
developer951
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Everything posted by developer951
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Help Clan Hall. Please Help((
developer951 replied to developer951's question in Request Server Development Help [L2J]
Where do you know anybody won't create that script?! I need any created script. If anybody can edit it in my source files i can give him "AnyDesk", "Team Viewer".... -
Help Clan Hall. Please Help((
developer951 replied to developer951's question in Request Server Development Help [L2J]
Will anybody help me? -
Help Clan Hall. Please Help((
developer951 replied to developer951's question in Request Server Development Help [L2J]
Yes i have source. -
Help Clan Hall. Please Help((
developer951 posted a question in Request Server Development Help [L2J]
I'am searching script that i will get clan (Hot Springs Guild House) hall with killing raid boss. Who can share this script with me? Functions: Raid Boss ID : 25282 If any player killed boss without clan then set siege time clan hall to next week. But if anyone killed raid boss with clan (also clan members) then set clan hall owner clan leader. Project: Lucera 2 Rev 15.0 Thank you very much! ______________________________________________________________________________________________________________ Я ищу скрипт, чтобы получить клановый зал (Hot Springs Guild House) с убийством рейдового босса. Кто может поделиться этим скрипт со мной? Функции: Рейд Босс ID : 25282 Если какой-либо игрок убил босса без клана, то установите клан-холл осады на следующей неделе. Но если кто-то убил рейд-босса с кланом (также члены клана), тогда владелец кланового зала назначит своего лидера клана. Project: Lucera 2 Rev 15.0 Большое спасибо! -
Share Gludio Town (from GOD) for all L2 clients
developer951 replied to deMEV's topic in Client Development Discussion
I would be surprised if you changed it. Since I placed NPCs on the monuments in the city center, I removed the monuments from the video. It was meaningless to have a second empty monument. My problem is basic! Just tell me program name to do it. -
Share Gludio Town (from GOD) for all L2 clients
developer951 replied to deMEV's topic in Client Development Discussion
I just changed location of monuments with L2SMR. If possible just do it and share with us. I'm asking you because I'm not very skilled in editing the client. -
There were monuments at the beginning of the video on the shade. I removed the monuments, but the shade remained there. I would like to know which program and how to do it. I'll be glad if you help!
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https://yadi.sk/d/JnTSdr7w3RRo7y
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Share Gludio Town (from GOD) for all L2 clients
developer951 replied to deMEV's topic in Client Development Discussion
How can i remove the shadow of monument stones? Thank you! -
Help L2 Zone
developer951 replied to developer951's question in Request Server Development Help [L2J]
But zone doesn't works. -
Help L2 Zone
developer951 replied to developer951's question in Request Server Development Help [L2J]
All is ok with the console.... -
Help L2 Zone
developer951 replied to developer951's question in Request Server Development Help [L2J]
SweeTs, please can you remake and send me the correct version? Because i changed Poly to NPoly it isn't worked. Console: Cannot create a ShapeNPoly in zone 43 Lucera 2 -
Help L2 Zone
developer951 replied to developer951's question in Request Server Development Help [L2J]
<zone id="43" name="Garden Of Eva - 3 Fountain"> <settings pvp="GENERAL" trade="false"/> <restart_owner x="77772" y="246937" z="-10376"/> <restart_owner x="77748" y="244609" z="-10380"/> <restart_owner x="75560" y="244607" z="-10378"/> <restart_owner x="75549" y="246941" z="-10380"/> <restart_owner x="75841" y="245775" z="-10380"/> <restart_owner x="76635" y="246487" z="-10376"/> <restart_owner x="76635" y="245038" z="-10380"/> <shape type="Poly" zMin="-10350" zMax="-10256"> <point x="75212" y="247256"/> <point x="78161" y="244318"/> <point x="75186" y="244308"/> <point x="78167" y="245549"/> <point x="75385" y="245966"/> </shape> </zone> -
I want to make this area pvp zone but tried many time but i can't. Please, can anyone do it for me? Teleport to Garden of Eva Hidden room - 3 Fountain TP: "76734 245762 -10380" and make here pvp zone. Thank you! :)
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Share Elven Village (from Salvation) for all L2 clients
developer951 replied to deMEV's topic in Client Development Discussion
Я был бы удивлен, если бы вы дали логичный ответ... Поскольку я был на этом форуме один, мне хотелось бы узнать цену, если это бесполезно и может быть, я могу заказать лобби у вас. -
Share Elven Village (from Salvation) for all L2 clients
developer951 replied to deMEV's topic in Client Development Discussion
Amazing work, thank you very much! But geodata folder is empty. Where can we find geodata file? -
Help Searching Script
developer951 replied to developer951's question in Request Server Development Help [Greek]
Player w/o clan may hit rb, if he killed rb(w/o clan) then set clan hall as not owned and waive next week. -
Hello MaxCheaters! :) I'am searching script that i will get clan hall with killing raid boss. Clan Hall: Hot Springs Guild House (Hot Springs Chateau) Raid Boss (ID) : 25282 Please add these functions to check into script: If any player killed boss without clan then set siege time clan hall to next week. But if anyone killed raid boss with clan (also clan members) then set clan hall owner his/her clan leader. Project: Lucera 2 Rev 15.0 ______________________________________________________________________________________________________________ Я ищу скрипт, чтобы получить клановый зал с убийством рейдового босса. Клан Холл: Hot Springs Guild House (Hot Springs Chateau) Рейд Босс (ID) : 25282 Пожалуйста, добавьте эти функции, чтобы проверить скрипт: Если какой-либо игрок убил босса без клана, то установите клан-холл осады на следующей неделе. Но если кто-то убил рейд-босса с кланом (также члены клана), тогда владелец кланового зала назначит своего лидера клана. Project: Lucera 2 Rev 15.0 Thank You.
