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AccessDenied

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Posts posted by AccessDenied

  1. Nice work. One suggestion is about Navicat. Navicat is not free and you need to pay or download illegal from torrent sites. Don't use it! Use HeidiSQL instead,it's free and opensource project!

    Website: http://www.heidisql.com/

     

    I highly recommended to add this alternative option in your main post.

     

    Thank you!

    Thanks, well i'll replace those 3 videos with an update ill probably make this weekend using GIT and Gradle and i'll consider of switch to Heidi even tho

    let's admit it.. there is not even 1 person who buy things or use open sources when he can download pirated software, wont bother him because is ilegal.

     

    When i find time, i'll update with more tutorials and imma make a massive "how to" so people wont search in different forums or categories or youtube.

    Client, server, quests, modify, add, npc's, everything in 1. 

    Also imma solve - answer into small codes - problems ..

     

    I had like 550-600+ people in 8 months added me for things like this.. my skype is full and i daily delete 

     

    Ps. ill keep those videos alive cause as far people told me that they are the best tutorials ever made, short, easy, cover all poblems and simple (as youtube comments say).

     

     

    Or you know...use mysql workbench which is pretty damn good.

    Yes i saw that but i dont want introduce new things make it harder for them elfo Navicat is 2 click and easy interface for sql

  2. 316t73p.png

     

    Welcome to my guide on "how to create a L2 server". Took me hours to record and i hope people can easily follow.
    but i'll continue updating here.
     
    All 3 videos are about 45 minutes and in the description programs such as 
    (Mysql - Navicat(full) - SVN - Eclipse - File editor e.t.c) are included.
     
    You can ask any question you have freely. Questions like "can you make me an npc?" will be ignored.
     
    1) How to create a Lineage Server:
    Part 1: Compile pack
    Part 2: Set up - Installation
    Part 3: Log in - Admin
     
    2) Adding Java Code in Project (Eclipse):
    How to add JAVA codes in eclipse part 1 (code by WYATT) MultiFunctionZone shared
    Part 1: Adding Java code
     
    ### Eclipse Workspace Patch 1.0
    #P Core_Freya
    Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/actor/L2Character.java  (revision 5631)
    +++ java/com/l2jserver/gameserver/model/actor/L2Character.java  (working copy)
    @@ -205,8 +205,9 @@
            public static final byte ZONE_ALTERED = 19;
            public static final byte ZONE_NOBOOKMARK = 20;
            public static final byte ZONE_NOITEMDROP = 21;
    +      public static final byte ZONE_MULTIFUNCTION = 22;
         
    -      private final byte[] _zones = new byte[22];
    +      private final byte[] _zones = new byte[23];
            protected byte _zoneValidateCounter = 4;
         
            private L2Character _debugger = null;
    Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (revision 5631)
    +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (working copy)
    @@ -170,6 +170,7 @@
    import com.l2jserver.gameserver.model.quest.QuestState;
    import com.l2jserver.gameserver.model.quest.State;
    import com.l2jserver.gameserver.model.zone.type.L2BossZone;
    +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
    import com.l2jserver.gameserver.network.L2GameClient;
    import com.l2jserver.gameserver.network.SystemMessageId;
    import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
    @@ -5684,6 +5685,7 @@
                            // Add karma to attacker and increase its PK counter
                            setPvpKills(getPvpKills() + 1);
                         
