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Everything posted by LordPanic
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Villagers for Hire. You can set the item and its amount in the configs.
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This is a newer version of my previous bot system (the entire engine has been reworked). Features Companions Clan Mercenaries new PvP Bots PvE Bots Villagers Party Bots GM Bots What's New? Easier implementation of new scripts. Improved bot behavior. Fully configurable via XML, so you don’t have to set up each bot manually every time. Bots can be created either from XML or directly in game. Bot Adaptivity , bots can participate in all game content (oly,tournaments,events etc..). Source: 250€ Compiled: Soon (estimate price 50€) New Script : Initial price 20€ Discord: planet38 Exclusive for Acis 382++ revs Adaption price for other projects is 250€ See it live here
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WARNING: This mod is still experimental, don't use it on LIVE servers. This is an old mod of mine which i ditched since it carries many risks but i decided to share it for "educational" purposes and with the hope you guys give some insight and help to make it functional and safe to run. The idea behind this mod is to give an extra layer of protection for host-machines against DDOS attacks. When DDOS occurs ---> trigger the lockdown mechanism allow only in game (player) IP's and block all unknown traffic. Putting all in game players to "quarantine" will lead to question "How will a player who wasn't online during the lockdown get their IP added to the whitelist?". Well my temporary solution for that is to combine it with discord bot by adding a bot command for example: !addIP 127.0.0.1 or by adding an option in your site (user CP) "allow my ip" it could be button or whatever. Incase of discord bot command has to be sent to the bot itself and not in channels (obviously). Still giving your IP is sus for many people (i dont blame them). If you guys have better ideas you are more than welcome to share them here. Obviously this is the theory behind my idea. I'm not even sure if it's possible, but that's why I shared it with you all. It could potentially be useful for many server owners. OS: Linux - Debian 12 CODE -> pass : maxcheaters
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Discussion Lineage 2 Chronicle 6 Interlude projects.
LordPanic replied to mikesoda9's topic in General Discussion [English]
This is my point of view im not representing the whole community. Q:"I have just one question, haven't we fixed all the bugs already?" Depends.... Free projects have still a long way until they fix "everything" because most of them have a small team or none. Trying to emulate it to 100% takes a lot of time especially if you do it as a hobby or in your spare time. Keep in mind interlude was a problematic chronicle to begin with. Paid projects is a different story some of them are ok to run but the rest deserve to be in a trash bin. The difference between paid and free projects is their priorities. Paid projects focus on admin demands and to make their clients satisfied either by making mods, hot fixes or whatever while free projects (owners) dont care that much about admins they sole focus is whatever they believe needs to be done and slowly achieve their goal. Q:"how come on every project out there there's talk about bugs?" Sometimes Admins cause this bugs either by hiring a bad dev to make them things or cause of them by touching things they shouldn't. Q"after so so many years of work on that chronicle one would expect that we are just improving things at this point, but no... bugs?!" Interlude client is bad even if you manage to fix all core side problems so in the end u will still have some issues. This is why some big name servers to speed things up created their own project investing thousands either by reworking it to a decent level or by resorting to newer chronicles and downgrade them to interlude. In the end you will never see an l2 server or game in general without bugs no matter how new or old it is. Some have less some have more thats it pretty much. "No bugs" there is no such thing. -
Update for Script Companion Bot Companion - Party: now you have the option to have more than 1 bots at the same time (if enabled). Note: Sorry i didn't have the patience to give them all the buffs (renewal,champion,seraphim ) and items like baium,valakas to decrease the reuse delay on skills leading to slower casting for mages,healers. If you want to see it live join : https://pvpforfun.com/ Exclusive for acis 401+ revs.
