
Nija22
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Everything posted by Nija22
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http://www.maxcheaters.com/forum/index.php?topic=3591.0 to old and still posting !!
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lol it's still work? Anyway that's a cool trick! thnx 4 share!
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http://www.hide-my-ip.com/ Just Rocks !!! I use that prog and i don't have any problem and it's really fast.
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Firefox <3 I work fine with that.
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[Exploit]Stuck Buffs in Gracia Final! (L2J)
Nija22 replied to MoDuL's topic in Hacks & Cheats [English]
hahhah , nice share :D .. I use to do that , on a server ( l2 draconian ) And admin remove magic reflect ... Damn :p -
I'm looking a gracia final with buyable Caradine Letter / or noblesse manager and olympiad period 2 weeks . I wanna be a high rate i don't care about customs / donates.
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http://www.maxcheaters.com/forum/index.php?topic=92945.0 Wrong section
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I like gift of queen , but blessing gives cr.dmg and cr.rate and ofc it's DA BEST!
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[Request] Good vs Evil faction Server (PVP)
Nija22 replied to bubulinas's topic in [Request] Private Servers
Gracia rullez , get over IL with the OP class and the 10000% unbalance ...w/e try http://infinitel2.com/ server rocks! -
Crack Any MYSQL Database (Brute Force)
Nija22 replied to DragonHunter's topic in Hacks & Cheats [English]
Just great , thnx for sharing DragonHunter!! <3 luv ya ^^ -
I know that server , it was corrupted on the past , and admin/gm was for trash .... I hope that change anyway i don't recomend it :o
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Olympiad period 2weeks or 1 month? What about community of server .. ?
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Kalo to post , gia low rate alla proteimo na sikoso bufferia, k na farmaro cata oloi psaxnoun gia a.a. k bgeneis kerdismenos.
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What's the community of the server ?
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http://www.maxcheaters.com/forum/index.php?topic=91944.0 Wrong section / spammers ? :o
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[Gracia Final L2J] Veron x500 (Live Start 10.10.2009)
Nija22 replied to Medson™'s topic in Private Servers
Nice stats for server but site/forum :/ -
The no donations is : http://www.l2predators.com/donate.php :o
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Aion Crafting Guide [EN] The Basics Now that you have learned a craft, there are a few important guidelines to follow. The first is accessing your craft window. To do this, open up your Skills window and select the Crafting tab, then Right-Click on your craft to bring up its window. At the top of the window, under the name of the craft, is your experience bar. If you just learned it, it will say ‘1/99′. As you get closer to 99, just like gaining regular experience, the bar will fill up. However, when you max out at 99, you will need to return to your craft’s expert (the names listed above) and pay to learn the next level. The following are the prices to pay. Lesser = ~3,500 Kinah Regular = ~17,000 Kinah Greater = ~115,000 Kinah Expert = ~460,000 Kinah Master = ~1,500,000 Kinah? When you pay the price above to learn the next level, you will gain 1 skill point. For example, if you are at 99 and pay ~17,000 Kinah to become a Regular crafter, your skill will become 100.The large area below the experience bar in the crafting window is the list of your recipes. They are organized by category and you can hide or show each category by clicking the box to the left of the category name. When you accept a Work Order, they will automatically be the first category. The two boxes on the right side, called Product and Required Materials, are just that. When you click a specific recipe, the end result will appear in the Product box and the required materials to make that recipe will appear in the Required Materials box.On the bottom right of the window are two buttons and a box in-between them. The right button is to craft the number in the box of the currently selected recipe. The left button is craft all, which places the maximum number you can craft of the currently selected recipe into that box. When you are actually crafting, the success or fail rate is dependent on your skill compared to the recipe and chance. If your skill is equal to that of the recipe’s level, your chance of failing is around 33%. If your skill is 3 points higher than that of the recipe’s level, your chance of failing is around 15%. If your skill is between 5 and 10 points higher, your chance of failing is minimal. Once you are above 10, your chance of failing is incredibly low. Once the recipe turns grey, your chance of failing is 0. Lastly, as you level up, visit the same merchant as you do for supplies to purchase some of your craft’s recipes. The rest of the recipes can be obtained through quests or are dropped. Actually