    +                      L2MultiFunctionZone.givereward(this);
                            // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
                            sendPacket(new UserInfo(this));
                            sendPacket(new ExBrExtraUserInfo(this));
    Index: dist/game/config/MultiFunctionZone.properties
    ===================================================================
    --- dist/game/config/MultiFunctionZone.properties      (revision 0)
    +++ dist/game/config/MultiFunctionZone.properties      (revision 0)
    @@ -0,0 +1,60 @@
    +# ---------------------------------------------------------------------------
    +# MultiFunctionZone - custom addon for your server
    +# ---------------------------------------------------------------------------
    +# This option will turn on PvP flag to all people when entering to the zone
    +EnablePvP = True
    +
    +# If set to false, zone will be no-restart zone
    +NoRestartZone = False
    +
    +# If set to false, zone will be no-logout zone
    +NoLogoutZone = False
    +
    +# If set to false, zone will be no-store zone
    +NoStoreZone = False
    +
    +# Give noblesse after revive?
    +ReviveNoblesse = False
    +
    +# Heal after revive?
    +ReviveHeal = False
    +
    +# Delay, in seconds, to wait before revive
    +# 0 to disable
    +ReviveDelay = 10
    +
    +# Set the spawn points where players will be teleported on revive, if enabled
    +# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
    +SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
    +
    +# Random respawn radius
    +RespawnRadius = 500
    +
    +# If set to true, players will take noblesse blessing when entering
    +GiveNoblesse = True
    +
    +# Remove buffs when entering to the zone
    +RemoveBuffs = False
    +
    +# Remove pets when entering to the zone
    +RemovePets = False
    +
    +# Special rewards when hunting inside this zone
    +# example: 57,100000;14720,1
    +Rewards = 57,100000;14720,1
    +
    +# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
    +# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
    +Items = 728,7575,6383,1538
    +
    +# List of Grades that won't be usable inside this area and also will be unequiped when entering
    +# example: D,C,B,A,S,S80,S84
    +Grades = C,B,A
    +
    +# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
    +# 0 to disable
    +Enchant = 0
    +
    +# Players with one of that classes won't be able to enter to the zone
    +# example: 93,85,12
    +Classes = 92
    \ No newline at end of file
    Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java
    ===================================================================
    --- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (revision 5631)
    +++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (working copy)
    @@ -23,9 +23,11 @@
    import com.l2jserver.gameserver.handler.ItemHandler;
    import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
    import com.l2jserver.gameserver.model.L2ItemInstance;
    +import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.base.Race;
    import com.l2jserver.gameserver.model.itemcontainer.Inventory;
    +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
    import com.l2jserver.gameserver.network.SystemMessageId;
    import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
    import com.l2jserver.gameserver.network.serverpackets.ItemList;
    @@ -113,6 +115,12 @@
                    if (item == null)
                            return;
                 
    +              if(getClient().getActiveChar().isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.checkItem(item))
    +              {
    +                      getClient().getActiveChar().sendMessage("You cannot use "+item.getName()+" inside this zone.");
    +                      return;
    +              }
    +             
                    if (item.getItem().getType2() == L2Item.TYPE2_QUEST)
                    {
                            SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_QUEST_ITEMS);
    Index: java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java
    ===================================================================
    --- java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java    (revision 5631)
    +++ java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java    (working copy)
    @@ -17,12 +17,13 @@
    import java.util.logging.Level;
    import java.util.logging.LogRecord;
    import java.util.logging.Logger;
    -
    import com.l2jserver.Config;
    import com.l2jserver.gameserver.SevenSignsFestival;
    import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
    import com.l2jserver.gameserver.model.L2Party;
    +import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
    import com.l2jserver.gameserver.network.L2GameClient;
    import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
    import com.l2jserver.gameserver.network.SystemMessageId;
    @@ -87,6 +88,13 @@
                            return;
                    }
                 
    +              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.restart_zone)
    +              {
    +                      player.sendMessage("You cannot restart while inside a Multifunction zone.");
    +                      sendPacket(RestartResponse.valueOf(false));
    +                      return;
    +              }
    +             
                    // Prevent player from restarting if they are a festival participant
                    // and it is in progress, otherwise notify party members that the player
                    // is not longer a participant.
    Index: java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (revision 5631)
    +++ java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (working copy)
    @@ -43,7 +43,7 @@
    {
            protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
         