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Prices have been updated. Basic Pack includes: Bot Helper - Companions Players can purchase a bot to assist them in farming, PvP, and more. Bot Helper - PvP Farmer Ideal for pvp zones to fill the numbers and always have traffic in your pvp zones. Price: 200e Additional available scripts: (require Basic Pack) Bot Helper - PVE Farmer Price: 200e new Bots start from level 1 and exp-farm up to level 80. Bot Helper - GM Price: 100e GM bot with implemented features, event engine, anti-bot system, chat handlers. Chat GPT. Exclusive for Acis 382+ revs Adaption price for other projects is 250e 10/5/2023 - Update Bot Helper - PVE Farmer new Bots start from level 1 in starting villages and exp-farm up to level 80. You can adjust everything through XML, such as how long they will farm, how long they will stay in town, whether they will use teleportation or walk to the farming spot, and what skills, gear, and consumables they will use.
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L2 MAXPAIN Chronicle Interlude Grand Opening: 02/12/2023 18:00 GMT+2 PvP Server Unique Features Solo Friendly Discord: https://discord.gg/uGZw95UEUq
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L2 MaxPain - Interlude BETA PvP Server Unique Features Solo Friendly No Wipes Join our discord ! https://discord.gg/Zzd2deuGaC
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WTS Graphic/Html Designs - Protojah
LordPanic replied to protoftw's topic in Marketplace [L2Packs & Files]
Very professional and patient he does amazing work. -
Help Limit max attack AutoFarm
LordPanic replied to Orochy's question in Request Server Development Help [L2J]
Target radius is basically saying to ur bot to search for monsters in that radius. Your problem is skill radius, you have to make ur bot move closer to the target if skill range is lower than your target distance. -
7/9/23 - Update new New Feature has been added GM Bot. Currently it has an anti-bot script attached to his AI. GM bot loads from XML (anti-bot settings too). You can add for each question multiple answers. You can add or remove Questions from bothelpers panel //bothelper Questions are stored in XML and loaded from XML. Note: You create manually the GM character and then add the objectId of the GM character to the XML (you get that from characters table from database) and thats it.
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6/12/23 - Update new Performance Improvements: Bots now run smoothly without using a lot of resources. Settings - Party Tab: Now has the option to change the party master so bots can assist and follow other party members if chosen. Settings - Solo Tab: Added the option to avoid ks-ing mobs. Script - Spoiler implementation: Now you can use the spoiler as a farmer or assister. Script - Recharger implementation: Now you can use rechargers without any issues. Skill Animations: Smoother attacks and casting skills. Skills now work as they are supposed to without any delays. Buffs - You can select buffs from your current players schemes. Three main scrips: Farmer , Assister, Healer Script Farmer: Require Fighter,Mage classes Supported classes for this script are: Ghost Sentinel, Ghost Hunter,Spectral Dancer,Storm Screamer,Fortune Seeker,Moonlight Sentinel,Wind Rider,Sword Muse,Eva's Templar,Adventurer,Sagittarius,Hell Knight,Phoenix Knight,Archmage Script Assister: Require Fighter,Mage classes Supported classes for this script are: Ghost Sentinel, Ghost Hunter,Spectral Dancer,Storm Screamer,Fortune Seeker,Moonlight Sentinel,Wind Rider,Sword Muse,Eva's Templar,Adventurer,Sagittarius,Hell Knight,Phoenix Knight,Archmage Script Healer: Require Healer classses Supported classes for this script are: Shillen Saint,Eva's Saint,Hierophant,Cardinal,Doomcryer Overall, the mod is officially finished, at least the PvE part of it. I will keep working on the UI. I'm not sure if I will start working on the PvP functions, but for now, I don't have any plans to do so. Some Videos:
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Written on acis 401. If you are interested add me on discord Onizuka#8568 Prices have been updated. Basic Pack includes: Bot Helper - Companions Video Players can purchase a bot to assist them in farming, PvP, and more. Bot Helper - PvP Farmer Video Ideal for pvp zones to fill the numbers and always have traffic in your pvp zones. Price: 200e Additional available scripts: (require Basic Pack) Bot Helper - PvE Farmer Video Price: 200e new Bots start from level 1 and exp-farm up to level 80. Bot Helper - GM Video Price: 100e GM bot with implemented features, event engine, anti-bot system, chat handlers. Chat GPT. Support: The mod comes with comprehensive support and access to its GitHub repository for regular updates. Exclusive for Acis 382++ revs Adaption price for other projects is 250e 10/5/2023 - Update Bot Helper - PvE Farmer new Bots start from level 1 in starting villages and exp-farm up to level 80. You can adjust everything through XML, such as how long they will farm, how long they will stay in town, whether they will use teleportation or walk to the farming spot, and what skills, gear, and consumables they will use.
