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kygelol

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Everything posted by kygelol

  1. huh: Ps: Dont know but took a lot time before someone read bug reports ;) OH and its still not steel... It is a good project, u should chill though.
  2. LOL @ L2xReborn , you do know that name is prohibited and if u try to set up something with that name you'll get noticed by fbi? Anyways, change the name and I can help ya out.
  3. Hi, been searching for this for a while but I cant find it ! :S Can anyone help me out please?
  4. no one huh? that blows --' pm me if u do have any.... LOCK PLEASE!
  5. Does any1 have a link for a CLEAN pack of c4 L2J ?
  6. Just a word to say, I've started messing around in java and it feels great :) Dont think I'm good at all yet, but I'm getting used to it and its really satisfing, I recommend every1 to learn. Ps: Whats the status on Archid then?
  7. No thanks button? Thank you Vago.
  8. no alpha channel....if u edited in photoshop make sure you exported the alpha channel aswell
  9. Does anyone know of a link that still works for this client? Please!!!
  10. Would love to see a 'flawless' l2j c4 pack, c4 is the best chronicle ever. I had my mind set to opening one in c4 but there is no good c4 pack and I can't develop at all even tough I know some programing languages and work quite well in them. I'll help if you guys give me some tuts or something ;)
  11. Just so you guys know, RC (Release Candidate) is upcoming and all probs that were in L2 for old GFX cards are fixed :D
  12. kygelol

    ANIME !!

    i say Hitman Reborn and Full Metal Alchemist FTW and mandzias nice sig :O
  13. x2 aneos. L3 is rumors and speculation, i've seen some fan made renders that look awsome (just some unreal 3 meshes and models anyways) they should get recruited by NCSOFT :P And if it is true, they're doing the wrong advertisement --' aion is still outcoming, l2 is still getting messed up with air battles and capes...i donno, L3 will die before it comes out.
  14. Blizzard is going down guys...they're bankrupt because of the delays in the release of starcraft 2 and diablo 3 :/ and yes, starcraft2 has changed a lot, new units new gameplay :D easy. or do you think SC and SC:BW are the same? --'
  15. Using last Interlude rev of L2EMU: Error: L2NpcInstance--> onAction(){java.lang.NullPointerException} This happens when I try to attack a mob, happens to every1. Help please?
  16. sorry for bumping such an old thread but, 14:13:58 - Debug build 14:13:58 - Using Proxy: False 14:13:58 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107] 14:14:02 - New local connection[2107] 14:14:02 - Local LS connection->Handle 14:14:04 - End of Local:LS connection 14:14:04 - New local connection[2106] 14:14:05 - Local GS connection->Add to queue 14:14:05 - Local connection waiting 14:14:08 - Established connection - Remote IP '208.43.80.122' Remote Port '2110' 14:14:08 - New SOCKS connection for 208.43.80.122:2110 14:14:09 - Proxy LS connection->Handle 14:14:10 - Removed a SOCKS:LS connection 14:14:10 - Local listen thread exit 14:14:10 - Remote listen thread exit 14:14:15 - Established connection - Remote IP '208.43.80.122' Remote Port '2110' 14:14:15 - New SOCKS connection for 208.43.80.122:2110 14:14:16 - Proxy LS connection->Handle 14:14:18 - Remote listen thread exit 14:14:18 - Removed a SOCKS:LS connection 14:14:18 - Local listen thread exit 14:14:18 - Established connection - Remote IP '208.43.80.122' Remote Port '7777' 14:14:18 - New SOCKS connection for 208.43.80.122:7777 14:14:19 - Proxy kicked~ 14:14:19 - Proxy GS connection->Add to queue 14:14:19 - New pair 14:14:23 - Removed a gameconnection 14:14:23 - Remote:Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall. From L2Fork everything was made has followed