Crafting If you just started a craft, go to your craft’s expert and accept the work order for ‘1P’ (stands for a skill level of 1 point) by clicking ‘Craft Request’. Now, find a workstation and Right-Click it to bring up your craft window. Select the recipe for the work order. Since the quest requires that you make 3 Gritty Clams, change the ‘1′ to a ‘3′ in the box and then hit the craft button. As you’re crafting, each time you fail, hit the > arrow to increase the amount you need to craft to fulfill the quest. Once you are done, return to your craft’s expert and turn in the work order. Continue this process until you are at a skill of 10 and can receive your first real work order. When you accept the quest for the work order for ‘10P’, open your craft window and select the recipe for the work order you just accepted. Now look at the required materials. As a general rule, multiple each material by however many finished products you need to complete the quest (if you have the work order for 10P, this number is 6), and then multiple that by a factor of 6 (that is around the least amount of attempts you can possibly do to raise your skill to the point where you can accept the next work order). Once you have calculated how many materials you will need, visit the merchant, who is also inside of the crafting room, and purchase those materials. As your skill becomes higher, it will require more than 6 work orders to raise your skill level by 10. As a general rule, I usually purchase one extra the amount of work orders I think will raise my skill level by 10 since there are usually failures at the beginning. If you purchase exactly the right amount and fail just once, you won’t be able to finish your last work order and will have to buy more materials. However, purchasing one extra will give you the cushion to fail up to 6 times (more at higher skill levels). If you need clarification on this, let’s take a look at an example. If you just learned Cooking, you would accept the work order for ‘Salted Pujery Supply 10P’. Open your craft window and select the recipe for ‘Salted Pujery’ . The required materials are your given materials and 1 Salt. Now, the required amount of finished products for the quest is 6. Thus, multiple 1 Salt by 6, which is 6 Salts. Now, you need a skill of 20 to obtain the next work order , so multiple the 6 Salts by 7 (6 and 1 spare), which is 42 Salts. Now, visit the merchant and purchase 42 Salts. The next part is a trick that you will love. Position yourself between your craft’s expert and the closest workstation. Then put yourself as far away from the workstation as possible, but still able to craft. You should be exactly in the middle between the workstation and your craft’s expert. As you finish each work order, simply Right-Click your craft’s expert turn in the work order, accept the new one, chance the number from ‘1′ to ‘6′, then hit the craft button. You won’t even have to move! This can save massive amounts of time if you plan on crafting for a long time. Now that you know the basics of crafting and how to craft work orders to raise your skill, the next part of the guide will go into detail of the benefits of each craft. Detailed Overview of Crafts This section is aimed at providing you what each craft can make, how difficult or expensive it is to craft, and who the craft itself is good for. Alchemy Alchemy is used for creating potions, scrolls, Manastones, orbs, and spellbooks. Other than orbs and spellbooks, all of the creations are considered commodities. Thus, they are not very difficult to craft and are not sold for a lot of Kinah. At all times, you can find lots of potions, scrolls, and Manastones through a Trade Broker. Furthermore, the materials required for crafting these items can be easily found as well. The main perks of Alchemy are having access to your own potions, scrolls, and Manastones (something we all use frequently and may not want to have to buy) and to create orbs and spellbooks if you are of the Mage class. I would not suggest picking Alchemy to simply craft orbs and spellbooks to sell, as there are better crafts for that. I strongly suggest picking up Alchemy if you are of the Mage class, and simply suggest it for those who gather lots of herbs and want to use them for something. One negative for being an Alchemist is that it requires lots of inventory/bank space. There are lots of various materials (lots of herbs, basic materials, and Manastones) required to craft everything, which can fill up inventories fast. Armorsmithing Armorsmithing is used for creating shields, chain helmets, plate helmets, chain armor, and plate armor. Armorsmithing is very useful to have if you are of the Priest or Warrior classes, as you can fill 6 or 7 inventory slots with high quality crafted gear, making a big difference in your character’s statistics. Armorsmithing really only requires Aether, ore, and Kinah. If you are like me and want a full set of the best possible gear, you will spend 5 hours gathering hundreds of ore and Aether to craft 5 of one item in order to get a ‘proc’ out of it. This not only is a huge time sink, but it also becomes very expensive, as turning raw ore into usable ingots is very expensive. And if you do