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Everything posted by Ghost
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Hey, yeah, Phoenix is still pretty fresh. You may want to have a look at this thread though. We'll be launching a new dimension on Phoenix in about 3 weeks from now.
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Some more updates have been released on Phoenix. The notes: Update 45 [Releasing 5 August 2015] Issues sorted out with this update: - Skills affecting targets front of you are currently picking up targets only if they are facing you. - Regular Physical Attacks should receive a 20% damage increase from behind, but currently do not. - All passive skills influencing skill mastery are not working. - Skills making my character jump from a point to another do not always work - my position gets reverted back to its origin. - Animations of skills instantly teleporting to town and co are not showing up for surrounding characters. - Right Sidestep and Left Sidestep should cancel target, but currently do not. - Certain effects are not shared with my summons even though they should be. - Distant Kick is missing its Knockback and Knockdown effects. - I stay locked into the Spatial Trap of Warped Space for a few seconds after it's gone. - Steel Mind currently increases P.Atk by 10% at Level 1 and 15% at Level 2, but should increase it by 15 and 30%, respectively. - Steel Mind currently increases resistances to knownback, knowndowns, etc, by 15%, but should increase them by 90%. - Back Step becomes invisible on its Level 3 and 4. - Back Step is missing its target cancel effect. - Back Step should require a target but currently do not. - Pressure Punch should not require a target, but currently do. - Pressure Punch is missing the "causing target to tumble toward you" effect. - Spallation currently do not block skills from characters out of the circle. - Heavy Hand is currently missing the "blocks them from teleporting" effect. - Heavy Punch should only trigger when at least 150 damages were dealt. 300, when Steel Mind is active. - Right Sidestep should decrease resistances against Fists, but currently do not if your fists are R+. - Reverse Weight damages should increase depending on the amount of targets it hits, but that's not happening. - Fluid Weave currently gets canceled when blocking a debuff, but should not. - Fluid Weave currently do not increase evasion towards Physical Skills. - Lateral Hit should receive a 20% damage bonuses when hitting stunned targets, but currently do not. - I'm getting debuffed by Spatial Trap when using Warped Space. The following skills are missing their base crit rates: - Lateral Hit - Backspin Blow - Spinning Kick - Gravity Hit - Pressure Punch - Distant Kick - Phoenix Arrow do not always reach targets, even when it should. - My traps do not always activate when they should. - I'm unable to summon a trap when having a pet. - I'm unable to summon a decoy when having a pet. - Decoy Provocation often fails to lock the target of debuffed characters. - When my character is affected by Decoy Provocation, he should stop attacking when the target switches, but keep going. I'm unable to cast the following skills on unflagged targets: - Bullseye - Mass Bullseye - Impact Shot - Slow Shot - Jump Attack - Hurricane Rush - The cast time of Boost is longer than it should be. - Tyrrs should not have Rush. - Tyrrs should not have Rush Impact, except Tyrr Doombringers. Update 44 [Released 2 August 2015, 17:00] Issues sorted out with this update: - Daring Song and Daring Dance should increase Casting Speed by 8% but currently increases it by 3%. - Octavis Gladiators in the Orbis Temple are insane and chase me from miles away. - I'm unable to use Sookie while flagged, but I can with all other Gatekeepers. - I'm unable to remodel an armor using a Formal Wear. - Gremlins and co are hitting me damn hard when I use starter gears without any buff. - My tattoos do not get properly saved to database on my gears presets. - When entering the mini games, my Castle/Fortress skills are being removed, but they're not re-added when leaving them. - Rippers and Stratomancers do not get picked up during the heroes selection of the Olympiads. Other updates getting in: - The Dimensional System has been implemented. A new dimension will be launching on the 29 August 2015. Learn more on that here. - Apherus respawn time has been adjusted from 15 hours + 20 hours random to 24 hours + 2 hours random. - Uruka Strength has been drastically increased. Similarily to the Orbis Raids, it will now require a full party to be taken down. (Missed, coming in the near future...) - The base land rate of Silence has been lowered from 80% to 20%. - Active clan skills will now be