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Help Drop Calculation L2j
LordPanic replied to barao45's question in Request Server Development Help [L2J]
l2j,acis,sunrise and many other projects who copy-pasted the same formula have the same issue. You are right drop rate and drop chance dont work the way they suppose to and currently they work only for untouched rates (x1). Part of the mess is here: while (random < dropChance) { // Get the item quantity dropped if (min < max) itemCount += Rnd.get(min, max); else if (min == max) itemCount += min; else itemCount++; // Prepare for next iteration if dropChance > DropData.MAX_CHANCE dropChance -= DropData.MAX_CHANCE; } Currently one variable is responsible for 2 things (drop rate , drop chance). Sadly you have to rework the whole formula and make 2 config variables one for drop rate and one for drop chance and this problem is arround l2j since for ever im surprised nobody mentioned it. -
As title says. Note: You can change the colors etc from xml. //EnterWorld.java +PvpColorSystem.getInstance().updateNameColor(player); +PvpColorSystem.getInstance().updateTitleColor(player); player.sendPacket(ActionFailed.STATIC_PACKET); //Player.java +PvpColorSystem.getInstance().updateNameColor(this); setKarma(getKarma() + Formulas.calculateKarmaGain(getPkKills(), target instanceof Summon)); +PvpColorSystem.getInstance().updateTitleColor(this); // Send UserInfo packet to attacker with its Karma and PK Counter endPacket(new UserInfo(this)); //GameServer.java +PvpColorSystem.getInstance(); if (Config.ALLOW_BOAT) { pastebin pass: maxcheaters PvpColorSystem.java XML pvpColors.xml
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Saves all active toggle skills from player and it restores them back on revive. Ideal for a pvp zone or in general if u want to. //To save player effects (onDie) RestoreEffectsManager.getInstance().savePlayerEffects(player); //To Restore player effects (onRevive) RestoreEffectsManager.getInstance().restorePlayerEffects(player); Video pastebin pass: maxcheaters RestoreEffects.java RestoreEffectsManager.java
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Bladedancer 58 - Full top C grade Spoiler 22 - Full top D grade Master Account included. Price : 400 € Master Email: Extra 100 € Payment Method: PayPal (friends&family) contact me via pm here Made a lot of sells in the past via this platform and never had problems with any client.
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Then i will send 3 extra dummy exserverprimitive packets
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I showed just the captcha at the town because i didnt want to make an actual video hiting mobs and wait for the captcha to appear which is very boring for me so i decided to go straight to the point and how it looks like. About the how players will manage to see and react while they have trains etc. I mean u have a message in the center of ur screen and idealy 1 minute of captcha duration which is plenty to finish whatever u do and finish the captcha. Markers always appear close to player (random) but still close to player. Captcha counts only monsters and not rb or rb minions. As melron said idealy it would be great to check the geo locs of markers and if it's possible for player to reach the markers. Also i need to remove if is3rd and change it to isin2d.
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fixed, sorry
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Antibot system (acis 401) Inorder to make the antibot system work u have to add the zone id in xml you can add as many as you want. pastebin pass: maxcheaters VIDEO Video CODE Captcha.java CaptchaBox.java AntibotProtection.java CaptchaZones.java Creature.java calculateRewards(killer); +AntibotProtection.getInstance().updateMonsterCounter(killer, this); Gameserver.java StringUtil.printSection("Quests & Scripts"); ScriptData.getInstance(); +AntibotProtection.getInstance(); XML antibot.xml