not ‘proc’, the failed item is barely worth as much as you spent on it. However, it is very nice to be able to have a full set of great gear every 5 levels. Basically, if you are a Priest or Warrior, I’d suggest picking up Armorsmithing; even the basic recipes craft decent gear. If you get ‘proc’s, all the better. As far as using it to make money, it simply requires too much time to be of any real value, but occasionally you will have an extra ‘proc’d item that will sell for a lot. Cooking Cooking is only used for creating food. This, more or less, is used for temporarily boosting certain statistics. It is fairly inexpensive to cook and I would suggest it to anyone who uses food on a regular basis. However, there is little money to be made from it if you include the time it takes to gather and cook. Also, you can simply purchase food off of the Trade Broker or from a merchant with near the same benefits for a reasonably cheap price. If you plan on consuming lots of food, as in never being without a buff, then I’d suggest it. However, if you only plan on using food for groups or hard areas, I wouldn’t suggest spending the time raising it up. Handicrafting Handicrafting is used for creating rings, earrings, necklaces, glasses (head slot), bows, and staffs. Handicrafting is both expensive and time consuming to craft, but also the best craft for making money. For jewelry, gems are the primary material. It is fairly uncommon throughout areas and can only be gathered once per node, unlike everything else that can be gathered 3 times. This increases the amount of time required to gather lots of materials for attempts. Also, it is pretty much required to ‘proc’ on the initial recipe to make anything of value, both to you or to someone else. Once you do proc, you can then use that for an even better recipe, which also has a chance to ‘proc’. Even if the second recipe doesn’t ‘proc’, you will still have a very valuable item to use or sell. If it does ‘proc’, the value triples. Overall, Handicrafting is the best craft for making money. You can spend 2 hours gathering and create a few valuable pieces of jewelry that will sell for lots of money, let alone, good rings, earrings, and necklaces are hard to find other than from Handicrafting. If you choose Handicrafting as your main or secondary craft, you will not be disappointed. I would highly suggest Handicrafting for Rangers and Chanters, but really for anyone who is willing to craft, period, as it is very rewarding. Sewing Sewing is used for creating belts, cloth helmets, leather helmets, cloth armor, and leather armor. As the same for Armorsmithing, this craft is mainly designed to be used by the other two classes: Scouts and Mages. There is not a big market for making money from this craft and it is just as time consuming and costly as Armorsmithing. If you are a Scout or Mage, I would highly suggest using this craft, even if you do not want to invest the time to create full sets of ‘proc’d gear; as the basics are still useful. And the occasional extra ‘proc’d piece will sell for a pretty penny. Weaponsmithing Weaponsmithing is used for creating daggers, swords, maces, greatswords, and polearms. Weaponsmithing is both costly and time consuming to create, but fairly rewarding. If you are a class that uses any of the above weapons, I definitely suggest picking up this craft. However, you can go without it and purchase similar items from the Trade Broker for similar prices. For instance, if a 100 damage sword can be crafted for roughly 100,000 Kinah in materials and failed attempts, then there’s probably a 90 damage sword for sale through the Trade Broker at 90,000 Kinah. The real benefit from Weaponsmithing is gathering lots of materials and attempting to get as many ‘proc’s as possible and then selling the ones you don’t use. Weaponsmithing works similar to Handicrafting where you need to ‘proc’ the regular recipe in order to use in another recipe and then ‘proc’ that to get the best result. Even if the second fails, you still will have a valuable item. If it succeeds, you will have a very valuable item. The best results can fetch prices in the millions, which is attractive at any level. Overall, Weaponsmithing is not a bad craft for any class that uses the weapons listed above, but I definitely suggest it for Templars, Gladiators, and Assassins. Credits : Lowfyr
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The Spiritmaster class is not the most natural path of progression from the Mage archetype. Unlike the Sorcerer class, the Spiritmasters of Aion no longer feel the need to continue on the path of pure spell slinging, since they've unlocked the secrets to forcing the very spirits of the land to serve their needs. Just because they may not have the full magical range of their Sorcerer brethren, only a fool would believe they can't deal as much (if not more) damage. Strengths * High sustainable DPS * Multiple pet types for different situations * Less gear dependent than other archetypes Weaknesses * Very pet dependent * Hobos have better armor * Slow mana regeneration Words to live by "Possessing a pet means never having to ask for volunteers." Yay! I’m a Spiritmaster… now gimmee. The first thing you’ll receive