    -      protected final List<L2ItemInstance> _items;
    +      public final List<L2ItemInstance> _items;
         
            protected ItemContainer()
            {
    Index: java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
    +++ java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
    @@ -0,0 +1,345 @@
    +/*
    + * This program is free software: you can redistribute it and/or modify it under
    + * the terms of the GNU General Public License as published by the Free Software
    + * Foundation, either version 3 of the License, or (at your option) any later
    + * version.
    + *
    + * This program is distributed in the hope that it will be useful, but WITHOUT
    + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    + * details.
    + *
    + * You should have received a copy of the GNU General Public License along with
    + * this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    +/*
    + * This program is free software: you can redistribute it and/or modify it under
    + * the terms of the GNU General Public License as published by the Free Software
    + * Foundation, either version 3 of the License, or (at your option) any later
    + * version.
    + *
    + * This program is distributed in the hope that it will be useful, but WITHOUT
    + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    + * details.
    + *
    + * You should have received a copy of the GNU General Public License along with
    + * this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    +package com.l2jserver.gameserver.model.zone.type;
    +
    +import java.io.File;
    +import java.io.FileInputStream;
    +import java.util.ArrayList;
    +import java.util.List;
    +import java.util.Properties;
    +import javolution.util.FastList;
    +import com.l2jserver.gameserver.ThreadPoolManager;
    +import com.l2jserver.gameserver.datatables.SkillTable;
    +import com.l2jserver.gameserver.model.L2ItemInstance;
    +import com.l2jserver.gameserver.model.L2Skill;
    +import com.l2jserver.gameserver.model.actor.L2Character;
    +import com.l2jserver.gameserver.model.actor.L2Summon;
    +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
    +import com.l2jserver.gameserver.model.zone.L2SpawnZone;
    +import com.l2jserver.util.Rnd;
    +
    +/**
    + *
    + * @author Wyatt
    + * @version 1.3
    + *
    + */
    +
    +public class L2MultiFunctionZone extends L2SpawnZone
    +{
    +     
    +      public L2MultiFunctionZone(int id)
    +      {
    +              super(id);
    +              loadConfigs();
    +      }
    +     
    +      public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
    +      static int radius, enchant, revive_delay;
    +      static int[][] spawn_loc;
    +      L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
    +      private static List<String> items = new FastList<String>();
    +      private static List<String> grades = new FastList<String>(), classes = new FastList<String>();
    +      public static List<int[]> rewards;
    +      static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
    +     
    +      @Override
    +      protected void onEnter(L2Character character)
    +      {
    +              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
    +              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
    +              if(!store_zone)
    +                      character.setInsideZone(L2Character.ZONE_NOSTORE, true);
    +             
    +              if (character instanceof L2PcInstance)
    +              {
    +                      L2PcInstance activeChar = ((L2PcInstance) character);
    +                      if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
    +                      {
    +                              activeChar.teleToLocation(83597,147888,-3405);
    +                              activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
    +                              return;
    +                      }
    +                     
    +                      for(L2ItemInstance o : activeChar.getInventory()._items)
    +                      {
    +                              if(o.isEquipable() && o.isEquipped() && !checkItem(o))
    +                              {
    +                                      int slot = activeChar.getInventory().getSlotFromItem(o);
    +                                      activeChar.getInventory().unEquipItemInBodySlot(slot);
    +                                      activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone.");
    +                              }
    +                      }
    +                      activeChar.sendMessage("You entered in a MultiFunction zone.");
    +                      clear(activeChar);
    +                      if(give_noblesse)
    +                      noblesse.getEffects(activeChar, activeChar); 
    +                      if(pvp_enabled && activeChar.getPvpFlag() == 0)
    +                              activeChar.updatePvPFlag(1);                 
    +              }
    +      }
    +     
    +      @Override
    +      protected void onExit(L2Character character)
    +      {
    +              character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
    +              character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
    +              if(!store_zone)
    +                      character.setInsideZone(L2Character.ZONE_NOSTORE, false);
    +             
    +              if (character instanceof L2PcInstance)
    +              {
    +                      L2PcInstance activeChar = ((L2PcInstance) character);
    +                      activeChar.sendMessage("You left from a MultiFunction zone.");
    +                     
    +                      if(pvp_enabled)
    +                              activeChar.stopPvPFlag(); 
    +              }
    +      }
    +     
    +      @Override
    +      public void onDieInside(final L2Character character)
    +      {
    +              if (character instanceof L2PcInstance)
    +          {
    +                      final L2PcInstance activeChar = ((L2PcInstance) character);
    +                      if(revive)
    +                      {
    +                              ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
    +                              {
    +                              @Override
    +                                      public void run()
    +                                      {
    +                                      activeChar.doRevive();
    +                                      heal(activeChar);
    +                                      int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
    +                                      activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
    +                                      }
    +                              },revive_delay*1000); 
    +                      }
    +          }
    +      }
    +
    +      @Override
    +      public void onReviveInside(L2Character character)
    +      {     
    +              if (character instanceof L2PcInstance)
    +          {
    +                      L2PcInstance activeChar = ((L2PcInstance) character);
    +                      if(revive_noblesse)
    +                              noblesse.getEffects(activeChar, activeChar); 
    +                      if(revive_heal)
    +                              heal(activeChar);
    +          }
    +      }
    +     
    +      private void clear (L2PcInstance player)
    +      {
    +              if(remove_buffs)
    +              {
    +                      player.stopAllEffectsExceptThoseThatLastThroughDeath();
    +                      if(remove_pets)
    +                      {
    +                              L2Summon pet = player.getPet();
    +                              if(pet!= null)
    +                              {
    +                                      pet.stopAllEffectsExceptThoseThatLastThroughDeath();
    +                                      pet.unSummon(player); 
    +                              }     
    +                      }