removed in the mini games. - Boosted Hunting Grounds interval has been increased to 30 minutes similarily to the mini games. - Astrake reviewed her prices for the Dark Amaranthine Stones. Various changes were made to the Raid Bosses between the Lv. 20 to 80: - You can now teleport to them using your Magic Gem. - Various notifications related to their spawn, death and state have been added. Various changes have been made to the Olympiads: - They will now, always, occur on Friday/Saturday/Sunday rather Friday/Saturday and... sometimes, Sunday. - The opening hours have been adjusted. Friday stays at 4PM server time, Saturday, 7PM server time, and Sunday, 10PM server time. - You will now need a minimum of 25 matches to qualify for Hero. Update 43 [Released 26 July 2015, 20:00] Updates getting in: - The respawn time of the monsters in the Orbis Temple is back to 10 seconds. - Open World Raid Bosses between the Lv. 20 to 80 will now drop between one to five Raid Hearts. - Open World Raid Bosses higher than the Lv. 80 will now drop between five to ten Raid Hearts. The Orbis and Primeval Raid System has been changed as follow: - The delay between each raid spawn has been increased from 1 hour to 6 hours. - The chance to loot a Dark Enhancement Stone was increased from 2% to 25%. There's still 4 times more chance to obtain an Eternal Stone than a Amaranthine one. - Their strenght has been boosted. They will now require a full party, properly built, to be taken down. - Bloody stones have been taken out of their drops. Changes have been performed on the economy to make things easier: - The amount of Raid Souls dropped by the Mini Raids has been increased from Min. 25 Max. 50 to Min. 100 Max. 200. - The amount of Raid Feathers dropped by the Mini Raids has been increased from Min. 1 Max. 1 to Min. 3 Max. 6. - The drop rate of Raid Hearts from the Mini Raid has been increased from 2.5% to 10%. Update 42 [Released 23 July 2015, 18:00] Issues sorted out with this update: - Heavy punch is multiplying critical hit damages, but should not. - I'm able to bypass the level limits in the Primeval Island by using Clarissa over there to get back on my original level. - When getting teleported to a mini game, my brooches/talismans are being un-equipped even though I meet the criteria to equip them. - Sometimes, I'm seeing the subclasses of another of my characters till I swap between classes. Other updates getting in: - You can now create Gears Presets for all of your classes on all possible level ranges, through your Magic Gem. - Jolie can now level you up to 99 for 10 Golden Apigas. - The drop rate of Elcyum in the mini games was increased from 2.5% to 5%. - The Territory Wars have been re-added into the game. We will be testing them shortly. They'll be officially in starting next week. - The HP of Keepers on the Garden of Genesis Platforms has been cut by half. - Apherus ate a Greater Healing Potion, resulting in his HP being 4 times higher than it was. - The drop rate for the Apherus Keys, as well as their success rate to open the doors, have been increased from 25% to 33%. Update 41 [Released 19 July 2015, 20:30] Issues sorted out with this update: - Doors in the Forge of the Gods are messed up. - Lindvior Scales currently do not stack. - Both Antharas and Valakas became too strong after the level limit has gotten in. - Bow/Sword vulnerabilities and resistances do not currently affect my ranged and close range summons. - When using blow skills, I'm seeing that I landed a critical hit! even when I did not. - When using Shadow Flash, I get the Blind Spot effect... but the Blind Spot effect is incorrect. - Active clan skills currently resets upon every respawn in the mini games. - Physical skills damage formula is missing the "The weight of P. Atk. when calculating the damage for all physical skills has been increased. The higher the character's P. Atk. the higher the skill damage that is applied than before." Tauti update. - Blow chances formula is messed up, not increasing the land rate enough through DEX bonuses. Other updates getting in: - Auctions limited to adenas but going over 99kkk will now allow bidding with Dreams Coins. To overbid a 99kkk bid, you must bid a minimum of 10.000 Dreams Coins. - The magmeld continent has been added, entirely. With that comes a new Top Level Hunting Ground. Learn more on the Garden of Genesis here. - The respawn time of the monsters in the Orbis Temple was increased from 10 seconds to 30.
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The main dimension is still pretty fresh and we're seeing ton of new faces over there every days. If you're alone, I guess both dimensions will do. If you're coming over with a clan, waiting for the new dimension might be a better pick.