  17. SEVERE Client: [Character: Nny - Account: admin - IP: 192.168.1.6] - Failed writing:[ s ] D0 MultiSellList - L2Emu Server Version: 1469 java.lang.NullPointerException at net.sf.l2j.gameserver.serverpackets.MultiSellList.writeImpl(MultiSellList.java:84) at net.sf.l2j.gameserver.serverpackets.L2GameServerPacket.write(L2GameServerPacket.java:44) at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(SelectorThread.java:606) at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThread.java:530) at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java:232) ----------------------------------------------------------------------------´ Made the .xml using the multisell manager, the code is perfect, help plz. ----------------------------------------------------------------------------´ <list> <!-- Soulshot: No Grade --> <item id="1"> <production id="1835" count="1"/> <ingredient id="57" count="1"/> <!-- Soulshot: No Grade --> </item> <!-- Soulshot: D-grade --> <item id="2"> <production id="1463" count="1"/> <ingredient id="57" count="1"/> <!-- Soulshot: D-grade --> </item> <!-- Soulshot: C-grade --> <item id="3"> <production id="1464" count="1"/> <ingredient id="57" count="1"/> <!-- Soulshot: C-grade --> </item> <!-- Soulshot: B-grade --> <item id="4"> <production id="1465" count="1"/> <ingredient id="57" count="1"/> <!-- Soulshot: B-grade --> </item> <!-- Soulshot: A-grade --> <item id="5"> <production id="1466" count="1"/> <ingredient id="57" count="1"/> <!-- Soulshot: A-grade --> </item> <!-- Soulshot: S-grade --> <item id="6"> <production id="1467" count="1"/> <ingredient id="57" count="1"/> <!-- Soulshot: S-grade --> </item> <!-- Spiritshot: S-grade --> <item id="7"> <production id="2514" count="1"/> <ingredient id="57" count="1"/> <!-- Spiritshot: S-grade --> </item> <!-- Blessed Spiritshot: No Grade --> <item id="8"> <production id="3947" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Spiritshot: No Grade --> </item> <!-- Blessed Spiritshot: D-Grade --> <item id="9"> <production id="3948" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Spiritshot: D-Grade --> </item> <!-- Blessed Spiritshot: C-Grade --> <item id="10"> <production id="3949" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Spiritshot: C-Grade --> </item> <!-- Blessed Spiritshot: B-Grade --> <item id="11"> <production id="3950" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Spiritshot: B-Grade --> </item> <!-- Blessed Spiritshot: A-Grade --> <item id="12"> <production id="3951" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Spiritshot: A-Grade --> </item> <!-- Blessed Spiritshot: S Grade --> <item id="13"> <production id="3952" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Spiritshot: S Grade --> </item> <!-- Beast Spiritshot --> <item id="14"> <production id="6646" count="1"/> <ingredient id="57" count="1"/> <!-- Beast Spiritshot --> </item> <!-- Blessed Beast Spiritshot --> <item id="15"> <production id="6647" count="1"/> <ingredient id="57" count="1"/> <!-- Blessed Beast Spiritshot --> </item> <!-- Beast Soulshot --> <item id="16"> <production id="6645" count="1"/> <ingredient id="57" count="1"/> <!-- Beast Soulshot --> </item> <!-- Greater Haste Potion --> <item id="17"> <production id="1374" count="1"/> <ingredient id="57" count="1"/> <!-- Greater Haste Potion --> </item> <!-- Greater Magic Haste Potion --> <item id="18"> <production id="6036" count="1"/> <ingredient id="57" count="1"/> <!-- Greater Magic Haste Potion --> </item> <!-- Greater Swift Attack Potion --> <item id="19"> <production id="1375" count="1"/> <ingredient id="57" count="1"/> <!