    +              }
    +              else
    +              {
    +                      if(remove_pets)
    +                      {
    +                              L2Summon pet = player.getPet();
    +                              if(pet!= null)
    +                              {
    +                                      pet.unSummon(player); 
    +                              }     
    +                      }
    +              }
    +      }
    +     
    +      static void heal(L2PcInstance activeChar)
    +      {
    +              activeChar.setCurrentHp(activeChar.getMaxHp());
    +              activeChar.setCurrentCp(activeChar.getMaxCp());
    +              activeChar.setCurrentMp(activeChar.getMaxMp());
    +      }
    +     
    +      public static void givereward(L2PcInstance player)
    +      {
    +              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
    +              {
    +                      for (int[] reward : rewards)
    +                      {
    +                              PcInventory inv = player.getInventory();
    +                              inv.addItem("Custom Reward", reward[0], reward[1], player,  player); 
    +                      }
    +              }
    +      }
    +     
    +      public static boolean checkItem (L2ItemInstance item)
    +      {
    +              int o = item.getItem().getCrystalType();
    +              int e = item.getEnchantLevel();
    +             
    +              if(enchant != 0 && e >= enchant)
    +              {
    +                      return false;
    +              }
    +             
    +              if(grades.contains(gradeNames[o]))
    +                      return false;
    +
    +              if(items != null && items.contains(""+item.getItemId()))
    +                      return false;
    +              return true;
    +      }
    +     
    +      private static void loadConfigs()
    +      {
    +              try
    +              {
    +                      Properties prop = new Properties();
    +                      prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
    +                      pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
    +                      spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
    +                      revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
    +                      if(revive_delay != 0)
    +                      {
    +                              revive = true;
    +                      }
    +                      give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
    +                      String[] propertySplit = prop.getProperty("Items", "").split(",");
    +                      if (propertySplit.length != 0)
    +                      {
    +                              for(String i : propertySplit)
    +                              {
    +                                      items.add(i);
    +                              }
    +                      }
    +                      propertySplit = prop.getProperty("Grades", "").split(",");
    +                      if (propertySplit.length != 0)
    +                      {
    +                              for(String i : propertySplit)
    +                              {
    +                                      if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
    +                                              grades.add(i);
    +                              }
    +                      }
    +                      propertySplit = prop.getProperty("Classes", "").split(",");
    +                      if (propertySplit.length != 0)
    +                      {
    +                              for(String i : propertySplit)
    +                              {
    +                                      classes.add(i);
    +                              }
    +                      }
    +                      radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
    +                      enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));
    +                      remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
    +                      remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
    +                      restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
    +                      store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
    +                      logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
    +                      revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
    +                      revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
    +                      rewards = new ArrayList<int[]>();
    +                      propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
    +                      for (String reward : propertySplit)
    +                      {
    +                              String[] rewardSplit = reward.split(",");
    +                              if (rewardSplit.length == 2)
    +                              {
    +                                      try
    +                                      {
    +                                              rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
    +                                      }
    +                                      catch (NumberFormatException nfe)
    +                                      {
    +                                      }
    +                              }
    +                      }
    +              }
    +              catch(Exception e)
    +              {
    +                      e.printStackTrace();
    +              }
    +      }     
    +     
    +      private static int[][] parseItemsList(String line)
    +      {
    +              final String[] propertySplit = line.split(";");
    +              if (propertySplit.length == 0)
    +                      return null;
    +
    +              int i = 0;
    +              String[] valueSplit;
    +              final int[][] result = new int[propertySplit.length][];
    +              for (String value : propertySplit)
    +              {
    +                      valueSplit = value.split(",");
    +                      if (valueSplit.length != 3)
    +                      {
    +                              return null;
    +                      }
    +
    +                      result[i] = new int[3];
    +                      try
    +                      {
    +                              result[i][0] = Integer.parseInt(valueSplit[0]);
    +                      }
    +                      catch (NumberFormatException e)
    +                      {
    +                              return null;
    +                      }
    +                      try
    +                      {
    +                              result[i][1] = Integer.parseInt(valueSplit[1]);
    +                      }
    +                      catch (NumberFormatException e)
    +                      {
    +                              return null;
    +                      }
    +                      try
    +                      {
    +                              result[i][2] = Integer.parseInt(valueSplit[2]);
    +                      }
    +                      catch (NumberFormatException e)
    +                      {
    +                              return null;
    +                      }
    +                      i++;
    +              }
    +              return result;
    +      }
    +}
    \ No newline at end of file
    Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
    ===================================================================
    --- java/com/l2jserver/gameserver/network/serverpackets/Die.java        (revision 5631)
    +++ java/com/l2jserver/gameserver/network/serverpackets/Die.java        (working copy)
    @@ -27,6 +27,7 @@
    import com.l2jserver.gameserver.model.entity.Castle;
    import com.l2jserver.gameserver.model.entity.Fort;
    import com.l2jserver.gameserver.model.entity.TvTEvent;
    +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
    