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We average 400-500 players online during peak hours on the main dimension of Phoenix, depends on the days. We've been focusing on fixing plenty of things since launch, as well as polishing the server itself, we're now going to focus on the advertisement a little in hope we can make that bigger and bigger. A new Phoenix will be launching into Phoenix in 30 days from now. Learn more on that here.
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Not entirely done with the code yet, but pretty much there. ^^ You mean something like that has already been done? crap. My einsteinfulness feel just took a kick.
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A new dimension of Phoenix will be opening its doors on the 29 August 2015. Phoenix History - Birth Date: 29 May 2015. - The next dimension will be opening its doors on Phoenix on the 29 August 2015. What's a Dimensional Phoenix? A dimensional Phoenix is a new Phoenix. It is a clone of Phoenix, with the same features, but in a different dimension. It shows up once in a while and then merges with the main dimension of Phoenix after some time. - A Dimensional Phoenix is a brand new Phoenix. Everyone starts from 0 within that dimension. - There's no way to transfer anything from the main dimension of Phoenix to a Dimensional Phoenix. - You can not move your characters from the main dimension of Phoenix to a newer dimension. - All characters within a dimension are moved to the main dimension of Phoenix when the merges happens (few months after that dimension launch). - You can move from a new dimension of Phoenix to the main one whenever you like, if you feel ready for it before the merge forces your move there. The following features are shared between dimensions: - Boosted Hunting Grounds - Mini Games - Clan Halls - Castles & Castle Sieges - Fortresses & Fortresses Sieges - Territory Wars - Olympiads - Epic Bosses Note: Certain adjustment may happen when PvPing against players from other dimensions. What's the purpose? We have seen how, the Lineage II community is lured by new servers for years now. For the simple reason it is better to jump on something that just opened, where you will be able to farm and rule the world with equal chances to the rest of the players. Due to this, as a server gets older and older, it becomes harder and harder to gain new players. By creating new dimensions inside Phoenix, we are able to provide the Lineage II community with "new servers", constantly, without ever wiping anything. A dimension stays around for two to three months, and then merge with the main dimension of Phoenix. When the merge happens, players should pretty much equal to the oldest Phoenix players. The idea is to open new dimensions on Phoenix once every 3 months or so and merge them into Phoenix once every 2 months or so. That way, we give the Lineage II community new servers to play on, constantly, without, ever, wiping their characters they gave so much love and efforts into building. Learn more by visiting our website.
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Isn't the most important fact about Averia that.... the admins are sexy bitches!? screw the rest!
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Isn't it annoying to constantly re-equip your gear when switching between classes and levels? it is? that's past stories! Starting from the Update #42, you will be able to save your equipped gears as preset for your current class / level range. In one click. Your character will then automatically equip these gears whenever you get on that class / level range! Equip them once. Save. Done! A few pictures are worth a thousand words:
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We'll start sharing the videos our players gives us. Here's some dwarfie PvP! Cameraman: YaminoNakani Starring: Equinox & Illuminati, fighting at the Level 99 in the Garden of Genesis
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The update #41, containing our new, top level hunting ground Garden of Genesis is now out! the dwarfies are already testing it! Learn more about the Server Update #41 on our Changelog @ http://www.lineage2dreams.com/forums/index.php?/topic/12162-changelog/ Pretty much all you need to know about the Garden of Genesis can be found @ http://www.lineage2dreams.com/forums/index.php?/topic/12176-all-you-need-to-know-about-phoenix/&do=findComment&comment=82456
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A new zone will be soon up for testing on our test server. Garden of Genesis Located behind the mountains in Magmeld, the Garden of Genesis is infested by the most bad ass monsters, and dwarfies, in Phoenix. Designed to offer both solo and party play grounds, every class should have its place in the Garden of Genesis. Things you should know about monsters located under, or around the platforms: - They're designed to be taken down by single players, at pretty much the same speed for all classes. - Their strength drastically increase when they work together to take you down. Their damages multiplies by 5 for each monster you've got on your back. If you've got 3 of them, that's a 15x damage increase for all of them. Things you should know about monsters located on the platforms: - They're designed to be taken down by parties. - They hit for a minimum of 90% of their target HP, unless the target is a Sigel, resulting in the maximum damages being 25% of the target HP. Things you should know about the platforms: - Your buffs will be taken off when entering them, and recovered when leaving them. - Three out of the four platforms have a fountain. These fountains, when approched, may spawn their Keeper. Keepers, when taken down, have a 1 hour respawn-time. - On the highest platform, where no fountain can be found, spawns Apherus, the most rewarding open world Raid Boss on Phoenix. Fountains Keepers can reward you with the following: - Various Valuable Goods - Apherus Gate Key (Min. 1, Max. 1, 25% Chance) - Bloody Amaranthine Enhancement Stones (Min. 1, Max. 1, 15% Chance) Apherus can reward you with the following: - Various Valuable Goods Random Enhancement Stone (100% Chance) - Dark Eternal Enhancement Stones (Min. 1, Max. 1, 80% Chance) - Dark Amaranthine Enhancement Stones (Min. 1, Max. 1, 20% Chance) Learn more about this here.