is your choice of a new weapon. Up until now, you’ve been forced to flip open a spellbook, waggle your fingers, and zap some enemies. Now you can choose between another spellbook and a new weapon type: an orb. There's no reason why you can't choose the Spellbook of Karma if you're so inclined, but the Orb is a far superior choice for the Spiritmaster. A Different Breed of Spellcaster If there were only one piece of advice I could give players before they choose the path of the Spiritmaster, it would be this; you are no longer a Mage. As simple as it sounds, there are still a number of players out there that treat their Spiritmaster as a Mage with a new toy. During your first few levels as a Spiritmaster, it's very easy to fall into this mindset, but if you do it's only going to make things rougher as you go along. Your pet is more than just an added boost of DPS for you and the sooner you get that through your skull, the easier your life is going to become. For some players, this will require a leap of faith, especially since it's very easy to still act like a Mage in the beginning. Trust me when I say this is a mistake. Your pet is not just added damage. They will become both your close companion and your savior. Whenever you receive a new spell that can be used by your pets, you'll notice that some of them have a list of the different spirit types and what the spell does for them. For example, when you first become a Spiritmaster, one of the spells you'll be able to buy from the trainer is Command: Thunderbolt Claw I. The Fire and Water pets use this as a magical elemental strike, while the Earth and Wind pets use this as a sustainable attack (it ends when they get hit). Another example is Command: Threatening Stance I which you can use at level 13. The spell has different levels of effectiveness depending on which pet it's used in conjunction with. It’s virtually useless when used by the Water Spirit, but extremely effective when used with the Fire Spirit. The key to staying alive with the Spiritmaster is learning to use the right pet for the right job and being ready to swap on the fly. Unleash the Beast New Spiritmasters (and all pet classes from any game) have a distinct tendency to play in one of two ways. They either treat their pet as nothing but added DPS, or they take on the role of pet cleric. Because of the order that spells come to you in Aion, becoming a pet cleric isn't really a viable option in the beginning. By the time you do get the ability to heal your pet at level 16, hopefully you'll already have your own play style and won't fall into that trap. Avoiding the first is going to require some effort for some. The first pet you'll receive is the Fire Spirit. This floating mass of cracked lava may not be quite at the top of the food chain in terms of hit points (though he is close), but if you're looking for a pet that's able to keep mobs off of you with its taunting abilities, there's no better choice than this guy. It's for this reason that the Fire Spirit makes a good first pet. Source: Aion Strategies
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The Templar is the defensive power house of the warrior archetype. Unlike the gladiator, the templar relies more on defensive skills and survivability as opposed to a mix of defensive and offensive-based skills. With skills such as “Armor of the Empyrean Lord”, the templar is able to walk into many battles and outlast his foe through sheer defensive force. Strength: * Very strong defensively and has a lot of complementary skills that increase survivability. Weakness: * The templar doesn’t pack a great punch offensively. While the templar can hold his own and outlast many enemies, he can’t finish them off too quickly. Templars take a different approach to tanking than gladiators. This class is built more for defensive oriented skills that increase its survivability, making it a prime candidate for the main tanking position. If you want a tank capable of taking a beating and then asking the enemy in a Wolverine-like manner, “what else ya got?” then the templar is for you. Unique Ability and Divine Power Templars also gain a race specific Divine Power skill. The Elyos get “Divine Chastisement” (deals level-based damage to the target and you can block all attacks by using shield defense for 15 seconds.) and the Asmodians get “Chastisement of Darkness” (deals level-based damage to target and creates a shield for you that absorbs 50% of damage and reflects level-based damage for 15 seconds.) Both races have a very useful skill and one that can help make them a very effective tank. Divine Power (DP) is built up as you kill enemies that give experience. Once you have 2000 DP, you’ll have one shot of your special ability ready to fire. This skill can come in handy for tanking hard mobs, bosses, or on raids. While this skill isn’t as graphically flashy as the gladiators DP skill, it still provides a very useful resource to use when dealing with harder encounters. DP comes slowly so make sure you save you it for when it counts. Combat If you plan to tank the world alone, make sure you don’t leave the safety of the Sanctum without your trusty shield. Many of the templars early skills use a shield. Skills