Everything posted by developer951
- Clan Hall. Please Help((
- Clan Hall. Please Help((
- Clan Hall. Please Help((
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Clan Hall. Please Help((
I'am searching script that i will get clan (Hot Springs Guild House) hall with killing raid boss. Who can share this script with me? Functions: Raid Boss ID : 25282 If any player killed boss without clan then set siege time clan hall to next week. But if anyone killed raid boss with clan (also clan members) then set clan hall owner clan leader. Project: Lucera 2 Rev 15.0 Thank you very much! ______________________________________________________________________________________________________________ Я ищу скрипт, чтобы получить клановый зал (Hot Springs Guild House) с убийством рейдового босса. Кто может поделиться этим скрипт со мной? Функции: Рейд Босс ID : 25282 Если какой-либо игрок убил босса без клана, то установите клан-холл осады на следующей неделе. Но если кто-то убил рейд-босса с кланом (также члены клана), тогда владелец кланового зала назначит своего лидера клана. Project: Lucera 2 Rev 15.0 Большое спасибо!
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Gludio Town (from GOD) for all L2 clients
I would be surprised if you changed it. Since I placed NPCs on the monuments in the city center, I removed the monuments from the video. It was meaningless to have a second empty monument. My problem is basic! Just tell me program name to do it.
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Gludio Town (from GOD) for all L2 clients
I just changed location of monuments with L2SMR. If possible just do it and share with us. I'm asking you because I'm not very skilled in editing the client.
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StaticMesh Shadow
There were monuments at the beginning of the video on the shade. I removed the monuments, but the shade remained there. I would like to know which program and how to do it. I'll be glad if you help!
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C5 Lobby to interlude
https://yadi.sk/d/JnTSdr7w3RRo7y
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Gludio Town (from GOD) for all L2 clients
How can i remove the shadow of monument stones? Thank you!
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L2 Zone
But zone doesn't works.
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L2 Zone
All is ok with the console....
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L2 Zone
SweeTs, please can you remake and send me the correct version? Because i changed Poly to NPoly it isn't worked. Console: Cannot create a ShapeNPoly in zone 43 Lucera 2
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L2 Zone
<zone id="43" name="Garden Of Eva - 3 Fountain"> <settings pvp="GENERAL" trade="false"/> <restart_owner x="77772" y="246937" z="-10376"/> <restart_owner x="77748" y="244609" z="-10380"/> <restart_owner x="75560" y="244607" z="-10378"/> <restart_owner x="75549" y="246941" z="-10380"/> <restart_owner x="75841" y="245775" z="-10380"/> <restart_owner x="76635" y="246487" z="-10376"/> <restart_owner x="76635" y="245038" z="-10380"/> <shape type="Poly" zMin="-10350" zMax="-10256"> <point x="75212" y="247256"/> <point x="78161" y="244318"/> <point x="75186" y="244308"/> <point x="78167" y="245549"/> <point x="75385" y="245966"/> </shape> </zone>
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L2 Zone
I want to make this area pvp zone but tried many time but i can't. Please, can anyone do it for me? Teleport to Garden of Eva Hidden room - 3 Fountain TP: "76734 245762 -10380" and make here pvp zone. Thank you! :)
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Elven Village (from Salvation) for all L2 clients
Я был бы удивлен, если бы вы дали логичный ответ... Поскольку я был на этом форуме один, мне хотелось бы узнать цену, если это бесполезно и может быть, я могу заказать лобби у вас.
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Elven Village (from Salvation) for all L2 clients
Amazing work, thank you very much! But geodata folder is empty. Where can we find geodata file?
- Searching Script
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Searching Script
Hello MaxCheaters! :) I'am searching script that i will get clan hall with killing raid boss. Clan Hall: Hot Springs Guild House (Hot Springs Chateau) Raid Boss (ID) : 25282 Please add these functions to check into script: If any player killed boss without clan then set siege time clan hall to next week. But if anyone killed raid boss with clan (also clan members) then set clan hall owner his/her clan leader. Project: Lucera 2 Rev 15.0 ______________________________________________________________________________________________________________ Я ищу скрипт, чтобы получить клановый зал с убийством рейдового босса. Клан Холл: Hot Springs Guild House (Hot Springs Chateau) Рейд Босс (ID) : 25282 Пожалуйста, добавьте эти функции, чтобы проверить скрипт: Если какой-либо игрок убил босса без клана, то установите клан-холл осады на следующей неделе. Но если кто-то убил рейд-босса с кланом (также члены клана), тогда владелец кланового зала назначит своего лидера клана. Project: Lucera 2 Rev 15.0 Thank You.
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Script: Teleport With Item
Fixed, Moderators may to lock&delete topic.