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Little by little, all awakened classes are getting polished more and more. We've been going through the Sigels, Isses, on this changelog, the Wynns mainly and we're now attacking the Othells. Last changelog: Update 40 [Released 10 June 2015, 23:45] Issues sorted out with this update: - Octavis Crystal do not stack, but should. - The "Auto Loot Stackable Items to my Warehouse" function from the Magic Gem do not work while in a party. - I'm not seeing the projectiles of my Wynn Feline Queen, Wynn Seraphim, Wyn Soulless and Grim Repear when they use regular attacks. - Clone Attack is packed of issues and needed a rewrite. It should now behave a lot better and hopefully is bug-free. Report if anything. I'm unable to use the following skills while pressing CTRL on unflagged targets: - Crippling Attack - Mass Crippling Attack - Shadow Blade - Mass Shadow Blade - Chaos Symphony - Exile - Mass Exile - When using Arcane Rage, Elemental Rage and Spectral Rage, Arcane Link, Elemental Link and Spectral Link should increase in level on my summons, up to 5, but currently stuck stay at 1. - Summon Protection Stone, when giving the Arcane Protection effect, is not reaching party members. Also, the effect isn't leveling, it should increase in levels once every 5 seconds, from Lv. 1 up to Lv. 3. - Death Gate cannot be targeted, but should be targetable. Cubics are currently packed of issues: - Their targets checks are messed up, like, unfriendly skills can be cast on non flagged targets, etc. - Skills are being cast way, way, way less often than they're supposed to be. - Cubics having cleanse skills on top of other skills, only casts the cleanse skill. - ... The cubics handling has been rewritten for the most part, and should result in the cubics being much less buggy and behaving much better. They may not be bug-free yet, only the code was checked, not their skills data. - I keep accumulating my summons skills icons under the pets info window every time I spawn different summons. - When using Servitor Share, my stats do not appear to be shared with my summons. None of their stats changes. It seems to be a visual bug where the pet info window does not refresh till my summons are affected by another effect. - My pets do not automatically attack the target after casting a skill on them. They come back to me instead. There's plenty of issues with awakened summons skills: - Many skills have elemental powers, but should not. - Bear Claw effect should have a 5 seconds duration but currently lasts 3. - Feline Pounce , Cougar Pounce, Unicorn's Pounce and Phantom Pounce do not currently make my cat jump to the target. - Reaper Power is currently a drain with no absorbtion percentage, but should be a simple magical damage skill. - Reaper Power currently has 900 range but should have 600. - Feline Power and Unicorn's Power currently hits targets around my cat, but should hit targets around my target. Other updates getting in: - All summons now have their retail stats. - Topaz is being taken out of the game. You can exchange it for another brooch jewel of your choice at Puss the Cat. - Brooch Jewels Lv. 1 to 4 are now tradable.- - Missing heroes for the non awakened Ertheias classes have been announced. The source of the issue will be fixed by the next time the heroes are picked up. - The announcements when players register to the mini games have been improved. - The chances for a Deathmatch/Battle to occur has been made higher than the ones for Survivals. - The chances for a Mini Game to use the Full Buffs Rule has been made higher than the other rules. Update 39 [Released 7 June 2015, 04:00] Issues sorted out with this update: - When buffing up with an hide effect while already having one, the invisiblity gets removed. - Friendly skills affecting party/clan members should not take me out of hide, but currently do. - P.Def and M.Def can, currently, go under 50% of their base when debuffed. That should not be possible. Other updates getting in: - Youska, the World Manager, can now sell you Chaos Essences. - Lorain is now selling Hair Style Change and Facelifting Potions. - Astrake is now selling Dark and Bloody Amaranthine/Eternal Stones. - Awakened characters buffs can no longer be buffed on non awakened characters, and vice versa - except from Beryl.