    /**
    * sample
    @@ -62,7 +63,7 @@
                         
                    }
                    _charObjId = cha.getObjectId();
    -              _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
    +              _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));
                    if (cha instanceof L2Attackable)
                            _sweepable = ((L2Attackable)cha).isSweepActive();
                 
    Index: java/com/l2jserver/gameserver/network/clientpackets/Logout.java
    ===================================================================
    --- java/com/l2jserver/gameserver/network/clientpackets/Logout.java    (revision 5631)
    +++ java/com/l2jserver/gameserver/network/clientpackets/Logout.java    (working copy)
    @@ -21,7 +21,9 @@
    import com.l2jserver.Config;
    import com.l2jserver.gameserver.SevenSignsFestival;
    import com.l2jserver.gameserver.model.L2Party;
    +import com.l2jserver.gameserver.model.actor.L2Character;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
    import com.l2jserver.gameserver.network.SystemMessageId;
    import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
    import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
    @@ -83,6 +85,13 @@
                            return;
                    }
                 
    +              if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.logout_zone)
    +              {
    +                      player.sendMessage("You cannot logout while inside a Multifunction zone.");
    +                      player.sendPacket(ActionFailed.STATIC_PACKET);
    +                      return;
    +              }
    +             
                    // Prevent player from logging out if they are a festival participant
                    // and it is in progress, otherwise notify party members that the player
                    // is not longer a participant.
    