-- Greater Swift Attack Potion --> </item> <!-- Mana Potion --> <item id="20"> <production id="728" count="1"/> <ingredient id="57" count="1"/> <!-- Mana Potion --> </item> <!-- Greater Healing Potion --> <item id="21"> <production id="1539" count="1"/> <ingredient id="57" count="1"/> <!-- Greater Healing Potion --> </item> <!-- Wooden Arrow --> <item id="22"> <production id="17" count="1"/> <ingredient id="57" count="1"/> <!-- Wooden Arrow --> </item> <!-- Bone Arrow --> <item id="23"> <production id="1341" count="1"/> <ingredient id="57" count="1"/> <!-- Bone Arrow --> </item> <!-- Fine Steel Arrow --> <item id="24"> <production id="1342" count="1"/> <ingredient id="57" count="1"/> <!-- Fine Steel Arrow --> </item> <!-- Silver Arrow --> <item id="25"> <production id="1343" count="1"/> <ingredient id="57" count="1"/> <!-- Silver Arrow --> </item> <!-- Mithril Arrow --> <item id="26"> <production id="1344" count="1"/> <ingredient id="57" count="1"/> <!-- Mithril Arrow --> </item> <!-- Shining Arrow --> <item id="27"> <production id="1345" count="1"/> <ingredient id="57" count="1"/> <!-- Shining Arrow --> </item> <!-- Scroll: Enchant Weapon (Grade D) --> <item id="28"> <production id="955" count="1"/> <ingredient id="57" count="220000"/> <!-- Scroll: Enchant Weapon (Grade D) --> </item> <!-- Scroll: Enchant Weapon (Grade C) --> <item id="29"> <production id="951" count="1"/> <ingredient id="57" count="400000"/> <!-- Scroll: Enchant Weapon (Grade C) --> </item> <!-- Scroll: Enchant Weapon (Grade B) --> <item id="30"> <production id="947" count="1"/> <ingredient id="57" count="1000000"/> <!-- Scroll: Enchant Weapon (Grade B) --> </item> <!-- Scroll: Enchant Weapon (Grade A) --> <item id="31"> <production id="729" count="1"/> <ingredient id="57" count="5000000"/> <!-- Scroll: Enchant Weapon (Grade A) --> </item> <!-- Scroll: Enchant Weapon (Grade S) --> <item id="32"> <production id="959" count="1"/> <ingredient id="57" count="10000000"/> <!-- Scroll: Enchant Weapon (Grade S) --> </item> <!-- Scroll: Enchant Armor (Grade D) --> <item id="33"> <production id="956" count="1"/> <ingredient id="57" count="70000"/> <!-- Scroll: Enchant Armor (Grade D) --> </item> <!-- Scroll: Enchant Armor (Grade C) --> <item id="34"> <production id="952" count="1"/> <ingredient id="57" count="100000"/> <!-- Scroll: Enchant Armor (Grade C) --> </item> <!-- Scroll: Enchant Armor (Grade B) --> <item id="35"> <production id="948" count="1"/> <ingredient id="57" count="500000"/> <!-- Scroll: Enchant Armor (Grade B) --> </item> <!-- Scroll: Enchant Armor (Grade A) --> <item id="36"> <production id="730" count="1"/> <ingredient id="57" count="1500000"/> <!-- Scroll: Enchant Armor (Grade A) --> </item> <!-- Scroll: Enchant Armor (Grade S) --> <item id="37"> <production id="960" count="1"/> <ingredient id="57" count="5000000"/> <!-- Scroll: Enchant Armor (Grade S) --> </item> <!-- Spirit Ore --> <item id="38"> <production id="3031" count="1"/> <ingredient id="57" count="1"/> <!-- Spirit Ore --> </item> <!-- Soul Ore --> <item id="39"> <production id="1785" count="1"/> <ingredient id="57" count="1"/> <!-- Soul Ore --> </item> <!-- Battle Symbol --> <item id="40"> <production id="8875" count="1"/> <ingredient id="57" count="1"/> <!-- Battle Symbol --> </item> <!-- Magic Symbol --> <item id="41"> <production id="8876" count="1"/> <ingredient id="57" count="1"/> <!-- Magic Symbol --> </item> </list>
  18. I've heared alot about this pack, but i still have some doubts about it...how can u recommened 4-8gbs ? Does it work with x64 OS? Does it take any advantage of the physical ram? Thanks for sharing and I strongly support the open sourced initiative!
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