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Posts posted by Elfo
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Just now, scraw said:
i dont understand why all bot system are for acis and u havent create even one for frozen..
I can adapt it to any project if someone wants to buy it. I already adapted it for a H5 project
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New feature - Activity preferences
Choose one of 3 activity options for your bots.
- None - Bot is manually logged in and logged out
- Uptime - Bot will stay online for the specified amount of minutes
- Schedule - Bot will login and logout at a specified time of day
Interested in the development progress or more info?
Join our discord: https://discord.gg/6DYMDV4
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Please paste all the HikariCP related configuration
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Hello everybody
So almost 3 years ago I released a very primitive Fake Players engine called L2jRoboto. It lacked many features and it wasn't really manageable.
Thanks to the quarantine situation I decided to spend some of my spare time writing a completely new engine from scratch.
So without any further ado I present to you, Autobots, the most Advanced Fake Player & Autofarm Engine.
The engine currently supports every class except for the summoner classes and prophet-like classes.
Features Autobots
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Full autobot control through an in game dashboard with amazing UX
- Spawn/Despawn/Delete
- Inspect a bot's inventory, status, skills and buffs
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Customise the bot's combat and social preferences in game
- Target radius
- PvP aggression and preferences
- Self sustain with potions that can be configured in game
- Infinite buff replenishing
- Infinite consumable replenishing
- Ingame bot filtering
- Persistent bots that are saved in the database and can be logged in where they logged out
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Unique behaviour on each bot based on its class
- Archers will kite
- Spoilers will spoil and sweeper
- Pet owners will have pets following or assisting them
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Create an autobot in game
- Name
- Level
- Class
- Appearance
- Create random Autobot
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Bot chat control
- You can see what the bot sees in the chat and you can do things like talk in general chat or shout chat and also use PMs
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Bot clan control
- Create a bot clan in game and change the members of the clan from the dashboard, including clan crests for remote locations
- Full ingame bot control (movement, attack, skills, chat)
- Automatic return to death area using gatekeepers
Features Autofarm
- Fully automatic farming with targeting, attacking and self sustain logic
Here is a video showcasing the features as of 04/05/2020
Some images: https://imgur.com/a/ttFkkef
New feature: Full bot control
- Movement
- Chat
- Skills
- Action
- Combat
- PvP/PK (Ctrl button support)
Configurable skill preferences per class
Configurable Private Sell Store
Configurable Private Buy Store
Bots will now return to their death area after they respawn in town
Features under development
- Social in-town behaviour
- Party creation and coordination
- Bot anchor points
- A lot more
Possible usages
- Calibrate how long it will take for a player farming to get the top gear
- Tweak the PvP match-up between classes to enhance the balance
- Make your server look more populated than it really is, (obviously)
Project support
- aCis
- L2jEternity
Adaptations available on demand
Licensing
The engine is licensed, which means you buy the right to run it.
There is a initial fixed fee of £150 and if you want to get updates you need to pay an extra £50 every month. This is a premium product and I wanna keep it to those who are willing to invest.
The initial fee includes one month of updates.
The license is bound to the person, not the server but you can only use it on one server at a time, meaning that you are free to open 10 servers with the same purchase but only one server can use it at a time.
To ensure customer satisfaction, you will have as much time as you want on my private server, testing everything about the engine before you make any purchase.
Contact
Interested in the development progress or more info?
Join our discord: https://discord.gg/6DYMDV4
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Full autobot control through an in game dashboard with amazing UX
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14 minutes ago, Nightw0lf said:
I am not sure what's the version that the issue exists i am sure its on latest at least 380+ not sure witch one the problem is not on YOUR code its on acis in general, it makes cpu 100% and server lag so if you're sure 382 is ok proceed i am just giving you a heads up in case you didnt know it.
I have spawned 5k bots (which is insane) and the CPU never exceeded 50%. I have a 3950x though but still.
The Autobots engine is using one thread from the Threadpool and the rest is done with Kotlin's coroutines so it in teams of the ThreadPool it only uses one. aCis can have whichever threading issue it wants but this won't affect it past the one single thread it's using
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I'm building this on L2jTesla which is based on 382 btw.
New feature. Bot chat visibility. See any chat that the bot would see and talk/reply.
For more info and to track the development join the discord server: https://discord.gg/6DYMDV4
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4 hours ago, Nightw0lf said:
acis have a thread problem on latest revs dont use that you will burn people's pockets for no reason.
The system only uses one thread for it whole operation
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8 hours ago, DLDL said:
If you don't mind to upgrade it to H5 it will be amazing, anyway nice work :).
The version that I'm thinking of targeting for now are:
- aCis 382
- L2jServer H5
I don't wanna be spamming this thread with updates since this is a completely different engine so if you wanna track the progress of the new engine and you're interested in helping with the potential to get a free license feel free to join the dedicated Discord:
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Τι θα γίνει θα πάμε κανα game Valorant?
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Τέσπα τι κάθομαι και ασχολούμαι
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Just now, Xplicit7 said:
Ή να είναι βάζελος και να μην ασχολείται κανείς.
Μαζί σου
Why Lineage 2 is DEAD
in General Discussion [English]
Posted
I don't know if it's dead but it's been dying for years now and its popularity is the lowest it's ever been. The spike around 2017 is L2 Revolution and the spike at 2011 is going free to play.