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Help Script: Teleport With Item
developer951 replied to developer951's question in Request Server Development Help [L2J]
Fixed, Moderators may to lock&delete topic. -
Help Script: Teleport With Item
developer951 replied to developer951's question in Request Server Development Help [L2J]
<a action="bypass -h npc_%objectId%_Quest Polyne">"Teleport."</a><br> but i added this text into 50006.htm other NPC as valakas quest and i was created new Polyne quest. Only need script :-\ -
Help Script: Teleport With Item
developer951 replied to developer951's question in Request Server Development Help [L2J]
That script begins with net.sf.l2j. i need ru.catssoftware. please can u will help me to meke it? -
Help Script: Teleport With Item
developer951 replied to developer951's question in Request Server Development Help [L2J]
Thanks for reply, i'll check your script! -
Help Script: Teleport With Item
developer951 posted a question in Request Server Development Help [L2J]
Hi friends, please help me to make this script correctly. I want to make when players are teleporting some zone then script will check and take quest item. I was copied this script from quest "618_IntoTheFlame" and changed item and NPC IDs but dont works in the game and GS console haven't any error. Thx for help. Chronicle: Interlude Lucera Pack package ru.catssoftware.gameserver.model.quest.pack.ai; import ru.catssoftware.gameserver.model.actor.instance.L2NpcInstance; import ru.catssoftware.gameserver.model.actor.instance.L2PcInstance; import ru.catssoftware.gameserver.model.quest.Quest; import ru.catssoftware.gameserver.model.quest.QuestState; public class Polyne extends Quest { public Polyne() { super(-1, QUEST, "ai"); addStartNpc(50006); addStartNpc(50023); addTalkId(50006); addTalkId(50023); addKillId(0x186b6); } public String onTalk(L2NpcInstance l2npcinstance, L2PcInstance l2pcinstance) { QuestState queststate = l2pcinstance.getQuestState("Polyne"); if(queststate == null) return "<html><body>\u0412\u044B \u043B\u0438\u0431\u043E \u043D\u0435 \u043D\u0430 \u043F\u043E\u0438\u0441\u043A\u0438, \u0447\u0442\u043E \u0432\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0432 \u044D\u0442\u043E\u0442 NPC, \u0438\u043B\u0438 \u0432\u044B \u043D\u0435 \u043E\u0442\u0432\u0435\u0447\u0430\u044E\u0442 \u044D\u0442\u043E\u0442 NPC \u0432 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u0442\u0440\u0435\u0431\u043E\u0432\u0430\u043D\u0438\u044F.</body></html>"; int i = l2npcinstance.getNpcId(); if(i == 50023) if(queststate.getInt("ok") != 0) { queststate.exitQuest(true); return "<html><body>Roien:<br>\u0412\u0430\u043B\u0430\u043A\u0430\u0441 \u0443\u0436\u0435 \u043F\u0440\u043E\u0441\u043D\u0443\u043B\u0441\u044F!<br>\u0412\u044B \u043D\u0435 \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u043E\u0439\u0442\u0438 \u0432 \u041B\u043E\u0433\u043E\u0432\u043E \u0412\u0430\u043B\u0430\u043A\u0430\u0441\u0430.</body></html>"; } else { queststate.exitQuest(true); return "<html><body>Roien:<br>\u0423\u0441\u043B\u043E\u0432\u0438\u044F \u043D\u0435 \u041F\u0440\u0430\u0432\u043E \u0437\u0430\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F, \u0447\u0442\u043E\u0431\u044B \u041B\u043E\u0433\u043E\u0432\u043E \u0412\u0430\u043B\u0430\u043A\u0430\u0441\u0430.</body></html>"; } if(i == 50006) { if(queststate.getQuestItemsCount(9564) > 0) { queststate.takeItems(9564, 1); l2pcinstance.teleToLocation(0x236e1, 0x23160, -12815); queststate.set("ok", "1"); } else { queststate.exitQuest(true); return "<html><body>Asgard:<br>\u0423 \u0432\u0430\u0441 \u043D\u0435\u0442 \u041A\u043D\u0438\u0433\u0430 \u041F\u043E\u043B\u0438\u043D\u0430. \u041F\u043E\u0439\u0442\u0438 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043E\u0434\u0438\u043D, \u0430 \u0437\u0430\u0442\u0435\u043C \u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F \u043A\u043E \u043C\u043D\u0435.</body></html>"; } } else { queststate.exitQuest(true); return "<html><body>Asgard:<br>\u0412\u0430\u043B\u0430\u043A\u0430\u0441 \u0443\u0436\u0435 \u043F\u0440\u043E\u0441\u043D\u0443\u043B\u0441\u044F!<br>\u0412\u044B \u043D\u0435 \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u043E\u0439\u0442\u0438 \u0432 \u041B\u043E\u0433\u043E\u0432\u043E \u0412\u0430\u043B\u0430\u043A\u0430\u0441\u0430.</body></html>"; } return null; } public static String QUEST = "Polyne"; } -
Demev good share, share door data as your last posts. I can't understand which numbers need to insert into my door data. (minX-maxX and minY-maxY)
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26_21 Magmeld, Garden Of Genesis For Il/hb/gf/hf/fa
developer951 replied to deMEV's topic in Client Development Discussion
Demev why the meshes sound not works? Do u thinking about to make 26_20?