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Sdw

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Everything posted by Sdw

  1. They try to sort this shit up with legals actions for now. They want to be legit and not play hide & seek with NC.
  2. Yes it is, least update was made by Zealar on April 5th, that's last develop.
  3. L2J didn't wish to bring the source back up on any other repo so far till they end with their legal actions. In the meanwhile http://cloud.s-evil.ru/index.php/s/wLjJv53UjxDlp7F
  4. Optimise your image ffs, took forever to load, and no responsive on my phone :(
  5. At least it's not its general culture db
  6. biggest db in the history isn't YouTube :D
  7. I was going to ask where that poll went :(
  8. You're so ignorant :D engine hook is only one solution.
  9. It's not because you have no knowledge of this that it's not possible. I don't see why you keep being ridiculous ...
  10. It's way more complicated than just that. If you struggle with attack ...
  11. Someone wants to do Clone Attack :D It will way more complicated than attack on spawn ^^
  12. Djdllsjd ldkdidlabzpof amfbdoa'djozl doskbsofo akfnzbkzk dkdjsb
  13. wow, you have strictly no iiiiiiiidea what you're saying. And L2J had both.
  14. Pick a proper scripts then, e.g L2J version.
  15. Maybe just pick retail freya scripts and code it. Yeah it's as simple as that.
  16. Not gonna happen. You just showed the extend of your knowledge with this topic, I won't leave for now. Any reply mentioning any people skills is forbidden for you from now on, and will result in a 3 days ban, except if it concerns gfx cause I really suck at that
  17. LightFusion stop embarrassing yourself
  18. Just remove the env.mulValue
  19. As Tryskell mentioned at end of your formula, the calculated pdef is multiplied by level mod Level mod formula is 89 + level / 100 So for your level 5 char it's 0.94 which explains it. 1 * 0.94 with int cast won't show +1 cause you got 0.94 more pdef, not even 1
  20. It won't raise by 9 cause we removed 8 but by one mul by the level mod which is the formula I gave you. The pack I used doesn't use the standard l2j stats, I won't bother checking.
  21. I don't have interlude nor I know which pack you use. However just seeing the way pdef is calculated it feels pretty much old as fuck. Basically each char template have base value for their inventory slots when they are naked. When you put an item, the item pdef overrides the default value. Seems like those value are fixed in your code and lazy to check if they are any correct. But basically when you don't have gloves and put gloves with 8 pdef it shouldn't change at all, cause the code substract the 8 base value of gloves slot. Without any modifier ( level mod here : 89 + level / 100) : 10 pdef would an addition of 2 pdef 5 mdef will be a sub of 3 Etc ... Written from phone without any code check.
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