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Your website would probably not be running if it was in my line of sight... all I'll add. Find something better to have your thread bumped and contact me on Skype if there's anything else you'd like to add.
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What was that, LasTravel? to begin with this guy isn't Pere. Secondly, Pere knows where you live... and I've always wanted to meet you! Lastly, I haven't taken any action despite how lame opening a clone of Tenkai is, even though I could have. I'd suggest you invest the time you currently spend talking crap... into building your very own thing. You don't have what it takes to provoke neither of us, be it on the internet or out of it.
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Phoenix, even though running on a Ertheia client, is not an Ertheia server. We used this client because of the... countless possibilities for expensions it gives us. You will find the old Lineage II you're used to as well as the new. The game do not revolve around the maximum level on Phoenix. BTW! Our dwarfies are... fucking magic! According to them, the sacrifice of an old, grumphy dwarf helps bypassing AQ random respawn time window of 6 hours!
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Bump for this little rastaman
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<3 Haven't seen your dwarfie face on our boards for a while!
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Pom pom pom... Update 38 [Releasing 6 July 2015] Issues sorted out with this update: - I'm unable to re-summon the cubics I already have on myself till they fade off. - Recovery Aura is not currently increasing HP Recovery. - Reflecting damages higher than your P.Def should not be possible, but currently is. Note that this rule do not apply when having Spike Shield, Final Ultimate Defense or a Lindvior Earring. - The killing blow should not reflect damages at all, but currently do, still, for physical attacks and blows. - No damages are reflected when a skill capping damages is active. - I'm unable to target monsters by shift clicking them when they're dead, it shows their drop list and do not set the target. - I'm unable to teleport to towns/villages where the Castle is in Siege, but should be able to. - I'm getting ported to Giran when playing a mini game in a level-restricted zone while higher level than the maximum level for that zone. - Shadow Slash knockdown currently lasts 1 second instead of 3. - Many debuffs are still not being cleansed by cleanses. - Many debuffs are not currently being reflected even though they should be. - There's a 1% chance to fail manifacturing an item with the 100% Recipes. - I'm getting Silenced when having the Disperse, Polymorph, Transform and Mass Transform effects. - While the Transform or Mass Transform is up on my character, it should be... hardly controlable. But I'm able to move as if I wasn't debuffed. - Daring Sonata, Daring Song, Daring Dance and Frenzied Daring Sonata are missing the 10% reflect damage effect. - Shocking Blow is not currently removing the invincible effects from target. - An issue is causing debuffs land rate to be lower than they're supposed to be. - Base Stats (STR, INT, etc.) bonuses are currently off. They've been corrected and should now match retail. - I'm unable to receive Resistance of Saha when Holy Attack Resistance is up. Both simply disappears. - Seal of Limit do not currently limit the HP recovery for the heals recovering by percentage. - All Eternal Belts for PvP Defense do not currently decrease damages for physical skills. - If a player disconnects during the Istina raid, there are some chances that no drops will be given upon death. - Battle Rhapsody and Battle Rhapsody Dance currently stacks but should not. - Fear currently gets removed when being hit, but should not. When using the following transformation skills, my skills disappear for the whole transformation duration: - Quick Escape - Disperse - Polymorph - Transform - Mass Transform They shouldn't disappear. They should simply be grayed out and un-useable. I'm unable to use the following skills while pressing CTRL on unflagged targets: - Shadow Slash - Justice Punishment - Mass Freezing Strike - Lightning Strike - Mass Lightning Strike The following skills have an unfriendly (debuff) behavior when looking up targets instead of attack: - Riot Shield Other updates getting in: The following hats sold by Lorain are not giving the adviced stats: - Angel Circlet (P.Def, M.Def, Evasion) - Demon Circlet (P.Atk, M.Atk, Accuracy) - Cloaks appearance can now be modified using Armors Appearance Stones. - Hats appearance can now be modified using Armors Appearance Stones. - The amount of recipes you can learn has been made unlimited. - Lindvior will now drop between 75 to 150 Lindvior's Scale upon death. - The maximum level for Sea of Spores has been increased from 58 to 66.
