hi my friends i see someone want for the way to import model to lineageii
so i put the post
note:
OAUKX_C6.exe V1.0_beta3 version only for C6 ( Interlude )
OAUKX_C7.exe V1.0_beta1 version only for C7 ( Kamael )
it can compile a obj to a ukx that include only one independent static mesh
make your *.obj file by 3dsmax or maya etc.
draw the obj file onto OAUKX_Cx.exe and the ukx will be made
the program only catch the top point index so the value of the face index
must be the same,or maybe the coordinates crash
for example this combination is error
face 1/2/1 2/1/2 3/3/3
first value in each group 1 2 3 is the V's index that the face component by 1 2 3
second value in each group 2 1 3 is the VT's index that the face component by 2 1 3
third value in each group 1 2 3 is the VN's index that the face component by 1 2 3
btw. the bone animations in the ukx can not be recognise and edit so the model can not have
a animations yet, it need research deeply the ue2 engine of l2
Program for view and extract object
http://rapidshare.com/files/88243822/L2UKX.rar
Program for encrypt ur UKX files [C6]
http://rapidshare.com/files/88244032/OAUKX_C6_V1_1_.0_beta3.rar
Program for encrypt ur UKX files [C7]
http://rapidshare.com/files/88244221/OAUKX_C7_V1_1_.0_beta1.rar
Tutorial Video
http://www.lb118.cn/ukx/ukx.avi
All credits by Yanshi