such as Shield Bash can leave your enemy stunned for an opportune moment to dish out some major damage. Templars also gain access to many skills that specialize in drawing the enemy’s ire, solidifying their position as main tank. You get a couple of decent combos between levels 10 and 19 as a templar, but for the most part you will still be using your old warrior combos pretty frequently. Two of the five combos the templar has are reactive and dependent on a successful block before they can be executed, so in the way of combos, things are pretty thin for the templar until they reach level 19 when they get the new combo of Ferocious Strike – Robust Blow – Desperate Strike. Combos: * Ferocious Strike – Robust Blow (Gained as a Warrior) * Ferocious Strike – Shouting (Gained as a Warrior) * Block – Shield Counter (Gained as a Warrior) * Block – Shield Bash (Lvl 10) * Ferocious Strike – Robust Blow – Desperate Strike -- 19 Key Skills The templar has an assortment of supporting skills that aid him in being a beast when it comes to defensive tanking. He has everything ranging from aggro enhancements to hitpoint restoration and boosting. Note: Statistics vary by level. * Armor of Empyrean Lord: Recovers your HP by 25% and increases your Maximum HP and Natural HP Recovery by 50% and 50 respectively for 3 minutes. In addition, you receive less damage when you are attacked by a PC. * Shield Bash: Bashes the target with a shield to inflict 102-111 physical damage and puts it in the Knocked back state. (Requires a shield.) * Taunting Severe Blow: Inflicts 77-86 physical damage on the target and increases its Enmity toward you. * Divine Chastisement (Elyos) Inflicts X-X physical damage and additional Enmity on the target, and you can block all attacks by using shield defense for 15 seconds. * Chastisement of Darkness: Inflicts X-X physical damage and additional Enmity on the target, and creates a shield for you that absorbs 50% damage and reflects 20 damage for 15 seconds. The shield absorbs up to a total of 10,000 damage. Overall the templar is a strong class defensively. They won’t be breaking any speed records when it comes to killing enemies, but there is no one you will want to have at the frontline of battle more. Source: Aion Strategies
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1. Healing and Buffing a) Buffing multiple groups with blessings: Code: /Variable 1 Blessing of Health "Rank" /Select [%Group1] /Skill [%Variable1] /Delay 2 /Select [%Group2] /Skill [%Variable1] /Delay 2 /Select [%Group3] /Skill [%Variable1] Repeat this pattern, replacing the group number, for more groups. Create multiple versions of this macro for your different Blessings by replacing the "Number" of the Variable. b) Healing an enemy's target and re-select the enemy: Code: /Select [%Target'sTarget] /Skill "Heal Name" "Rank" /Delay 2 /Select [%PreviousTarget] This macro is very useful if you have 2 off-tanks or find yourself in a group with people who pull aggro off the tank/s frequently. Furthermore, you can still heal yourself along with the tank if you happen to take damage. c) Healing a group member and then re-targetting your previous target: Code: /Select [%Group"Number"] /Skill "Name" /Delay 2 /Select [%PreviousTarget] Alternatively, you can also /Select "Player Name" This is probably one of the better cleric macros out there. 2. Levelling a) Faster resting/Mana regen Code: /Skill Light of Rejuvenation "Rank" /Delay 2 /Skill Mana Treatment "Rank" /Delay 2 /Skill Refresh Mind "Rank" /Delay 2 /Skill Toggle Rest I use this quite a lot for levelling when my mana gets low. Of course you can take out Mana Treatment if you don't have powder. 3. Combat a) Simple assist target and announce target: Code: /Select [%Group"Number"] /Yell DPS [%Target'sTarget] selected by [%Group"number]! /Select [%Target'sTarget] /Delay 2 /Attack Alternatively, you can replace [%Group"Number"] with the name of your group's main assist. b) Cast Holy Servant and cast HoT on it: Code: /Skill Summon: Holy Servant "Rank" /Delay 2 /Select Divine Energy /Skill Light of Rejuvenation "Rank" /Delay 2 /Select [%PreviousTarget] HoT'ing up your summon makes it stay around for one extra attack (4 instead of 3 hits), which is quite good, especially if simplified by a macro. As stated above, currently I have not found a way to target a previous hostile target, but you can just hit TAB to do this quite easily. Credit's to source : Aion Strategies.
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When i'm try to download the system shows me that : The file link that you requested is not valid. :o
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http://www.maxcheaters.com/forum/index.php?topic=78584.0 http://www.maxcheaters.com/forum/index.php?topic=72780.0 Already posted !! Anyway it's good server .. but kinda borring ^^
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Mporeis na pas sto site tou l2net.Tha vreis ta panta . http://ltwonet.com/ <~~ Psakse, iparxoun k alla guides sxetika me to l2net sto forum xoris ta 800 posts gia ena bot prog lol.
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L2net einai to mono pou douleuei ston zeus .Psaxte sto forum sxetika me to l2net k dokimaste se IG oxi se OOG!