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Bumpos!
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I've got absolutely 0 knowledges when it comes to reverse engineering, was hoping it was possible, too bad it isn't.
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Phoenix is getting bigger and bigger day by day! jump in! you can find more information on Phoenix and the files to connect @ http://www.lineage2dreams.com/forums/index.php?/topic/12176-all-you-need-to-know-about-phoenix/
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Excellent work. Any way you can suck up the structures as well?
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Some more! Update 37 [Released 3 July 2015, 02:30] Issues sorted out with this update: - I'm able to deal damages using high grade weapons and physical skills while on a low level. - My summons keep attacking the target they were attacking when I die, but should stop. - I'm unable to see dwarven manufacture titles on self and surrounding characters. - In the mini games, when disarmed, I'm unable to re-equip my hero weapon. - Hero skills cooldown are currently being reset upon resurrection in the mini games. - Clan wars currently have a duration, but should not. - Progressive Heal currently crit, but should not. - Progressive Heal should require a target but currently do not. - Progressive Heal power currently do not get lowered for each target it heals. - Chain Heal type skills currently do not sort targets - the most injured ones should be heal first. - Chain Heal type skills should be using the first target HP recovered amount to recover the rest of the targets HP. - Chain Heal type skills should be affecting targets within 400 range of your actual target, but currently affects targets around the caster within a 900 range. - I'm unable to use unfriendly skills on clan/alliance members even when pressing CTRL. Other updates getting in: - Blessed Scroll of Resurrection cast time has been increased from 1 second to 5 seconds. - The Healing Formula has been corrected. It is now ~98% accurate to retail - twice less powerful than it used to be. The following zones will now throw you to the nearest town if you are too high level: - The Ant Nest & Wasteland (Max. Level 48) - Cruma Tower (Max. Level 58) - Sea of Spores (Max. Level 58) - Tower of Insolence (Max. Level 80) - Antharas Lair (Max. Level 85 - Non-Awakened) - Forge of the Gods (Max. Level 85 - Non-Awakened) The following epic bosses were given new additional drops: - Queen Ant - Core - Orfen - Baium - Antharas - Valakas This is the items you can now get from them: - Giant's Energy (50 min., 100 max. - 100% Chance) - Elcyum (5min., 10 max. - 100% Chance) The High Level Raid Boss System has been modified: - From now, the system will be rotating between two places - Orbis Temple and the Primeval Island. First hour, a boss level 85+ will spawn in the Orbis Temple. Next hour, Uruka will spawn in the Primeval Island. Then back to Orbis. Then Primeval Island. Etc. - Uruka drops have been adjusted to match the ones from the Orbis Temple Raid Bosses. - The Primeval Island can now only be accessed by characters level 85, non-awakened max.
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A few more updates and fixes have gotten in since my last update here. Here they are: Update 36 [Released 29 June 2015, 23:30] Issues sorted out with this update: - I'm able to reach clan and ally members with my AoE attacks on siege grounds. - My Spezion's Claw are not using Soulshots/Spiritshots, are not considered fists and, when having an SA, do not increase any stat. - I'm unable to apply Special Abilities on my Spezion's Claw. - Hydro Strike is missing its debuff land rate, resulting in the skill making use of its power as base land rate for its effects. - Wind Blend, during the first 3 seconds, is not increasing resistances againt physical skills. - AoE skills not dealing damages are currently taking off the hide effect from surrounding characters, but should not. - When logging in on my dual class, my certificate skills are missing till I get back to my main class. Other updates getting in: - The Formal Wear has been added to Lorain's Costumes collection. Update 35 [Released 27 June 2015, 23:30] Issues sorted out with this update: - I'm able to have unlimited equipment bonuses by messing around with the temporary deleveling function. - Warped Space currently lowers the speed to 1 instead of lowering it by 50%, and, characters are able to get out of the bubble. - Lindvior's Earring is missing the reflect debuffs and reflect magical damages effects. - Elemental Resistance from Aeore Cardinals current do not stack with the version from Isses, but should. - Skills dealing damages over time are not currently removing the sleep effects on the affected character. - Divine Storm currently roots the