    ### Eclipse Workspace Patch 1.0
    #P L2J_DataPack
    Index: dist/game/data/zones/peace_zones.xml
    ===================================================================
    --- dist/game/data/zones/peace_zones.xml        (revision 9174)
    +++ dist/game/data/zones/peace_zones.xml        (working copy)
    @@ -978,4 +978,10 @@
                    <node X="-113768" Y="-150965" />
                    <node X="-115424" Y="-150965" />
            </zone>
    +      <zone name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
    +              <node X="130000" Y="160000" />
    +              <node X="130000" Y="130000" />
    +              <node X="160000" Y="130000" />
    +              <node X="160000" Y="160000" />
    +      </zone>
    </list>
    \ No newline at end of file
    

    (Ps code is adopted for L2J pack, any other pack might mislead the with the structure of this code).

     

    Part 2: Adding Java code

    https://www.youtube.com/watch?v=3-wS2DnoJ5M#!

     
     
    Soon i'll update those tutorials for GIT and i'll add some more.
    *Please do not re-share my tutorials as far as i saw in other forums from random people who no give credits.. (ElitePvPers e.t.c)
    • Upvote 4
  3. changeets are ok but some are literally retarded

    like..

    8ea789d725.jpg

     

    this is just excess info that 

    1: has little to no impact on actual gameplay

    2: trying to trick players into knowing what you are doing 

    3: making people who know what they are doing think you and your server is just as dumb as that post

    Are you jealous? He is pro and he can remove config/log can u?

  4.  

    This is not fixed..

        [javac] C:\Nelthorya\Nelthorya.git\L2J_Frozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2te0xServiceNpcInstance.java:190: error: try-with-resources is not supported in -source 1.6
        [javac]                       try (Connection con = L2DatabaseFactory.getInstance().getConnection();
        [javac]                           ^
        [javac]   (use -source 7 or higher to enable try-with-resources)
        [javac] 1 error
        [javac] 1 warning
    

    O my god... im speechless... alextoti would fix this :/ ... and u cant.. yet u have big mouth to talk to me... and bigger head to open a server

  5. Oh shit.

    1. I use Devlins code.

    2. The feature list is just a placeholder, it doesn't mean anything, i add more as soon server is finished.

    4. My website is written in php/css/CodeIgniter. Joomla? Okay.

    3. xml etc, atleast i do changesets. Other servers dont even mind letting users know of the progress of the server, actually i do care about changesets, but it seems that you don't know about that, so you're simply a mofo nablet.

    4. Go ahead post the logs :) and report me as scammer cmon.

     

    If my dog had your face, I would shave his butt and make him walk backwards, poor noob.

    Plz open your PRO server  so we can laugh :DD baksteen server ROFL xa0xaxax

  6. Now everyone laughes at you becuz u crying at a emulation forum about someone gives free reputation to someone else.

    Your life must be really poor, karma bitch.

    who laugh at me o my god you poor little kiddo.. crawl back to your hole. i dont even care .. i just love to point out noobs, losers and shitty things.. u see me cry :D?

    and tell me who is laughing at me? ;D bitch please u try find a reason to blame me cause u nothing u just a scum on this forum ;)

     

    btw ill prove with 1 image how stupid and Low IQ you're 

     

    2hqvtzr.png

     

    who the fuck sit and write on the players "removed xml from x folder to x" ... i mean did u ever join any online game and u read things such as 

    we Moved L2PcInstance.java file to Instances folder?...

     

    You're a wannabe "admin" with a cheap template joomla site. I feel sorry for you, shut ur server and crawl back to your home homo sapien.

     

    Dat features: https://l2.nelthorya.net/forum/index.php?/topic/3-features/    this server gonna be the serve of the year..

    and as i saw u used my code also :D cause this code (exacly the same not exist, also you're not able to even open eclipse) so i other words u used my code :D u so loser

     

    Next time you dare to talk to me i'll release more hate and more and i can even advertise your server ;) trust me i can be worst than anyone here don't mess with me especialy

    when your knowledge and ur brain is not even capable of open eclipse.

