn on target. Bug Fix: No delay at Celestial spawn. Author: Neophron Free Patch / No Support Password: nphrnbyrawr Download
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