target instead of paralyzing it. - Spezion is missing his drops. - The spoil rates appears to be x1. Other updates getting in: - Using Mana Potions while Arcane Barrier is up is no longer possible. - Skills cooldowns will now be reset upon resurrection in the mini games. - The Soul Bottles for both Queen Ant and Orfen have been increased from 25% to 75%. Update 34 [Released 25 June 2015, 22:00] Issues sorted out with this update: - I'm able to drop down raid bosses HP by 70% in one shot by throwing them a little Seal of Limit along an Heal. - The scrolls used to restore an equipment appearance are currently messed up. - I'm unable to use my Divine Protection Elixir in the mini-games. Other updates getting in: - Elcyum will now drop at a 2.5% rate when killing a player in the mini games. - Jolie will now announce when someone bids for an auction. - The Magic Gem now allows you to modify configurations. We're starting with a single configuration, allowing you to automatically loot stackable items (except our custom currencies) directly into your Warehouse. - Giant's Energy have been made tradeable. Update 33 [Released 23 June 2015, 15:30] Issues sorted out with this update: - I'm unable to use Deceptive Blink & Wind Blend while stunned. - Hydro Strike currently only roots my target, making it impossible to move but it should also make it impossible to attack. - I'm keeping my Divine Elixir effect when entering the Olympiads. - I'm able to reset sleeps using my Reset skill. - I'm unable to summon a Tree of Life while Lumi is around. Lumi should disappear and the Tree of Life should show up. - I'm unable to cast Party Resurrection while having no target. It should not require a target. - I'm unable to input the armors/costumes appearances sold from Lorain and Jolie into an Appearance Stone, to be used as template to remodel my armor. - Death Gate should last 30 seconds, but currently lasts 15. - Juices are not currently considered Potions, making it possible for them to bypass the mini games potions checks. - Clone Attack requires me to maintain CTRL press when attempting to use it on monsters, and, flags when used on them. - Clarity and Resistance of Saha should not replace the level 2 to 4 ISS buffs. - Servitor Major Heal currently automatically chooses which summon to heal. - Replace currently automatically chooses which summon to use to switch location. - I'm unable to cast my marks on un-flagged targets. - Certain AoE skills are reaching unflagged, low level characters. - Certain AoE skills are reaching clan members when PvPing in Towns. - I'm unable to cast my skill Mass Curse Gloom. - I'm able to enchant No-Grade items through Jolie. Other updates getting in: - Friendly skills now bypasses the target level/class restrictions. - The minimum amount of players required to enter the night time instance of zaken has been lowered from 56 to 14. Update 32 [Released 20 June 2015, 23:00] Issues sorted out with this update: - I'm unable to target dead players by shift-clicking them. - When using a skill meant to be cast on a single party or clan member, on a party/clan member summon, it reaches the owner instead. - In boosted hunting grounds, the system now checks there isn't already too many of the most wanted monsters nearby before spawning any more. - When I attempt to create a dwarven manufacture shop, my character instantly stands back up. Other updates getting in: - Equippable items will no longer drop when being added to your inventory while it is full. This will fix the "my brooche dropped on the ground after compound" issue. - Lorain will now reward you with 3 Divine Protection Elixirs for participating to the mini games. - Lorain now sells Appearance Stones. They allow you to change a weapon/armor appearance to the appearance of another, of the same, or lower grade. - Lorain now sells the Infinity Talisman, and can upgrade it all the way up to Longing. The chance to obtain an Insanity Talisman when compounding two Longing Talismans is 8%. - You will now earn Giant's Energy at a 70% rate upon kill when playing the mini games. Update 31 [Released 19 June 2015, 13:30] Issues sorted out with this update: - Spezion minions do not currently drop the Giant's Cannonballs. - Stun breaks basically from the first hit on target when on the awakened classes. - Once enchanted, skills missing their data for the magical level gets a magical level of... 0 - influencing their effect land rates, if any. - Characters not participating in the mini games are able to pick up the mini game loots. - I'm unable to equip Kamael weapons while on a Kamael subclass on a character of a race other than Kamael. - R-Crystals are missing from the Luxury Shops. Other updates getting in: - Certain auctions are now adena-only. - During the non-team based events, players will now be spread a bit further away from enemies when