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Script: Teleport With Item
<a action="bypass -h npc_%objectId%_Quest Polyne">"Teleport."</a><br> but i added this text into 50006.htm other NPC as valakas quest and i was created new Polyne quest. Only need script :-\
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Script: Teleport With Item
That script begins with net.sf.l2j. i need ru.catssoftware. please can u will help me to meke it?
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Script: Teleport With Item
Thanks for reply, i'll check your script!
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Script: Teleport With Item
Hi friends, please help me to make this script correctly. I want to make when players are teleporting some zone then script will check and take quest item. I was copied this script from quest "618_IntoTheFlame" and changed item and NPC IDs but dont works in the game and GS console haven't any error. Thx for help. Chronicle: Interlude Lucera Pack package ru.catssoftware.gameserver.model.quest.pack.ai; import ru.catssoftware.gameserver.model.actor.instance.L2NpcInstance; import ru.catssoftware.gameserver.model.actor.instance.L2PcInstance; import ru.catssoftware.gameserver.model.quest.Quest; import ru.catssoftware.gameserver.model.quest.QuestState; public class Polyne extends Quest { public Polyne() { super(-1, QUEST, "ai"); addStartNpc(50006); addStartNpc(50023); addTalkId(50006); addTalkId(50023); addKillId(0x186b6); } public String onTalk(L2NpcInstance l2npcinstance, L2PcInstance l2pcinstance) { QuestState queststate = l2pcinstance.getQuestState("Polyne"); if(queststate == null) return "<html><body>\u0412\u044B \u043B\u0438\u0431\u043E \u043D\u0435 \u043D\u0430 \u043F\u043E\u0438\u0441\u043A\u0438, \u0447\u0442\u043E \u0432\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0432 \u044D\u0442\u043E\u0442 NPC, \u0438\u043B\u0438 \u0432\u044B \u043D\u0435 \u043E\u0442\u0432\u0435\u0447\u0430\u044E\u0442 \u044D\u0442\u043E\u0442 NPC \u0432 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u0442\u0440\u0435\u0431\u043E\u0432\u0430\u043D\u0438\u044F.</body></html>"; int i = l2npcinstance.getNpcId(); if(i == 50023) if(queststate.getInt("ok") != 0) { queststate.exitQuest(true); return "<html><body>Roien:<br>\u0412\u0430\u043B\u0430\u043A\u0430\u0441 \u0443\u0436\u0435 \u043F\u0440\u043E\u0441\u043D\u0443\u043B\u0441\u044F!<br>\u0412\u044B \u043D\u0435 \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u043E\u0439\u0442\u0438 \u0432 \u041B\u043E\u0433\u043E\u0432\u043E \u0412\u0430\u043B\u0430\u043A\u0430\u0441\u0430.</body></html>"; } else { queststate.exitQuest(true); return "<html><body>Roien:<br>\u0423\u0441\u043B\u043E\u0432\u0438\u044F \u043D\u0435 \u041F\u0440\u0430\u0432\u043E \u0437\u0430\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F, \u0447\u0442\u043E\u0431\u044B \u041B\u043E\u0433\u043E\u0432\u043E \u0412\u0430\u043B\u0430\u043A\u0430\u0441\u0430.</body></html>"; } if(i == 50006) { if(queststate.getQuestItemsCount(9564) > 0) { queststate.takeItems(9564, 1); l2pcinstance.teleToLocation(0x236e1, 0x23160, -12815); queststate.set("ok", "1"); } else { queststate.exitQuest(true); return "<html><body>Asgard:<br>\u0423 \u0432\u0430\u0441 \u043D\u0435\u0442 \u041A\u043D\u0438\u0433\u0430 \u041F\u043E\u043B\u0438\u043D\u0430. \u041F\u043E\u0439\u0442\u0438 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043E\u0434\u0438\u043D, \u0430 \u0437\u0430\u0442\u0435\u043C \u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F \u043A\u043E \u043C\u043D\u0435.</body></html>"; } } else { queststate.exitQuest(true); return "<html><body>Asgard:<br>\u0412\u0430\u043B\u0430\u043A\u0430\u0441 \u0443\u0436\u0435 \u043F\u0440\u043E\u0441\u043D\u0443\u043B\u0441\u044F!<br>\u0412\u044B \u043D\u0435 \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u043E\u0439\u0442\u0438 \u0432 \u041B\u043E\u0433\u043E\u0432\u043E \u0412\u0430\u043B\u0430\u043A\u0430\u0441\u0430.</body></html>"; } return null; } public static String QUEST = "Polyne"; }
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26_20 Magmeld, Ancient City Of Arcan From Grand Crusade For Il/hb/gf/hf/fa
Demev good share, share door data as your last posts. I can't understand which numbers need to insert into my door data. (minX-maxX and minY-maxY)
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26_21 Magmeld, Garden Of Genesis For Il/hb/gf/hf/fa
Demev why the meshes sound not works? Do u thinking about to make 26_20?