     

    Ps. you use my code 100% next time u write anything about me i'll post skype logs and i report you as scammer cause u didnt pay those 3 euro i asked. HF

  7. A preview of maxcheaters: 

     

    1) Share facebook / kitten videos / shared fonts that you found on google  -> Reputation score

    2) Xdem is the most hated person u will ever meet, avoid him at any cost

    3) MeVsYou is usualy good person but sometimes he being bad and take his anger on you for no reason

    4) Katherine change name every 2 week and she love Vampire Diaries. She believe that she is woman (which is supernatural)

    5) L2mid died after 5 days 

    6) Lucy hate greeks even tho she is cute

    7)  Shared files of L2Gold, L2Pride everywhere..

     

    Facts about you:

    1) Your smile is weird

    2) http://www.maxcheaters.com/topic/199974-l2j-l2-sunrise/?do=findComment&comment=2533858    you said your interests are L2 ... so u just opened 1 more 3-4 days serverbase on l2jsunrise files..? If my interest is golf i should make a golf club also ah? 

     

     

    HF

  8. welcome to mxc 2k16

    If leonidas were here he would say "This is mad...... O MY GOD this is not madness.. this is WTF IM DOING HERE I AM OUT"

     

    people get reputation score for sharing a facebook link? Let me see if it work.

     

    LIKE THIS BRICK FOR NO REASON

    t66kio.png

     

    People like this and like Averia make me wanna throw up.. they provoke me for endless spam.. is not my fault..

     

    MrPro* get free reputation

    Averia post literally porn to attract players  (btw nudity and porn that expose xx parts is against rules but nobody bothered by free porn averia posted.. sure they are girls..)

     e.t.c

     

    i cant handle it... i really cant 

  9. I was kinda bored and searching members around for my next gif when i came across this:

     

    1) http://www.maxcheaters.com/topic/200376-767-fonts/   (4 reputation given for shared a zip folder with random fonts)

    2) http://www.maxcheaters.com/topic/200494-free-vpn-service/  (3 repuation given for non free but free vpn service that everyone could find on google..)

    3) http://www.maxcheaters.com/topic/200391-when-leo-takes-the-oscar/ (... do i have to speak?.. 2 reputation for shared a...... fb page.. nice)

    4) http://www.maxcheaters.com/topic/195966-globalabuseeu/  (6 reputation???? for youtube videos???? you fucking kidding me??????)

    5) http://www.maxcheaters.com/topic/189839-few-things-about-gfx-programs-for-videos-for-beginners/ (... i wont comment i really wont it even offent me as a 3d designer so i'll ignore this).

     

    and many others that i got bored to share.. (now give me 3 reputation cause i shared 5 links) 

     

    So in other words free repuation points.. and when i made tutorials and helped over 70.000 people i got banned for a gif.. seem legit.. anyway

    tomorrow i'll share 10 fonts on google i expect 3 reputation score so i can say that im trusted member and start trades.

    GL

     

    (ps nothing against MrPro*.. is just mass stupidy of a forum sometimes stab you harder than a knife straight to the heart).

    • Upvote 2
    • Downvote 2
  10. i told to all ppl, if they are patient and report all bugs , the server will get better and better, and seems most of them listen me and they are not complaining a lot , i do my  best for servers, also i try to split my time between my work and servers ...... i hope more ppl will join and in few months we will build something very stable :)

    why every administrator say a sentence like this and in the end puts a :)  

    ? its like repeat over and over like

    We work on that, we fix it soon :)

    Soon server will be better :)

    We gonna make a stable and nice server be patient :) 

     

    lol

  11. Server is cool a lot of ppl arround,well stable and no lags but the problem is that,International community cant do shit vs Russians and that is a fact.There are 3 sides right now in the server and they are all russians!Im not sure if something can be done but i hope there will be at least one international side.

    The problem is the naked girls, russians and the fact that they copied aion :O DEAL with it

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