respawning. Update 30 [Released 17 June 2015, 23:30] Issues sorted out with this update: - Skills affecting clan members currently reaches targets during the mini games without teams. - I'm not getting my HP/MP/CP filled up after respawn in the mini games (Battles, Deathmatch and Team Survival) running without buffs. - I'm not getting my HP/MP/CP filled up when entering the Survivals running with full buffS. Other updates getting in: - Lorain can now upgrade your Lv. 1 Brooch to the Lv. 2 Brooch, just like the Lv. 2 Brooch can be upgrade to the Lv. 3 one. - Lorain can now exchange your Glittering Medals for Medals, and vice-versa. - Jolie, the Ancient Merchant, is now accepting Golden Apigas on the auctions. - Jolie will now have more items up for auctions. Learn more on this here. - Tauti now drops its Fragments. The chance is 100% for one, up to two, to drop. You'll need 10 of those to make a Tauti Weapon through the Maestro Ishuma, at Gludio Airship Field. Update 29 [Released 15 June 2015, 23:00] Issues sorted out with this update: - My cleanse skills are not removing DoT effects. - Gemstones currently have a weight, but should not. - My character collision radius/height updates to the one of the class original race when getting on a temporary level. - I'm unable to switch gears while identity crisis is up. Other updates getting in: - Top killer in Survival, Battles and Team Survival will now be announced. - The registration times for the Mini Games has been increased from 5 to 10 minutes. - Mini games will now occur once per hour. 10 minutes registration, 20 minutes gameplay and a 30 minutes break. - Lorain will no longer PM you about the mini games. You'll received system messages instead. - When the awakened classes are used during the mini games, the only available buff rules will now be Buffless and "Awakened" Buffs. - The chances for the mini games to happen at high levels (76 - 99) is now higher than the chance for a mini game to happen at low levels. This still needs some tweaking. Update 28 [Released 14 June 2015, 23:00] Issues sorted out with this update: - My attacks with pole deals no damages if an unreachable player is nearby. - When using my summon(s) skills, I can't see their re-use on the summon(s) window. - Healing Melody is not reaching me when I do not target myself. - I'm unable to use friendly skills on myself while hidden, it always take me out of hide. - Skills dealing damages over time will now remove the hide effects from your target. - Steel Mind damages increase effect is not currently working. - Distortion is not currently working. - Heavy Punch is not currently working. - I'm seeing some naked human male models here and there from time to time, looks like leftovers from Clone Attack. - Raid Hearts, from the Mini Raids, are not currently dropping at a 2.5% rate. There is a 2.5% chance for the category containing the raid heart to unlock, and then another 2.5% chance for the Raid Heart to drop. - On my Female Soulhound, after awakening, then going on a temporary level, I'm getting the male versions of the previous classes. - My Spiritshot & Blessed Spiritshots are not being consumed by certain skills. Other updates getting in: - Invisible characters are now visible to party, command channel, clan and alliance members. - Your level will now be automatically adjusted when entering the mini games. - Wind Blend effect has been updated (to match Infinite Odissey) - during the first 3 seconds, it will now grant 50% damage reduction, during the last 7 seconds, you'll become invisible. - Deceptive Blink re-use delay has been made twice higher (was 10 seconds buffed up - it now is 20 seconds). - Chaos Essence (item used to change a class) can now be used at Youska, the World Manager. - You can now only received a reward for killing the same player in a mini game once during a certain time frame. Update 27 [Released 12 June 2015, 23:00] Issues sorted out with this update: The following skills currently have a cast-time, but should be instant: - Fake Death - Silent Step The following skills currently can not be used unless the target is unfriendly: - Powerbluff - Shadow Flash - Shadow Chase - Clone Attack - Toggle skills currently display an animation upon activation, but should not. - Skills supposed to auto attack after use currently auto attack even if the target do not meet the criteria (unflagged target, for example). - Vampirics do not currently work with Blows. - Blood Stab should be use-able no matter your position but currently requires you to be behind your target. - Skills supposed to be avoided when in a safe radius (such as Tauti Ultra Typhoon) are not currently supported.
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Two exact same servers at the same time? interesting way to save time... might want to open the 50 following ones while you're at it, haha...