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Kelrzher

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Everything posted by Kelrzher

  1. which client of classic does it support
  2. it is
  3. season : winter why? well i live at an island , so at summer we all go to work into hotels and stuff... so a good season is endings of octomber Weather becomes agressive , rainy .. so hot chocolate-coffee and lineage 2 .. times 19:00 until morning
  4. all done close it
  5. A photo of the Hero Tournament Arena
  6. thanks melron i had it opposite and i was mindfucked thanks so much :)
  7. visually bug , thought it was for test porpuse xD
  8. ohh damn wait i will retest and feedback.. i have it opposite xD
  9. your item visually destroyed? cause mine doesnt it gets destroyed but visually not.. and when i dont have the items i get the npe
  10. still it does that..
  11. i agree but problem unsolved xD
  12. next? :P haha was not that for sure
  13. else if (parameters.contains("Cov")) { if(player.getInventory().getItemByItemId(11010).getCount()>= 3) { player.getInventory().destroyItemByItemId("Consume",11010, 3, player, null); player.sendMessage("SYS: 3 of your Vote Tickets have been consumed."); player.broadcastPacket(new InventoryUpdate()); MagicSkillUser mgc = new MagicSkillUser(player, player, 1363, 1, 1, 1); SkillTable.getInstance().getInfo(1363, 1).getEffects(player,player); player.broadcastPacket(mgc); player.sendMessage("Your strength is improved due to Chant of Victory effects!"); } else { player.sendMessage("You don't have enough vote tickets."); return; } } java.lang.NullPointerException at com.l2jfrozen.gameserver.powerpak.Buffer.BuffHandler.handleCommand(BuffHandler.java:338) at com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler.handleBypass(CustomBypassHandler.java:101) at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:315) at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:77) at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1213) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) i made this .. the item does not get destroyed visually.. it gets destroyed but visually i see the same number .. it needs char restart to show correctly..and i get also this NPE when i dont have the items to use the buff
  14. ostimg.org/image/w1n0wdmpx/][/url]
  15. I send you pm on how to do it
  16. i FIXED IT THANKS TRYSKELL BIG DEV , i was missing the call of the packet in PcKnowlist.java thanks so much ...
  17. not trances but still it should work.. ok time to mess with fucking knowlist ... any hints so i can understand what i need?
  18. from all the fences mode i see , i dont have a clue... should i call it at //spawnfence and generally the commands? i really dont know
  19. I added debug on the ExColosseumInfoPacket.. i noticed that it doesnt be called either on start up nor on //spawnfence.. any solution?
  20. ok code issue sold , but still : http://www.maxcheaters.com/topic/208210-not-visible-static-object/
  21. maybe sleeping , reported the websites too all of his websites... but he does nothing ^_^ keeping something online and dont mess with it...its like having billions and burning them 1-1
  22. i took this Fence code from aCis , people claimed working, as you read it also it seems too.. but.. commands working/ objects when spawn- delete or //listfence are recognized.. but as a player/admin i cannot see visually the object... why? http://pastebin.com/YdEECZC9 - Adminspawn http://pastebin.com/f89LHQcW - The packet http://pastebin.com/tBZyz92W - Fence GeoEngine http://pastebin.com/j05k4wGR - FenceTable http://pastebin.com/1WdDVYUf - FenceInstance
  23. Ok reverted to old code , commands working thanks tryskell , //listfence shows me that thy are spawned alright? .. But not visible fence i dont see any fence
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