-
Posts
6,519 -
Credits
0 -
Joined
-
Last visited
-
Days Won
62 -
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by CriticalError
-
Star Wars weapons for [IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
this is not my work friend is working KAALI cya -
Proyect Red Line Updater 3 [KAMAEL]
CriticalError replied to CriticalError's topic in Server Development Discussion [L2J]
is equal to the other server packs only friend you should do nothing else in the DB column accesslvl put the value 100 and those ready to enjoy cya -
Web: http://www.l2jfree.com/ SVN: http://l2jfree.com/repo/l2j-free Trac: http://l2jfree.com:8080/l2j-free/timeline Log: http://l2jfree.com:8080/l2j-free/log Rama: Interlude Rev.: 2534 http://www.4shared.com/file/32032645/b5c86bdd/IL_2537.html?dirPwdVerified=8afc3a88
-
ok i leave them here but this is another L2J Line
-
here they leave a good server pack kamael for those who want test cya ;D http://rapidshare.com/files/78483169/Server_from_commamd_RT-Team_rev_1.2.rar
-
well guys here will leave a mini guide on how to make their customs enchants 1-good to be the first thing to do is get off this program with which to open the file may env.int what can be downloaded from here RapidShare: 1-Click Webhosting 2-open L2 File edit give "Open and decrypt" then look for the directory where you have your folder system would default c: \ program files \ Lineage II\system 3-then open the file env.int once done seek these lines [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 EnchantMeshShow=4 EnchantEffectShow=7 Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) 4-the lines of "Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)" are the colours of weapons, in "Enchant?=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) " i interrogation where the [?] is where you have to put the number corresponding to the number of enchants 5-these are the colors with their corresponding lines -Blue (normal) Enchant?=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1) -Red (normal) Enchant?=(R1=255,G1=255,B1=255,R2=230,G2=230,B2=225,Opacity=1,Num=1) -Yellow/Orange (alternating) Enchant?=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1) -White/vilet (alternating) Enchant?=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1) -Green Enchant?=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1) -yellow Enchant?=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1) -white/blue (very good) Enchant?=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5) -white Enchant?=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13) 6-putting lines where the interrogation [?] enchants the number of which will belong to the color (they can be repeated or combine to taste admin) aLL out 7-when this all ready and already have the colors you want to do this then put "Save and encrypt" and is ready and save it codificaion "111" enjoy :D PD=if you want to a certain number of enchants only shine a color here is the solution putting the lines in which according to the number enchants varieties of the color of the gun if you want that from this number to 65535 (Maximo) shine with a single color add, if not you have a last line separated from the others, with color and without number enchant ej= Enchant45=(R1=480,G1=480,B1=446,R2=290,G2=290,B2=256,Opacity=1.025,Num=14.5) [here leave blank lines to separate] Enchant=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5) and is ready to enjoy all that we have to mix colors and which leave no? eh eh therefore expensive here:''R''in maximum and minimum = 255 = 0 you put the quantity of each color you want to be seen pj = (R1=255,B1=255,G1=255) R1=cantidad de rojo R2=amount of red (in the seconds brightness) B1=cantidad de azul B2=amount of blue (in the seconds brightness) G1=cantidad de verde G2=amount of green (in the seconds brightness) sorry 4 my bad english :( by CriticalError
-
[Share]L2 Enchant Editor[IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
well guys here will leave a mini guide on how to make their customs enchants 1-good to be the first thing to do is get off this program with which to open the file may env.int what can be downloaded from here http://rapidshare.com/files/56707115/Lineage____File_Edit_Interlude_And_C5-NEW_.rar 2-open L2 File edit give "Open and decrypt" then look for the directory where you have your folder system would default c: \ program files \ Lineage II\system 3-then open the file env.int once done seek these lines [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 EnchantMeshShow=4 EnchantEffectShow=7 Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) 4-the lines of "Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)" are the colours of weapons, in "Enchant?=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) " i interrogation where the [?] is where you have to put the number corresponding to the number of enchants 5-these are the colors with their corresponding lines -Blue (normal) Enchant?=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1) -Red (normal) Enchant?=(R1=255,G1=255,B1=255,R2=230,G2=230,B2=225,Opacity=1,Num=1) -Yellow/Orange (alternating) Enchant?=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1) -White/vilet (alternating) Enchant?=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1) -Green Enchant?=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1) -yellow Enchant?=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1) -white/blue (very good) Enchant?=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5) -white Enchant?=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13) http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html 6-putting lines where the interrogation [?] enchants the number of which will belong to the color (they can be repeated or combine to taste admin) aLL out 7-when this all ready and already have the colors you want to do this then put "Save and encrypt" and is ready and save it codificaion "111" enjoy :D PD=if you want to a certain number of enchants only shine a color here is the solution putting the lines in which according to the number enchants varieties of the color of the gun if you want that from this number to 65535 (Maximo) shine with a single color add, if not you have a last line separated from the others, with color and without number enchant ej= Enchant45=(R1=480,G1=480,B1=446,R2=290,G2=290,B2=256,Opacity=1.025,Num=14.5) [aki dejad linea en blanco para separar] Enchant=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5) and is ready to enjoy all that we have to mix colors and which leave no? eh eh therefore expensive here:''R''in maximum and minimum = 255 = 0 you put the quantity of each color you want to be seen pj = (R1=255,B1=255,G1=255) R1=cantidad de rojo R2=amount of red (in the seconds brightness) B1=cantidad de azul B2=amount of blue (in the seconds brightness) G1=cantidad de verde G2=amount of green (in the seconds brightness) by CriticalError -
[Share]Nude Patch Edited [IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
killer007 he make a nice guide and easy learn for edit texturtes cya my friend -
How to add a GM in my own server!
CriticalError replied to DooMFeaR's topic in Request Support [English]
open Navicat go to the table characters open it.. column accesslvl sought after and well add 100 u will be ADMIN nothing else is so simple cya -
[Share]L2 Enchant Editor[IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
later i post guide for make ur customs enchants cya and happy year for all :D -
good guys here will leave a program to change the colors of their enchants or write them to your liking enjoy ;D http://rapidshare.com/files/79993036/L2Enchant_editorEditor.rar
-
[Share]Pink Weapons [IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
sorry serch in forum and find guide for killer he make a nice guide with editing textures cya -
[WORKING] L2Walker10.8.6 INTERLUDE OOG
CriticalError replied to kuako300's topic in Botting [English]
non.. i played in much server but i play for a long time in WCA x7 and use walker here -
[Share]Pink Weapons [IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
friend is not only that i really like this and started 3 months ago and now creating servers started with textures, but there are many people who know a lot from here and many thanks ;) -
[Share]Pink Weapons [IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
here http://www.one.cl/foro/index.php?showtopic=134861 -
[Guide] Your Custom NPCs!!!
CriticalError replied to killer_007's topic in Client Development Discussion
link brokem re upload pls -
[WORKING] L2Walker10.8.6 INTERLUDE OOG
CriticalError replied to kuako300's topic in Botting [English]
ohh yes walker for IL eh eh nice share man thanks for it very usefull :P -
[Share]Pink Weapons [IL]
CriticalError replied to CriticalError's topic in Client Development Discussion
ok i add u in my msn we see u later take care my friend -
Editing NPC's Title / Name
CriticalError replied to User1337's topic in Server Development Discussion [L2J]
dont knwo always change it in DB why dont saved changes with shift+click sorry for my bad english :S